Fallout 4: Speculation and Suggestions

Post » Mon Feb 22, 2010 10:57 am

I want to see some deterioration of weapon advancement. I think regular wasteland people should be carrying Spears, Crossbows, and whatever other weapons that don't shoot bullets, lasers or plasma. Some could, but it shouldn't be so frequent.
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Georgine Lee
 
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Post » Mon Feb 22, 2010 3:18 am

And fallout 4 is an MMORPG, Fallout:New Vegas is single player

Yeah, like Mikeh12 said - there's going to be (hypothetically, I don't think it's been "officially" announced yet) a Fallout 4, which will (most likely) be single player. There's an MMO that's sort of in a hazy area right now, last I heard, that Interplay was going to try and get going - codenamed V13. Then there's Fallout: New Vegas, which is under development by Obsidian. So 3 games - the MMO, the spin-off, and the sequel (Fallout 4, which we're assuming will end up happening, since #3 seems to have done pretty well.)
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Taylor Thompson
 
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Post » Mon Feb 22, 2010 4:20 pm

I want to see some deterioration of weapon advancement. I think regular wasteland people should be carrying Spears, Crossbows, and whatever other weapons that don't shoot bullets, lasers or plasma. Some could, but it shouldn't be so frequent.

exactly.
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Penny Flame
 
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Post » Mon Feb 22, 2010 5:48 am

I'd like more interaction and reaction with NPC's. Honestly; the Outcast should have a little respect for a person wearing Tesla armour with a Gatling laser, it's obvious that a person wearing THAT isn't a local banging rocks together, at all.

Same in other towns, if you see a full armoured person they should be respectfull, however if you're wearing combat armour they should be less respectfull.

Or even reactions on which kind of armour, like if you wear Talon armour, the guards would try and arrest you/investigate you.. ect...


Just my 2 cents. :fallout:


And if that was the case, they'd fall right into the trap of "Just too much [censored]!".

The developers can't do everything, even though some people seem to think everyone who works on a game has endless amounts of time and resources, what I'd like to call the "Duke Nukem Never"-approach, IE thinking not releasing a single title for 12 years is a viable business decision.

They could make it so that every single NPC would adjust their attitude to you based on what socks and underwear you have on at the moment, and whether or not you brushed your teeth before wandering into a mushroom cloud, but they would have to sacrifice the development of other parts of the game to accommodate it, and then people would be whining about that instead.
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Dj Matty P
 
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Post » Mon Feb 22, 2010 2:20 am

Erm, it's been done before. Fable had different measurements for different types of clothing. Really a matter of having a numberical value on that particular measurement, and have NPCs with thresholds to compare to those values, and if it's greater, they react in a specific manner. Or if you want NPCs to comment on the fact that you're walking around in PA, it's a simple check of "Is the player wearing PA? Yes/No", and the approirate response can fire if it's true.

Heck, in a limited fashion, Fallout 1 did it. Wearing the cultists robe allowed you to enter some areas unmolested, by Super Mutants and their pets.

Heh! Come to think of it, they did have some instances in F3 and the Pitt.
Spoiler
If you speak to Sarah Lyons before you team up to go to GNR while wearing Brotherhood PA, she'll comment on it. Also, in the Pitt, there's the whole slave outfit bit, although that didn't have any real impact because of poor writing

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Brandi Norton
 
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Post » Mon Feb 22, 2010 11:45 am

Erm, it's been done before. Fable had different measurements for different types of clothing. Really a matter of having a numberical value on that particular measurement, and have NPCs with thresholds to compare to those values, and if it's greater, they react in a specific manner. Or if you want NPCs to comment on the fact that you're walking around in PA, it's a simple check of "Is the player wearing PA? Yes/No", and the approirate response can fire if it's true.

Heck, in a limited fashion, Fallout 1 did it. Wearing the cultists robe allowed you to enter some areas unmolested, by Super Mutants and their pets.


Done in FO2 also...the snide remarks at New Reno, for example. Really, something like PA, of the various types, really should cause a response based on, at least, faction.
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MISS KEEP UR
 
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Post » Mon Feb 22, 2010 2:45 pm

"Heck, in a limited fashion, Fallout 1 did it. Wearing the cultists robe allowed you to enter some areas unmolested, by Super Mutants and their pets."

There's much more to that than just a simple comment on your dressing style. It let's you complete a quest using a thief character and avoid combat where it is not possible to sneak around.

Fallout had some aspects of adventure games and environment manipulation. It's possible to combine an iron bar with dynamite and put it on a wagon to blow up a cave entrance. You can use a radio to call a team of mutants out of their base. None of this is suggested but the player can try and see what happens. More gameplay of this kind would be welcome.
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JUan Martinez
 
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Post » Mon Feb 22, 2010 5:03 pm

"Heck, in a limited fashion, Fallout 1 did it. Wearing the cultists robe allowed you to enter some areas unmolested, by Super Mutants and their pets."

There's much more to that than just a simple comment on your dressing style. It let's you complete a quest using a thief character and avoid combat where it is not possible to sneak around.

Fallout had some aspects of adventure games and environment manipulation. It's possible to combine an iron bar with dynamite and put it on a wagon to blow up a cave entrance. You can use a radio to call a team of mutants out of their base. None of this is suggested but the player can try and see what happens. More gameplay of this kind would be welcome.


True enough. I always get a kick out of the Star Wars reference with the radio lol. And I agree entirely, more games should have open ended manipulation like that.
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Kelly James
 
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Post » Mon Feb 22, 2010 4:02 pm

Erm, it's been done before. Fable had different measurements for different types of clothing. Really a matter of having a numberical value on that particular measurement, and have NPCs with thresholds to compare to those values, and if it's greater, they react in a specific manner. Or if you want NPCs to comment on the fact that you're walking around in PA, it's a simple check of "Is the player wearing PA? Yes/No", and the approirate response can fire if it's true.

Heck, in a limited fashion, Fallout 1 did it. Wearing the cultists robe allowed you to enter some areas unmolested, by Super Mutants and their pets.

Heh! Come to think of it, they did have some instances in F3 and the Pitt.
Spoiler
If you speak to Sarah Lyons before you team up to go to GNR while wearing Brotherhood PA, she'll comment on it. Also, in the Pitt, there's the whole slave outfit bit, although that didn't have any real impact because of poor writing


Oh, you mentioned Fable, did you?
Thanks for proving my point, I have yet to come across any human being who does not consider Peter Molyneux to be the crowned emperor of promising the world and delivering a pair of mittens.

As for Fallout 1&2, it could be done in those games, because they cut so bloody many corners those games turned out circular. They have no actual open world, creatures have exactly one single model, one single set of three animations and the clothing is just a different sprite. Since those games were so extremely sparse in such areas, they had time and resources to devote to other things. But with a world that can't be rendered on a Nintendo Entertainment System, Bethesda doesn't really have that option, do they?
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kennedy
 
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Post » Mon Feb 22, 2010 12:48 am

Oh, you mentioned Fable, did you?
Thanks for proving my point, I have yet to come across any human being who does not consider Peter Molyneux to be the crowned emperor of promising the world and delivering a pair of mittens.


I'm not saying Fable was a masterpiece or anything, there's a ton of choices that I felt were the wrong choices in that games design. My point was that Fable 2 (should have specified that) showed that having NPCs reaction influenced by clothing is possible.

As for Fallout 1&2, it could be done in those games, because they cut so bloody many corners those games turned out circular. They have no actual open world, creatures have exactly one single model, one single set of three animations and the clothing is just a different sprite. Since those games were so extremely sparse in such areas, they had time and resources to devote to other things. But with a world that can't be rendered on a Nintendo Entertainment System, Bethesda doesn't really have that option, do they?


:lmao:

So you counter my "it is, in fact, possible to do", with a rant about Fallout 1&2's graphics and game design? As amusing as that is, it really doesn't address the point I was making.

Bethesda had lots of options. They decided they wanted to focus on ****ing hilarious violence, goofy weapons and what not.
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Tyrone Haywood
 
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Post » Mon Feb 22, 2010 2:04 am

Bethesda had lots of options. They decided they wanted to focus on ****ing hilarious violence, goofy weapons and what not.


They know their audience. On the issue of cutting corners, alot of that which you mentioned were design decisions and a mix of technical limitations. As for Bethesda having time, well that's a nice argument, heh, figures they'd spend so much time on cosmetics.
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Michelle Serenity Boss
 
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Post » Mon Feb 22, 2010 8:54 am

They know their audience.


Indeed. I just wish their audience was one that I was part of.
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Catharine Krupinski
 
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Post » Mon Feb 22, 2010 2:01 am

So you counter my "it is, in fact, possible to do", with a rant about Fallout 1&2's graphics and game design? As amusing as that is, it really doesn't address the point I was making.

Bethesda had lots of options. They decided they wanted to focus on ****ing hilarious violence, goofy weapons and what not.


I didn't counter your "It is, in fact, possible to do", I know perfectly well that it is possible to do.

I just proved to you, beyond a shadow of a doubt, that in order to do it, they need to cut down on something.

Fallout 1&2 had alot of great things, but those games cut down an equal lot on other things, that Bethesda do not have the option to cut down on in this day and age. They can't just use sprites instead of 3D rendering anymore, it doesn't work like that.

Again, it can be done, but something must be cut down on! They haven't got unlimited amounts of time, they need to put less time into one thing in order to put more into another!

Was that really that hard to understand?
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luke trodden
 
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Post » Mon Feb 22, 2010 3:51 am

Guys, please remember that we have an official thread for discussing what we want to see in Fallout 4, or future Fallout games in general. If someone bumps an old thread on the topic please direct them to the official thread, don't just continue it in the other one. I've moved those 20 posts over to here, and as it now brings us well over the limit I've started a new thread. If anyone wants to continue the discussion please do so http://www.gamesas.com/bgsforums/index.php?showtopic=995631
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sarah
 
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