So a fallout 1 & 2 rebuild?

Post » Tue Nov 29, 2011 2:49 pm

Gentelmen I believe we have the technolgy and ability to rebuild the previous story lines. So my question is... How long do you guys think until someone tries a new vegas fallout 1 mod?
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courtnay
 
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Post » Tue Nov 29, 2011 6:08 am

Never. Attempted in Fallout 3, failed horribly. FO1 and 2 are HUGE GAMES, and the only parts of the world shown are the towns. A load of NPCs, coding, texturing and modeling are needed and it would take years and a large team that could work together in a close space.
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Jade Muggeridge
 
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Post » Tue Nov 29, 2011 12:08 pm

Not to mention it would be illegal. Bethesda almost sued someone who tried to port Morrowind into Oblivion.
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Hella Beast
 
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Post » Tue Nov 29, 2011 12:42 am

for one beth couldnt have sued as there was no ground for suing, secondly beth did not threatened to sue cause it was a morrowind mod but because it used morrowind assets, but ya a remake of fallout 1 or 2 is kinda out of the window for now... few individuals are able to keep such a team together and focused for such a long time with no money or booze involved
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Ebony Lawson
 
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Post » Tue Nov 29, 2011 2:21 pm

I considered doing this until I remembered that I absolutely svck at world-building.

(I was going to use a fast-travel system similar to FO1+2's, with the player not being able to just wander around as they wish but allowing the player to get into random encounters while they travel, which would greatly cut down on the amount of work needed since you wouldn't need to make the entire California/Nevada/Oregon area)

Fallout 1 actually isn't that huge of a game if you don't try and create the entire world in a single worldspace but restrict the player to going to only the actual towns and stuff. A typical game probably takes about ten or fifteen hours to finish, and if you were willing to make ugly areas and use existing assets, it could probably be done by a rather small team in a relatively short amount of time (and by 'relatively short' I'm talking on the order of months instead of years).
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victoria johnstone
 
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Post » Tue Nov 29, 2011 1:50 pm

From what I know its not illegal if you don't import game files, and the only worthwhile things that could be imported would have to be the audio files. So as long as the modders do their own voice acting they should be fine.

I considered doing this until I remembered that I absolutely svck at world-building.

(I was going to use a fast-travel system similar to FO1+2's, with the player not being able to just wander around as they wish but allowing the player to get into random encounters while they travel, which would greatly cut down on the amount of work needed since you wouldn't need to make the entire California/Nevada/Oregon area)

Fallout 1 actually isn't that huge of a game if you don't try and create the entire world in a single worldspace but restrict the player to going to only the actual towns and stuff. A typical game probably takes about ten or fifteen hours to finish, and if you were willing to make ugly areas and use existing assets, it could probably be done by a rather small team in a relatively short amount of time (and by 'relatively short' I'm talking on the order of months instead of years).

Actually thats what I had in mind to. Oh and hey is it possible to add sky boxes to new vegas?
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Gemma Flanagan
 
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Post » Tue Nov 29, 2011 1:33 pm

If i remember correctly if the modder in no way shape or form received any form of monetary/personal gain beyond the scope of having the pleasure of playing his own mod and passing it to other people I don't feel there are any grounds for sueing especially if said modder gives credit on the story etc to the correct people.
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Killer McCracken
 
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Post » Tue Nov 29, 2011 1:56 pm

So if this is possible I might as well start gathering resources like a high res American map to photoshop for the mod. I also have to play the games again to get a sense of structure, like what goes where etc.
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Claire Mclaughlin
 
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Post » Tue Nov 29, 2011 1:34 am

Easy Peasy. I'll go make it right now.
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Vicky Keeler
 
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Post » Tue Nov 29, 2011 1:25 am

Easy Peasy. I'll go make it right now.

Wish it was that easy
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Catharine Krupinski
 
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Post » Tue Nov 29, 2011 7:10 am

It's technically possible, but you should start with something smaller.

Make your own version of Junktown and connect it to the main world space via a canyon or a bus or something. Fill it up with quests as you work on it. That is relatively small and everyone would like to see that. If you get that done, make another location.
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lillian luna
 
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Post » Tue Nov 29, 2011 1:07 pm

Have at it. See you in a few years :)
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tiffany Royal
 
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Post » Tue Nov 29, 2011 8:51 am

I'd like to see this happened, I seriously do not think Beth or Obsidian would, but it's a hell of an undertaking, I'm in the middle of creating a functional player house in an exterior cell, I've already been at it a week because of the scripting, I'd hate to think how long a complete region would take.
But if an enthusiastic modding team gets together with the same interest then I say go for it!
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Kelly Tomlinson
 
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Post » Tue Nov 29, 2011 5:11 pm

If Obsidian made it, I'd buy it.
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Josh Sabatini
 
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Post » Tue Nov 29, 2011 5:27 am

If Obsidian made it, I'd buy it.
You, me and I'm pretty confident many others.
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ImmaTakeYour
 
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Post » Tue Nov 29, 2011 8:33 am

it would still be illegal just like all those mods that create mp5s, warhammer armor, final fantasy "swords", the fallout story or star wars helmets...
all these things are copyright protected and property of the liscenced holder of its rights, all those modders can be seriously lucky noone went after them yet, especially star wars stuff...
if you recreaate somin somebody else did already and holds rights to then you need to get a permission or liscence, easy as that, no if nor i thought nor my mommy told me... thats how it is
just because so far no beth modder i know of has been sued it doesnt mean that some wicked and twisted lawyer sees a chance for a quick buck and starts his own campaign, which he can...
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gemma
 
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Post » Tue Nov 29, 2011 4:51 pm

it would still be illegal just like all those mods that create mp5s, warhammer armor, final fantasy "swords", the fallout story or star wars helmets...
all these things are copyright protected and property of the liscenced holder of its rights, all those modders can be seriously lucky noone went after them yet, especially star wars stuff...
if you recreaate somin somebody else did already and holds rights to then you need to get a permission or liscence, easy as that, no if nor i thought nor my mommy told me... thats how it is
just because so far no beth modder i know of has been sued it doesnt mean that some wicked and twisted lawyer sees a chance for a quick buck and starts his own campaign, which he can...


You can safely distribute a Stormtrooper helmet in a mod, as long as the 3D model and its textures are your creation and not the creation of the copyright holder. If Lucas Arts doesn't like it, they can remove your file on a modding website, they have every right to, but they'll never bother. They have bigger cats to catch.

And just look at Oblivion's Sheogorad Isles project by Phitt. It takes place in a location found in Morrowind, but all meshes have been created from scratch with custom textures. :)

This said, it'd be a tremendous task with very little result. Just getting in all the dialogue together is a hassle. Plus, you have no other choice but to have voice acting or most of the players won't use it. And, the main thing, you have to use the new Fallout mechanics. Most of the skills are out, most of the perks are out, the Special/injury/DT system is not the same, etc.

http://www.fallout3nexus.com/downloads/file.php?id=4821 if you want to venture in it. I made them for those who played the previous Fallouts who wanted a bit of nostalgia and how the vaults would have looked like in 3D, first person view. But they can also be used in modders' resource.

http://www.youtube.com/watch?v=O6WYb0XMmwE
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Sian Ennis
 
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Post » Tue Nov 29, 2011 2:48 am

Not to mention it would be illegal. Bethesda almost sued someone who tried to port Morrowind into Oblivion.

And what exactly is there to port??

it would still be illegal just like all those mods that create mp5s, warhammer armor, final fantasy "swords", the fallout story or star wars helmets...
all these things are copyright protected and property of the liscenced holder of its rights, all those modders can be seriously lucky noone went after them yet, especially star wars stuff...
if you recreaate somin somebody else did already and holds rights to then you need to get a permission or liscence, easy as that, no if nor i thought nor my mommy told me... thats how it is
just because so far no beth modder i know of has been sued it doesnt mean that some wicked and twisted lawyer sees a chance for a quick buck and starts his own campaign, which he can...

Bethesda has said that so long as you make things from scratch then it is fine. Not to mention they hold the rights to Fallout.
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Dale Johnson
 
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Post » Tue Nov 29, 2011 6:13 am

@star wars
people were sued for much less by lucas arts yet, its one of the most prolific companies suing its fans, similiar to disney, they sued fanart and won lol, those were made from scratch too
you simply use somebody elses idea, wether to gain fame, money or simply cause you like it, the company who holds the rights can see that as a threat to their image, monetary gain possibilities, etc, enough reason for a court rule to go against you

@beth and fallout
if you have a written consent statement, go ahead, i didnt see one so far, the EULA only inlcudes assets found in games for which the geck/cs is being supplied, youre not allowed to use assets of other games, even their own...
furthermore do i doubt that beth owns the full rights to all fallout assets including designs, they own the brand and story, the rest is somin im not sure about, but youd still want to recreate weapons, models, armor and so on reflecting the original stuff
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Richard
 
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Post » Tue Nov 29, 2011 5:41 am

Why would this be necessary? Fallout 1 and 2 are two of the best games ever made, why would they need to be "updated" to run on the bug-infested mess of an engine we're playing now? Not to mention the gameplay is totally different.

It would be like taking Sonic the Hedgehog 2 and sticking it into one of the 3D Sonic games. Except those svck*, and I like New Vegas despite all its bugs.

*(BUT I AM SO EXCITED FOR COLORS OMG)
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teeny
 
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Post » Tue Nov 29, 2011 9:31 am

@beth and fallout
if you have a written consent statement, go ahead, i didnt see one so far, the EULA only inlcudes assets found in games for which the geck/cs is being supplied, youre not allowed to use assets of other games, even their own...
furthermore do i doubt that beth owns the full rights to all fallout assets including designs, they own the brand and story, the rest is somin im not sure about, but youd still want to recreate weapons, models, armor and so on reflecting the original stuff

Again, Bethesda has said it is fine so long as any content is custom made or already included with the game.


Why would this be necessary? Fallout 1 and 2 are two of the best games ever made, why would they need to be "updated" to run on the bug-infested mess of an engine we're playing now? Not to mention the gameplay is totally different.

It would be like taking Sonic the Hedgehog 2 and sticking it into one of the 3D Sonic games. Except those svck*, and I like New Vegas despite all its bugs.

*(BUT I AM SO EXCITED FOR COLORS OMG)

Some people like that kind of thing.

I once was working on "remaking" the world of Runescape for Oblivion, and it was really fun to walk around and seeing the world from a first person view. (Sadly I accidentally deleted it)
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Louise Andrew
 
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Post » Tue Nov 29, 2011 4:28 pm

Again, Bethesda has said it is fine so long as any content is custom made or already included with the game.

and again its not bethesdas call as long as not all assets belong to them and i doubt that they own all assets and designs fallout 1,2 and VB included, they dont even own the assets from morrowind afterall
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Kat Lehmann
 
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Post » Tue Nov 29, 2011 1:38 am

and again its not bethesdas call as long as not all assets belong to them and i doubt that they own all assets and designs fallout 1,2 and VB included, they dont even own the assets from morrowind afterall


Bethesda owns the story of Fallout/Fallout2/Van Buren (as well as the code/graphics/etc). The only things that are questionable are things that might have been made on contract, such as voiceover work, actual graphical assets, etc., but Beth has said that you can't distribute that stuff but it's okay if you just re-use the story/etc so long as all assets are either original work or are distributed with the base game being modified. In other words, anything that's in the actual *.esm is okay - but if you want to take something from Fallout 1/2 and stick it in a *.bsa straight from the other games (the only thing I can think of would be voiceovers and the movies/endgame cards), then you're out of luck.
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no_excuse
 
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Post » Tue Nov 29, 2011 4:49 pm

Not to mention it would be illegal. Bethesda almost sued someone who tried to port Morrowind into Oblivion.
I really want to know where people are getting this idea from. Bethesda never sent any communication whatsoever to the Morroblivion developer or any of the teams working on it, yet everyone seems to have the idea that they were five minutes away from shipping all involved off to Siberia.
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luis ortiz
 
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Post » Tue Nov 29, 2011 1:53 pm

ever heard from em again? deathsquads i say, listen, deathsqauds! :mohawk:
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Ebou Suso
 
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