Fallout 4 is selling well, Good. Can this mean a new engine?

Post » Sun Nov 29, 2015 7:12 pm

I love Fallout 4, but I think the general consensus is that it is not technically the leap that we are use to from Bethesda Game studios. I think taking the profits of this game and expanding the team at BGS as well as creating a new up to date engine that allows us to mod it is a must!

Things that are being underutilized

-Disk Space: Blu ray holds at least 50gb of free space on the disk, fallout 4 is half of that. Lets use nearly all of the space and make bigger more detailed worlds

- Destructibility: Fallout 4 does have minor destructible objects such as robots having pieces of it blown off. But I think there should be more and done similar how Dice does it, some objects can be destroyed and some cant. Also, having the ability to shoot through walls or objects can be a new interesting mechanic for fallout.

- Lighting: The lighting system is definately a step up from previous games but that are still a number of instances where there is only one light source and as as a result lights dont bounce off of objects realistically all the time. Also things like the pip boys light does not cast shadows of nearby objects which makes it feel less immersive

- Mechanics: A new engine could provide a whole slew of new mechanics such as being able to climb objects realistically or have enemies that climb things, imagine a deathclaw that can climb the side of buildings and sneak attack you when you come out of it. Or insects crawling on all types of surfaces to get to you. We could even see some sort of new transportation in fallout because time is passing and Im sure people are trying new things in the wasteland.

- AI: Fallout 4 has improved AI already and you will see enemies taking true cover, or creatures running away temporarily if you are in a space that they cant reach you. Similar to what I eluded to above, imagine if there was smart AI in which the AI trys a number of tactics to get to you or even try to outsmart you, something to keep you guessing where they are. How about a AI that truly stalks you like prey and keeps out of sight until they are in your range, or right behind you.

- Graphics: While this is not a huge focus, better graphics means better immersion. I'm not simply talking about better textures. But the use of techniques to make facial animation better or animations in general, perhaps invest in a mocap studio to bring NPC's to life a bit more. Water/Tree physics, we see water and trees a lot in bethesda games but we never see the trees bend and move realistically when wind is applied, or wind creating waves to make for a more immersive experience.

Overall I really hope that Bethesda Takes most of the profits and reinvest it in Bethesda Game Studios so they can come up to date with todays technology.

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kevin ball
 
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Post » Sun Nov 29, 2015 11:33 am

Most of your ideas can probably be achieved with the mod kit. This is assuming it is as rich as Skyrim's Creation Kit was. I would assume they've upgraded the engine since then.

We'll see.

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Tamara Dost
 
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Post » Sun Nov 29, 2015 6:50 am

Skyim sold great too and Bethesda didn't update it then. I wouldn't hold my breath.

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kat no x
 
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Post » Sun Nov 29, 2015 3:32 am

they are at 750 million in sales. They will most likely hit 1.5 billion after the holidays; this is PLENTY of money to get a new engine but I am not holding out hope :/

My assumption is they will use the same engine with tweaks for the next Elder scrolls game and then build a new engine afterwards for when the new consoles come out... my guess is 8 years

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Suzy Santana
 
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Post » Sun Nov 29, 2015 4:44 am

Fallout:4 out did Skyrim.

http://www.gamespot.com/articles/fallout-4-ships-12-million-copies-in-one-day-break/1100-6432277/

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Dina Boudreau
 
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Post » Sun Nov 29, 2015 4:02 am

Probably since the next game will made full on new generation, we maybe be getting a new engine or a super updated one. Next ES should be looking pretty well.

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kiss my weasel
 
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Post » Sun Nov 29, 2015 4:31 am

Forgive my ignorance, but isn't the creation engine used specifically because of it's friendly nature with the modding community and also that it handles loot lists and npc schedules extremely well? Can any other engine do this?

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Lynne Hinton
 
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Post » Sun Nov 29, 2015 9:55 am

The more units ship, the less a company will care to fix their modus operandi. It stinks, but why would they? If you build a money-making machine, why tweak it if it's spewing out more and more money with each passing year?

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April D. F
 
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Post » Sun Nov 29, 2015 4:57 am

In theory any engine can let people mod it provided that the developer gives the proper tools to the public.

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Nicole Mark
 
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Post » Sun Nov 29, 2015 12:48 pm

A new engine means the entire team has to be retrained and get used to the new systems. There is no need to change engines. Bethesda has worked with and improved their engine since morrowind with a major overhaul done for Skyrim. Simply put, it is the best engine for their needs, and the user friendlyness of the editor makes modding fairly easy compared to other games. I think changing engines would negatively impact the modding community.

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Brooks Hardison
 
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Post » Sun Nov 29, 2015 5:02 am

Not only does it benefit both modders and developers who have gathered all this knowledge of using Bethesda's tools but it also helps Bethesda's developers push content into their own game in modular pieces which eventually becomes the master file.

***

Building a new engine is a tricky process, but what's even harder is then training a whole team of people who have spent more than 10 years creating games a particular way to do things in a completely different way and expect them to be just as efficient.

If Bethesda does change engines for future titles, I would imagine their next game could be more than 6 years out.

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El Khatiri
 
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Post » Sun Nov 29, 2015 7:14 am

Seeing as how their parent company owns one of the best FPS engines out here (Id Tech) they don't need to create a new engine, just use that.

If TES 6 still uses the horrid Creation engine then....

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leigh stewart
 
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Post » Sun Nov 29, 2015 10:39 am

They'll have to, this engine is unsustainable.

Especially now with DX12 and VR around the corner.

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Naazhe Perezz
 
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Post » Sun Nov 29, 2015 12:23 pm

Fair enough, but there needs to be a lot of overhauling on what the engine is capable of.

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jessica breen
 
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Post » Sun Nov 29, 2015 7:33 pm

Yeah. Based on what I have seen, it feels like if Bethesda shifted their focus from console first to PC first they could really do some amazing things with the current engine. It's highly adaptable - things like contextual cover, improved animations, lighting, etc just confirm this.

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-__^
 
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Post » Sun Nov 29, 2015 11:19 am

Totally agree! There are many things they can do to polish their games. My personal priority would be the people though. Bethesda has been pretty consistent with creating interesting worlds that you want to explore, but the people that populate them have never felt real.

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Kayla Keizer
 
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Post » Sun Nov 29, 2015 5:08 pm

I suspect ES6 will use either a new engine, or a much advanced & reworked updated version, of the creation engine.

Work on Fallout 4 , probably started shortly before, or very shortly after Skyrim was released, so using the same engine as Skyrim made sense. But over a 5+ year periods advances in computers have been so significant, that updating the creation engine to use new features shouldn't be a big deal. Overall, it seems Bethesda updates its engine, with each iteration of Elder Scrolls, and uses the same engine iteration for Fallout. For example: Oblivion is released ----> Fallout 3 uses same iteration , Skyrim is released ----> Fallout 4 uses same iteration.

In short, each cycle of Elder Scrolls / Fallout, uses the same version of the current engine they are using.

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Chloe :)
 
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Post » Sun Nov 29, 2015 9:39 am

i really dont think the engine is the problem, Fo4 have alot of issue but there are alot of improvements on it, like i discover when u use some elevators u are avoiding the whole loading screen. Same as rain reacting to holes on the buildings.

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Keeley Stevens
 
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Post » Sun Nov 29, 2015 7:46 pm

It's all conclusory, but BGS seems reluctant to build a new, and unless you want to play TES 6 in 2025 I wouldn't expect a new engine until the next console engine.The truth is that Bethesda doesn't need to build a new engine, they've just shipped around 12 million copies and they've probably sold about 6 million to consumers; Fallout 4 will outsell Fallout 3 by the end of the month.

There's simply no reason for Bethesda to disrupt the flow of exorbitant cash at this time.

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Vicki Gunn
 
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Post » Sun Nov 29, 2015 4:55 pm

ITT, people who don't have any idea about video games, other than playing them or creating mods using a user-friendly interface provided by the developer, talks about game engines.

Bonus points will be handed out for anyone who brings up "Gamebryo."

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lilmissparty
 
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Post » Sun Nov 29, 2015 1:56 pm

I adore the Netimmerse / Gamebryo / Creation engine and I hope they continue to use it (and improve it) for many years to come. I think it is perfectly suited to the kind of non-linear, open-world games Bethesda makes.

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T. tacks Rims
 
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Post » Sun Nov 29, 2015 7:07 pm

because if they don't those sales will drop. That's what so many here don't get. If they had kept fallout the same as 1 and 2 it probably wouldn't be around today. The number of people, despite their very vocal nature on internet mmessage boards, that want the same old game just in a different location with a different story is actually very small. The vast majority want new and different. Thats why you get voiced pprotagonist for the first time, a new dialogue system, changes to skills/perks etc. No because of consoles, dumbing down, streamlining, or any other nonsense like that
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Cagla Cali
 
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Post » Sun Nov 29, 2015 5:46 am

I'm not sure you got what I was saying. I was alluding to the fact that Bethesda have a way of operating as a company and that way has been very beneficial for them financially, so what motivation do they have in changing their way?

**substitute the word "way" for "business practice" if you must.

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Erich Lendermon
 
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Post » Sun Nov 29, 2015 8:29 am

Lol pc gamer problems...have zero issues with the game on ps4
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Luna Lovegood
 
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Post » Sun Nov 29, 2015 2:25 pm

if your not referring to gameplay or design changes, not exactly sure what you want
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Romy Welsch
 
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