This is a topic I see quite often in many forums I visit, and it's of an interest to me since I consider myself an RPG enthusiast -- I've played the classics of old -- Ultima, Might & Magic, Wizardry, Betrayal at Krondor, Realms of Arkania, ect. and I've studied the evolution and changes within the genre.
Interestingly, having done this, I've noticed a lot of misinformation regarding the genre. The most prominent one I've seen is that first-person/real-time is an evolution of the genre.
The truth is that it has existed since the dawn of the cRPG genre, beginning with Akalabeth:World of Doom and gaining widespread popularity with the Wizardry and Might and Magic series and, of course, Ultima Underworld.
It is as old if not older than top-down/turn-based.
Another contention I see a lot of is that RPGs are primarily about story-telling devices:
- Dialog as a way of progression
- Branching dialog trees
- Branching questlines
- NPC depth
- Choices and consequences
This to me, forgoes many of the aspects that make up the genre, from character building, item collection, to partially probabilistic combat as a way of progression in a game.
Many of the RPGs listed above didn't really have much in the way of choices and consequences, but they excelled in other areas, especially character development and probabilistic combat.
Many people have varying definitions for an RPG, but I think it's fair to say that all RPGs that have been defined as such have shared common characteristics which can be readily seen -- some games simply focus on areas more so than others.
From my point of view, Fallout 4 is just as much of an RPG as Might & Magic 6 for instance or Ultima 7, in some ways. Simply, it excludes elements important to the original Fallout's, the story devices namely, while focusing on other elements -- combat, free-roam exploration, items, and character building.
What do you guys think? Is it an RPG?