Yeah. I guess I was over-exaggerating a bit with the guns there, but the knives and swords would be a good idea as you said.
Also, I posted this (my thoughts and suggestions) on another Fallout 4 thread:
For, the time period i'd love to see it take place around the 2330's (essentially around 50 years after the lone wanderer), and i'd want to see how much things have progessed after the purifer, the defeat of the Enclave, etc.
For the location I think it'd be cool for it to go back to Southern California (just a little biased there since i'm from California), or maybe New York City..
As, for maybe a concept I just might get flamed for this as a bad idea and all, but I really don't care. My idea would be that it you're character is living in the Summer 2077 before the bombs dropped. He gets a request to enter a government time machine, and gets sent 250 years into the future, and can't return, fighting for survival, complete and utter shock, etc.
Those are my suggestions, and I know i'll probably get bashed for my third idea.
I had an idea similar to yours, where the characters were wounded military and dieing politicians and intellectuals placed in cryo until the enclave needed them, but unknowing of enclave, thinking it was official government. while in cryo wounds were healed. released into a wasteland where these people, many being very important (not the main character though), have to decide what to do.
Mutants were FO1, cameo in 2, chapter in tactics, major plotline in 3, Enclave were FO2, major in FO3. Robot mastermind was tactics, major in FO3. While I love the villains, we are going to need something different. I personally would like a little more survival like the first time you played when there were never enough stimpaks or ammo, with a more down to earth story line, or maybe more sandbox. I really did like the inclusion of repairing gear in this rendition, though wear rates were a bit excessive. I would like a little more focus on allowing more choice. I prefer more intelligent mutants tbh, and power armor that really is powerful, this being a single player game, the choice to not wear power armor after it is acquired is up to the player so there is no true need to balance it with other armors. I can no longer imagine fallout being anything but an FPS, so I request humbly for a more realistic FPS style of play. I would like more room to explore as well.
One of the things I would love to see is a bigger map. Because of the wasteland and lack of vegetation the feel of a big world is not present. Unlike for instance, oblivion, there are no forests to block your view. If you get in an Urban setting such as DC, skip the tunnel exploration (it can still be implemented as optional, because it was kinda cool to explore it, just not all the time. A a guy that hates fast travel for immersion purposes, I was forced to get in and out of the tunnels all the time) but allow the player to actually climb debris. Maybe a grapplinghook is a great idea, it gives a complete new feel to the city exploring.
It also creates a lot of possibilities. Instead of clearing out a building guns blazing, you can get to a higher building and snipe most of the inhabitants (or just shoot a Mini-nuke trough said window) The immersion and feeling that you are actually surviving out there gets a great boost, because everything you can do, the AI can also do
Another thing I would love to see is a feeling that time actually passes by. For instance, Big Town. I teach those kiddo's to defend themselves and they killed the Super Mutant threat, and are able to fight of the slavers. Wouldn't that make the town grow? Have some new kids running around from time to time? seeing them actually age? Turn that piece of [censored] hole to a prosperous town, that get acces from the traders and can eventually grow to become a hub like Megaton. The Big Townspeople could get materials from the destroyed villages surrounding it, using the materials to build more, or even better houses. They could even "Annex" germantown.
The noticable effect of your actions is minimal wich kind of svcks. Another example is freeing the slaves. You get them to Lincoln memorial and nothing happens. Nice beacon of hope for all slaves they managed to build in 10 years... It's still the same crappy place as it was before. You can (hypothetically) play the game for years (ingame and in Real life) but everything stays the same. You'd expect that after project purity with clean OPEN water available, vegetation would eventually return to the wasteland. (and don't give me the "It's only the tidal basin new player" treatment. Over time, a very long time, eventually the waters around the tidal basin would become free of radiation as well.) but it doesn't. I know there are mods that fix this, so it can be done!
Also a vault with people still living in it would be cool. Maybe there could be a random encounter of a exploration party of said vault that gets attacked by raiders. After helping them they take you to their vault, and from there on you can use it as a place to stay or barter whenever you want. (or even take over and become the overseer, having the people in it as your personal army of slaves)
Last, I would really love the standard stuff: More and deeper dialog and (saying this since Oblivion) Be sure that the new enginge gets some better facial features (frowning, twitches etc) You can hear the emotion in the voice, however the emotion you see does not match the expression you see. Have your NPC be able to frown is one of the first things to do. A lot of expressions make use of the stance of the eyebrows and forehead and the position of the mouths. it adds a lot!
Also, Longer main quest. I can complete the main quest (using fast travel) in under three hours. That's short. too short. The fast travel function is a curse, if you want to implement it have something like the Silt Strider in Morrowind. Fixed locations, so still need to explore a lot. Don't be afraid to have a main quest that's longer than 10 hours. (Got my hopes up for new vegas, Bioware have excellent and long main quests) Longer main quest doesn't mean fewer sales. Bioware did it with Knights of the Old Republic and that game sold very well.
Don't get me wrong. I LOVE Fallout (3) but I have the feeling that thise franchise can get so much better if they implement some of my suggestions.
PS. Fallout in Europe is also awesome but not as a sequel. Maybe a spinoff series (Fallout: Europe) would be cool to expand the lore with what happened and goes on in Europe)
fantastic points there, I would like to add that the ability to interact with the environment in better ways would be fantastic, especially if the environment interacted back. Perception detects that the ledge you just stood on is bad, without you don't know take a bad step and the floor collapses. The part your grapple connects to might give and the cement and rebarb block falls if you are relying on the grapple to climb, you fall. Imagine a scene where the player runs through a door to evade a behemoth and it just smashes through to continue chasing you and this is not special script this is the ai and the destructible terrain.
More visible change due to your actions would be great.