My thoughts exactly. In addition if you cannot take the rubberbanding that is part of the fallout franchise to date then either don't get fallout or sell your preorder copy. If not man up and do some gratuitous violence.
My thoughts exactly. In addition if you cannot take the rubberbanding that is part of the fallout franchise to date then either don't get fallout or sell your preorder copy. If not man up and do some gratuitous violence.
Why do people consider this a bad thing?
You think FO3's SAME ENEMIES, SAME LEVELS, SAME CRITTERS EVERYWHERE is good? By mid to end game even Giant Radscorps and Yao Guai died with 1 shot of the Terrible shotgun. I wanted a good difficulty progression, instead everything became pushovers, even Enclave soldiers.
I was happy to have discovered locations like the SatCom Arrays only to be disappointed seeing the same raiders that have been attacking me throughout the whole game.
Hey at least NV introduced new critters (and Sub-critters if you will) with different Geckos, Lakelurks, Deathclaw-types, Super Mutants (Nightkin).
I think the system is fine, even in Fallout 3 you could still go places but could get killed easily by the tougher creatures if you weren't careful.
That's the case for any BGS game. Their games cannot be "beat" per se because their focus is on exploring the world, not doing quests or following a specific storyline.
By the way, OP, as was pointed out, your post isn't what rubberbanding means the way Todd described it.
Also, regarding the reveal of the level of enemies in VATS, I suggest that people do watch the videos carefully again. I saw one time that this happened during the "Atom Bomb Baby" sequence. All other VATS enemies did not show level. I think that level may be shown only if you have certain perks to do so. I would say only for human(oid) enemies but not creatures/robots, but that doesn't seem to be the case because I saw both a raider with level shown and other raiders without it being shown.
Exactly what I was thinking ... just not as blue.
Reddit is a cesspit of a place. Seriously, don't ever go there for actual information. There's a reason people say Reddit is just 4 C H A N in college.
For some reason ^ that name is censored....why?
Sorry for the misunderstanding.
I did read your post. I didn't mean you.
Also if you went too far west in Fallout 3, you encountered Yao Guais, those are nasty at low levels unless you have a high powered damage weapon like a Combat Shotgun. If Fallout 4 is an improved version of that and is kind of in between Fallout3/New Vegas, I'll be pretty happy.
Most of what I know about rubber banding is like, say you're playing an MMO, you start in one place, start moving, then all of a sudden you're back to a previous spot.
What OP is talking about, I think, is Level Gating, which I do not actually see to be a thing.
Remember, not everything Reddit or the Internet tells you is truth.
I just assumed that "Raider Scum" guy with his level on display was because of a perk similar to the one in New Vegas that let you see an enemy's health.
Edit: Beaten to the punch, I see.
You're right! Here, OP! Have a http://i.imgur.com/AnEUdWR.png
If the leveling (rubberbanding) is like New Vegas, then that's a good thing.
When did "rubberbanding" stop referring to "MMO lag" and start referring to... leveling? In a single-player game?
Is this the trendy new term now?
To me, rubberbanding has always meant that the NPCs that you passed ages ago suddenly catch up to you in order to keep a racing game exciting.
Talaran posted a link to an article on the first page. It's the first I'd heard the term used like this.
Outside of Oblivion don't every Bethesda game have this? I remember being attack by giant rad scorpions early in the game when I first played FO3 in the DC ruins and got attack by one at Ravens Rock before I was suppose to go there. Even Skyrim had it to some degree. Try going to area where a dragon is suppose to be early level(like right after leaving Helgan) and there is usually a whisp mother who are pretty hard and some caves had frost trolls who are harder then dragons early on. Does it limit exploring? Sure to some degree but chances are you'll run by that area again later on in the game.
I don't think it's as black and white as the system in Destiny.
I "click" very well with RPG mechanics and I didn't like Obsidian's invisible-walls-made-of-high-level monsters. I'd rather they had been honest about it and just made the linear game they obviously feel more comfortable making. I thought the high-level creature placement was a dishonest way of trying to present the game as an open-world game when it was really a linear game at heart.
But - to give Obsidian the benefit of the doubt - perhaps Bethesda forced them to make try to create an open-world game. If so, I blame Bethesda. New Vegas is neither a particularly satisfying linear world nor a particularly satisfying open world.
At any rate, "RPG mechanics" is not defined solely by combat. Many other factors besides combat contribute to the definition of "RPG mechanics."