Fallout Shelter: Suggestions for Changes

Post » Sat Feb 13, 2016 5:54 pm

FALLOUT SHELTER: PATCH NOTES 1.0.3 (UNOFFICIAL!)

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Exploring the Wasteland and Quests:


- Occasional text based choices with a risk factor involved for your explorers that are all ready outside in the wasteland.


- MAIN quests: Find the G.E.C.K. or a Waterchip or Your Dad in the wasteland.


Use your best dweller and A LOT of stimpacks/radaways for this because he WILL be out for a minimum of 5 days.


After 5 days the chance of completing starts from 10% per day, increasing with +10% chance for each day that passes towards a 90% maximum.

The reward is AMAZING AND UNIQUE!!! But also random from a list of these amazing rewards allowinging for replayability


while maintaining the same level of awe and wonder everything you complete these quests in another Vault.

(Dweller return time of this is 25% of the time spend outside instead of the dreadful 50%)



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The Overseer:


- You (The overseer) are now also a character in the vault. Losing him means game over after a 1 hour long revive deadline timer runs out.

- The overseer room. A self sufficient single room providing food and water for its own residents. Immume to fire and roach disasters.


Only ONE room per vault, can't be upgraded/expanded. Has only room for just two dwellers.


- At the start of the game you can costumize his SPECIAL same like you chose your Vault number.


- The overseer can't be send outside the Vault to explore the Wastelands



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Dogmeat!:


- Dogmeat (the dog) is now in the game and VERY RARE to find, having him alive in your vault ups the overall happiness by +10%.

If you let him die the overall happiness has a -10% penalty for the rest of the game and he can't be resurrected or obtained again for that vault!


After his death you also get a permanent little tomb stone with his name on it outside your vault as a painful reminder for your incompitence.


So keep him safe from raider attacks, fire and roaches like your overseer mentionned before.

Dogmeat can't work in rooms and can't be send out to explore the wasteland,


uses water and food like any other dweller, (can attack if you want to risk losing him)



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Dweller leveling up:


- A bit more customization when your dwellers level up. Something small like +1 SPECIAL stat choice each 10 levels.




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Tower defense:


- A tower defense mechanic, raiders will go for you the overseer while still stealing resources.


You now have to place rooms and elevators in a smart way and hide the overseer somewhere in the back


to maximize the raiders travel path towards your overseer.


Added turret upgrades at vaultdoor room. Build additional turret rooms.

(high energy and bottlecap cost, no production value, soul purpose is defense).



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More raiders to enhance the tower defense mechanic:


- Different type of raiders. And a lot more frequent. Endgame has the occasional Super Mutant attacks!


Base only suffers penalties after raiders got passed the Vault Door Room.



Raider base camp:


- Raiders occasionally set up their base camp outside your vault.


Resulting in attacks that become more frequent and aggressive over time as long the base is out there.

- You can send a max of your 3 best dwellers to take the camp out.

- Killing raiders inside your base also gives minor loot. Eliminating the base camp has a bit larger reward.


Giving you the choice between leaving the camp up longer and


farming the raider attacks for a bit more loot at the risk of losing dwellers/resources

OR

you can take out the camp right away and get rewarded instantly, keeping your vault safe.

(You can't leave up the camp forever because over time it will become too much to handle.


Raiders will spawn so frequent and out of controll, totally overrunning your vault)



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Misc:


- Allowed to skip the tutorial, added UNdestroyable rocks, before every vault looked and felt the same.

- Difficult settings.


- Coming soon in 1.0.4: PvP, raid your friends vault after they accepted your decleration of war!



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Jessica Lloyd
 
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Post » Sat Feb 13, 2016 2:38 pm

Rather a wish list, right?







Edit: Typo.
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Amber Ably
 
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Post » Sat Feb 13, 2016 8:03 pm

Yeah... Just things I found missing playing this game. But writing "wish list" in a title won't get much attention, people often ignore needy requests ;)

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Rachel Hall
 
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Post » Sun Feb 14, 2016 1:32 am

Your so called fictional patch notes list is missing bug fixes and crash fixes.


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Jeremy Kenney
 
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Post » Sat Feb 13, 2016 9:19 pm

Still miss leading.

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Erika Ellsworth
 
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Post » Sun Feb 14, 2016 1:45 am



Sorry. You don't get to post Patch Notes. You can talk about patches, you can ask for things to be patched, you can comment on the effects of a patch and how it has impacted you, but you can not post a thread called Patch Notes in a subterfuge to get people to pay attention to it.

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Yung Prince
 
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Joined: Thu Oct 11, 2007 10:45 pm

Post » Sat Feb 13, 2016 7:04 pm



Fair enough, will try and see if I can remove this thread and maybe repost it under "Wish list" I would think (Unofficial) after it should ring enough bells all ready but apparently I was wrong.



EDIT: I can't seem to find a fast way to delete this thread, seeing you are a moderator you may remove it. No hard feelings :)



Greets and sorry.

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Anthony Diaz
 
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Post » Sat Feb 13, 2016 11:46 pm

I would like to see iCloud saving. Then, people can load their save game from any Apple device that is compatable.

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SWagg KId
 
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Post » Sat Feb 13, 2016 4:12 pm

Major Glitch


My vault is pretty large. It has about 70 dwellers. About two days ago a fire started in my armory. It was like any average fire and I thought my Dwellers would put it out. Instead I found out that eventually the fire was glitched at a certain position. I have filled the room with Dwellers and they keep trying to put it out but it won't budge. I don't know what to do and I don't want to start over
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Lauren Dale
 
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Post » Sat Feb 13, 2016 10:32 pm

Seeing as this is now a "Wishlist" post, one of the problems I have with this game is I started playing it on a slightly older device. As the Vault got bigger and more populated it began to put a strain on the device's resources to the point where the game doesn't run very well, if at all which has somewhat forced me to begin again on a newer device. What I would like to see change is the possibility of, as someone previously mentioned perhaps iCloud or Cloud storage for game save files so that people in similar situations or even those who have lost or broken devices can get access to their save files that they may or may not have spent money on. Or even the possibility of allowing players to Trade Vault Dwellers and/or items between each other.

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Elizabeth Lysons
 
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Post » Sat Feb 13, 2016 4:58 pm

The only wish I have for a change would be that raiding parties and deathclaw attacks drop some kind of usable loot. Weapons, even crappy rusted out ones would be okay and give me a chance to get enough base firepower to defend my vault from cockroaches and molerats.

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stacy hamilton
 
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Post » Sat Feb 13, 2016 4:52 pm

What about making it so we can move the rooms without destroy them and having to rebuild them? ??
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Charlie Sarson
 
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Post » Sat Feb 13, 2016 5:51 pm

I agree that turrets is a great idea. Make them VERY expensive to give end game players a money sink. You are capped at 999,999? No problem, a normal turret that can be placed in any room costs 100,000 and the big one that will be placed in the entrance room is a whoping 500,000
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Angela Woods
 
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Post » Sat Feb 13, 2016 2:13 pm

The end game needs to be made more interesting. I currently have close to 200 dwellers, 15 floors all updated and 300 000 caps that I can use for nothing. To make the game more interesting at this stage my goal is to have 200 maxed out female dwellers all dressed in nightware :-D


What I would like:


- More facilities that make the place look cool. Now I just have to build useleess production facilities for all my 200 dwellers when only two floors of nuclear power plants and Nuka Cola factories can provide for everyone. Just boring. I want spa's, movie theaters, paintball centers, strip clubs, swimming pools etc. etc.



- Opportunity to buy weapons and outfits with caps after you have maxed out.


Now I'm just getting bored with it....



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alicia hillier
 
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