Website: http://f4se.silverlock.org/
The Fallout 4 Script Extender, or F4SE for short, will be a modder's resource that expands the scripting capabilities of Falout 4. It will do so without modifying the executable files on disk, so there will be no permanent side effects.
The xSE team has returned to try our hand at the next great Bethesda game. We have produced the http://skse.silverlock.org, http://nvse.silverlock.org, http://fose.silverlock.org, and originally the http://obse.silverlock.org. We can't wait to help produce tools for the best mods for Fallout 4.
Now that Fallout 4 is released in the US we have started our work. We'll keep everyone informed as to our progress.
Edit:
This is an incredibly early release, so please keep in mind that there is only extremely limited functionality provided by this version of F4SE, that we can't offer technical support for it, and that literally anything about it can change in the future. This is being released primarily to test against a wider audience and hopefully help some people out at the same time.
Fallout 4 runtime 1.1.30: Use http://f4se.silverlock.org/beta/f4se_0_01_01.7z.
Fallout 4 runtime 1.2.33: Use http://f4se.silverlock.org/beta/f4se_0_01_02.7z.
whatsnew:
0.1.0:
- everything
- plugin manager
- simple hooks for papyrus, scaleform, and the classic script system, but nothing useful for modders yet
- customization of internal keymappings
Copy CustomControlMap.txt to Data\F4SE\CustomControlMap.txt.
Edit that file to set your bindings. The format is the same as Skyrim, it's a space-separated file.
The first column is the name of the internal keybind. The second column is the keyboard scan code that should activate the bind in hex, or 0xFF if unbound. Use google to find a table of scan codes. The third column is for mice, the fourth for controllers. The next three columns control whether or not a control should be written to the user's config file. The final column specifies which input layer the bind is associated with - you will probably not want to change that.
- currently-installed version of F4SE is shown in the Settings menu next to the game version
- running GetF4SEVersion from the console will print the current version as well
- log spam is written to My Documents\My Games\Fallout4\F4SE\When testing the control map, note that many of the control labels in the UI are hard-coded. Changes to the control map will be functional, but might not show up in the UI. Also, previously customized keys overwrite settings in the control map. You may need to delete My Documents\My Games\Fallout 4\ControlMap_Custom.txt or pick "defaults" from the in-game keybinds menu.
This is a https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx.
As a first taste we do have a BA2 Extractor to unpack the new BA2 package format of Fallout 4. Download it at: http://f4se.silverlock.org/beta/fallout4_tools_0001.7z
It is a command line tool that will extract the contents of a given ba2 to a specified folder.
And here is a screenshot of F4SE running for the first time: http://f4se.silverlock.org/F4SE_Splash.jpg (Thursday Nov 12 midnight). We've got a long way to go, but we are off to a good start.