[quote name='Yossarian_pl' post='14248004' date='May 2 2009, 10:40 PM']How do we actually know what happened to Goris?
Also, I just have to get it out of my system. Regarding the closed ending and level cap: I FSCKING TOLD YOU SO, BETHESDA!!!
Yeah, I feel a lot better now.
Suggestion: an alteration of the dialogue mode. Freezing the entire world the second you approach someone with the intention of conversation isn't very immerse. The issue here would most certainly be combat, but one could try to freeze/modify these parts of the AI script for the time of the conversation.[/quote]
Because it was covered in the Fallout Bible.
[quote name='Fallout Bible 6']Goris and Xarn did not perpetuate the race - they are the last of their kind.[/quote][quote name='Fallout Bible 6']BTW, the talking deathclaws were destroyed at the end of Fallout 2. Xarn and Goris did not go on to create a new species. They are gone. Kaput. Goodbye. In fact, any mutant animal that talks can safely be assumed to have died at the end at the exact minute that Fallout 2 was over.
Any last words, talking animals?
I thought not.[/quote]
And um, what did you tell Bethesda? o_O
RPGs have always 'frozen' dialogue, it makes little sense doing it otherwise. Unless you prefer realism for the sake of realism, which isn't such a good game concept.