» Tue Jun 08, 2010 8:00 am
This was posted from before in an earlier thread; I don't want to rewrite the whole thing.
VEHICLES
-Depending on the terrain (open area) in FO4's wasteland, there should be vehicles. Hold on, now! I know that vehicles don't always work as well as they should in games, but hear me out. I'm think that, if they made the area more expansive, and if it there were highways to link larger urban areas (with smaller locations off the roads, obviously), that vehicles could function well, especially as a sort of mobile storage unit and place to leave your ally to guard if you don't want him along. Whatever you didn't need for that excursion/mission, you could stow away in the trunk. Driving it would be easy, but challenging in more advanced situations. Obviously, the [functioning] vehicles would be rare, hard to find/acquire, and take more bullets, so as to maintain balance. The highlight would be Mad Max style car chases with enemies like Raiders or mercenaries. If you had an ally, one of you could drive the vehicle while the other shoots at the enemies, hooting and cursing as the spray you with bullets. Even without an ally, you'd have to drive skillfully in order to survive and drive enemies off the road. Either way, there should be plenty of explosions and crashes, with entire trucks being flying across cliffs and merging with each. Get additional vehicles on your side against a convoy of raiders, and it would be ridiculously fun. Obviously, if said vehicles were uncommon, there would only be a couple of these chases in one playthrough (you don't want to lose your supplies and possibly you and your ally's lives, do you?), but they would be so epic and substantially designed that they are so worth it!
SET TRAPS
-Should definitely be a factor of gameplay next time around, as another way of putting your Repair skill to good use. You could re-arm beartraps and leave mines, but that seemed to be it. I want to set trip-wires, have grenades drop on people. Another great idea would be setting wires across roads so that if a vehicle came driving by, either the vehicle would be destroyed or (if raised higher, by a door, or whatnot) even slice the drivers in half while the vehicle kept continuing on. Other would include pressure plates, gas chambers, and camouflaged pits. It would another layer of tactics to gameplay.
MORE 3-DIMENSIONAL CHARACTERS/BETTER STORY-LINE
-Moira, the tree guy, and...well, that's about it for really engrossing characters. Even then, they weren't particularly deep, and attempts to learn more about them were often fruitless. I don't want to sound overly critical of Bethesda, but they do need to work on characterization and overall storytelling. In fact, my favorite parts of the game, story-wise, were when narrative wasn't shoehorned in and rather, like it would be in a desolate, lonely wasteland, things slowly crept up on you as you progressed. Great examples were the haven of inbred cannibals, Andale, and the Dunwich Building. Both I just happened to stumble on, and with Andale, the dialogue was interesting enough to keep me interested, subtle enough to keep me guessing, and worded well-enough to give me a good idea of things. So when I picked the key off of Jack and snuck into the basemant, lo and behold, it was like something out of Texas Chainsaw Massacre. Great effect, there. Same goes for voice recordings throughout the game (good call, Bethesda!). Still, keep in mind that having a few lines for each character is not enough. You can save money by not hiring people like Neeson and Stewart, however good they are. Furthermore, one could do better than searching for your dad for half of the game as a main story.
Additional stuff:
-Allow us to be able to talk to Raiders and Mercenaries, even it's just rarely, whether it's to persuade them to let us pass/live, appeal to their barbaric nature, or even join them. You could even go on raids with Raiders in a certain area on towns, and either completely pillage it, or be forced to retreat, be decimated and escape with your life.
-With all the rubble, ruined buildings, and vehicles in the game, I was actually a bit disappointed that there wasn't a cover-system. No, I'm not a Gears of War fanatic, but seeing as how this is a shooting RPG, I figure that it would another tactical edge that too often falls into either constant sneak kills or running-and-gunning. Just so that it doesn't feel too derivative, you would be able to continue using first-person and VATS when in cover.
-More urban areas/flat terrain would be preferable. All that mountainous terrain didn't fit with the DC area, which is generally flat; regardless, the atomic apocalypse would have flattened out most elevation anyways. That and, geologically speaking, it's not possible for new rock formations to form that quickly (200 years). More explorable and sizable city areas would also greatly enhance the game.