Here Are A Few Suggestions Of Mine:
Please note that I absolutely love to play Fallout 3, so please don't think that I'm trying to make the game seem like it was bad. I just think that Bethesda should really try and do this for the next Fallout game that they develop.
1. The Ability To Use Iron Sights:
Now, Fallout 3 is great and all, but a few things could be tweaked for the next game. It felt kind of weird when I pulled the left trigger (I play on the Xbox 360) and the screen just zoomed in. The character doesn't seem as though he/she likes to use his/her iron sights in 1st person. What's even worse is that the character DOES use his/her iron sights in the 3rd person mode, but DOES NOT in 1st person.
2. Please Fix The Way Bullets Fire...:
As soon as I got my 10mm and started killing those annoying vault security guards, I noticed that bullets don't look right. When they travel, it seems to me like they travel much, much slower than how they do in real life. I fired my sniper rifle at a raider from only about 150 yards away, and it took about 2 seconds to hit him. Not only that, but all the rounds fired look like comets to me because their tails are much too long and much too fat. In fact, I don't even think that they should even be visible after they're fired. If they are visible, it should only be slightly unless in VATS.
3. Some VATS Moments Seem Almost Perfect... Almost...:
I love VATS, especially because I love to see that one fatal blow; the one where time almost comes to a halt, and no yellow tail accompanies that one final round. All that is seen is the slow turn of a .32 caliber round, heading straight towards that unsuspecting raider's head. The camera angles around the bullet, and halfway to that poor raider's head... Time goes back to normal and the head comes clean off. When I first saw this, I though it was pretty damn cool until time went back to normal just after the bullet went a quarter of the way there. It took me out of the moment completely. "Just what was that?" I thought to myself. To really make that moment seem amazing in the next game, this is what needs to happen. That moment, when it occurs, needs to last 10 seconds and have the bullet reach the enemy's head (if it is aimed at the head). I know that when a hunting rifle is fired from 75 yards compared to 50 yards, the bullet fired from 50 yards is obviously going to get there first. To fix this, simply speed up/slow down time so that this event will last 10 seconds. Once it hits the head, it should not be blown clean off. That happens much too often. Instead, the enemy, similar in structure to a human, stops dead in his/her/its tracks. Then, the camera circles around so that the enemy's face can be seen. The enemy quivers, opens it mouth as if to scream, but only a small whimper pierces the silence. He/She/It then slowly lifts his/her/its free arm up, and slowly moves his/her/its hand to feel the point of penetration. Then, the body falls to its knees, and after a few seconds, the pupils disappear, and the body falls to the ground completely. JUST IMAGINE HOW INSANELY AWESOME THAT WOULD BE!!! That would be a true VATS moment. To prevent people from becoming annoyed by the length of this amazing VATS moment, this should not happen often. But if that were to be included in Fallout 4, that would be amazing!!!
4. More Customization & Organization Necessary:
What does Fallout 4 need? I'll tell you what it needs! In fact, I already did from the above statement. When I say customization, I don't mean more armor and weapons (although there should be a lot more of those) to prance around in and use. Weapons should have the ability to be customized which would add a whole new level to fallout games. For example, I was kind of annoyed by the fact that my magnum always had a scope because it would always block my view. Now, it doesn't have to. There could also be different levels of scopes for certain weapons, so aiming at an enemy from a distance wouldn't be as difficult, and when an enemy starts to get close, take off the scope and kill some ferals at medium range. Perhaps I always have to reload my assault rifle at the wrong time. There could be an attachment which is inserted in place of a magazine. The attachment had two slots on its underside. Each slot could hold one magazine. When one magazine was out of ammunition, the other magazine then feeds and locks in its own rounds. These customization options would most certainly be welcome in Fallout 4.
To finish it up, I just want to say that I hope a member of bethesda will come looking through these forums and find this so that my ideas and everyone else's can be incorporated in FO4. Sorry I wrote so much... yea... anyway, that's all I can think of for now.
I pretty much agree with all of those, especially the last two. It annoyed me how the only silenced weapon was the pistol, and not submachine gun or a sniper rifle. The VATS thing would be nifty.
Here are some of mine (pleae consider, Bethesda):
VEHICLES
-Depending on the terrain (open area) in FO4's wasteland, there should be vehicles. Hold on, now! I know that vehicles don't always work as well as they should in games, but hear me out. I'm think that, if they made the area more expansive, and if it there were highways to link larger urban areas (with smaller locations off the roads, obviously), that vehicles could function well, especially as a sort of mobile storage unit and place to leave your ally to guard if you don't want him along. Whatever you didn't need for that excursion/mission, you could stow away in the trunk. Driving it would be easy, but challenging in more advanced situations. Obviously, the [functioning] vehicles would be rare, hard to find/acquire, and take more bullets, so as to maintain balance. The highlight would be
Mad Max style car chases with enemies like Raiders or mercenaries. If you had an ally, one of you could drive the vehicle while the other shoots at the enemies, hooting and cursing as the spray you with bullets. Even without an ally, you'd have to drive skillfully in order to survive and drive enemies off the road. Either way, there should be plenty of explosions and crashes, with entire trucks being flying across cliffs and merging with each. Get additional vehicles on your side against a convoy of raiders, and it would be ridiculously fun. Obviously, if said vehicles were uncommon, there would only be a couple of these chases in one playthrough (you don't want to lose your supplies and possibly you and your ally's lives, do you?), but they would be so epic and substantially designed that they are so worth it!
SET TRAPS
-Should definitely be a factor of gameplay next time around, as another way of putting your Repair skill to good use. You could re-arm beartraps and leave mines, but that seemed to be it. I want to set trip-wires, have grenades drop on people. Another great idea would be setting wires across roads so that if a vehicle came driving by, either the vehicle would be destroyed or (if raised higher, by a door, or whatnot) even slice the drivers in half while the vehicle kept continuing on. Other would include pressure plates, gas chambers, and camouflaged pits. Would another layer of tactics to gameplay.
MORE 3-DIMENSIONAL CHARACTERS/BETTER STORY-LINE
-Moira, the tree guy, and...well, that's about it for really engrossing characters. Even then, they weren't particularly deep, and attempts to learn more about them were often fruitless. I don't want to sound overly critical of Bethesda, but they do need to work on characterization and overall storytelling. In fact, my favorite parts of the game, story-wise, were when narrative wasn't shoehorned in and rather, like it would be in a desolate, lonely wasteland, things slowly crept up on you as you progressed. Great examples were the haven of inbred cannibals, Andale, and the Dunwich Building. Both I just happened to stumble on, and with Andale, the dialogue was interesting enough to keep me interested, subtle enough to keep me guessing, and worded well-enough to give me a good idea of things. So when I picked the key off of Jack and snuck into the basemant, lo and behold, it was like something out of Texas Chainsaw Massacre. Great effect, there. Same goes for voice recordings throughout the game (good call, Bethesda!). Still, keep in mind that having a few lines for each character is not enough. You can save money by not hiring people like Neeson and Stewart, however good they are. Furthermore, one could do better than searching for your dad for half of the game as a main story.