Once the plugin architecture will be out, I might release it that way (although most of the stuff are really specific to my project).
(nothing) SetIsControl keyCode:short isControl:bool
(nothing) SetIsControl keyCode:short isControl:bool
SetUIString "HUDMainMenu\Bonanza\textelement1\string" "Bonanaza"SetUIFloat "HUDMainMenu\Bonanza\user2" 200set myVar to GetUIFloat "HUDMainMenu\Bonanza\user2"
SetUIString "HUDMainMenu\Bonanza\textelement1\string" "Bonanaza" SetUIFloat "HUDMainMenu\Bonanza\user2" 200 set myVar to GetUIFloat "HUDMainMenu\Bonanza\user2"
<menu name="HUDMainMenu"> <class> &HUDMainMenu; </class> ......snip...... <rect name="Bonanza"> <user2> 2.0 </user2> ... <text name="textelement1"> <string></string> </text> </rect> ......snip......</menu>
<menu name="HUDMainMenu"> <class> &HUDMainMenu; </class> ......snip...... <rect name="Bonanza"> <user2> 2.0 </user2> ... <text name="textelement1"> <string></string> </text> </rect> ......snip...... </menu>