I know you're probably going to be busy as heck as soon as the new patch comes up but i'd like to request the following:
- Have GetWeaponAmmo not to CTD the game when called on a weapon that doesn't use ammo.
- SetHotkeyItem, since we already have GetHotkeyItem.
- IsHostiletoPC (or similar), if the UI can know when a foe is hostile (red crosshairs), so should we, and current functions don't work for some cases (http://www.gamesas.com/bgsforums/index.php?showtopic=981597)
- GetInventoryWeight, or something similar, that could be called on containers / actors; because getav inventoryweight returns 0 when called on non-PCs (http://www.gamesas.com/bgsforums/index.php?showtopic=983503)
Added to the list.
Sorry to be so dense, but I can't seem to find the settings in the ini (I doubt they exist for my purposes). I'm looking to store values from the SetWeap... functions for individual guns.
There are no ini settings for controlling attributes of individual weapons.
FOSE has the capability to save data with the user's savegame, so theoretically we could save changes made to individual weapons using FOSE functions. However we would need to establish a system of clear rules about how, when, and in what order changes get saved and how long those changes persist. No such system will be perfect because up to 255 mods may all be trying to modify the same object simultaneously (worst case, but even 2 would present a conflict) and mods may be removed from or moved up or down in the load order at any time.
It is something we would like to support but can't promise will happen soon. Assuming we are able to get CloneForm working as it did in Oblivion (a much higher priority at this time), that function may provide an alternative for saving modified objects.