Fallout 4: Speculation and Suggestions #3

Post » Tue Jun 08, 2010 8:01 am

I could see dual-wielding as a Perk.

The combat already is a Shooter. How many weapons you're holding in your hands isn't going to affect that.
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Hannah Barnard
 
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Post » Tue Jun 08, 2010 12:13 pm

For Fallout 4 i'd like Bethesda to give us the opportunity to be able to Dual-wield pistols and SMGs.
while we are at it I want my character to be able to jump through the air like a warrior from a chinese opera and backflips while shooting. I must have backflips and combat rolls and bullet time.

Maybe even the ability to catch bullets with my bare hands.
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Elina
 
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Post » Tue Jun 08, 2010 4:54 pm

For Fallout 4 i'd like Bethesda to give us the opportunity to be able to Dual-wield pistols and SMGs.


Dual wielding only makes sense if your using knives and short swords not guns. The reason being is you can't aim worth a damn using two guns at the same time. That's something more for TES or a pure FPS game then Fallout 4.

Oh yes, lets get it even closer to a FPS.


Truth be known I wouldn't mind if they did work on the "FPS" elements a bit more. Fallout 3's combat isn't very great not using bullet time. Simple things like Iron Sights would be appreciated as well as weapon recoil and having crouching, running, jumping etc. affect how accurate your shots are would be nice. Also having enemies that don't run around constantly while shooting at you and 95% of the time hitting you would be great as well. I can't even play the game anymore without using the Combat Tactics Enhanced mod. Your skills and attributes should still matter in fact I hope they make them matter more in Fallout 4 but improving on the shooter elements I don't see as a bad thing.
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Tikarma Vodicka-McPherson
 
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Post » Tue Jun 08, 2010 4:53 am

Dual wielding only makes sense if your using knives and short swords not guns. The reason being is you can't aim worth a damn using two guns at the same time. That's something more for TES or a pure FPS game then Fallout 4.



It kinda made me think of this :shrug:

http://th01.deviantart.com/fs9/300W/i/2006/013/0/2/Halo_Elite_Preatorian_by_Spitfire51.jpg
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Elizabeth Davis
 
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Post » Tue Jun 08, 2010 5:19 pm

:shrug:
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Laura Tempel
 
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Post » Tue Jun 08, 2010 3:40 am

Truth be known I wouldn't mind if they did work on the "FPS" elements a bit more. Fallout 3's combat isn't very great not using bullet time. Simple things like Iron Sights would be appreciated as well as weapon recoil and having crouching, running, jumping etc. affect how accurate your shots are would be nice. Also having enemies that don't run around constantly while shooting at you and 95% of the time hitting you would be great as well. I can't even play the game anymore without using the Combat Tactics Enhanced mod. Your skills and attributes should still matter in fact I hope they make them matter more in Fallout 4 but improving on the shooter elements I don't see as a bad thing.


Since the combat feels just like an FPS already, it actually makes sense to make it feel like a better FPS, if that makes sense. If we were debating about turn-based SPECIAL versus FPS, I would go for the former, but since I doubt we will ever see a return to the original game's style, we might as well make FO4 the best FPS/RPG we can.

I would still want their priority to be on better missions, dialogue and lore though.
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Cccurly
 
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Post » Tue Jun 08, 2010 5:06 am

Since the combat feels just like an FPS already, it actually makes sense to make it feel like a better FPS, if that makes sense.


It does make sense since it's already there so why not improve it.

If we were debating about turn-based SPECIAL versus FPS, I would go for the former, but since I doubt we will ever see a return to the original game's style, we might as well make FO4 the best FPS/RPG we can.


Agreed.

I would still want their priority to be on better missions, dialogue and lore though.


So do I but I think the gameplay could be tweaked a bit more.
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City Swagga
 
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Post » Tue Jun 08, 2010 4:25 am

That's a great idea... I'd love it; but what Todd Howard said it a recent interview was evidence that that kind of depth won't likely be incorporated into the series. He explained why they didn't include the multiple ammo types from the first two, in a way (that I took to mean), not forcing the player to think too hard.

@Kingman73:
:lol: http://www.youtube.com/watch?v=0N8BTyY_Uyc

~But I don't see why it couldn't work for a Fallout game though. :thumbsup:



lol. I can't believe I've never seen that before. Also, I think it's sad that developers have to dumb down games because of the 'casual' gamers. Go back and play games from 10+ years ago, they were in many ways more complex, more innovative, and more difficult. Every game developed these days is in a constant easy-mode. Sure the enemies may kill you faster on harder difficulties, but the game holds your hand the entire way. Why not make the gamer think?
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Andrew
 
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Post » Tue Jun 08, 2010 9:27 am

One of the things I would love to see is a bigger map. Because of the wasteland and lack of vegetation the feel of a big world is not present. Unlike for instance, oblivion, there are no forests to block your view. If you get in an Urban setting such as DC, skip the tunnel exploration (it can still be implemented as optional, because it was kinda cool to explore it, just not all the time. A a guy that hates fast travel for immersion purposes, I was forced to get in and out of the tunnels all the time) but allow the player to actually climb debris. Maybe a grapplinghook is a great idea, it gives a complete new feel to the city exploring.

It also creates a lot of possibilities. Instead of clearing out a building guns blazing, you can get to a higher building and snipe most of the inhabitants (or just shoot a Mini-nuke trough said window) The immersion and feeling that you are actually surviving out there gets a great boost, because everything you can do, the AI can also do

Another thing I would love to see is a feeling that time actually passes by. For instance, Big Town. I teach those kiddo's to defend themselves and they killed the Super Mutant threat, and are able to fight of the slavers. Wouldn't that make the town grow? Have some new kids running around from time to time? seeing them actually age? Turn that piece of [censored] hole to a prosperous town, that get acces from the traders and can eventually grow to become a hub like Megaton. The Big Townspeople could get materials from the destroyed villages surrounding it, using the materials to build more, or even better houses. They could even "Annex" germantown.

The noticable effect of your actions is minimal wich kind of svcks. Another example is freeing the slaves. You get them to Lincoln memorial and nothing happens. Nice beacon of hope for all slaves they managed to build in 10 years... It's still the same crappy place as it was before. You can (hypothetically) play the game for years (ingame and in Real life) but everything stays the same. You'd expect that after project purity with clean OPEN water available, vegetation would eventually return to the wasteland. (and don't give me the "It's only the tidal basin new player" treatment. Over time, a very long time, eventually the waters around the tidal basin would become free of radiation as well.) but it doesn't. I know there are mods that fix this, so it can be done!

Also a vault with people still living in it would be cool. Maybe there could be a random encounter of a exploration party of said vault that gets attacked by raiders. After helping them they take you to their vault, and from there on you can use it as a place to stay or barter whenever you want. (or even take over and become the overseer, having the people in it as your personal army of slaves)

Last, I would really love the standard stuff: More and deeper dialog and (saying this since Oblivion) Be sure that the new enginge gets some better facial features (frowning, twitches etc) You can hear the emotion in the voice, however the emotion you see does not match the expression you see. Have your NPC be able to frown is one of the first things to do. A lot of expressions make use of the stance of the eyebrows and forehead and the position of the mouths. it adds a lot!

Also, Longer main quest. I can complete the main quest (using fast travel) in under three hours. That's short. too short. The fast travel function is a curse, if you want to implement it have something like the Silt Strider in Morrowind. Fixed locations, so still need to explore a lot. Don't be afraid to have a main quest that's longer than 10 hours. (Got my hopes up for new vegas, Bioware have excellent and long main quests) Longer main quest doesn't mean fewer sales. Bioware did it with Knights of the Old Republic and that game sold very well.

Don't get me wrong. I LOVE Fallout (3) but I have the feeling that thise franchise can get so much better if they implement some of my suggestions.

PS. Fallout in Europe is also awesome but not as a sequel. Maybe a spinoff series (Fallout: Europe) would be cool to expand the lore with what happened and goes on in Europe)
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Talitha Kukk
 
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Post » Tue Jun 08, 2010 2:58 am

First off, everyone knows the Commonwealth is based in pre-war Massachusetts. I picture the setting to be something like this or maybe somehting smaller (image taken from Google Maps) ([IMG]http://img11.imageshack.us/img11/8330/commonwealth.jpg[/IMG]

second, some locales...maybe places like the John Hancock Tower and the Prudential Tower could be included (or something that goes with the divergence of the fallout timeline, something representing such locales in spirit)...MIT definitely has to be included, because that to me seems like it could a big focal point for the Institute, where they create their Androids.

Third, I imagine some kind of government in place, like locally run. Something along the lines of NCR, but on a smaller scale. A struggle perhaps between this government and the Institute.
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Justin Bywater
 
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Post » Tue Jun 08, 2010 9:29 am

Dual wielding only makes sense if your using knives and short swords not guns. The reason being is you can't aim worth a damn using two guns at the same time. That's something more for TES or a pure FPS game then Fallout 4.


Truth be known I wouldn't mind if they did work on the "FPS" elements a bit more. Fallout 3's combat isn't very great not using bullet time. Simple things like Iron Sights would be appreciated as well as weapon recoil and having crouching, running, jumping etc. affect how accurate your shots are would be nice. Also having enemies that don't run around constantly while shooting at you and 95% of the time hitting you would be great as well. I can't even play the game anymore without using the Combat Tactics Enhanced mod. Your skills and attributes should still matter in fact I hope they make them matter more in Fallout 4 but improving on the shooter elements I don't see as a bad thing.


Yeah. I guess I was over-exaggerating a bit with the guns there, but the knives and swords would be a good idea as you said.

Also, I posted this (my thoughts and suggestions) on another Fallout 4 thread:

For, the time period i'd love to see it take place around the 2330's (essentially around 50 years after the lone wanderer), and i'd want to see how much things have progessed after the purifer, the defeat of the Enclave, etc.

For the location I think it'd be cool for it to go back to Southern California (just a little biased there since i'm from California), or maybe New York City..

As, for maybe a concept I just might get flamed for this as a bad idea and all, but I really don't care. My idea would be that it you're character is living in the Summer 2077 before the bombs dropped. He gets a request to enter a government time machine, and gets sent 250 years into the future, and can't return, fighting for survival, complete and utter shock, etc.

Those are my suggestions, and I know i'll probably get bashed for my third idea.

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Emily abigail Villarreal
 
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Post » Tue Jun 08, 2010 11:48 am

I hope something Bad would happen with the Purifyer so the world isn't beoming normal agian one of my favorite parts about Fallout 3 was the empty landscape
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Mario Alcantar
 
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Post » Tue Jun 08, 2010 5:43 pm

I hope something Bad would happen with the Purifyer so the world isn't beoming normal agian one of my favorite parts about Fallout 3 was the empty landscape


Of course that's one of the beauties that make up the fallout world.

However, the first and only thing the purifier cleans is the Tidal Basin, the rest of the waters are still irradiated. It would take some time (talking about years, even decades) to the point where enough of the water has been decontaminated for the entire wasteland to recover. I mean, due to the flow of water and people using the water in the basin eventually ALL will be decontaminated, but there's a crapload of water in the oceans, so it'll take a while. perhaps even 500 years, give or take a century, before the all the waters are decontaminated.

Therefor the wasteland will be there for a while, but personally I would love to see some vegetation getting back, starting along the DC coastline stretching further in land as time progresses. It shows what for me the entire story of Fallout is trying to tell: "No matter what you throw at it, (human) life will find a way."
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gandalf
 
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Post » Tue Jun 08, 2010 10:04 am

Yeah. I guess I was over-exaggerating a bit with the guns there, but the knives and swords would be a good idea as you said.

Also, I posted this (my thoughts and suggestions) on another Fallout 4 thread:

For, the time period i'd love to see it take place around the 2330's (essentially around 50 years after the lone wanderer), and i'd want to see how much things have progessed after the purifer, the defeat of the Enclave, etc.

For the location I think it'd be cool for it to go back to Southern California (just a little biased there since i'm from California), or maybe New York City..

As, for maybe a concept I just might get flamed for this as a bad idea and all, but I really don't care. My idea would be that it you're character is living in the Summer 2077 before the bombs dropped. He gets a request to enter a government time machine, and gets sent 250 years into the future, and can't return, fighting for survival, complete and utter shock, etc.

Those are my suggestions, and I know i'll probably get bashed for my third idea.

I had an idea similar to yours, where the characters were wounded military and dieing politicians and intellectuals placed in cryo until the enclave needed them, but unknowing of enclave, thinking it was official government. while in cryo wounds were healed. released into a wasteland where these people, many being very important (not the main character though), have to decide what to do.

Mutants were FO1, cameo in 2, chapter in tactics, major plotline in 3, Enclave were FO2, major in FO3. Robot mastermind was tactics, major in FO3. While I love the villains, we are going to need something different. I personally would like a little more survival like the first time you played when there were never enough stimpaks or ammo, with a more down to earth story line, or maybe more sandbox. I really did like the inclusion of repairing gear in this rendition, though wear rates were a bit excessive. I would like a little more focus on allowing more choice. I prefer more intelligent mutants tbh, and power armor that really is powerful, this being a single player game, the choice to not wear power armor after it is acquired is up to the player so there is no true need to balance it with other armors. I can no longer imagine fallout being anything but an FPS, so I request humbly for a more realistic FPS style of play. I would like more room to explore as well.

One of the things I would love to see is a bigger map. Because of the wasteland and lack of vegetation the feel of a big world is not present. Unlike for instance, oblivion, there are no forests to block your view. If you get in an Urban setting such as DC, skip the tunnel exploration (it can still be implemented as optional, because it was kinda cool to explore it, just not all the time. A a guy that hates fast travel for immersion purposes, I was forced to get in and out of the tunnels all the time) but allow the player to actually climb debris. Maybe a grapplinghook is a great idea, it gives a complete new feel to the city exploring.

It also creates a lot of possibilities. Instead of clearing out a building guns blazing, you can get to a higher building and snipe most of the inhabitants (or just shoot a Mini-nuke trough said window) The immersion and feeling that you are actually surviving out there gets a great boost, because everything you can do, the AI can also do

Another thing I would love to see is a feeling that time actually passes by. For instance, Big Town. I teach those kiddo's to defend themselves and they killed the Super Mutant threat, and are able to fight of the slavers. Wouldn't that make the town grow? Have some new kids running around from time to time? seeing them actually age? Turn that piece of [censored] hole to a prosperous town, that get acces from the traders and can eventually grow to become a hub like Megaton. The Big Townspeople could get materials from the destroyed villages surrounding it, using the materials to build more, or even better houses. They could even "Annex" germantown.

The noticable effect of your actions is minimal wich kind of svcks. Another example is freeing the slaves. You get them to Lincoln memorial and nothing happens. Nice beacon of hope for all slaves they managed to build in 10 years... It's still the same crappy place as it was before. You can (hypothetically) play the game for years (ingame and in Real life) but everything stays the same. You'd expect that after project purity with clean OPEN water available, vegetation would eventually return to the wasteland. (and don't give me the "It's only the tidal basin new player" treatment. Over time, a very long time, eventually the waters around the tidal basin would become free of radiation as well.) but it doesn't. I know there are mods that fix this, so it can be done!

Also a vault with people still living in it would be cool. Maybe there could be a random encounter of a exploration party of said vault that gets attacked by raiders. After helping them they take you to their vault, and from there on you can use it as a place to stay or barter whenever you want. (or even take over and become the overseer, having the people in it as your personal army of slaves)

Last, I would really love the standard stuff: More and deeper dialog and (saying this since Oblivion) Be sure that the new enginge gets some better facial features (frowning, twitches etc) You can hear the emotion in the voice, however the emotion you see does not match the expression you see. Have your NPC be able to frown is one of the first things to do. A lot of expressions make use of the stance of the eyebrows and forehead and the position of the mouths. it adds a lot!

Also, Longer main quest. I can complete the main quest (using fast travel) in under three hours. That's short. too short. The fast travel function is a curse, if you want to implement it have something like the Silt Strider in Morrowind. Fixed locations, so still need to explore a lot. Don't be afraid to have a main quest that's longer than 10 hours. (Got my hopes up for new vegas, Bioware have excellent and long main quests) Longer main quest doesn't mean fewer sales. Bioware did it with Knights of the Old Republic and that game sold very well.

Don't get me wrong. I LOVE Fallout (3) but I have the feeling that thise franchise can get so much better if they implement some of my suggestions.

PS. Fallout in Europe is also awesome but not as a sequel. Maybe a spinoff series (Fallout: Europe) would be cool to expand the lore with what happened and goes on in Europe)



fantastic points there, I would like to add that the ability to interact with the environment in better ways would be fantastic, especially if the environment interacted back. Perception detects that the ledge you just stood on is bad, without you don't know take a bad step and the floor collapses. The part your grapple connects to might give and the cement and rebarb block falls if you are relying on the grapple to climb, you fall. Imagine a scene where the player runs through a door to evade a behemoth and it just smashes through to continue chasing you and this is not special script this is the ai and the destructible terrain.

More visible change due to your actions would be great.
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Lewis Morel
 
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Post » Tue Jun 08, 2010 1:21 pm

I personally would like a little more survival like the first time you played when there were never enough stimpaks or ammo, with a more down to earth story line, or maybe more sandbox. I really did like the inclusion of repairing gear in this rendition, though wear rates were a bit excessive. I would like a little more focus on allowing more choice. I prefer more intelligent mutants tbh, and power armor that really is powerful, this being a single player game, the choice to not wear power armor after it is acquired is up to the player so there is no true need to balance it with other armors. I can no longer imagine fallout being anything but an FPS, so I request humbly for a more realistic FPS style of play. I would like more room to explore as well.

[snap]
fantastic points there, I would like to add that the ability to interact with the environment in better ways would be fantastic, especially if the environment interacted back. Perception detects that the ledge you just stood on is bad, without you don't know take a bad step and the floor collapses. The part your grapple connects to might give and the cement and rebarb block falls if you are relying on the grapple to climb, you fall. Imagine a scene where the player runs through a door to evade a behemoth and it just smashes through to continue chasing you and this is not special script this is the ai and the destructible terrain.

More visible change due to your actions would be great.


Your addition to my points is awesome. I wonder why I ahven't thought of it ;)

A better balance of the Repair rates and a more survival feeling would be great as well!

The power armor can be buffed up as well. It is supposed to be a walking tank, and it would be cool to need a special tactic to defeat that enemies. It takes off a little of the "Spray and pray" kind of gameplay.
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Trevi
 
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Post » Tue Jun 08, 2010 10:19 am

One of the things I would love to see is a bigger map. Because of the wasteland and lack of vegetation the feel of a big world is not present. Unlike for instance, oblivion, there are no forests to block your view. If you get in an Urban setting such as DC, skip the tunnel exploration (it can still be implemented as optional, because it was kinda cool to explore it, just not all the time. A a guy that hates fast travel for immersion purposes, I was forced to get in and out of the tunnels all the time) but allow the player to actually climb debris. Maybe a grapplinghook is a great idea, it gives a complete new feel to the city exploring.

It also creates a lot of possibilities. Instead of clearing out a building guns blazing, you can get to a higher building and snipe most of the inhabitants (or just shoot a Mini-nuke trough said window) The immersion and feeling that you are actually surviving out there gets a great boost, because everything you can do, the AI can also do

Another thing I would love to see is a feeling that time actually passes by. For instance, Big Town. I teach those kiddo's to defend themselves and they killed the Super Mutant threat, and are able to fight of the slavers. Wouldn't that make the town grow? Have some new kids running around from time to time? seeing them actually age? Turn that piece of [censored] hole to a prosperous town, that get acces from the traders and can eventually grow to become a hub like Megaton. The Big Townspeople could get materials from the destroyed villages surrounding it, using the materials to build more, or even better houses. They could even "Annex" germantown.

The noticable effect of your actions is minimal wich kind of svcks. Another example is freeing the slaves. You get them to Lincoln memorial and nothing happens. Nice beacon of hope for all slaves they managed to build in 10 years... It's still the same crappy place as it was before. You can (hypothetically) play the game for years (ingame and in Real life) but everything stays the same. You'd expect that after project purity with clean OPEN water available, vegetation would eventually return to the wasteland. (and don't give me the "It's only the tidal basin new player" treatment. Over time, a very long time, eventually the waters around the tidal basin would become free of radiation as well.) but it doesn't. I know there are mods that fix this, so it can be done!

Also a vault with people still living in it would be cool. Maybe there could be a random encounter of a exploration party of said vault that gets attacked by raiders. After helping them they take you to their vault, and from there on you can use it as a place to stay or barter whenever you want. (or even take over and become the overseer, having the people in it as your personal army of slaves)

Last, I would really love the standard stuff: More and deeper dialog and (saying this since Oblivion) Be sure that the new enginge gets some better facial features (frowning, twitches etc) You can hear the emotion in the voice, however the emotion you see does not match the expression you see. Have your NPC be able to frown is one of the first things to do. A lot of expressions make use of the stance of the eyebrows and forehead and the position of the mouths. it adds a lot!

Also, Longer main quest. I can complete the main quest (using fast travel) in under three hours. That's short. too short. The fast travel function is a curse, if you want to implement it have something like the Silt Strider in Morrowind. Fixed locations, so still need to explore a lot. Don't be afraid to have a main quest that's longer than 10 hours. (Got my hopes up for new vegas, Bioware have excellent and long main quests) Longer main quest doesn't mean fewer sales. Bioware did it with Knights of the Old Republic and that game sold very well.
Don't get me wrong. I LOVE Fallout (3) but I have the feeling that thise franchise can get so much better if they implement some of my suggestions.

PS. Fallout in Europe is also awesome but not as a sequel. Maybe a spinoff series (Fallout: Europe) would be cool to expand the lore with what happened and goes on in Europe)


Wow. It's like you sort of read my mind, but wasn't too lazy to type it all.

I heavily agreed with the bolded statments, but back to what you said about the time passing, time does actually pass in Fallout 3, for instances I left the Vault in August 2077, and right now i'm in February 2078.
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Stacy Hope
 
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Post » Tue Jun 08, 2010 8:51 am

I'd like to see things change throughout the game. After I installed the DLC, the building at Jury Street Metro opened up and the church in Springvale. It would be neat to show up someplace and find a new character trading, or find a new community started in a previously empty area.

After the main quest it would be nice for more side quests to open up. It was kinda disappointing to finish the game and just run around for the sake of running around.

I'm using Fallout 3 as an example of the type of thing I'd like to see in 4, obviously not in 3.

Being able to join different factions. Like a raider character, a Talon Merc character....

If you make a decision, you should be able to see it.
Spoiler
Like main characters dying when you side with Eden at the purifier, rather than just Mirelurks and sick people in a clinic or Oasis growing or dying off depending on your choice.

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Tiffany Castillo
 
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Post » Tue Jun 08, 2010 8:26 am

not reading this threads ... six six six ...

No serious I would love to see some really really communities not some non - economic hubs like Megaton, there atleast should have been some market activity outside or inside the gates, places like Grindershade and Canturburry Commons don't make sense in my eyes ... I also would love to see some real city states or even primitive nations, the Republic of Dave is a intresting subject but it isn't really more than some shacks a guy who likes to have multiple woman and some annoying kids ...

Something like the Pitt is truly intresting but the Pitt is pretty limited in options since there aren't any true traders there a shame ... I also set up the idea of a big city in America who wasn't affected that much like the Pitt, uuuh ... Dalles, New Orleans, Oklahoma cities some hunderd miles removed from the East Coast who are bit more intact than Washington ...

My idea but it might be the idea of New Vegas already is to set up a city in certain districts ... you can call it morrowind's houses idea, if you support on district you become hostile in the other district the goal is to become overlord of the city, or something else ...
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casey macmillan
 
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Post » Tue Jun 08, 2010 4:51 pm

I just wana be a Ghoul. :wub:
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Samantha Jane Adams
 
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Post » Tue Jun 08, 2010 4:51 pm

I don't know how it would work, but if after the tutorial/beginning part the road ahead could be unclear, it would be interesting. As in no mainquest until you find it.

Also. Classic overland map with locations varying in size (and content, 'course) consisting of larger settlement/other visitable place (or couple of settlements/such) surrounded by explorable wasteland. Actual playable area about 2x Fallout 3 divided into, say 7-10 different areas in the bigger map.

Different settlements at different regions could have different architecture, clothing fasion, politics, mentality, weaponry, armoury and such (the clothing and architecture are of course minor things and probably wouldn't affect the gameplay much, but they would at least add the visual variety). Those aspects could make exploration more rewarding and open up doors in coming up with interesting ideas of interconnected quests between different regions.
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Lawrence Armijo
 
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Post » Tue Jun 08, 2010 4:16 pm

i just wanna have them start making it. the sooner they stop DLCs, the sooner they will make TES5 and all its associated dlc, expansion, patches and all that. i'm predicting a good 4-6 years wait. on the bright side, we get TES 5!
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Ridhwan Hemsome
 
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Post » Tue Jun 08, 2010 2:38 pm

You know what I've always wanted to see in a Fallout game, for some of the settlements; is a bit of a feudal setup. A fortified area protecting surrounding plots of farmers and even scavengers. I think that would be a natural progression in the Wasteland, and I've always kind of wondered why I haven't seen something like that yet in one of these games. That way you have a "realistic" infrastructure built right into the design of the settlement, in a way that makes sense. And would even give a deal of variety to the landscape.
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Poetic Vice
 
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Post » Tue Jun 08, 2010 3:05 am

You know what I've always wanted to see in a Fallout game, for some of the settlements; is a bit of a feudal setup. A fortified area protecting surrounding plots of farmers and even scavengers. I think that would be a natural progression in the Wasteland, and I've always kind of wondered why I haven't seen something like that yet in one of these games. That way you have a "realistic" infrastructure built right into the design of the settlement, in a way that makes sense. And would even give a deal of variety to the landscape.

That sounds great!
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Allison C
 
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Post » Tue Jun 08, 2010 2:24 pm

Enemies using better tactics. It's really silly to have some idjit with a pool cue running straight toward a guy with power armor and a fatman. Plus, all you really need to do is to keep running backwards and plug away at him till he drops.

There was a scene in Halo 3 where the brutes used tactics, false retreats, jetpacks to get behind you, trapping you in a building and bringing in reinforcements. That was a lot of fun to work out, it's time for a game where the enemy will seek cover and try to flank you.

How about stopping by a Megaton/Rivet type of city and while there a full-fledged assault by a few hundred raiders takes place? You'd have to organize the resistance with the local authorities...or help the Raiders...

I'd also like to see guns/armor that are actually better. For example, Reilly's Ranger armor is so good there is really no sense in wearing power armor, it slows you down, doesn't protect much better, and with the weight of the armor a plus 1 or 2 strength benefit doesn't help. The missile launcher should be more powerful. I don't care what kind of armor someone is wearing, they should be dead after a direct hit! I drop people faster with the Gauss rifle than the missile launcher.
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neen
 
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Post » Tue Jun 08, 2010 6:26 am

I know there isn't a great deal of support for this, but I think there should be a Fallout game set in London. I mean Fallout 3 and the expansion packs have done a great job of creating a twisted version of old American sci-fi, but what's left? They've covered pretty much everything that the average person might have heard of. British sci-fi, on the other hand, is an untapped resource. Tripods, Daleks, 1984, Morlocks, Cybermen... there's a lot of stuff there that they could use. Add in some new animals to horribly mutate (pigeons, foxes, badgers, etc) and some really great architecture to ruin and you've got a pretty cool basis for a new wasteland to explore.

In terms of how the game plays I think they need to add more ways to personalise your weapons and equipment. If you've got a vault suit and you want an armoured vault suit, you shouldn't have to wait until you find the whole outfit. You should just be able to get some metal pans or whatever and make it yourself. Same with weapons. Want a silenced pistol? Don't wait until you find one, just make it yourself! Wish your assault rifle had a scope? Make it happen! So... yeah. That's pretty much my take on what they should do. I'll probably think of something else as soon as I post this, but whatever.
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Aliish Sheldonn
 
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