Fallout 4: Speculation and Suggestions #3

Post » Tue Jun 08, 2010 9:29 am

Combat-I thought that combat has felt, and still does feel, very empty. I know fallout is an rpg first, but with the massive first person element involved, i dont think a cover system would be too much to as for. It would give a more realistic feel to be fighting, say talon company, and having them come in an out of cover while you and your compaions are doing the same, while using the enviroment to flank your enemies.
Another thing as well, you should be able to dismember a leg or something from your enemy without having them die. Lets say you take a missle launcher to a guys leg, blow off a leg, he goes sky high but when he lands he is barely alive. At that point you should be able to choose weather or not to help him out, let him sit there, or finish him off. Enemies should also be dynamically aware of when there too outgunned to fight, and at that point could surrender to the play and/or any faction that outnumbers them. Like a group of raiders surrendering to a Enclave squad.
Another thing that should be done is that you should not only be allowed way more than one follower, but you should be able to use tactics with them, like using the dpad to coordinated an ambush on a patrolling raider squad or talcon company squad or whoever. Could make combat much more fun and intresting, espcailly if the enemies set up the same thing for you an your followers. Like lets say you go wondering into a destroyed town, and it seems like its deserted. Then out of nowhere, 10 or so raiders pop out and start firing on you and your followers.
Also, dont have raiders always attack on sight. There should be some kind of faction rating system which can determine what factions are neutral, hostile, or friendly towards you. At this same time, you should be allowed to start you own "faction" as well. Like taking over a gang of raiders and controling what happens day to day. Or taking your followers and starting a talcon company-like faction where you can accept contracts for everything and anything that you feel like.
SPECAIL and STATS- Please make these matter more, in all honesty. Make it so you should need at least a strength of 6 to use a certain big gun, or a certain armor type. Make it so your endurance effects how much damage your limbs can take before thier crippled. Have it so you need a perception of like 7 or 8 inorder to use a sniper rifle. Make them matter in ways like that, so that if you reduce all of your things toa low number, you cant really use anything in the game, this will force character speacilization. Also make it so that what your SPECAIL stats are determines how many skill points a skill needs to go up.
As for skills, we need more. Small guns can be split into Pistols and Rifles and Automatic Weapons. Science can be split into robotics and computers. Sneak can be split into sneaking and pickpocketing. The trap skill should be brought back for setting up complex and elaborate traps. Medicine should be split into healing and rad healing. There is alot of room for upgrading the skills system here. While im on it, bring back the fallout 2 perk system, we dont need perks at every level you know.
And i must say, please allow us to upgrade our current weapons. Like being able to use a camera or microscope to make a scope for our hunting rifles. And give us a bigger variety of weapons too. There were some in fo3, but theres always room for more.



thats my 2cents.
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Amber Ably
 
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Post » Tue Jun 08, 2010 9:27 am

Actually, while explorign the wastes in Fallout 3, you can find Vault-Tec letters inside mailboxes being sent to families. One of them offers vacancies in "newly annexed Canada!"


It was bascialy [censored] by the American governement. Timeline stolen from Fallout Wiki.

2059

* The Anchorage Front Line is established, as the United States increases its military presence in Alaska to protect its oil interests. The Anchorage Front Line causes tensions in the United States and Canada, as the United States attempts to pressure Canada into allowing American military units to guard the Alaskan pipeline.

2066

* Winter: As a sign of increasing tension between the two countries, Canada proves reluctant to allow American troops on Canadian soil or allow American planes to fly over Canadian airspace. The United States and Canadian tensions rise, but Canada eventually backs down, and U.S. troops pass through Canada. This sets the stage for the Canadian annexation (which occurs in 2076).

2069

* Canada begins to feel the pressure from the United States military as the U.S. draws upon Canadian resources for the war effort. Vast stretches of timberland are destroyed, and other resources in Canada are stretched to the breaking point. Many Americans refer to Canada as Little America, and Canadian protests are unheard.

2072

* The United States' increasing demand for Canadian resources causes protests and riots in several Canadian cities. An attempted sabotage of the Alaskan pipeline is all the military needs as an excuse to begin its annexation of Canada...which in fact had already begun in 2067.

2076

* January: The United States annexation of Canada is complete. Canadian protesters and rioters are shot on sight, and the Alaskan Pipeline swarms with American military units under the command of Buzz Babcock. Pictures of atrocities make their way to the United States, causing further unrest and protests.

2077

* January 22: The first domestic use of Power Armor within the United States for crowd and quarantine control. Units originally serving in China and the Anchorage Front Line find themselves fighting Americans at home. Food riots increase, and many civilians are killed. Several soldiers defect from the military both in Canada and the United States. They are captured, and are sent to military prisons.

Since the bombs fell in 2077, the 1 year anexation would have had little time to build vaults, and most resources from Canada were going to the war effort, therefore, the Vaults may never have been finished in time.


a reference to van buren ?


Not quite sure, but as far as I am concerned, Van Buren is cannon, just unpublished cannon, as some is slightly used in FO3.


The Power Armor should be more bulky and seem so when running. That's one of the things I felt was out of place on FO3, the way my characters moved in Power Armor. It was like they were wearing just another piece of armor, rather than a big hulking piece of metal.


YES! Finally, someone who also finds walking tanks that are quiet disturbing. I think the main problem is the ability to jump effectively in Power Armor. I know it is hydraulically powered, but without some form of booster pack, jumping would have been really hard, however, you shouldn't take as much fall damage while wearing it. I think it needs a total over haul.


a couple things that I would like to see, is looting that makes sense. I finally got around to playing Point Lookout, and it seems in every chest/closet/desk is a friggen fishing rod. I wanna open a desk an expect to find pens/paper etc, not railway spikes, darts and a fission battery.

Another thing, that really annoyed me a raider running at me with an axe. Common sense would scream that charging at a guy with a sniper rifle while all you have is an axe is just plain stupid.


AI is one of the problems in recent games because the "Next Gen" movement over the last few years has focused more on flashy explosions and fancyful graphics with little AI work. A few exceptions exist, but Fallout 3 isn't exactly one of those exceptions.

As for the junk, some people might have collected railway spikes, yes, unlikely... However, they could have been stashed by some raiders or travelers.

So yea... Better AI and Power Armor retool.

Oh, and light weight, agile characters should be able to run faster, jump higher, climb up cliffs and buildings and just plain rock.
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Fiori Pra
 
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Post » Mon Jun 07, 2010 11:59 pm

I would like to be able to join groups that aren't the Brotherhood of Steel.

Even if you're evil, you don't get to join the Enclave or Raiders. I'd really like to join the Enclave on my evil character.
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roxxii lenaghan
 
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Post » Tue Jun 08, 2010 5:37 am

I would like to be able to join groups that aren't the Brotherhood of Steel.

Even if you're evil, you don't get to join the Enclave or Raiders. I'd really like to join the Enclave on my evil character.


As long as you don't take a karma hit for carrying out missions. I hate how Bethesda portrayed the Enclave.
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SamanthaLove
 
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Post » Tue Jun 08, 2010 9:06 am

Something that would make the game more fun:

1: Player requiring a certain amount of sleep every day. If you don't sleep, you get tired and your abilities drop DRAMATICALLY!
2: Hunger and thirst -- If you don't get enough food and drink, the players stats are affected negatively... resulting in death if serious (Dehydration is deadly)
3: Random encounters during fast travel -- Possible random encounters occuring during fast travel.
4: Possible random encounters during sleep.
5: Diseases and poisoning possible dangers.
6: The elements really affecting the player. -- Heat causing thirst and dehydration. Cold at night. Breathing toxic gases without proper protection really having a bad effect on the player.
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Marlo Stanfield
 
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Post » Tue Jun 08, 2010 1:38 am

Something that would make the game more fun:

1: Player requiring a certain amount of sleep every day. If you don't sleep, you get tired and your abilities drop DRAMATICALLY!
2: Hunger and thirst -- If you don't get enough food and drink, the players stats are affected negatively... resulting in death if serious (Dehydration is deadly)
3: Random encounters during fast travel -- Possible random encounters occuring during fast travel.
4: Possible random encounters during sleep.
5: Diseases and poisoning possible dangers.
6: The elements really affecting the player. -- Heat causing thirst and dehydration. Cold at night. Breathing toxic gases without proper protection really having a bad effect on the player.


1 & 2 make it sound more Fallout-y and therefore better.
3. This isn't Final Fantasy, random encounters in Fallout 3 are great and should not be changed.
4. Same as number 3.
5. Sounds good.
6. More or less the same as 1,2 and 5.
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Karine laverre
 
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Post » Mon Jun 07, 2010 11:21 pm

Maptravel in classic Fallout style. But, instead of finding just settlements in the world map, they could be bigger areas that each has lots of content. That way random encounters could be implemented.
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SexyPimpAss
 
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Post » Tue Jun 08, 2010 10:04 am

YES! Finally, someone who also finds walking tanks that are quiet disturbing. I think the main problem is the ability to jump effectively in Power Armor. I know it is hydraulically powered, but without some form of booster pack, jumping would have been really hard, however, you shouldn't take as much fall damage while wearing it. I think it needs a total over haul.


Well its not that, jumping, running and all that is ok. I mean Power Armor is supposed to enhance all the wearer's abilites, and protect the wearer from practicly anything and everything, exspecially falling. But if your jumping from a bit high of a ledge, like off one of the walkways in Megaton and you hit the ground you should take a minor bit of damage. But they should make the armor look more bulky. Hellfire PA sort of did that, but still didn't feel right.

Also you should be able to find empty settlements that have been abandoned or left for sometime. And maybe be able to find weary travelling wanderer's from the wasteland to come to the empty settlement, and start anew? But all while finding out why the settlement was abandoned or left?
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Michael Korkia
 
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Post » Mon Jun 07, 2010 11:53 pm

Something that would make the game more fun:

1: Player requiring a certain amount of sleep every day. If you don't sleep, you get tired and your abilities drop DRAMATICALLY!
2: Hunger and thirst -- If you don't get enough food and drink, the players stats are affected negatively... resulting in death if serious (Dehydration is deadly)
3: Random encounters during fast travel -- Possible random encounters occuring during fast travel.
4: Possible random encounters during sleep.
5: Diseases and poisoning possible dangers.
6: The elements really affecting the player. -- Heat causing thirst and dehydration. Cold at night. Breathing toxic gases without proper protection really having a bad effect on the player.


1 & 2 make it sound more Fallout-y and therefore better.
3. This isn't Final Fantasy, random encounters in Fallout 3 are great and should not be changed.
4. Same as number 3.
5. Sounds good.
6. More or less the same as 1,2 and 5.


while we do need to make the player more aware to his surroundings (like radiation or poisoning & no magical healing sleep)
but FO is not meant to be some kind of life in the waste simulation, so please no argue to piss after few nuka colas or the sort.
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Kat Ives
 
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Post » Tue Jun 08, 2010 10:00 am

In regard to the game settings, the locations should improved to reflect something that will resemble a self sustaining communitys
something like this looks more believable http://www.fallout3nexus.com/downloads/images/4187-4-1236465221.jpg
more traders, more caravans, more raiders, more ppl hanging around major locations less of everything everywhere else (its a waste after all)
also i prefer the original FO settings some thing like this http://www.gametrailers.com/video/e3-2008-rage/36283

big locations connected by fast travel like the GTS mod could be nice
also finding some more diversity no DUMB mutants and normal factions.

etc...
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Rob Davidson
 
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Post » Tue Jun 08, 2010 6:32 am

does anyone else not think that a cover system would make gameplay that much better?
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Charlotte Buckley
 
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Post » Mon Jun 07, 2010 9:18 pm

cover system is nice but its focus more on the FPS elements of the game
personally i prefer to be able to climb on houses & break in doors/windows and the such
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Siobhan Thompson
 
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Post » Mon Jun 07, 2010 10:28 pm

3. This isn't Final Fantasy, random encounters in Fallout 3 are great and should not be changed.


No, this is not Final Fantasy. This is Fallout. Which is why we'd like it to work like in Fallout 1 and 2, not like in Oblivion.
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Susan
 
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Post » Tue Jun 08, 2010 1:10 am

Ok, this is a big idea I have for fallout 4!
This game should be built around trying to rebuild humanity.
By such ways:

1. You can set up small coummunities

2. The vaults are never empty (I was quite upset when I found out vault 101 is one out of 3 vaults that work)

3. You could, with help, rebuild buildings

4. You can set up markets and caravans

5. Etc.

I know what some people think, why make :fallout: into a more Empire building game, because you always, no matter were in the wastes you are, you get attacked. Imagin helping the BOS set up a base in a millatary base or get wastelanders to build a community in a tower. This could help a lot in quests! If someone asks you to find a special thing in a fort you could just get it from the brotherhood.

Also, I bet some think that this may take the fun away from a RPG but it dosn't. Quests could be done inside communities or in more dangers places. When you set up a HQ for the BOS they might ask you to help scavege the building!

So as you can see I want a game that allows you to set up the world not hope something will get inhabited.

PLEASE REPLIE!
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Emma
 
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Post » Tue Jun 08, 2010 4:52 am

i partially with you, not exactly the building part (its not a sim city) but yes the environment should be dynamical and respond to your actions
securing an area from raiders etc... should bring more ppl, which will bring more caravans and SLOWLY by the end of the game you should more buildings occupied or erected from junk around... and this could can lead to new quest...

FO3 had this kind of thing but as i recall only in concern to weapons (the shop, the caravans...)
or if you clear the slavers, why woldnt a fortified place with ton of weapons be reocupied by someone !?


(by the way there is the real time settler mod you should look into, in the modding section, its way to much actual building in my taste but you may like it)
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Kahli St Dennis
 
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Post » Tue Jun 08, 2010 12:44 am

i partially with you, not exactly the building part (its not a sim city) but yes the environment should be dynamical and respond to your actions
securing an area from raiders etc... should bring more ppl, which will bring more caravans and SLOWLY by the end of the game you should more buildings occupied or erected from junk around... and this could can lead to new quest...

FO3 had this kind of thing but as i recall only in concern to weapons (the shop, the caravans...)
or if you clear the slavers, why woldnt a fortified place with ton of weapons be reocupied by someone !?


(by the way there is the real time settler mod you should look into, in the modding section, its way to much actual building in my taste but you may like it)


I may have gone to far with that whole rebuild thing, but yes places should bring more people after being safe.
Once again there needs to be more vaults with living people in them.

(I wish I used the computer vesion but it dosn't work with my computer :swear: )
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willow
 
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Post » Tue Jun 08, 2010 4:53 am

more factions and in depth ones.this was one thing missing from Fallout3.raiders slavers brotherhood(east and west)enclave outcast give them more indepth quest.make them like TES factions.But only be allowed to join one at a time.Give the option to leave the faction to or betray them.
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T. tacks Rims
 
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Post » Tue Jun 08, 2010 8:28 am

Australia. In the big great war, everyone forgot about poor little Australia and didn't nuke them, and now they've come to rule the world with ultra advanced fusion cell powered boom-a-rangs and really big knives.

Whoo!!!! Yeah!!!! All hail this guy!!! We are back in buissiness Mothers!!!! Oh I forgot :cookie:
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Myles
 
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Post » Tue Jun 08, 2010 11:01 am

Australia was most likely nuked as well.
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YO MAma
 
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Post » Tue Jun 08, 2010 3:36 am

Some things I would like to see:

1. Make the camera able to rotate in front of my character (on PS3 version). I want to see how my character looks from the front sometimes.

2. Improve the jump mechanic. It is pretty stiff and unwieldy right now.

3. Include customization for character body types (e.g., muscular, skinny, rotund, tall, short, etc.)

That's all I got for now.
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bonita mathews
 
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Post » Tue Jun 08, 2010 2:26 am

What i'd like to have in a sequel

- 5x more radiation from anything
- radioactive rain, duststorms, thunderstorms, earthquakes and the occasional tornado
- longer reload from fatman, more range, more [splash]damage, more radiation (dangerous to approach for a few hours, then a bit less dangerous)
- a F.E.A.R styled bullet time that uses action points, as an alternative to vats (vats still available)
- ability to drive different vehicles and to mount turrets
- using the right type of ammunition (AP/JHP) should dramatically increase lethality
- stimpacks scarcer and more expensive, different stims
- some towns would want enterance fee in exchange for protection
- stealing from baddies should not lower karma (does it?)
- ability to have six with anyone
- ability to hire a lot of different people, not at a time though, but so that they would be expendable
- towns should/could be attacked by baddies, and by attacking i mean getting in there and killing people
- more weapons, different ammunition versions (and calibers)
- More weapons:
- 40mm grenade launchers with High Explosive (Light armored - long range)/ High Explosive Anti-Tank (Heavy armored long range) - / Buckshot (Light armored short range) and other (self loaded [with needles, bobby pins, teddy bear fluff]) ammunition.
- Desert Eagle
- the Zeliska revolver (.60 cal), a revolver with a bullet size of your doodle, you also should be able to add a scope, very rare and heavy though, but very durable and VERY deadly (capable of penetrating 10mm of steel in non-AP versions.
- A full automatic shotgun, don't care which one. http://www.youtube.com/watch?v=4K-heFRwuWs&feature=related
- Shotgun ammunition self loadable with useless junk, pre-loaded with needles/buckshot/slugs
- Ak-47/ Type 56 - Chinese have made ~10 million, why should they NOT use them in the great war?
- A really fast 1000 - 3000 rpm, high mag capacity gun for serious original fallout-like upper body removal.
- And a lot more..
- As someone mentioned before, (i'm changing it a bit) you could be able to make armor from scrap metal/leather/cloth and treat these with chemicals.
say, you find a bedsheet, cover it in glue to make it tougher, then make a dozen layers of those, in between you put some flattened soda cans, leather, lead paper and put a frame around it,
and there you are - a very good briast plate to protect you against the horrors of nuclear devastation.
- Inventory - Almost everything should have weight (ammo, meds, drugs, etc.), you should be able to carry a lot less before getting overencumbered say 60-200lb without wearing an exoskeleton.
- Caravans!
- Enemies giving up

Thoughts?
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Amber Hubbard
 
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Post » Mon Jun 07, 2010 10:37 pm

Some things I would like to see:

1. Make the camera able to rotate in front of my character (on PS3 version). I want to see how my character looks from the front sometimes.
i think there already is such an option or maby its only on the PC

2. Improve the jump mechanic. It is pretty stiff and unwieldy right now.
i never considered jumps to be usefull, i prefer smart object you can jump above them (action) and the option to climb.

3. Include customization for character body types (e.g., muscular, skinny, rotund, tall, short, etc.)
+1, and i would suggest more clothing parts, so we can combine some wired outfits from stuff lying around
and why not get a little original and drop some wired suits for us beside the general 10 or so there was.


That's all I got for now.



------------------------------


What i'd like to have in a sequel

- 5x more radiation from anything
- radioactive rain, duststorms, thunderstorms, earthquakes and the occasional tornado
- longer reload from fatman, more range, more [splash]damage, more radiation (dangerous to approach for a few hours, then a bit less dangerous)

you want S.T.A.L.K.E.R ...

- a F.E.A.R styled bullet time that uses action points, as an alternative to vats (vats still available)

you mean like Max pyne

- ability to drive different vehicles and to mount turrets

its will be kinda hard to drive a vehicle in FO3 environment, plus it will fill kinds small, but we can always try the Far cry successful model
personally i would prefer a cover system


- using the right type of ammunition (AP/JHP) should dramatically increase lethality
- stimpacks scarcer and more expensive, different stims
- some towns would want enterance fee in exchange for protection
- stealing from baddies should not lower karma (does it?)
- ability to have six with anyone

good ideas, but i am not sure dog meat will agree with the last point

- ability to hire a lot of different people, not at a time though, but so that they would be expendable
- towns should/could be attacked by baddies, and by attacking i mean getting in there and killing people

its was done in S.T.A.L.K.E.R, the option to join a faction and attack together a location, if only we get a binoculars so we can scout places (like in Farcry)

- more weapons, different ammunition versions (and calibers)
- More weapons:
- 40mm grenade launchers with High Explosive (Light armored - long range)/ High Explosive Anti-Tank (Heavy armored long range) - / Buckshot (Light armored short range) and other (self loaded [with needles, bobby pins, teddy bear fluff]) ammunition.
- Desert Eagle
- the Zeliska revolver (.60 cal), a revolver with a bullet size of your doodle, you also should be able to add a scope, very rare and heavy though, but very durable and VERY deadly (capable of penetrating 10mm of steel in non-AP versions.
- A full automatic shotgun, don't care which one. http://www.youtube.com/watch?v=4K-heFRwuWs&feature=related
- Shotgun ammunition self loadable with useless junk, pre-loaded with needles/buckshot/slugs
- Ak-47/ Type 56 - Chinese have made ~10 million, why should they NOT use them in the great war?
- A really fast 1000 - 3000 rpm, high mag capacity gun for serious original fallout-like upper body removal.
- And a lot more..
- As someone mentioned before, (i'm changing it a bit) you could be able to make armor from scrap metal/leather/cloth and treat these with chemicals.
say, you find a bedsheet, cover it in glue to make it tougher, then make a dozen layers of those, in between you put some flattened soda cans, leather, lead paper and put a frame around it,
and there you are - a very good briast plate to protect you against the horrors of nuclear devastation.

- Inventory - Almost everything should have weight (ammo, meds, drugs, etc.), you should be able to carry a lot less before getting overencumbered say 60-200lb without wearing an exoskeleton.
- Caravans!
- Enemies giving up

3 good ideas

Thoughts?


all and all nice little sum up of FPS elements
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mike
 
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Post » Tue Jun 08, 2010 8:19 am

- bigger more believable settlements that at least we can pretend that they self sufficient
- make it look like a waste ****, big hubs will always attract more ppl some thing like slums (remember Vault city outer city)

- more "economics" meaning ppl need to eat something where is the food coming from, put some corps some more cows and more caravans.
- make those "living breathing" whatever, i dont care for the NPC day cycle but i do care that if i kill the sheriff they will choose another one.

- double the area to make it fit the above and some transportation or even better separate the locations to allow spend more time on the details rather on perspective and if every thing connects right.
- add more factions, more diversty in almost everything.

- make my action known, the radio was great but beside it and the mageaton major quest there was no real consequences, i mean the little things that matters.

hmmm nothing else pops to mind anymore... well i am off to sleep.
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Breanna Van Dijk
 
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Post » Tue Jun 08, 2010 5:58 am

Some things I would like to see:

1. Make the camera able to rotate in front of my character (on PS3 version). I want to see how my character looks from the front sometimes.
Already possible, just hold down the L2 trigger


Bold answer.
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Dona BlackHeart
 
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Post » Tue Jun 08, 2010 7:48 am

The year is 2400, New york is coverd with radiation and is crawling with Feral Ghouls, pretty much everyone you find is a ghoul. You come from Vault 27, one of the few vaults not destroyed, because in New york the only vaults not demolished are 27 and 34.
Vault 27 is overcrowded because it was one of the only vaults open. But, your vault's air condition which leads out to New york has become infested with radiation and it's leaking into the vault. You are sent out, to descover a way to block of the filter or even find a cure for it. Your first mission is called "New Beginings", you have to finda home and in the end, a ghoul named Frank, let's you live in The Statue of Liberty's head.

Another mission is called "A Mental Cure", where you meet someone who hasn't turned into a ghoul and is called Jack Mason, who has conducted energy from the Empire State Buildin's roof and harvested it into a cure for Radiation!

Thats just the brief story of it, but i have loads of idea's.
Please tell me if you like it

This was from my original thread put the beginer of this thread didn't like me having my own thread, because he wanted more posts, which is a shame, so you don't replie to this in this thread you reply to it in my thread http://www.gamesas.com/bgsforums/index.php?showtopic=1013622
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Ridhwan Hemsome
 
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