Fallout 2 seemed a little "off" for me

Post » Sat Dec 03, 2011 2:33 am

I don't know about you guys but I hated the tribal aspects of Fallout 2. I thought the overall mood was very different from Fallout 1. I love Fallout 1 and 3. I even thought Bethesda did a great job getting the atmosphere correct (minus MZ which was a dlc anyways) but really I just thought the second Fallout seemed tacky, as if the project team went off on too many tangents.
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Judy Lynch
 
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Post » Sat Dec 03, 2011 5:06 am

There is a bit of that in places, I'll agree, and I know the dev's werent happy with the way Reno turned out...
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le GraiN
 
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Post » Sat Dec 03, 2011 10:06 am

There is a bit of that in places, I'll agree, and I know the dev's werent happy with the way Reno turned out...

Why not? I like NR.

I don't know about you guys but I hated the tribal aspects of Fallout 2. I thought the overall mood was very different from Fallout 1. I love Fallout 1 and 3. I even thought Bethesda did a great job getting the atmosphere correct (minus MZ which was a dlc anyways) but really I just thought the second Fallout seemed tacky, as if the project team went off on too many tangents.

I agree on the mood aspect, the atmosphere and story felt a lot darker in fallout 1. Fallout 2 may have over done it a bit on the humor, easter eggs and special encounters features. Although I love FO2 because of the quests and world expansion. Being a tribal doesn't bother me so much; it's just a sequel to the story; except for the fact that in every darn town there is always a nitwit who has to make remark about my origin and the fact that I'm not truly free coz I have to help my people. Oh well there has to be a main quest I suppose.
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Tiff Clark
 
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Post » Sat Dec 03, 2011 12:44 am

I loved the tribal aspects of Fallout 2. It makes alot of sense that people would become tribal in a world just after a nuclear war. I don't like how in FO3 the 1950's theme is shoved down are throats pervasive. In the first fallouts the 1950's them is a distant memory of times past, the people are finding their own cultures and styles. In FO3 it looks like most people have been spending all their time stuck in 2077. By that I mean doing everything they can to stay in the 1950's style. After the world goes to crap are you really going to care if you are in a suit or dress?

"Honey don't wear those pants, what will the raiders think?"

To each their own I guess :)
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Jeffrey Lawson
 
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Post » Sat Dec 03, 2011 1:12 pm

I dont mind the concept of tribalism as a whole, its the reverting to loincloths which really got me.
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louise tagg
 
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Post » Sat Dec 03, 2011 10:29 am

I don't mind the idea of people gathering together and forming what I suppose could be called a tribe. But the devolution between the Vault Dweller being cast out of the Vault in Fallout 1 and then the tribe of Arroyo in Fallout 2 just makes no sense. Throwing away all that technology and knowledge, embracing that form of tribal spirtuality. Wearing loincloths and the whole silly view on technology (how they refer to the GECK, the Shaman and how he speaks of the enclave when they come to the village), the concept of a "Chosen One" and the V13 shirt being some form of artifact. It's soooo over the top and not very believable at all. And the fact that the game kinda locked you in as an ignorant tribal in some dialogues got pretty old at times.

Fallout 2 is a fun game but coherence is not really where it excels to say the least.
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Tarka
 
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Post » Sat Dec 03, 2011 2:27 am

The Vault Dweller along with others left Vault 13 and went to Oregon to found Arroyo. Only the Vault Dweller knows how to survive in the wasteland. Other wastelanders would join them over time. It's possible that the Vault Dweller after all he had done and being kicked out of the vault just said "to hell with tech." Also he had to keep the other vault dwellers safe, so going to an area far from other people would be a must. Being on their own they would have to focus all their time in hunting and farming. They had no Geck and no Robots. The first Fallouts had few Robots. FO3 is crawling with Robots. So it's very logical that over time they become tribal.

First settlers of Arroyo, become farmers and hunters but still know tech. Their kids learn of tech but don't know how to use it. Their kids don't learn anything of the tech just stories of the Vault Dweller. All this time they spend keeping away from people. Rememeber Arroyo is in Oregon and isolated so little contact without side world.
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Rachyroo
 
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