Fallout 4's E3 presentation is over. How DID it go?

Post » Fri Nov 27, 2015 6:50 am


But look at the world they've created for us. Over time games "dumb down", every single genre and every single game ever. Is any RPG today as deep as Zork?

Everyone wanted weapon mods, crafting, player home, beautiful world... we got all that in spades. Literally [censored] spades lol.
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kitten maciver
 
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Post » Fri Nov 27, 2015 3:26 am

  1. Game looks like Great War happened a week ago
  2. I get the impression that the only choices you have for quests are whether you do the quest or not.
  3. I saw a ghoul in a tricorn
  4. I saw a child that would probably be annoying.
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Penny Wills
 
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Post » Fri Nov 27, 2015 3:36 am

Also everyone wanted better combat compared to the janky previous stuff. It's now for like an FPS, exactly what people wanted.
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Laura-Jayne Lee
 
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Post » Fri Nov 27, 2015 5:00 am

I saw him too. >:C

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Chloe Mayo
 
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Post » Thu Nov 26, 2015 9:51 pm

:rofl: Yeah for the last several hundred suggestion threads and seven years everyone has been asking for them to gut the RPG elements of the game in favor of an FPS shooter.

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Chloe Botham
 
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Post » Thu Nov 26, 2015 8:51 pm

I looked at the tricorn ghoul again. He's wearing red.

Knowing Bethesda a Revolutionary war quest is confirmed.

EDIT: Looks like they're using a baseball stadium as a city. Perhaps we won't get another Megaton.

I like their choice of using the Quincy Market.

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Spaceman
 
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Post » Fri Nov 27, 2015 7:10 am

Yeah i've read through and participated in many of these several hundred suggestion threads over the years. I'm now firmly convinced that bethesda didnt even bother looking through them when making fallout 4. Custom armour and weapons, voiced dialogue and dramatically less dialogue options and removal of skills? I dont think i ever saw any of those get suggested.

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Eduardo Rosas
 
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Post » Thu Nov 26, 2015 4:08 pm

Preordered the moment I saw pistol whipping.

Pros
The game looks solid, and like there was actually work put in.
There is always something to do!
Fallout 1 and 2's humor could be back now!
Dog Companion is useful and can be commanded!
Crafting system! YOU WANT A NEW GUN!? BUILD IT YOURSELF! D:<
Housing! Collect crap from the enviorment to build a home!
You have a reason to ransack the crap out of Super Duper Mart! Don't just leave the Toy car! It has valuable nails! THAT LAMP HAS USEFUL PARTS! TAKE IT! TAKE IT ALL!
Your House and settlements will get raided by raiders! Raiders actually behave like fricken raiders!
Electrical power system!
Gun gameplay looks improved.
Melee is possibly more valuable now!
Piece wise armor! Wear leather armored pants, steel helmet, life jacket, and football pads!
Good voice acting all around so far!

[Neutral]
Graphics! Looks amazing, but it doesn't make a game for me. A bad game can't be improved by good graphics.
Mass Effect esque dialogue system. I'm wait and see on this puppy. I'm down for new. And I have hopes that it doesn't limit dialogue options to three. It could be possible that Charisma and Intelligence effects this... I don't imagine 2 years of voice acting for 13000 lines of dialgoue is going to go only to one type of personality.

[Cons]
Waiting till November. ;-;
Probably buggy as crap. Always expected of Bethesda's large games. Shouldn't really be a con, as it can be funny... but it is as it can be game breaking.
Unsupportive community that nitpicks with unreasonable slippery slopes.
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Niisha
 
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Post » Fri Nov 27, 2015 12:30 am

Don't put words in my mouth.

I never said more FPS is better than rpg. I'm saying people wanted more FPS and we got it.

Also I'm not seeing the "dramatically less dialogue options" at all. When have we ever had more than about 4 dialogue responses?
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how solid
 
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Post » Fri Nov 27, 2015 5:54 am

I'm pretty stoked, myself. I'm looking forward to messing around with the character customization - I wasn't really a fan of the sliders system (even if it did give a lot of options,) so I'm anxious to give the new system a try. Animations look to have improved a bit, too - I still feel like that's not Bethesda's strong suit, but what I saw looked more natural at least.

Personally, I think I can get behind the spoken dialog for the PC. I enjoyed it in other RPGs (Mass Effect, etc,) and am hopeful it might help inject some more personality into my "blank slate" representation of my character in the game. At the same time, I'm sure that's a hard sell for a lot of Bethesda fans - I foresee a lot of talk about this aspect for some time to come, I'm sure.

While the basic setup appears to offer 4 dialog choices at a time, Mass Effect specifically would commonly get around this limitation by assigning one of the options as a sort of cascade option, opening up to offer more options. If Bioware figured out this trick to allow more than four choices for certain dialog branches years ago, I'm not too worried about Bethesda's first go at this. In practice, I've found in other games that take this approach that I didn't often feel any more limited than I otherwise would have, and many dialogs in Fallout 3 didn't offer more than four responses anyway - and as I said you could simply assign one button as a "more" option as needed...

I think what's going to really turn people off about the voiced PC dialog is simply having a character that may not sound like what you'd intended for your character.

Other than that, I'm pretty excited to see this thing in action. To me, it's looks like a very pretty game from what I can make out. Hopefully they've tweaked the ruleset a bit for issues I've had with it since Fallout 3, but at the very least it looks like it's going to be a fun game.

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N3T4
 
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Post » Fri Nov 27, 2015 7:21 am

Using your words: "Don't put words in my mouth"

Read what you quoted because I in no way directly nor indirectly stated that you said "more FPS is better than RPG". You stated everyone wanted better combat in comparison to the other janky stuff and that now it's "Now more for like a FPS, exactly what people wanted".

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STEVI INQUE
 
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Post » Thu Nov 26, 2015 7:11 pm


And you compared it to wanting more RPG than FPS elements. I wasn't comparing the two.
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Silvia Gil
 
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Post » Thu Nov 26, 2015 8:46 pm

Well, it's nice to know Bethesda is leaning on the Brotherhood of Steel and super mutants. Again.

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Josee Leach
 
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Post » Thu Nov 26, 2015 9:39 pm

Oh man the naysaying doomsdayers are out in full force today eh? Jesus..

Anyway, I am pretty stoked. Highlight was that "wanna [censored] some [censored] up" line, for sure. Customization looked great, combat looked like a huge improvement. Only negative would be the PC VO, but there isnt enough of it in there to completely tell if its gonna be [censored] or not. Either way, I'll live!

On that note, the skills. Alot of people in here seemingly losing their [censored] over their absence, which seems a little hasty. If you look at the footage from the gun-crafting several pieces require "Science rank X". What if they folded skills into the perks? Is it really that big of a deal that a crafting action / computer hacking requires Science: Rank 2/4 instead of 50/100? Bigger numbers mean more depth, right?

I don't think the original skill system even fit into the newer FO games very well. Both FO3 and NV suffered from "JOAT" because in endgame, you'de have pretty much everything maxed out, which made both perks and SPECIAL kind of less important. Now, you might say, that's because the newer games strayed too far from the RPG roots(skillchecks everywhere), but I believe progression beats regression in this case. But that is an argument for another time.

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Felix Walde
 
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Post » Fri Nov 27, 2015 1:23 am

I'm really liking the look of the combat and the effects. Gore looks great as it should and the physics look phenomenal.

Loving the power armor idea, [censored]-a. How power armor should be. can't wait to hulk around the wasteland with a suit of power armor and minigun tearing up measly raiders :smile:

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Reanan-Marie Olsen
 
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Post » Thu Nov 26, 2015 7:29 pm

That's true. Had they not called it Fallout, this game would be impressive.

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Manuela Ribeiro Pereira
 
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Post » Thu Nov 26, 2015 6:37 pm

I hated it. I made an entire post on it. So many things wrong. Building empires, vertibird chopper gundowns, jetpacks, just everything svcked

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JD FROM HELL
 
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Post » Thu Nov 26, 2015 10:47 pm

Why did you have to include the stupid dialogue wheel, Beth? :confused:

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RAww DInsaww
 
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Post » Thu Nov 26, 2015 4:10 pm

Okay, I watched the character creation part. Holy [censored]. Todd says "you can be the character you want" as everything he's doing is basically confirming that you can only play Mr Howard GenericCoolPerson with a set voice and personality. Btw, I was getting comfortable with the idea of the voiced protagonist - maybe it's gonna be fun, a pre-war character's pov on the post-war world - then they introduce the idiotic dialogue wheel. Man, they're good at annoying people, that's for sure. Is there anything that is good about this presentation? A look at the story, the characters, maybe some more dialogue? I'm not ready to wade through a sea of [censored] just to find a few diamonds.

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Daramis McGee
 
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Post » Fri Nov 27, 2015 5:18 am

Who the hell shows that at E3?

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Ymani Hood
 
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Post » Thu Nov 26, 2015 6:07 pm

It doesn't give me the same awe and excitement a new Elder Scrolls game does, but it looks like a fun as hell game to play absolutely.
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GRAEME
 
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Post » Fri Nov 27, 2015 12:05 am

The game seemed fun. But I feel it's going to be that shallow kind of fun. GTA for example. You run through the missions without a thought in your head, do all the crazy stuff, and slowly get bored of it.

I would have liked to see some NPC interaction. Some tough choices you'll have to make. People struggling in the wasteland. Something more mature, I guess. Crafting and building looked cool, but it isn't exactly what I looked for in a Fallout game.

And I fear that the dialogue system doesn't have enough space for skill-based options. In New Vegas, you had options with Sneak and Speech checks when convincing Trudy to help out with the Powder Gangers. That's 2 out of 4 already. In any case, four options is too few.

And people disliked having a past in New Vegas. Well now you're a family guy. Or a desperate housewife. A baby?

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Niisha
 
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Post » Fri Nov 27, 2015 7:04 am

One of the four options still could be [more]...

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christelle047
 
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Post » Fri Nov 27, 2015 1:30 am

Hopefully. But in that case, the list of options seen in previous games would've been much better, since you could see all the options right away. They could also reserve the bumper buttons for skill-based options. If that isn't too confusing for the average player.

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Wayne Cole
 
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Post » Thu Nov 26, 2015 5:28 pm

I don't know, I never followed E3 before.

That said, I watched that fighting montage. It seems they're retconning androids and going for a look and feel that is more similar to that of Wasteland 2's. Also, the BoS may be enemies at one point, or maybe they just included shooting them because kewl. Don't know how I feel about the jet pack power armor.

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Leonie Connor
 
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