Fallout 4: Speculation and Suggestions

Post » Mon Feb 22, 2010 4:52 am

Here's what I would like to see:

More specialized quests. See, in Fallout 3, quests are of a generic character, in that they always work within the same frame of gameplay. You get to kill enemies, collect items and interact with computer terminals.

What I would like to see is quests like the DB quests from Oblivion, or the TG ones; quests where the people, dialogues and items are made solely for that particular quest. Perhaps something along the lines of the Agatha Christie-thingy, but bigger and deeper.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Mon Feb 22, 2010 12:44 am

Going from memory the XP needed to get to lvl 30 in FO3 would only get you to lvl 14 if you used the originals XP formula....
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Mon Feb 22, 2010 3:41 pm

more in depth factions as of now FO3 has BOS only basically and its kind of limiting i want it like oblivion and morrowind with good long stories but obviously not allowing you to join more than one faction
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Mon Feb 22, 2010 1:49 pm

I know many people will say I'm stupid for saying this but I want to change race(and/or where you start) You could start as a human(vaults, cities,etc.), Slaver (paradise falls or whatever is next slaver place), super mutant, ghoul, you get the picture :obliviongate:
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Mon Feb 22, 2010 12:51 am

Guys, i`m new to this forum and I`ve seen that you all have a lot of ideas, but since I don`t have time to read them all maybe someone wrote this already.....

anyway, I think it would be cool if you can change your vision with the armor you`re wearing, something like the predator in AvP. :)
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Mon Feb 22, 2010 7:30 am

I know many people will say I'm stupid for saying this but I want to change race(and/or where you start) You could start as a human(vaults, cities,etc.), Slaver (paradise falls or whatever is next slaver place), super mutant, ghoul, you get the picture :obliviongate:


I don't know, I can see people accepting a choice in starting locations, but not so much the different races, at least not in the main series.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Mon Feb 22, 2010 6:13 am

I know many people will say I'm stupid for saying this but I want to change race(and/or where you start) You could start as a human(vaults, cities,etc.), Slaver (paradise falls or whatever is next slaver place), super mutant, ghoul, you get the picture :obliviongate:

I don't see why not, but the problem I would foresee in bieng able to select your "race" in this game, is it seems it would be kind of hard to properly make the game reactive enough for that to matter. Because I wouldn't see much point in deciding to be a Ghoul or Super Mutant if everyone I talked to just treated me like another human. Especially with the Ghouls, there's always been an undercurrent of prejudice and anomosity directed towards them. If playing a Ghoul didn't mean having to overcome some serious stereotypes and dealing with people treating you in a different way, then it's sort of missing the entire point.

Considering that NPCs in Fallout 3 already have trouble telling if my character is male or female on occasion, I don't know if Bethesda is necessarily up to the task of implementing a selection of races to the standards that I would be happy with. (I'd still buy the game, and I'd get by with just playing a human if that turned out to be a problem, of course - and I'd likely be human anyway. I just think that if you're going to bother to do something, that you make sure you do it well.)
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Mon Feb 22, 2010 10:59 am

Joinable Factions/Groups: I think FO4 should allow you to join a faction rather than just do some jobs and then move on. I would have loved to join Talon Company, just to see what their whole side of it was, but no. I had to grab some ears for them, and never offically joined. Same with the Regulators and BOS. The Enclave would have been nice to join as well, seeing as Eden did come to say that the Lone Wanderer was not radiated like other Wastelanders, and did not hate you all that much.

Housing/Communities: I would like to see large more spread out communities across the wasteland. It would be more realistic to get from one settlement to another on foot in a couple of days rather than a single day. And I think there should be more places available to live, not just a place to drop my junk and leave it waiting for Raiders. I think some communites that are farther away from others should be more weary of visiters, and should not be so trusting of the character and followers etc. at first. I mean how would you feel if you lived in a small town where hardly anyone came, then one day BAM!!! some stranger walks in covered in Yao Guai and Raider blood. I don't think you would go up to them saying, "Hello sir, would you like something to eat, and would you like to play also."

Transportation: I think that there should have been some low level type of transportation, like having a Brahmin or two pull a cart/wagon that you could also put your things, and have a friend ride along as well.

Desolation/Wasteland: The thing that bugged me the most about FO3 and I've seen others post as well, is the looks and feel of the buildings. ITS 200 YEARS AFTER THE FACT, and the buildings are still looking like they were hit just a few years ago. I don't think that after 200 years of no maintenance, most buildings, exspecially if their 50s style construction, would stand for that long. So in FO4 I hope the buildings (If any) are more run down and becoming overgrown with the wasteland.

Terrain: I don't care how far FO4 is to FO3 (Just as long as its not 200 years later or 70) the wasteland like I've already said should be taking most of the cities over. You would think that after 200 years, the dust and dirt from the wasteland would have covered some or most buildings.

Clothing: Its no big deal to me, just make them look more tattered if they're more worn down and in disrepair.

Weapons: Samething as clothes, but just don't start turning FO3 into to much of a Sci-fi game (ie Laser Rockets or Plasma Spears). I don't think I'll be buying Mothership: Zeta DLC or whatever its called because I feel its goint to take away from the End of the world/Wasteland feel that FO3 should be, and that FO1-2 were.
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Mon Feb 22, 2010 10:55 am

- Better balancing. You cannot master all skills by level cap or even close to it. If the developers are worried about idiot proofing their game from players and critics who puts all their points into Barter, Repair, and Medicine and can't finish the game, include a few prebuilt characters for the retards who can't handle choices with consequences to play with.

- Don't blow the VA budget on a big celebrity like Liam Neeson for marketing purposes, who will only deliver a phoned-in performance that adds nothing to the game. Use the money saved to hire lots of good voice actors who are either unknowns or at most B-listers like Malcolm Macdowell so every old man doesn't sound exactly the same, every ghoul sound the same, etc.

- Less focus on dungeon crawling. Include a handful of memorable dungeons instead of a ton of boring ones. A much greater focus in a Fallout game should be NPC interactions and role-playing.

- Real consequences for your actions. You should not be able to go on a murder spree in a town and set things back to normal just by advancing the clock 36 hours.

- A story that expands Fallout's lore rather than recycling Supermutants, Brotherhood of Steel, and remnants of the remnants of the remnants of the remnants of the Enclave.

- Well written dialogue and plot.
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Mon Feb 22, 2010 3:23 am

I'd like more interaction and reaction with NPC's. Honestly; the Outcast should have a little respect for a person wearing Tesla armour with a Gatling laser, it's obvious that a person wearing THAT isn't a local banging rocks together, at all.

Same in other towns, if you see a full armoured person they should be respectfull, however if you're wearing combat armour they should be less respectfull.

Or even reactions on which kind of armour, like if you wear Talon armour, the guards would try and arrest you/investigate you.. ect...


Just my 2 cents. :fallout:
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Mon Feb 22, 2010 10:48 am

Clothing: Its no big deal to me, just make them look more tattered if they're more worn down and in disrepair.

That's a good idea, I think. Not to mention it might actually be a useful mechanic. There's been many a time I've been walking around with zero-condition clothing and not been aware of it. Some sort of visual representation of my armor's condition would mean that I'd be spending less time being totally unaware that I might as well be naked for all the good my ruined is doing me. :)
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Mon Feb 22, 2010 1:53 pm

That's a good idea, I think. Not to mention it might actually be a useful mechanic. There's been many a time I've been walking around with zero-condition clothing and not been aware of it. Some sort of visual representation of my armor's condition would mean that I'd be spending less time being totally unaware that I might as well be naked for all the good my ruined is doing me. :)


not a bad idea, but I think I'd prefer the graphicas resources to go toward more guns.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Mon Feb 22, 2010 1:41 am

not a bad idea, but I think I'd prefer the graphicas resources to go toward more guns.

Yeah, that's true - assuming that would be an issue. (ie, if texture swaps for damaged clothing and armor led to not being able to fit more guns into the game.) I guess you could just have a status bar for your armor alongside the bar showing your weapon condition on the UI.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Mon Feb 22, 2010 4:58 am

i wonder if FEV/Super Mutants and Enclave/BOS will be reused in FO4 too?
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Mon Feb 22, 2010 12:46 pm

Hi all! :)
Here is what changes I hope:

1. Healthbar, constantly replenishing and based on stats.

2. Injurybar, showing the injuries you have, it would alter the replenish of Healthbar of course, it would be treated by medical equipments and Stimpacks.

3. Hunger and Thirst bar, shows the needs of the character, it's a main thing in a Nuclear desert to have food and drink. This third bar could be filled by soft drinks or alcoholic drinks but with their very own disadvantages like the returning thirst after drinking soft drinks or being drunk...

Hope Bethesda reads this! :D :P
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Mon Feb 22, 2010 5:49 am

A lot of good suggestions have been made. but just throwing in my cents.

1 Upgradeable weaponry
diferent ammo types, armor piercing, hollow point, incindiary, etc
upgrade calibre of rounds or rate of fire, giving a harder, or more constant recoil
more modifications equals, faster break down and catastrophic jams.

2 Custom armor
I liked the raider amror with all of its different styles but maybe give us armor in pieces, and let us mix and match it all as we see fit.

3 Seatle, reasons are
different weather patterns
earthquake prone but not as bad as Cali
defined urban, industrial, and comercial areas
with lots of good widerness not far away
lots of water area, naval bases, and an army base not too far north

4 Road Gangs
A little mad max maybe, but hey.

5 Missions
maybe having some, not all, of the missions time sensative. Meaning that we can't pick and choose at our leasure when some things
happen like leaving that poor kid trapped in that small space for weeks before we decide to play the "Those" mission.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Mon Feb 22, 2010 6:31 am

1. A return of low intelligence affecting conversations.
2. Ending narration that actually shows how people and settlements were affected by your actions.
3. Don't make it so you can max out every stat.
4. Strength requirements for weapons, if you have 2 strength you shouldn't be able to carry a Heavy Incinerator.
5. More perks that have actual effects, instead of boosting a skill.
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Mon Feb 22, 2010 12:16 pm

I think you should actually be able to turn into a Ghoul. I know Beth screwed around with this idea already, but no matter what the problems socially in the game would be, I think its still better being an actual ghoul rather than wearing a mask.

Also it should be either in the Southern part of the US, Mid-West or outside the US even.
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Mon Feb 22, 2010 12:08 pm

People are transfered to Ghouls over a long period of time, as long as the radiation isn't fatal. Though Miora is a "special case" and she did an instant transformation.

I would like Bethesda, if they decided to implement it, to have it take many in-game years and a decent radiation level for you to change. Though Bethesda would go with the instant option, because they wouldn't want to make it a challenge or reward for the time spent.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Mon Feb 22, 2010 3:30 am

Thats true, but I still think it would be cool to play as a Ghoul.

Also, I think FO4 should have you to be able to join factions, not just work.
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon Feb 22, 2010 8:45 am

Two separate, but somewhat connected points, here. (Want to be clear, because just because you don't like point #2 doesn't mean you need to completely dismiss point #1... :) )

One thing I was thinking about was that Fallout 3 is meant to be a very long game (at least potentially so.) With all the DLC coming out to increase the play time, it's possible to be playing this game for quite some time with the same character. I think really, the most important consideration for the next Fallout (beyond most other considerations) would be a system that allows nearly unlimited character advancement. It doesn't really matter what the end goal would be, or the exact manner that was achieved - just that a player would be able to keep playing the game without hitting some sort of arbitrary cieling for their character. This doesn't mean it shouldn't be possible to get very good at every single thing in the game, just that I think for a game like this - ideally there should always be the possibility of just getting that much better. Even if after a time the bonuses become incrementally insignificant.

Point two, is an idea I'll throw out there on how to achieve this. A bit of a departure from both versions of the SPECIAL system, but still staying in-line with the sort of gameplay Fallout 3 is trying to do. The thing is, since it's a skill-based game, and it's meant to be played for a long time - why even bother with having levels in the first place? As you play, you'd just gain experience points that go into a communal pool, and when you rest at a bed you have a chance to spend those points. XP could go to either skill points or for buying new perks as the player wants. If you raise the skill cap and add lots of perks to choose from - you get both an effectively unlimited character advancement; as well as the freedom of it being impossible to "gimp" your character. If you don't like the direction your character has gone, you can simply continue earning XP until you can afford the perks you want.

Along that line - we could possibly just remove Attributes as well. Just replace any benefits you'd gain from Attribute levels with more perks. That means more options to select for customization, for one - as well as more perks to choose from. You could make everything a perk, essentially (except for skills.) If you want more hitpoints - there's a perk for that. If you want more Action Points, there'd be perks for that. That way, if you want a character with a certain degree of strengths and accompanying weaknesses, you could have that. If you wanted a character that's more generalized, you can do that as well. It would be up to the player at that point. Higher "level" perks would just cost more XP points, and possibly some would certain prerequisites.

The biggest hurdle I can think of would be an intuitive way to both display all the character's perks (since now you'll be ending up with tons of them,) their effects, and ways to filter through all the options when deciding what to pick. I can't picture what the character sheet would look like, in a way to comprehensively and intuitively show all that information. As well as being simple enough for a "casual" player to understand without being overwhelmed. But I'd see that as more of a challenge than an insurmountable obstacle.

It would be quite a departure in some ways from both types of Fallout games, but I think it might actually fit well with the sort of gameplay Fallout offers, without really drastically changing the way things work.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Mon Feb 22, 2010 8:40 am

Two separate, but somewhat connected points, here. (Want to be clear, because just because you don't like point #2 doesn't mean you need to completely dismiss point #1... :) )


Pretty good ideas, but I think that many players out there like the measuring stick of leveling. That compromise would still work well for your suggestion...after gaining a level, one can use a set unmber of advancement points to purchase skill upgrades and /or perks, or perhaps bank their points for later use. Having levels not only limits potential twinking of characters (low,level characters potentially getting high level perks) but it alos gives players a better understanding of how advanced these perks are.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Mon Feb 22, 2010 8:56 am

Pretty good ideas, but I think that many players out there like the measuring stick of leveling. That compromise would still work well for your suggestion...after gaining a level, one can use a set unmber of advancement points to purchase skill upgrades and /or perks, or perhaps bank their points for later use. Having levels not only limits potential twinking of characters (low,level characters potentially getting high level perks) but it alos gives players a better understanding of how advanced these perks are.

That's true. You could likely still have levels, just to give players and idea of how far they've come, help to categorize all the perks (like how it is now where certain perks only become available at certain levels,) and give them an idea of when it's time to spend those points. You could still have an effectively unlimited levelling system (or at least a cap that's high enough to not really matter for most people.) Yeah, that would work.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Mon Feb 22, 2010 6:57 am

Maybe your character could be a survivor from a bomb shelter, emerging several days after the bombings and you get to see all the effects of the radiation. Fresh corpses, mutation, people puking everywhere from the sickness, just total misery and you'd have to find and rally survivors and make a camp and things like that. Gather food, weapons, water purifiers and such.
The Earth wasn't liveable for non-mutants until about fifty years


And fallout 4 is an MMORPG, Fallout:New Vegas is single player
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Mon Feb 22, 2010 8:31 am

The Earth wasn't liveable for non-mutants until about fifty years


And fallout 4 is an MMORPG, Fallout:New Vegas is single player


Really? I thought that Fallout 4 was carrying on the franchise, and there would be a separate MMORPG as a spin-off, like Tactics.
Could you link to where you heard that please?

An amfg12, about your 4th point, I got the limited edition game, and in the art book (I think) it says that it would have been to hard to do, and it would have been unrealistic. E.g. Running around with power helmet, sixy slee[wear top, Oasis robe bottom and vault boots on would just look and feel stupid to me.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

PreviousNext

Return to Fallout Series Discussion