Fallout 4: Speculation and Suggestions

Post » Sun Feb 21, 2010 7:50 pm

One thing they must do is show us how the rest of the world is doing fallout 4 should be some were in europe or maybe in china so you cna see how there doing after starting the war with america beacuse after 4 ish game you kinda get to know what happend to america and it is kinda boring
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Tanya Parra
 
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Post » Mon Feb 22, 2010 3:42 am

One thing they must do is show us how the rest of the world is doing fallout 4 should be some were in europe or maybe in china so you cna see how there doing after starting the war with america beacuse after 4 ish game you kinda get to know what happend to america and it is kinda boring


But that wouldn't appeal very much to the western audiences, would it? China, that is.

Part of the charm of Fallout 3 is that it takes place in such a familiar place, with lots of familiar landmarks. China wouldn't have that in the same way for alot of people in the western world.

The UK, however, would work.
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Chantel Hopkin
 
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Post » Sun Feb 21, 2010 9:52 pm

I don't think FO1 and FO2 had any familiar landmarks, except the New Reno "bigest little city" arch. Just because FO3 has them, doesn't mean that they are somehow a staple of the series.
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kevin ball
 
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Post » Mon Feb 22, 2010 12:43 am

http://fallout.wikia.com/wiki/Hanged_Man. And maybe http://fallout.wikia.com/wiki/Measles
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Charlie Sarson
 
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Post » Mon Feb 22, 2010 9:41 am

Well more options for completing Quests. More weapon varieties along with ammo types. A higher level cap. I do however like the combat, its rather simple and not frustrating.
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sarah taylor
 
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Post » Sun Feb 21, 2010 9:08 pm

On going goals. Something to give players to do beyond side quests and the main quest. Although I suppose these could also qualify as side quests :P

But to give an example of what I mean, is basically give the player a job. For example, scavenging. Group a hires the player to collect specific junk, and bring it to them. But here's the trick: The location and items are randomly generated. And the player isn't always told the exact location (otherwise, the people hiring them would have done it themselves).

Ongoing successes means the employers change, such as improving their community with the junk recovered, making themselves look more presentable, etc....

And it just doesn't have to apply to scavenging. You could do it with bounty hunting. And depending which type of jobs you take, it affects communities. Like if you keep taking jobs to kill those leading people to rebuild, communities are more disorganized, just the way raiders and slavers like it. But if you kill only the badest of the bad, communities improve. Maintain a balance, and things don't change too drastically, keeping a status quo.

It can be done. I've seen similar setups on NWN servers, designed by a single coder. Imagine what sort of things a full, professional coding team could achieve?
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Misty lt
 
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Post » Mon Feb 22, 2010 10:28 am

To begin with:

Everybody loves vehicles, as well as fast traveling. Why not combine those two and get something to do at the same time. I mean, fast traveling option opens up after you've created your own Mad Max buggy. Nuclear powered engines may be all busted, but I'm sure that one could find a good old combustion engine from some museum. It runs on flamer fuel, of course. Though not, if you run out of gas.

And here's more:

Crippling someones limb should make it totally unusable. Head to lose consciousness for some time and body to get half paralyzed and make a remarkable effect on stats.

In the early game it was nice to have very limited amount of ammo. It felt so real. Later on, it was very different. I don't see a reason why the amount of ammunition should magically increase as the game goes forward. Make every shot count. In short, less ammo, more damage. Show me a guy who can take two shots to the head from a 10mm pistol and continue fighting. After all, it's not a shooter, it's an RPG.

How come all the Raiders are automatically hostile?

I've been slaying monsters and Raiders near villages leaving their weapons and armors behind but no-one seems to know the difference, or take advantage of it. I've been clearing numerous buildings from all sorts of bad guys, but no-one goes to repopulate those. Is my fight for the better world been all in vain? I put my life on the line, but no-one seems to appreciate it. I'd at least like to give a hint about a Vault available. I could also help them get it up and running.

I must admit that I don't like the map as I did in Oblivion. It's much clearer when you see where you have been and where not. Let the map reveal itself while you go on.
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Thomas LEON
 
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Post » Mon Feb 22, 2010 5:23 am

How about, instead of focusing on graphix and violence, which were never the focus of Fallout, Bethesda listens to the original producer:

"My idea is explore more of the world and more of the ethics of a postnuclear world, not to make a better plasma gun. "
-- Tim Cain

So instead of violence, more actual role playing, more complex characters and a world that makes sense.


Because there are LOTS of people who like it more or less the way it is. I'd like to see better dialogue options, for example, but I'm not willing to give up the FPP/RT aspects of the game AT ALL.
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Catherine N
 
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Post » Sun Feb 21, 2010 8:00 pm

Because there are LOTS of people who like it more or less the way it is. I'd like to see better dialogue options, for example, but I'm not willing to give up the FPP/RT aspects of the game AT ALL.

And why would you have to give anything up, when the new age of gaming should be about choice. Lots of strokes for lots of folks, I say.
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Natalie J Webster
 
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Post » Mon Feb 22, 2010 4:40 am

And why would you have to give anything up, when the new age of gaming should be about choice. Lots of strokes for lots of folks, I say.


For the same reason we have people over here whining that they didn't get Fallout 2.5 (VB).

Besides, I would guess that FO4 will be more like FO3. The F:NV has a good chance of better dialogue, better use of SPECIAL, and a more story driven experience.
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Minako
 
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Post » Sun Feb 21, 2010 7:27 pm

For the same reason we have people over here whining that they didn't get Fallout 2.5 (VB).

Besides, I would guess that FO4 will be more like FO3. The F:NV has a good chance of better dialogue, better use of SPECIAL, and a more story driven experience.

VB was going to be very pro-choice from what I read.

Well, if Bethesda are idiots, then they wont change a thing for FO4. Surely even they can accept that they've made a few blunders, and I'm not even refering to the general reinvention of the series. FO4 will be the true testament to Bethesda's ability to balance and improve. If FO4 is much of the same, I can't see an FO5 being noteworthy.
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mike
 
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Post » Mon Feb 22, 2010 7:25 am

VB was going to be very pro-choice from what I read.

Well, if Bethesda are idiots, then they wont change a thing for FO4. Surely even they can accept that they've made a few blunders, and I'm not even refering to the general reinvention of the series. FO4 will be the true testament to Bethesda's ability to balance and improve. If FO4 is much of the same, I can't see an FO5 being noteworthy.


To be honest if F4 just improves on the basic mechanics of F3 It is more than likely to be a commercial success. I think every games company whether it be Beth or anyone else is taking on board criticsims and trying to address them while keeping the main aspects of the previous commercial success. Whether it would be a critical success with those original Fallout fans is another thing.

In my opinion we won't be seeing F4 for around 4-6 years, atleast after this current generation of consoles anyway. Who knows what gaming will look like by then, anything is possible.
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ANaIs GRelot
 
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Post » Mon Feb 22, 2010 4:38 am

VB was going to be very pro-choice from what I read.

Well, if Bethesda are idiots, then they wont change a thing for FO4. Surely even they can accept that they've made a few blunders, and I'm not even refering to the general reinvention of the series. FO4 will be the true testament to Bethesda's ability to balance and improve. If FO4 is much of the same, I can't see an FO5 being noteworthy.


Too bad. For you? Seriously, I like the way the franchise is going. Your best hope now is F:NV. If you and 5M of your closest friends buy the thing, you have reason to hope.
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Courtney Foren
 
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Post » Mon Feb 22, 2010 9:31 am

VB was going to be very pro-choice from what I read.

Well, if Bethesda are idiots, then they wont change a thing for FO4. Surely even they can accept that they've made a few blunders, and I'm not even refering to the general reinvention of the series. FO4 will be the true testament to Bethesda's ability to balance and improve. If FO4 is much of the same, I can't see an FO5 being noteworthy.


They won't, I think. Idiocy aside, they've already got mass appeal, so why make the kids uncomfortable.
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[Bounty][Ben]
 
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Post » Mon Feb 22, 2010 2:46 am

For the same reason we have people over here whining that they didn't get Fallout 2.5 (VB).


Van Buren was Fallout 3, not "2.5". Or shall I refer to Bethesda's "Fallout 3" as "Fallout: Brotherhood of Steel 3"?
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Jessica White
 
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Post » Mon Feb 22, 2010 6:47 am

BRING BACK TALKING DEATH CLAWS

(In a respective and positive manner)

May you please think of considering bringing back the talking death claws, I shall be most greatful, yours truely N.S
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tiffany Royal
 
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Post » Mon Feb 22, 2010 2:18 am

Too bad. For you? Seriously, I like the way the franchise is going. Your best hope now is F:NV. If you and 5M of your closest friends buy the thing, you have reason to hope.
Good. For you? (yeah, I can be patronising too). Seriously, this could have been any generic PA, it would have even worked better without the watered down SPECIAL ruleset, in place of something completely different (Oblivion's, at a guess). And then F:NV could have been FO4 after VB.

They won't, I think. Idiocy aside, they've already got mass appeal, so why make the kids uncomfortable.
Mass appeal doesn't/won't make FO3/4 any more than shiny interactive stories. A company that plays it safe is a company that has no faith in itself or its demographic. I much prefer the 'by gamers for gamers' approach, it is genuine and isn't afraid to give people a game worth playing.

BRING BACK TALKING DEATH CLAWS

(In a respective and positive manner)

May you please think of considering bringing back the talking death claws, I shall be most greatful, yours truely N.S
They were exterminated. Goris and Xarn, the only two intelligent deathclaw survivors, did not reproduce.
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Danel
 
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Post » Mon Feb 22, 2010 11:44 am

They were exterminated. Goris and Xarn, the only two intelligent deathclaw survivors, did not reproduce.


How do we actually know what happened to Goris?



Also, I just have to get it out of my system. Regarding the closed ending and level cap: I FSCKING TOLD YOU SO, BETHESDA!!!

Yeah, I feel a lot better now.


Suggestion: an alteration of the dialogue mode. Freezing the entire world the second you approach someone with the intention of conversation isn't very immerse. The issue here would most certainly be combat, but one could try to freeze/modify these parts of the AI script for the time of the conversation.
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Charlotte Lloyd-Jones
 
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Post » Sun Feb 21, 2010 11:08 pm

They were exterminated. Goris and Xarn, the only two intelligent deathclaw survivors, did not reproduce.

But thats what we think :hubbahubba:
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Vickytoria Vasquez
 
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Post » Mon Feb 22, 2010 3:33 am

[quote name='Yossarian_pl' post='14248004' date='May 2 2009, 10:40 PM']How do we actually know what happened to Goris?



Also, I just have to get it out of my system. Regarding the closed ending and level cap: I FSCKING TOLD YOU SO, BETHESDA!!!

Yeah, I feel a lot better now.


Suggestion: an alteration of the dialogue mode. Freezing the entire world the second you approach someone with the intention of conversation isn't very immerse. The issue here would most certainly be combat, but one could try to freeze/modify these parts of the AI script for the time of the conversation.[/quote]
Because it was covered in the Fallout Bible.
[quote name='Fallout Bible 6']Goris and Xarn did not perpetuate the race - they are the last of their kind.[/quote][quote name='Fallout Bible 6']BTW, the talking deathclaws were destroyed at the end of Fallout 2. Xarn and Goris did not go on to create a new species. They are gone. Kaput. Goodbye. In fact, any mutant animal that talks can safely be assumed to have died at the end at the exact minute that Fallout 2 was over.

Any last words, talking animals?

I thought not.[/quote]

And um, what did you tell Bethesda? o_O

RPGs have always 'frozen' dialogue, it makes little sense doing it otherwise. Unless you prefer realism for the sake of realism, which isn't such a good game concept.
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maddison
 
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Post » Mon Feb 22, 2010 5:44 am

Mass appeal doesn't/won't make FO3/4 any more than shiny interactive stories. A company that plays it safe is a company that has no faith in itself or its demographic. I much prefer the 'by gamers for gamers' approach, it is genuine and isn't afraid to give people a game worth playing.

Are there still companies like that nowadays? :shrug:
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Ana
 
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Post » Mon Feb 22, 2010 11:23 am

Are there still companies like that nowadays? :shrug:

Maybe not so many anymore. It's just the way the industry has come along. Where there's money to be made there's a market to that end. The bigger the company the more they need to finance themselves. A smaller, even 'niche' company can still make a pretty penny, because making a good game isn't about having a big budget. Lesser sales and lesser profits are still a success as far as business goes. It just requires a degree of honesty and passion for what you do, and that's true in any industry. I have no disdain for the mainstream, it exists and has every right to. But there will always be a market for the more discerning. In one way or another, everyone is catered for.
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Tanya
 
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Post » Mon Feb 22, 2010 1:15 am

Van Buren was Fallout 3, not "2.5". Or shall I refer to Bethesda's "Fallout 3" as "Fallout: Brotherhood of Steel 3"?


That isn't exactly how it worked out.
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Lance Vannortwick
 
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Post » Sun Feb 21, 2010 9:45 pm

...
I'd like to see better dialogue options, for example, but I'm not willing to give up the FPP/RT aspects of the game AT ALL.

Well, I would. :) (Though I don't really see how better dialogue - and there can always be better dialogue in any game - etc, would have such a big effect on the RT aspect. If they're just building on Fallout 3 with Fallout 4, then all that work is already done. You just have to tweak the existing mechanics - which I would assume you always do in a sequel - as opposed to building it all from the ground up.)
Besides, I would guess that FO4 will be more like FO3. The F:NV has a good chance of better dialogue, better use of SPECIAL, and a more story driven experience.

I'd kind of hope that both Fallout 4 and Fallout: New Vegas would offer better dialogue, refined ruleset, and a better story.

I mean, if it's not going to be any better than Fallout 3, then what's the point of buying any sort of sequel/ spin-off of the game? Even if Fallout 3 isn't inherently "broken" then I'd think there's still plenty of room for improvement. F3 is kind of a reboot of the series, and there's a lot of stuff they've done from the ground up with this game. I think it would be unrealistic to have expected a "perfect" game with this iteration (since they're not really building on anything so much as starting from scratch,) but that doesn't mean there's no fun to be had in picking apart where it fell short, and to hope for improvements with the next iterations of the series.
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Miguel
 
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Post » Sun Feb 21, 2010 10:13 pm

just an idea: When you talk to someone like Lucas Simms in Megaton, while you in conversation with him, people are walking around continuing business
not stopping time everytime you talk to someone


I don't know if this has been brought up already, I'm much too lazy to look it up
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Yvonne
 
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