As opposed to Fallout 1&2 that were a pseudo-science fiction Diablo? I'd much rather have it the way it is.
That doesn't really work....Diablo was a pure hack and slash real time action RPG. Fallout was a turnbased story based RPG.
Personally, I think the mechanics in the first two games svcked, it was by far my least favourite part of them. When I first saw screenshots of Fallout 3, I dreaded the possibility that they would bring more of the same fecal matter.
The farther they stray from the abomination that is percentage-based gameplay, the better. When I play a game, I want my own abilities to at least have a say in what happens, not just be sitting there like a blind parrot and hoping for the best numbers to show up.
If I want to play a game where I have no control over the events, I might as well watch a movie.
Then why are you playing a roleplaying game? Proper roleplaying games has you deciding what your characters actions are, and your CHARACTER carrying out those actions. The more it has the players actions controlling it, the further away from a roleplaying game it becomes.
Going back on topic, here's a thought I had, while reading up on some news on Mass Effect 2. A lot of people think VATS needs some reworking, and some have suggested a view from above perspective to control your characters actions. That sounds like it could be a really cool idea, but I think it can go a step further. Retcon VATS into Vault-Tec Assisted Tactical System, where you can que up commands for you AND your followers, and basically watch a mini cutscene. So you could tell Charon to go to this corner, and attack any targets he sees from there, or a specific one you choose, while instructing Fawkes to charge their leader as you que up attacks to give him cover fire.
And to add richness, have the game guage how dangerous those actions are, and have the NPCs relations with you determine if they follow it, or do their own thing. Characters like Charon would do almost anything you ask, others like Jericho, might just tell you to screw off.
That is a battle that cannot be won. They can't map out every single line anyone would ever want to speak, and they can't let you choose between hundreds of lines for each stage of a dialogue, it just doesn't work! They would end up with hundreds of thousands of lines of dialogue, and that just isn't realistic.
Then they shouldn't be making RPGs. There's obviously going to be limitations on diaglogue, I'm not stupid. But they left out dialogue options that most people would have said. When you first met up with dad in the main quest, didn't you wish you could say how things went down because of his actions? That line of dialogue was a logical one, so talking to dad at that point was really hard to follow, because even when he ASKS YOU DIRECTLY about WHY you're not in the vault, you don't get the option to say "Because you leaving screwed things up, people died, and my LIFE WAS IN DANGER. That's why!" Then we might have gotten some bloody emotion out of Liam for a change <_<
But in any case, they were clearly not interested in doing decent dialogues, since they openly said dialogues were a battle they didn't want to fight. Well, sorry, but it's a bloody roleplaying game, YOU HAVE TO FIGHT THAT BATTLE.