Fallout 4: Speculation and Suggestions #3

Post » Tue Jun 08, 2010 10:09 am

like someone said with camouflage but one thing that would be really cool is if you could make your own armor just like your guns and have a little choice of making it a diff color of course that would be a little hard since the waste probably does not have dye.
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Chris Guerin
 
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Post » Tue Jun 08, 2010 7:53 am

I would like Fallout 4 to:

1) Be made on a modern engine (screw GameBryo, we're in 2009 for crying out loud, stop milking it, please).
2) Be set in another country, perhaps the U.S.S.R or China, or somewhere (specified) in Europe, perhaps England, or Spain/France/Germany/Italy and so on, so many choices.
3) Have a larger world than Fallout 3's, something more along the lines of Cyrodiil in size, perhaps bigger, but filled with just as much as Fallout 3 already is (it's just too small for my tastes, it feels "squished" together, even in the wasteland, things too close to each others, just look at the Pip-Boy map).
4) Have multiple "main quests" rather than only one (I could explain more on that if necessary, but it ain't new to video gaming, it was seen and done before).
5) Have better, more significant consequences by choosing to be "good" or "evil", for instance having entire towns and massed populations eventually knowing about you and your actions and even chasing you as your journey progresses, and for example being extremely "good" would attract attention of bounty hunters or mercenaries (similarly to Fallout 3's Talon Company but pushed to extremes, directly affecting game-play more than just encountering a small raiding party posing no real threat).

I got a long list but I'll leave it at these five points.
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Lynne Hinton
 
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Post » Tue Jun 08, 2010 10:47 am

Just looking through this one forum, us fans as a whole don't even know what we really want. :)


Ah, my confused little grasshoppers :) come listen to the teachings from the days of yore.

Verily, the depth and substance, good that it is, will always be required to be a bit deeper, with more substance, with even harder challenges and difficulties to overcome, in our never ending quest for the utopia that is to be called Fallout 4.
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Marnesia Steele
 
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Post » Tue Jun 08, 2010 10:00 am

i just want a longer story line coz i ran out of quests on fallout3 fast so i want one that probably take a day
as in the story line not just 1 QUEST
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Sophie Morrell
 
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Post » Tue Jun 08, 2010 5:01 am

Agreed. I think my "problem" with Bethesda at this point is that I'm kind of running into a law of diminishing returns with them. Morrowind blew me away when I first played it. They paid more attention to the architecture of their ceilings than most games at the time would spend on an entire level. There wasn't a single generic item in the entire game. If you went into someone house, it wasn't "Generic Wooden House #2," it was this specific person's house, as specific to that person's character as the capabilities of the game could provide. The tables weren't filled with a random collection of clutter to add some visual variety - it was filled with that specific collection of plates and silverware. (I mean come on - even today, most games will have one model and texture that every piece of silverware and pottery used - Morrowind had like half a dozen...)

I felt like a tourist in that game. I went to the next town to see what it looked like as much as it was to see what seemingly endless collection of quests each single townsperson was going to offer me.

The problem I have now, is that they already played that card. I go into a Bethesda game expecting that now. And I don't play a Bethesda game for it's combat, either. For the standard of games of Morrowind's time - that was as alive and breathing as you could possibly make a city. They have to up the ante now. Okay, we know they can do that. But what else can they do? The level of interaction with the people that populate that living, breathing world in Fallout 3 doesn't have (I feel) anywhere near the level of character exhibited by the dwellings they inhabit.

When you get right down to it, I'd be perfectly happy with a Fallout 4 that had no stats, skillchecks, or even combat. And that only consisted of exploring the world and interacting with that world. Okay, I can see this place - it's very effectively visualized. Now what can I do while I'm there?


I couldn't agree more with everything you said. That's all I need to say really.

One wonders where this loss of... "intricateness"... stems from. Is it an attempt to lower development costs? A shifting of resources to other areas like combat? A simple oversight? An intentional dumbing down of the game for a wider audience?

I really would like to know. Maybe in 20 years when Bethesda management is somewhere else and can speak freely in an interview we will find out.
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Leanne Molloy
 
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Post » Tue Jun 08, 2010 3:39 am

(Don't know if this has been mentioned yet)
A feature i liked in the original fallout is the barter system, i prefer it alot more than the barter system in fallout 3 how you can only trade with certain merchant and shopkeepers and how you always get bottlecaps in exchange for your items.
In fallout you can trade with alot of characters and you can also pick what you want for your item in the barter system instead of just getting bottlecaps

I really hope Obsidian and Bethesda improves on this
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ImmaTakeYour
 
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Post » Tue Jun 08, 2010 5:23 am

In fallout you can trade with alot of characters and you can also pick what you want for your item in the barter system instead of just getting bottlecaps

I thought the barter system actually worked pretty much exactly like it did in Fallout 1 and 2. You decide what you're going to sell, pick what you're going to buy, and then one of you makes up the difference with bottle caps (assuming they have enough.)

Really, all Fallout 3 did was streamline the process - the bottlecap calculation is done automatically. It's the same thing, you just don't have to physically drag the bottlecap icon into the barter screen and type it in anymore.

The only real difference with FO3 is that you can only trade with specific vendors - you can't try it with pretty much everyone you meet like you could in FO1 and 2.
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Ells
 
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Post » Tue Jun 08, 2010 1:20 am

Well he might be speaking about how in FO3 all the buying is handled through your bartering skill automatically, as in you have no control over how much you are offering, it is a direct result of your stat. This is a change even in Bethesda games, as Morrowind and Oblivion both allowed you to haggle over the price, your success being based on your stat.

These kinds of small changes are probably the only things we can expect in New Vegas, and maybe FO4 for that matter.
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Suzie Dalziel
 
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Post » Tue Jun 08, 2010 7:41 am

I would like more tag skills and for special to be more influential in combat. That way we could have more character possibilities.
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Elea Rossi
 
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Post » Tue Jun 08, 2010 3:34 pm

The most important thing: only release the game after fix all bugs.
Fallout 3 was released prematurely ! So many bugs.
So, this time, learns with previous errors on Fallout 3.
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Undisclosed Desires
 
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Post » Tue Jun 08, 2010 7:47 am

Focus on the writing, that's all I ask, just something doesn't sound like it was written by a monkey.
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Lisa
 
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Post » Tue Jun 08, 2010 8:49 am

IF Zenimax and ID are together and Beth and Zenimax are together. . .

I would like a fallout game that look would actually take place in the middle of a long term war between the BrotherHood and the Enclave. Maybe if you were a Merc and went between the 2 factions for money and equipment stuff like that.

Just for any fallout game in general I would like there to be a piece of land somewhere that was completely uninhabited and belonged to you so that you could build a house and add stuff to it heres a list"
Underground Vault.
Turrets hooked up to the house.
You could hire mercenaries to guard your house.
you could put up fences or steel walls or even an Enclave Ion force field would be awesome.
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Pumpkin
 
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Post » Tue Jun 08, 2010 1:30 am

The most important thing: only release the game after fix all bugs.
Fallout 3 was released prematurely ! So many bugs.
So, this time, learns with previous errors on Fallout 3.

Welcome to the wonderful world of videgoames. :)

When they finish Fallout 4, it won't matter if they spend a year doing nothing but bug-testing. There's still going to be bugs. No matter how much playtesting you do, it's no substitute compared to the numbers of people actually playing the game when it comes out.
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Nienna garcia
 
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Post » Tue Jun 08, 2010 10:18 am

Welcome to the wonderful world of videgoames. :)

When they finish Fallout 4, it won't matter if they spend a year doing nothing but bug-testing. There's still going to be bugs. No matter how much playtesting you do, it's no substitute compared to the numbers of people actually playing the game when it comes out.


Fallout 3 was voted buggiest game of the year. The game engine was written poorly and fast, so now they pay for it with an unstable game.
So, Betsheda, don't hurry !
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Joey Bel
 
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Post » Tue Jun 08, 2010 1:21 am

I never found FO3 to be buggier than other open-world games, at least until that awful 1.5 patch which is now gone.
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benjamin corsini
 
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Post » Tue Jun 08, 2010 3:48 pm

Explosives need to be expanded in Fallout 4. Grenades and Mines are nice and everything but I would like to see a real grenade launcher, dynamite, more homemade style explosives like pipe bombs, Molotov cocktail etc. To me it just doesn't make sense that everyone and their grandmother have fragmentation grenades in Fallout 3. Most wastelanders would have to resort to making explosives then having a ton being available. Also it'd be nice if there are different types of grenades like Stun and Riot control grenades.

I see the grenade launcher being useful for hitting targets accurately above you in buildings, bridges, walkways etc. Instead of just tossing grenades and hoping it lands on the target which is problematic in the above situations. Also a Grenade launcher would give an accurate weapon to the explosives skill so you can use explosives more as a major skill instead of it just being a back up skill. I get tired of having to resort to sniping and/or using a missile launcher for targets when I make an explosive using character this is something that should change in fallout 4.

Stun grenades I see being useful tactically in the game you throw one in a corridor with enemies get behind cover. When it explodes enemies are dazed for a few seconds allowing you to escape, attack them while there dazed or subdue them without having to kill them.

Riot Grenades such as tear gas would be useful for getting enemies to abandon their positions and/or running away. It would also be useful in combat to since enemies should be suffering effects of breathing in tear gas and would be coughing and trying to get away from the gas more than trying to fight you.

Charges would add real tactical use for the explosive skill. You could sneak into locations plant charges sneak out use a remote detonator to blow the charges and kill multiple enemies without them knowing you were even there.

NPCs skilled in explosives should be able to disarm explosives in Fallout 4. In fallout 3 you can lay huge minefields out and enemies run suicidal into them. It would be nice in FO4 that they would try to disarm them first if there obvious, stay away from them and/or blow them up by shooting at them etc.

Last but not least I would like it if shooting grenades, mines, missiles etc. could be blown up just by shooting at them. For example if there are a bunch of missiles on a rack and a raider is off to the side of the rack behind cover and you can't get a clear shot at him you can shoot at the missiles and blow him up killing him.
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Samantha Mitchell
 
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Post » Tue Jun 08, 2010 3:08 am

Fallout 3 was voted buggiest game of the year. The game engine was written poorly and fast, so now they pay for it with an unstable game.
So, Betsheda, don't hurry !

1) Voted by who? Was it conducted by someone who I'd respect their findings? (Seriously, I don't know...)

2) Someone had to "win" that vote. It's all pretty subjective anyway. I never had a single glitch in Fallout 3, after 100 hours of playing. Compared to almost 6 months after the release of Puzzle Quest: Galactrix, I still couldn't play it for longer than fifteen minutes or so. (They finally put out a patch just this week, that seems to minimize it, but I still get fatal errors on occasion.) Guess which game would have gotten my vote? :)

3) Fallout 3 uses the Gamebryo engine. It's been around for quite some time. Fallout isn't the only game to use it, either. (Civ 4, for example.) If there's some evidence to point to that engine having been rushed when it was first released, surely they've had time to work out those kinks with successive iterations of it during the past 8 years or so...
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Christie Mitchell
 
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Post » Tue Jun 08, 2010 4:30 am

...



Last but not least I would like it if shooting grenades, mines, missiles etc. could be blown up just by shooting at them. For example if there are a bunch of missiles on a rack and a raider is off to the side of the rack behind cover and you can't get a clear shot at him you can shoot at the missiles and blow him up killing him.

This would be awesome a bit like shooting the ammo boxes in far cry 2.
Although you can already shoot grenades while they are in the air in vats to explode them sometimes damaging your enemy in fallout 3
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Sista Sila
 
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Post » Tue Jun 08, 2010 2:42 am

I think having a more interactive environment would be great as well. Maybe have it so you could break open one of the missiles and use it as a bomb. But you would have BOOM! right in your face and your dead :(
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willow
 
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Post » Tue Jun 08, 2010 5:34 am

I never found FO3 to be buggier than other open-world games, at least until that awful 1.5 patch which is now gone.


Same here. When i removed spurious codecs, the game ran perfectly.
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Big Homie
 
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Post » Tue Jun 08, 2010 12:34 pm

Better back story, believable settlements, beefed up RPG elements.
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Quick Draw
 
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Post » Tue Jun 08, 2010 2:51 pm

I guess the main thing I would like to see in Fallout 4 is a greater spread between the difficulty levels, making the Very Hard setting harder, and at the same time limit the ability to become over-powerful (godlike).

(Above ^) I never had bugs in Fallout 3. Player's bugs are more likely down to player's poor setup of their systems. The game takes into account different systems but not poorly configured systems.
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Franko AlVarado
 
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Post » Tue Jun 08, 2010 11:53 am

For Fallout 4 i'd like Bethesda to give us the opportunity to be able to Dual-wield pistols and SMGs.
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Lindsay Dunn
 
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Post » Tue Jun 08, 2010 11:30 am

    More interactivity with NPCs.
    Destructable environments.
    Vehicles.
    Better perks.
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    Marguerite Dabrin
     
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    Post » Tue Jun 08, 2010 1:09 pm

    For Fallout 4 i'd like Bethesda to give us the opportunity to be able to Dual-wield pistols and SMGs.


    Oh yes, lets get it even closer to a FPS.

    Perks should be like the ones from the first two games aswell.
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    kelly thomson
     
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