They look like this
if tnoEE.useLocationPrices == 0 let tnoEE.location_prices := ar_Null else let tnoEE.location_prices := ar_Construct StringMap let tnoEE.location_prices["IC"] := ar_Construct StringMap let tnoEE.location_prices["IC"]["All"] := 1.15 let tnoEE.location_prices["IC"]["Armor"] := 1.0 let tnoEE.location_prices["IC"]["Weapon"] := 0.9 let tnoEE.location_prices["IC"]["Magic"] := 1.25 let tnoEE.location_prices["IC"]["Ayleid"] := 1.4 let tnoEE.location_prices["IC"]["Furniture"] := 1.0 let tnoEE.location_prices["IC"]["Book"] := 1.3 let tnoEE.location_prices["IC"]["Food"] := 1.25 let tnoEE.location_prices["IC"]["Drink"] := 1.25 let tnoEE.location_prices["IC"]["Potion"] := 0.8 let tnoEE.location_prices["IC"]["Gems"] := 1.2 let tnoEE.location_prices["IC"]["Jewelry"] := 1.4 let tnoEE.location_prices["IC"]["Clothes"] := 1.0 let tnoEE.location_prices["IC"]["ClothesLo"] := 0.7 let tnoEE.location_prices["IC"]["ClothesUp"] := 1.3 let tnoEE.location_prices["IC"]["Misc"] := 0.9 let tnoEE.location_prices["IC"]["LockPick"] := 1.2 let tnoEE.location_prices["IC"]["MiscLower"] := 0.7 let tnoEE.location_prices["IC"]["MiscUpper"] := 1.0etc. etc.
EDIT:
Failing this, could you make a SetBaseItemValue type function that works for meds and chems, because at the moment they have potion values instead of values