1) Larger settlements. With the exception of Rivet City (and possibly Megaton), most of the settlements felt ridiculously small.
I agree, wholeheartedly. Except IMO, even Rivet City and Megaton are just too darned small. And missing vital elements required for a successful, long-term settlement - specifially, some means of procuring food and water, and/or an industry or resource which can be TRADED for same.
What do people in Megaton eat? There's no herds of brahmin, no fields of crops, no greenhouses with carefully-preserved (or crudely jury-rigged) hydroponics equipment, there's
nothing. They don't have a resource or industry that produces exports they can trade for food. They don't really even serve as a "Safe crossroads", where traders would pay a "tax" in return for the safety of trading behind secure walls.
And Rivet City - supposedly Dr. Li is working on hydroponics, right? Well ... where's her greenhouse? Where're the hydroponics racks? If the Purifier approach could be made to work small-scale, I could at least see Rivet City having that as an export product - purified water, and possibly fresh, non-irradiated foodstuffs. But you don't see ANY of that, anywhere. As for the ship itself ... yeesh, so the bows are broken off.
Build some bridges, already. Even whatsisname doesn't occupy much of the area up there. Speaking of which: we see so LITTLE of the ship, yet even then, the population is small enough, it positively RATTLES in there. And meanwhile, why is there
nothing built on her flight deck? Heck, there isn't even a baseball diamond painted on it.
And we won't go into the inexplicable dearth of children outside of Little Lamplight.
3) Improve the gore. The detaching arms, legs, and head (very original btw...especially when I first saw it with Soldier of Fortune 9 YEARS AGO) got boring after about the first 5 minutes. Not even comparable to the death animations from F1/2. Speaking of which, bring back groin shot.
YES to the groin shots.
And, I'd like to see libms a little more securely attached, you know? Being able to use a Railway Rifle to pin someone's arm to a tree
while they're still alive would have been absolutely awesome!
4) Stimpacks are too powerful and far too common. So much for that whole balancing radiation w/ health idea you guys had, the fact that you can open a drawer and find 5 stimpacks without ever really trying kind of ruins it.
Making them non-stacking reverse-DOT effects would help. Giving them an addiction penalty (and during withdrawal, your health DECLINES ... stopping at 50%, maybe) would also help.
Hrm, I actually LIKE the FO3 UI.
~ ~ ~ ~ ~ Holy Pot-and-Kettle, Batman!
A- This thread is for suggestions, not for shooting them down. Killing someones idea does not count as having an idea.
Disagreeing with an idea is not "killing it".
C- People keep saying what it did wrong, but here you are at Bethesda's site, not the previous makers site. You like it, now get over yourself.
Feedback that says "I didn't like X, please change it" is just as valuable as "more of Y, please".