Sorry to bump this, but anyone have any idea on how to allow FOSE to boot properly with the old exe? I have the proper files and paths and in the log is says it is using the correct dll, but will crash as soon as the first slide loads. (Remains open for a split second) I can load the exe properly without FOSE and FOSE still works with the new exe. :/
First, make sure that you're using the DLL for version 1.0.0.15 in the first post, not the one from earlier beta versions. Next, disable all mods and see if you can launch without crashing. Next, check fose.log and make sure that nothing suspicious shows up there. This one is unlikely since things are working properly with the newest version, but temporarily disable any software firewalls, virus scanners, or spyware scanners and try running again. (turn them back on when done; back in the Oblivion days we would occasionally have compatibility problems since we modify the game in-memory, which some programs would classify as suspicious behavior) If none of these work, then please create a minidump (no heap) of the crash, put the minidump file in a 7z, rar or zip archive and send it to the contact address listed in the readme file.
I need to ask you something: when will you make it compatible with the new (1.4) italian patch? Unfortunately now FOSE doesn't work with it....
First off, I'm assuming that you're getting an error stating that your game has a CRC of 56492499. If not, then please let me know what the loader is reporting. If so, then we haven't decided if it's worth the engineering effort to add support for that version. It's shared by Austria, Germany, and the users on Steam, so that represents a pretty large part of the install base. However, since Bethesda needs to release a new patch to add achievements to the next DLC, it is likely that in the next few weeks we will be seeing yet another patch, and that hopefully this time they won't make whatever mistake that caused them to release two different patches with the same version number to their audience. Because of all of that, support for a version that may only be valid for two weeks is a questionable time investment; we haven't decided whether or not to support it yet.