I have to admit after playing Skyrim for about a year and a half I am really enjoying FO:NV. Choices, consequences, who would have thought these would be fun to have in a game?
But I have a question for those who have played both Skyrim and FO:NV. To be honest I’m getting a little un-nerved thinking about what Todd and company may be doing to FO4 based on the changes made from MW to OB to Skyrim. I’m trying to imagine FO:NV like this:
Beautiful graphics and great game physics.
No more S.P.E.C.I.A.L., just Strength, Intelligence and AP for VATS.
Skills Barter and Speech combined, Melee and H2H combined, Guns and Energy Weapons combined, etc. and etc.
Every other NPC marriageable. Just bring them some gecko skins or a bottle of purified water and they are ready to commit themselves to you for life.
Factions lead you down and straight and very linear path which if you follow to the end makes you the faction LEADER. After which you can just leave and never visit again.
Factions do not care if you belong to or are the leader of other factions.
I have seen people argue for over a year on whether or not these points are good or bad for TES. Would they be good or bad for FO though? I thought many of the TES role-play features were set in stone, white elephants so to speak, but Todd turned them into elephant BBQ. Could or SHOULD Fallout share the same fate?