fallout random encounterz

Post » Wed Dec 02, 2015 7:32 am

i hope they have some fun and crazy ones in this game.

fer fun i thought of one. you are exploring the outer wastelands and suddenly you come across the Singing Bush from the movie 'Three Amigos'. and fer a bonus you can burn up the bush with the flamer and underneath the remains is a metal case. when you open the case theirs a Three Amigos black n white outfit with sombrero inside that you can actually equip and wear. :clap:

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Ross Zombie
 
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Post » Wed Dec 02, 2015 3:31 am

In previous fallout games you would get pulled out of fast travel if you had a random encounter, but in F3 this was not the case. I think it would be a nice touch if F4 were to take a leaf from the older Fallout games by doing the aforementioned. Higher the perception, more chance of having a random encounter which may lead to a fantastic find of rare guns etc.

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Star Dunkels Macmillan
 
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Post » Wed Dec 02, 2015 9:34 am

It wouldn't be Fallout without fun and crazy encounters. With the current Fallout games, I prefer how New Vegas did it with the Wild Wasteland trait. It is just too easy to miss a random encounter in Fallout 3.

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Vicki Blondie
 
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Post » Tue Dec 01, 2015 7:36 pm

I would love to see Wild Wasteland return, I loved it, but I would want it to be optional.

We were talking about talking Deathclaws the other day, I'd be thrilled to see one with Wild Wasteland, not so much without it though.
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keri seymour
 
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Post » Wed Dec 02, 2015 9:53 am

I'd love to see one where you run across a crazed, former MIT scientist who screams at you in German and sics his robodogs on you. His name? Deathshead.

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Daddy Cool!
 
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Post » Wed Dec 02, 2015 8:20 am

haha. fallout 4 should be pretty fun.

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Angelina Mayo
 
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Post » Tue Dec 01, 2015 10:14 pm

Something to do with the local lore, like a kid named Johnny traveling the waste, planting seeds(aka Johnny Appleseed).

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Vera Maslar
 
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Post » Wed Dec 02, 2015 1:51 am

Mariachi outfit would be boss! You could wear it without the sombrero and create a gunslinger type character from the "Mariachi" movies!
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Victoria Bartel
 
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Post » Wed Dec 02, 2015 12:09 am

With high enough perception, it would be cool to come across something like the house from There Will Come Soft Rains.
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Amelia Pritchard
 
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Post » Tue Dec 01, 2015 8:09 pm

The Elder Ones.

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Becky Cox
 
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Post » Wed Dec 02, 2015 8:53 am

Good lord I hope not, I don't mind seeing random encounters on the horizon and choosing whether to participate or not, but pulling me out of fast travel turns it into a weird pseudo JRPG with their invisible random attacks as you walk around.

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Oscar Vazquez
 
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Post » Wed Dec 02, 2015 11:02 am

I wouldn't worry, I feel confident this won't make an appearance in F4. They went a little overboard in Fo Tactics, you couldn't get across the map without having 20 random encounters which became a little annoying. But I thought it be fun if occasionally something special would take place while fast traveling, adding an extra dynamic to an otherwise mundane fast traveling system.

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Phoenix Draven
 
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Post » Wed Dec 02, 2015 11:24 am

The one thing I would like from Random Encounters would be that they be RANDOM encounters. In Fallout 3, at least, there were set "trigger points" where you knew ~something~ would happen. A "random" encounter" that was pulled from a list of "random encounters". Once you knew the trigger points, you could save, then approach the trigger, see if it's the ~random~ encounter you wanted (the crashing spaceship, for example) and if it wasn't you could load your save and approach the trigger point again and again until you got the "random" result you wanted.

I'd much rather encounters be truly random, not fixed to a specific trigger location. Bearing in mind, of course, I don't want a random encounter with six deathclaws while I am chatting with Dogmeat for the first time, or have a raider war party stumble across me while having a dialogue with Preston or something.

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Adriana Lenzo
 
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Post » Tue Dec 01, 2015 11:49 pm

F3 had Random encounters that could seemingly happen anywhere(within limits, after all it would not make sence to have any of the specially scripted encounter go off in the bay or megaton ) , I dont think there was a single one in Fallout NV that was not somehow fixed to that location.

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Nicole Kraus
 
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Post » Tue Dec 01, 2015 8:37 pm

Random encounters are one of my favorite things in Beth's games so hopefully we get a lot.

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KIng James
 
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Post » Wed Dec 02, 2015 4:18 am

Not only Fallout 3, also Skyrim and NV did it this way. Truly random encounters are hard to do while avoiding implausible situations at the same time. It is much easier when you just place triggers at places where random encounters make sense. Sure you can just save & load till you get the random encounter you want, but there is something called self control (which separates us humans from animals) :wink:

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Shelby Huffman
 
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Post » Wed Dec 02, 2015 8:47 am

/grunt! /snort!

Point taken, though. I don't HAVE to "spawn camp" a "random encounter" trigger point. And I recognize that it's the easiest way to script these things. And if I were honest with myself, I ~like~ the "predictability" of the trigger points precisely because I CAN spawn-camp until I get the random event I want. Most of the time, the random event is nothing particularly interesting, but the spaceship crash is where you can get the Alien Blaster and a ton of ammo for it....

One time I was minding my own business and heard the crash and screen-shake and saw a flash briefly where the spaceship came down, but it came down in an area with inaccessible skyscraqer ruins so I had no chance to find the gun or ammo, so I "had" to reload a savegame from quite a while back, since I was not expecting to need to roll back at that time. I then went to the Anchorage monument out in the water (near Dukov's place) --- a nice big open area ---- and recycled the spawn point until I got the blaster and ammo.

For the most part, though, the 'rewards' of the random encounters are nothing too special, and ~where~ they happen is not important. In the case of the spaceship crash, though, it scatters the "loot" all over creation and you can basically lose out on the rewards of that encounter depending on where it happens.

All the other random encounters, I just accepted as I came across them. That IS a more fun way to do experience them, I admit. Imagine my surprise at finding a Deathclaw in a downtown D.C. alley, though. Had just cleared out the Super Duper Mart and lookee here what's charging toward me. ;)

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Jade
 
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Post » Wed Dec 02, 2015 1:53 am

I don't remember any random encounters in FNV. Are you sure?

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Ann Church
 
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Post » Wed Dec 02, 2015 4:14 am

No, I'm not sure, I just assumed that they did it the same way as Skyrim and Fallout 3. Has been some time that I last played NV.

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Racheal Robertson
 
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Post » Wed Dec 02, 2015 5:10 am

Years later I still enjoy the random highwaymen from Skyrim, demanding your coin even though you are a veritable demi-god.
I hope there's something similar in FO4.

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neil slattery
 
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Post » Wed Dec 02, 2015 2:47 am

You had to have the wild wasteland perk to see the silly encounters.. they were mostly set encounters though.. Random encounters are more.. "hey, there's a ghoul fighting a robot!" They don't really feel that out of place and so you don't usually recognize them as random encounters. Example.. Once you discovered enough star bottlecaps in NV you got an encounter with that guy who gives you the sunset bottle cap quest.. It doesn't feel like a random encounter at all.. but it counts as one since that guy can spawn anywhere on the map depending on where you are when you pick up the right amount. However, I always encountered him in Goodsprings as there were enough bottlecaps there to spawn him.

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Mimi BC
 
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Post » Wed Dec 02, 2015 4:11 am

Yeah, there were no actual random encounters in New Vegas, at least in the way Skyrim and Fallout 3 do it, where set locations can have a variety of different scenarios pop up in them.

I don't want random encounters to pull me out of fast travel, either, since fast travel is a completely different concept between the older Fallouts and what Bethesda does. In the older Fallouts, fast travel was a necessity - it was basically just travel. You couldn't actually walk from Vault 13 to Vault 15, since there was no game world in-between those map markers - random encounters were used to fill in that space, and they always took place in a randomly generated space based on the encounter and where you are. Bethesda's games are a complete contiguous map, more or less, and the random encounters can take place in the same space as everything else. Fast travel is more of a convenience in Bethesda's games - it hasn't been a necessity since Daggerfall.

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Andrea Pratt
 
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Post » Tue Dec 01, 2015 9:05 pm

To quote Moira: Absolutely! :tops:

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Siidney
 
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Post » Wed Dec 02, 2015 6:55 am

just wanted to say at 'CannibulClub' that the house from There Will Come Soft Rains iz pretty dam cool. never knew about it till i researched it on Bing. very awesome story and for fun would be killer to run across in the :fallout: universe.

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GPMG
 
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Post » Wed Dec 02, 2015 4:26 am

What i like to see is stuff like Red Dead redemption did.

People getting robbed at gun point or about to be executed etc.

Stuff I would like to see in random encounters are:

Trade caravans being held gun point by raiders or etc.

A pair or family held gun point or about to kill the male to slave the women or reverse etc.

Person or persons lying in ground,you think its a dead corpse so you approach to loot when you see the persons hand extends at you for help for water or food or medicine or healing etc or to put him out his or her missery.

Wild animals or mutants or any thing dangerous (deathclaws) surrounding a house or inside a car or bus that has people inside that needs help to get out cause one is injured etc or just can't get out because of the danger.

Cannibals about to kill someone to eat them.

You see what appears a crazy lunatic running towards you but to your suprise hes not crazy at all and see freaking deathclaw behind him some distance running towards you too.

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Soraya Davy
 
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