Fallout: Project Brazil Official Topic 1

Post » Wed Sep 05, 2012 4:48 pm

[img]https://lh6.googleusercontent.com/-91W3nLKQNHM/TxNqlANuo5I/AAAAAAAABQ8/4VVYfDp54c0/s576/ProjectBrazilMasterLogo.png[/img]



Hello!

Alot of you are familiar with Fallout: Project Brazil. If not, here is a link to the mod and a brief introduction: Our http://newvegas.nexusmods.com/mods/45138or Our http://www.moddb.com/mods/fallout-3-project-brazil/

I've been working on this monster for almost 4 years. It started on Fallout 3 before I took a year long break, and 100% to the credit of RickerHK, we ported it over to New Vegas last January. Since then, Rick has been the single best internet friend I have, and together we've made something people will truly enjoy. He and I have pretty much been the sole team members since then, with content contributed by a few friends in the comunity. We recently added a few new guys to the team, and they're working to catch up.

Fallout: Project Brazil has a devout following on the Nexus, ModDb, and facebook. We even have an Illuminati conspiracy theorist that thinks we rule the world. http://wellaware1.com/

Eight, almost 9 months after I returned to work on F:PB (I can hardly remember where the time went,) we have a complete story written as dialogue, in word documents - which need to be copy/pasted into the game & scripted. The first 1/3 of the story is already implemented in the game - several THOUSAND lines worth - and a lot of it is scripted and ready for voice acting. You can read the outline of the entire story here:https://docs.google.com/document/d/1e0LIIUGTHlWCRbzvC4RcEtrFD8cBdNUUVBeajJw5MBk/edit -- And a http://www.youtube.com/watch?v=U2FL_gyefXE&feature=plcp

We're missing a few holes that need filling in Vault 18's gameplay, but it looks and plays pretty amazing up until we hit the wasteland, where the story & scripts currently stop. Once we have Vault 18 totally fixed up and the voice acting done, we'll post that as our first installment of 3. There isn't much work left to be done here - just some cosmetics, finishing the main quest's scripts, setting quest markers, and a few triggered dialogues between NPCs.

https://lh5.googleusercontent.com/-oyyscFTl-fQ/T1plr_2LReI/AAAAAAAABYs/9OX7UXocH88/s800/Numbered%2520Vault%252018%2520Map.png

I've decided in the past months to cut the story down to bare bones for the sake of getting it done this year, maybe even into february or march. In the process, it's actually become not just feasible, but way more entertaining. As of tonight, the wasteland only needs about 8 locations edited, and navmeshing. Some overall cosmetics that will take a few days before we render LOD not withstanding. I only need to finish a couple more interiors. I'm guessing I'll be doing this all by myself, which will take aprox. 3 - 4 more weeks to finish. By the end of September, the entire wasteland can be done. But, I'd like to spend more time writing and getting voice work done, so I need an additional partner to help get things wrapped up.

http://newvegas.nexusmods.com/mods/images/45138-1-1345187926.jpg

You can see a video run-through of it here: http://www.moddb.com/mods/fallout-3-project-brazil/news/project-brazil-worldspace-video-and-voiced-characters

OH! We also have an original soundtrack by Erik & Christana in the video.


We don't have a trailer ready yet, but I'm working on getting the in-game, opening cinematic done, which will suffice.




Now, this is what is on my help wanted Wish List - I don't need all of them filled, but in an ideal world, one or two would make my life very much easier:

NO VOICE ACTORS. I know, I know, it makes me sad too. Everyone should get a chance to try out. But, I have 20 of them, and I can direct their work in person in my handy film & media studio located in lovely Tucson, Az, using industry grade sound gear. We're good.

NO WRITERS. I'd love it if you could, but I've got it covered. It's really, really, really hard to write for RPGs. Almost 40 people have tried this year alone. Two had Nebula awards under their belt, and several decades of publised writing. At the end of the day, all they had going for them were great ideas, but the process had too steep of a learning curve, even for them. Thank you, though. :smile:

o Quest Programming

- I need someone to help me implement quest dialogue & script the actors. You will have the framework RickerHK came up with to easily follow, and all the dialogue is written for you. Rick is also still working with us, and will be here to assist and reference. The story needs to be copy/pasted into the right windows, with scripted dialogue flags to point to the right topics. This would include quest triggers and variables. It's reasonably difficult for a novice, and even challenging for the experienced. Thankfully, you can expect a ton of interactive support. Again, all of the dialogue is written already, it just needs to be pasted into the game, the actors staged, and triggers drawn. It's a big job, and there are probably only a handful of people left in the community that can do it - those same people probably have huge projects under their belt or on their plate already.

This does require lots of experience, and someone capable of working independently from a word document. Usually, this person gets a decent office and a wikid hourly rate at a real industry job. Sometimes even with benefits if they aren't a temp. I'm aware that asking it from a community of fans is a big thing, but it is mostly very rewarding, as the text is engaging and people will undoubtedly enjoy it.

However, this is the only job I, personally, can't do. I look at the dialogue interface and my brain freezes. After 4 years, I've become extremely proficient in design and writing. Programming will always stump me. For this, I'm very reliant on my team members. Alone, I am nothing.

This is the only post that requires a big comitment and serious experience.

o NPC Routines

- It's another thing I need to do, and can get to, but would much rather focus on the quest dialogue, writing, and wrapping levels. If I could trade this for Navmeshing, I'd so do it. Any extra help would be appreciated. We need routtines in Union City, Xiabula, Athens, Black Horse Ranch, and Fort Daggerpoint. Those break down to routines for The NCR & Union Slaves, The California Savages, The Survivalists, and Super Mutants. Just setting up patrols, civilians working at workbenches, eating, sleeping, wandering around, etc. Nothing too labour intensive. Doesn't take much comittment beyond maybe a week or two of work, tweaking and editing things to suit areas.

o Environmental Effects & Music

We need regional audio applied to the map to create the atmosphereic soundscape. You know, wind in the grass, distant thunder, etc. Then our new music tracks added to the game. Again, pretty light effort, huge payoffs very quickly by making sweeping changes, and it can be done in a few days with little or no comitments.

o Navmeshing

- About a million miles of it. (kidding.) The Wasteland is HUGE! And while this task is easy, it will take forever, and gets tedious. My girlfriend gives -that- face when I'm doing it. I need to spend more time writing, directing voice actors, and less time navmeshing. :wink: Parts of it are done, and done thoroughly, and I've taken care of all interiors so far. I'll even pick up where you leave off if you get bored. I'd just like some assistance is all.

o Audio Editing & Formatting

- There are thousands of lines of spoken text in Project Brazil. Seriously. Thousands. All of that translates to LOTS and lots of audio files. I need help from someone with an ear for acting, and the ability to edit audio for levels and noise. I know, this one is a long shot, but it takes hours and hours to do this after a 6+ hour recording session is over. There are good takes and bad, re-takes and misplaced or disordered lines... most of the time we work from an EXCEL file, and we voice act down the list in order, copy/pasting file names into the *save as* window, and saving as both a .wav and a .ogg.

Sometimes we have to work from a word doc for the ease of the actor, and that means you must go hunting for which line in an audio file matches which line in Excel. Our NTG-2 Compressor mic and H4N Zoom introduce a little noise (hardly any) and produce beautiful broadcast quality audio - but it needs to be amplified in one pass and then de-noised. Then, the audio must sample rate at 42000, split stereo to mono, and set to PCM-16 bit. Each line needs to be cut and saved as an individual file, twice. The .wav is used to lip-sync, and the .ogg is played in game, so we need both. For every line in the game. Which translates to manually (or by macro) doing this thousands of times.

Seriously, it is a job for a small team of well paid people. I've been doing it alone on free or borrowed time. I know it's a lot to ask for free from a stranger, but it is a very rewarding experience, and the material is great. All of these can be done in Audacity.

o Concept Sketch / Speed Painting Artist

- I'd like a few drawings that can be added to various media, and a few slides to add to our In-Game Cinematic, which displays black & white images on a black background, like Fallout 1 & 2.



If you read all this, I sincerely thank you for your time. If you can't help, or don't have time, words of encouragement are always welcome. If you can't help us, please, feel free to suggest someone who may be willing, or just send some love in the comments on our pages on on this topic. I'll reply to messages and posts ASAP.

If you have the time and desire, send and email here: Fallout 3 Project Brazil at gmail . com

Cheers
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*Chloe*
 
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Post » Wed Sep 05, 2012 9:55 am

Yeah I'm kinda lazy soooo... What is this?
I see it's a mod, that it uses a new world map and that you need help with some stuff but... What is it?
I mean, is it like a DLC-sized thing?
Will the story revolve around The Courier or a new protagonist?
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courtnay
 
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