Fallout Seires

Post » Fri May 13, 2011 12:50 pm

So after reading the Enclave vs. BoS debate in the New Vegas General Discussion, I thought that maybe Fallout 4 could be a continuation of FOT. With the new presence of the Enclave in Chicago, and the canon ending to tactics there should be a lot going on in that neck of the woods. After that would be the CW and after that back west and that cycle would continue until the ruling factions of those three areas would clashed.
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Killah Bee
 
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Post » Fri May 13, 2011 8:31 pm

No.

No no no no NO!
Tactics area and story belongs to Micro Forté.
No sandbox FPS RPG crap.
It's Tactics II or nothing.
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Emilie Joseph
 
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Post » Fri May 13, 2011 4:20 pm

No.

No no no no NO!
Tactics area and story belongs to Micro Forté.
No sandbox FPS RPG crap.
It's Tactics II or nothing.


Was Tactics really that good? Would you recomend it?
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Krystina Proietti
 
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Post » Fri May 13, 2011 6:29 pm

No.

No no no no NO!
Tactics area and story belongs to Micro Forté.
No sandbox FPS RPG crap.
It's Tactics II or nothing.

If it were like FO1, or FO2 I'd like that but I had fallout tactics mechanics, but I doubt it would be anything other than an FPS from now on.

@The Enclave: I like the story not the game.
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Emerald Dreams
 
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Post » Fri May 13, 2011 8:13 pm

Was Tactics really that good? Would you recomend it?


I recomend it (Heads Up) its not an RPG. Its a Tactical Squad based game.

If they are to do Chicago and have Enclave Renmants in another game they should use the http://www.youtube.com/watch?v=u2ZcpcO7C58 of Fallout Tactics.

Idea: http://www.gamesas.com/index.php?/topic/1147247-factions-you-would-like-to-see-in-fallout-4/page__view__findpost__p__16920878
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Breautiful
 
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Post » Fri May 13, 2011 6:25 am

Caesar Legion and the Dark Broterhood supports the Barnaky Ending
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Adrian Morales
 
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Post » Fri May 13, 2011 8:19 pm

No.

No no no no NO!
Tactics area and story belongs to Micro Forté.
No sandbox FPS RPG crap.
It's Tactics II or nothing.


I disagree. Tactics was okay in my opinion but Bethesda should revisit the area. It seems to be the most logical choice to me. It provides the opportunity to see a complex and possibly interesting faction (MWBOS, I agree Styles they should go with Barnaky's ending) as well as possibly seeing some remnants of the Enclave in the form of the chicago outposts (although they should not be a major faction, NO MWBOS VS ENCLAVE PLEASE!). I can hardly see them NOT visting the area sometime in the future, it would be foolish to restrict themselves like that.

so a hardy yes to Fallout 4 in the Midwest!
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Micah Judaeah
 
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Post » Fri May 13, 2011 1:29 pm

I disagree. Tactics was okay in my opinion but Bethesda should revisit the area. It seems to be the most logical choice to me. It provides the opportunity to see a complex and possibly interesting faction (MWBOS, I agree Styles they should go with Barnaky's ending) as well as possibly seeing some remnants of the Enclave in the form of the chicago outposts (although they should not be a major faction, NO MWBOS VS ENCLAVE PLEASE!). I can hardly see them NOT visting the area sometime in the future, it would be foolish to restrict themselves like that.

so a hardy yes to Fallout 4 in the Midwest!


Fallout 4 should be in the Commonwhealth or in Canada

Midwest region belongs to Micro Forte
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Silvia Gil
 
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Post » Fri May 13, 2011 12:29 pm

Fallout 4 should be in the Commonwhealth or in Canada

Midwest region belongs to Micro Forte

I kind of agree but I don't want another sqaud based strategy game.
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Jake Easom
 
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Post » Fri May 13, 2011 6:52 pm

Midwest region belongs to Micro Forte


who says? Bethesda were the ones who officially made the "high level" events of tactics canon, they bought the series, its theirs. They own the rights to make a fallout in the midwest. I don't see how Micro Forte does at all. :shrug: Just because they made a game there a while back doesn't mean that from now on Bethesda can't touch that setting again.

The midwest offers so many opportunities for intesting factions and a great storyline that I cannot even begin to comprehend that Bethesda would not even at least consider putting a game there. A Fallout 4 set in the Midwest could be perfect, MWBOS, mutant liberation army (if we go with Barnaky's ending), and possibly the enclave as well as any number of factions Bethesda could place there. Mircro Forte will, most likely, never make Tactics II. If they do it would most likely be with Bethesda publishing (something I find unlikely in and of itself) and then it just wouldn't be the same "Tactics" as the original.

Besides if you ask me, the Midwest offers so much more than a "Commonwealth" centered game.
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Manny(BAKE)
 
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Post » Fri May 13, 2011 9:13 am

Bethesda should clean up it's own mess and stay on the east-coast.
They have lots of places to expand upon.
New York
Commonwealth
Ronto
Eerie Stretch
The Pitt
Mothership Elizabeth

So no, I'd rather not have them go in and mess up Tactics.
By mess up I don't mean create a [censored] game, I'm sure they can create a good game but if Micro Forté is ever allowed to do Tactics II then Bethesda will have forced some canon of "their" story down Forté's throat.
Bethesda has lots of places they can go to, there is no reason to start messing up "another" part of Fallout.
So if anyone should decide what ending is canon for Tactics I it should be Micro Forté.
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Jani Eayon
 
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Post » Fri May 13, 2011 6:24 pm

Bethesda should clean up it's own mess and stay on the east-coast.
They have lots of places to expand upon.
New York
Commonwealth
Ronto
Eerie Stretch
The Pitt
Mothership Elizabeth

So no, I'd rather not have them go in and mess up Tactics.
By mess up I don't mean create a [censored] game, I'm sure they can create a good game but if Micro Forté is ever allowed to do Tactics II then Bethesda will have forced some canon of "their" story down Forté's throat.
Bethesda has lots of places they can go to, there is no reason to start messing up "another" part of Fallout.
So if anyone should decide what ending is canon for Tactics I it should be Micro Forté.


I can understand your position on the issue gabriel but I'm going to have to disagree with it. I just don't see the point in reserving a large swathe of America and a possibly great storyline for a company that does not own Fallout and will most likely not follow up with another game. I don't see the logic in Bethesda limiting themselves like that (not only that but I want to see my home area in a 3d Fallout game). :P
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Paula Ramos
 
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Post » Fri May 13, 2011 6:20 am

Well if Bethesda wants to continue Tactics story then fine, but it better be Tactics II.
That's all I'm saying.
I'd much much much much much rather have Micro Forté but if they can't be contracted to do a Tactics II then I'd be fine with someone else as long as it isn't Oblivion/Skyrim With Guns again.

That's why I think Bethesda should clean up what they started first and do Skyrim With Guns in Ronto, NY, Commonwealth or Pitt first before they start work on something that they never had anything to do with and change it's game-play to another ES clone.
Cause we know that if they're going to touch Tactics story and area then it ain't going to be Tactics II cause it will be too high of a risk for them.
That's why I want them to leave it alone and contract a third party to develop it instead, with highest hope for Micro Forté.
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Joey Bel
 
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Post » Fri May 13, 2011 7:54 am

I'd like a Tactics II, a squad-based game bit the option of turn-based, continuous turn-based, and real time, with todays graphics and other improvements in game mechanics, aswell as either redoing the whole Skill system so that the non-combative skills wouldn't be so useless. Because my favourite skill in all Fallout games has always been Speech, but in Tactics you didn't need it. What I like is dialogue trees with a lot of branches and a lot of outcomes, but Tactics didn't have that since it was just a tactical action game. Whenever there were options, there were just "save or don't save", "help or don't help" and things like that.

So... A squad-based tactical action role playing game with the options of having Turn-Based, Real-Time or the compromise between the two - Continious Turn-Based. And also a multiplayer option because it would work in this kind of game. Tactics has multiplayer, but I've never played it. Don't think anyone would be online to play that game x)
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ImmaTakeYour
 
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Post » Fri May 13, 2011 4:20 pm

Yes, Barkney ending would be best.
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lolly13
 
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Post » Fri May 13, 2011 4:32 pm

It took many years but finally Tactics is being redeemed/absolved :fallout:
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Ross Zombie
 
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Post » Fri May 13, 2011 6:24 pm

I want the canon ending to be the device to die.
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Kay O'Hara
 
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Post » Fri May 13, 2011 6:49 am

I want the canon ending to be the device to die.


Are you talking about the ending where you let the Calculator count down to zero withou giving it a new brain? http://www.youtube.com/watch?v=AYS_Bo2ixNg&playnext=1&list=PL6E8B2ABBF3E898B7
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Nicole Mark
 
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Post » Fri May 13, 2011 8:21 am

Are you talking about the ending where you let the Calculator count down to zero withou giving it a new brain? http://www.youtube.com/watch?v=AYS_Bo2ixNg&playnext=1&list=PL6E8B2ABBF3E898B7


I think so, I want the one where no one replaces it and assumes control.
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Ria dell
 
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Post » Fri May 13, 2011 7:54 am

I think so, I want the one where no one replaces it and assumes control.


Then that would be it. Not much of a fan of that one. I can't see the BoS willing to let such technology fall apart. BoS end up like Hippies learning from tribals about balance and nature as well as being helpful. No Mutant Liberation Army :sadvaultboy:
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lauren cleaves
 
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Post » Fri May 13, 2011 3:22 pm

I'd like a Tactics II, a squad-based game bit the option of turn-based, continuous turn-based, and real time, with todays graphics and other improvements in game mechanics, aswell as either redoing the whole Skill system so that the non-combative skills wouldn't be so useless. Because my favourite skill in all Fallout games has always been Speech, but in Tactics you didn't need it. What I like is dialogue trees with a lot of branches and a lot of outcomes, but Tactics didn't have that since it was just a tactical action game. Whenever there were options, there were just "save or don't save", "help or don't help" and things like that.

So... A squad-based tactical action role playing game with the options of having Turn-Based, Real-Time or the compromise between the two - Continious Turn-Based. And also a multiplayer option because it would work in this kind of game. Tactics has multiplayer, but I've never played it. Don't think anyone would be online to play that game x)


This!

That's what I imagined while I was downloading Operation Anchorage (A Modernized squad based game).

Bethesda please make sure that not all of the skills focus on combat, armies need resources too!

I'd like there to be atleast eight different sides to choose from.

I'd play real-time... I'd be playing non stop on multiplayer.

Another good idea would be to have very detailed cutscenes...

Then that would be it. Not much of a fan of that one. I can't see the Enclave willing to let such technology fall apart. BoS end up like Hippies learning from tribals about balance and nature as well as being helpful. No Mutant Liberation Army :sadvaultboy:


I hope the Mutant Liberation Army is canon!
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Andres Lechuga
 
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Post » Fri May 13, 2011 3:38 pm

Real-time means real time top down sebor.

:| Unless thats what you like, in that case I'm happy.
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CxvIII
 
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Post » Fri May 13, 2011 6:36 pm

With turn-based optional >.>
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sarah taylor
 
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Post » Fri May 13, 2011 9:10 am

If they make a Tactics II, I think it could/should be "Star Wars: Republic Commando" style game play - while you are your own character, and that character has the most importance (as in Fo:T), your squad mates are also important and have their own specialized roles you would be able to employ in-game.
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Britney Lopez
 
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Post » Fri May 13, 2011 1:53 pm

As long as there isn't any Dragon Age Origins/Mass Effect crap where the companions go unconscious when they are killed.
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Prue
 
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