Fallout 4: Speculation and Suggestions #3

Post » Tue Jun 08, 2010 8:52 am

Fallout 4: Speculation & Suggestions
Thread #3
This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. Other very general idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Previous Threads

http://www.gamesas.com/bgsforums/index.php?showtopic=978480
http://www.gamesas.com/bgsforums/index.php?showtopic=995631
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Beast Attire
 
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Post » Tue Jun 08, 2010 8:06 am

Suggestions:
1.When you wear certain armor you should be able to camouflage yourself in that group ( If you wear raider armor, raiders wont attack you immediately)
2. Characters should have a fame level where even if you wear a certain armor groups will recognize you by your face or by talking to you.
3. Wearing helmets will conceal you identity amongst these groups but you still wont be able to talk to them if your too famous.
4. The success of you camo depends on your sneak and speech skill.
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+++CAZZY
 
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Post » Mon Jun 07, 2010 6:17 pm

4. The success of you camo depends on your sneak and speech skill.


Would it not be better if it was determined by luck?
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Emma Copeland
 
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Post » Tue Jun 08, 2010 12:11 am

A world, where your actions would really mean something. Like, if you kill a sherrif, the town would get another one.
And the developers should really check Fallout Nexus - they could get some cool ideas.
Tutorial, something like tutorial in Fallout 3. THAT was amazing.
More travellers. Meeting a couple of wild dogs and 1-2 random encounters when travelling from Raven Rock to Dunwich Building isn't really cool.
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Chris Cross Cabaret Man
 
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Post » Tue Jun 08, 2010 12:22 am

I actually wrote this up in Notepad, so to keep you reading through my wall of text, I will strategically place LOLcats.

Just skip to the list if you're short on time.

Fallout 3 was a great game. I remember watching the 5 gameplay videos narrated by Todd Howard several
times wach day up to its release. I was part of the "Oblivion with guns" band, but I was silenced when
I started playing it. My first play through was incredible because I knew absolutely nothing about Fallout,
and even though I played Oblivion, I made the rookie mistake of not searching through anything in your starting
area. Amata gave me her pistol and that pitiful handful of ammo, and I was on my way out of Vault 101 killing
everyone except for Butch and his Mom. After that the hand of God came down upon me in the form of swarms of raiders
beating me to death with lead pipes and tire irons. God forbid one of them had a hunting rifle.

If the Wasteland was Hell, the DC ruins were the epitome of evil. Big yellow men shooting at me with rifles while fleshy
dogs with human legs sticking out of its torso spitting radiation goop at me had me in tears. But I got through it, understood
what I had to do, and beat it. I started another character. This time I did everything right. I came out of the Vault having killed
no one with a perfect condition pistol and over a hundred rounds. I made Springvale my [censored].

http://lolcats.com/view/22359/

But that's just it. I got it. There was nothing else to do but wait for the new DLC to breeze through. I never really thought that I
was surviving, or that I could die at any second. It was so much fun when I started out with nothing and knew absolutely nothing about
the outside, just like an actual Valut-Dweller. I undersatnd you can't recapture that feeling. There were definetely ways to improve
the "Wasteland" feeling and freedom of the game though. Below is my list.


- Achievements svcked. I like being rewarded for completing the quests. I liked being rewarded for leveling. But is that really it?
I was really hoping to see something that made players explore the meat and bone of this game. Like, instead of having players run up to
just anyone and putting a grenade in their pocket, why not make them do the "Shady Sands Shuffle" and do it to a Super Mutant? That's a
memorable challenge.

- Metro tunnels. It was a pretty good and inventive way to get players to traverse, but I found it incredibly redundant and somewhat
annoying. They should have been used as a safer way for injured or lower level players to get around DC. I think it would be more fun
to fight my way through Super Mutant encampments in ruined buildings, or even having to fight through a building and climbing across rooftops,
much like in "Reilly's Rangers". I thought it would have been surreal to right through a building that collapsed horizontally, and the doors
are made by the Mutants smashing through the floor and ceiling to get at you. Because, you know, the floor and ceiling are now the walls.

http://lolcats.com/view/24467/

- Survival. Meds should have been way more scarce. And by meds, I mean Rad-X and Stimpacks, not Jet and Psycho. I could just horde a mass of
Stimpacks and never, EVER have to eat that irradiated food. At the very least up the health gain from eating food, and remove the "universal heal"
from the Stimpack. Make it strictly a quick cure for crippled limbs. Up the radiation level too, for a nuclear wasteland that was completely
annihilated by nukes, I would almost giggle when my Geiger counter went off. I was standing next to barrels full of nuclear waste, and I got 5 rads
a second? Even being able to survive standing there for 30 minutes, I could pop a single Rad-Away after 10 minutes and be fine, or just use of a
Rad-X that I could find by searching a random crate on the road.

- Scavenging. There should have been way more on the roads. Unmarked building and houses. When you first make a character and scavenge Springvale,
it was kind of exciting. Did I just pull out a .44 Magnum from that safe? Yes you did. "Sweet, I've got a SILENCED pistol now!". It's just a great
all-around Fallout feeling.

- Setting. I loved bumping into Scavengers while searching through nearly leveled houses. Why couldn't I see more Trade Caravans walking? Not
so called "essential" ones, I mean a random, un-named trader. With Brahmin and some settlers tagging along.

http://lolcats.com/view/21602/

That's it for now.
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Nicholas C
 
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Post » Mon Jun 07, 2010 6:13 pm

1. Possibly a location outside of USA. For instance, China itself or even Europe. This way, we could get to see how the last Great War affected the rest of the world.
2. Not dying at the end and being able to continue on and finish quests that you haven't completed or started yet.
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Steeeph
 
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Post » Tue Jun 08, 2010 6:17 am

2. Not dying at the end and being able to continue on and finish quests that you haven't completed or started yet.

I think it's extremely unlikely that Bethesda will end the game at the completion of the main quest, that was one of the prime complaints about Fallout 3 (and something they were already willing to 'fix')
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Nicholas C
 
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Post » Tue Jun 08, 2010 2:42 am

Better Graphics (not making it look 2-D)
More 'suffer the consequences' in karma choices (Kill a food trader and all people in the area will suffer and die, or kill a member of authority and law keeping and the area will turn into a big crime spot)
^If the above happens^ its up to you to fix it (sort out crime, provide the food)
Kill traveling traders and the whole wasteland will be affected (Kill a weapons trader and people will be poorly defended and more vulnerable to attacks)
Destructable enviroments (Fire a mini-nuke at a building and it will blast a chunk out of it, possibly make it collapse, making for good tactics if you are over-whelmed by enemies.)
Making main battles feel more full (as-in, in the Take It Back! quest it seemed very empty with meager ammounts of both factions, and the capitol building, all battles seem a bit, crappy.)
Not only focusing on DC, but surrounding areas (like current DLC areas) And more! To travel to China, UK, Europe and Canada!
Everyone with their own story to tell (every character -and i mean EVERY- is different.)
Able to be deformed by radiation.
sixual relationships
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phil walsh
 
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Post » Tue Jun 08, 2010 7:56 am

Better Graphics (not making it look 2-D)
More 'suffer the consequences' in karma choices (Kill a food trader and all people in the area will suffer and die, or kill a member of authority and law keeping and the area will turn into a big crime spot)
^If the above happens^ its up to you to fix it (sort out crime, provide the food)
Kill traveling traders and the whole wasteland will be affected (Kill a weapons trader and people will be poorly defended and more vulnerable to attacks)
Destructable enviroments (Fire a mini-nuke at a building and it will blast a chunk out of it, possibly make it collapse, making for good tactics if you are over-whelmed by enemies.)
Making main battles feel more full (as-in, in the Take It Back! quest it seemed very empty with meager ammounts of both factions, and the capitol building, all battles seem a bit, crappy.)
Not only focusing on DC, but surrounding areas (like current DLC areas) And more! To travel to China, UK, Europe and Canada!
Everyone with their own story to tell (every character -and i mean EVERY- is different.)
Able to be deformed by radiation.
sixual relationships


-the Graphics is fine.
-decisions & consequences :thumbsup:
-Destructible environments, sorry its aint gona fly not in a RPG game to complicate to make all the quest dynamic but how about breaking doors? or windows?
-the battle was fine, its the NPC's was doll and empty, no connection no emotion from them + not the best voice acting
-this is FO not a traveling agency, i am all for taking a way bigger area and adding only intrest points with a good traveling system (like the original fallouts)
-its will be nice
-add more to level of maturity, its not about the six i dont care about it, its about the lack of it
still there few memorable thing like getting [censored] by a supper mutant after an arm wrestling contest :bowdown: :fallout:
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Scott Clemmons
 
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Post » Tue Jun 08, 2010 4:49 am

I think it's extremely unlikely that Bethesda will end the game at the completion of the main quest, that was one of the prime complaints about Fallout 3 (and something they were already willing to 'fix')




what your looking for in the destruction is red faction guerilla try that then come back and see if itll work in this game
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Harry-James Payne
 
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Post » Tue Jun 08, 2010 1:11 am

I think the graphics need to be better, games that are coming out now are putting Fallout 3 and Oblivion to shame, they need better animations and better model design.
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steve brewin
 
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Post » Mon Jun 07, 2010 8:28 pm

Australia. In the big great war, everyone forgot about poor little Australia and didn't nuke them, and now they've come to rule the world with ultra advanced fusion cell powered boom-a-rangs and really big knives.
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Rachell Katherine
 
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Post » Mon Jun 07, 2010 10:30 pm

Would it not be better if it was determined by luck?


I don't think so. Lying and/or pretending to be someone you're not isn't matter of whether or not you were lucky in your choice of words or way you acted. Your ability to blend in and act the part is key. Luck, if anything, would only play a very minor role in it.
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Natasha Biss
 
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Post » Tue Jun 08, 2010 6:44 am

Apologies if this has been said already, but, eh, bring back "The Prisoner" as the player character, and have him be in cell 101 just for the lolz.
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RObert loVes MOmmy
 
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Post » Mon Jun 07, 2010 7:41 pm

Any location outside America just wouldn't be the same, especially since Vaults are an American thing.

And we need a http://fallout.wikia.com/wiki/Solar_Scorcher
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Music Show
 
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Post » Mon Jun 07, 2010 10:10 pm

A world, where your actions would really mean something. Like, if you kill a sherrif, the town would get another one.


Or you could become Sheriff if the town didn't know it was you.


Any location outside America just wouldn't be the same, especially since Vaults are an American thing.

And we need a Solar Scorcher


Acutally, since not everything know about Vault Tec and their dealings with other nations governments is known, the possability for Australia or any location outside the US could be possible. And Fallout doesn't have to revolve around leaving a Vault or Vaults all together. FO2 didn't revolve around Vaults or leaving a vault.
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Adam Porter
 
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Post » Tue Jun 08, 2010 5:17 am

Acutally, since not everything know about Vault Tec and their dealings with other nations governments is known, the possability for Australia or any location outside the US could be possible. And Fallout doesn't have to revolve around leaving a Vault or Vaults all together. FO2 didn't revolve around Vaults or leaving a vault.


i dont know about vault tec, what i do know is that fallout universe revolves around post apocalyptic world that revolves around USA 50s and that time settings so going to any other country just dont make sense.

Australia. In the big great war, everyone forgot about poor little Australia and didn't nuke them, and now they've come to rule the world with ultra advanced fusion cell powered boom-a-rangs and really big knives.


with all the radiation that was in the atmosphere for all those years they would expect slow death as corps will fail, water will be contaminated no economy so no way to support its own popukation plus those mutant canguros will be a [censored] :)

I think the graphics need to be better, games that are coming out now are putting Fallout 3 and Oblivion to shame, they need better animations and better model design.


i dont care about the graphics, FO3 graphics are already too good for all i care
i prefer they try less make it realistic and go more for artistic design

when i played FO3 i didnt got the original FO 50's feeling for that matter bioshock is a way better match.
same for the over all artistic design give me the f***ing desert, any one seen the RAGE trailer? this how it suppose to look like.

even good FPS dont rated by their supper graphics any more (as they all have them)
but by their mechanics its option its diversity etc... i expect from an RPG more not just the empty open world and living breathing wahtever.
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Svenja Hedrich
 
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Post » Mon Jun 07, 2010 11:52 pm

i dont know about vault tec, what i do know is that fallout universe revolves around post apocalyptic world that revolves around USA 50s and that time settings so going to any other country just dont make sense.


Well since you don't know about Vault Tec, do you know about the Enclave? The Enclave was a secret orginization behind the US government, and had secret dealings with the US Government and probably other countries governments for whatever reason (ie the President and the whole Posiden Oil Rig base). What I'm trying to say, is that Vault Tec could have had thousands of over sea dealings with other nations or other businesses, building Vaults somewhere like Canada.

Just because Fallout revolves around 1950's American, doesn't mean it will always take place in the US (Its sort of closing doors before their even opened). Over time the 1950's America feel will get old, and there will be no where else to have FO in the US, that could be interesting. And maybe it will be time to start exploring another nation during the 50s and see their culture?
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Alexander Horton
 
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Post » Tue Jun 08, 2010 6:25 am

- Survival. Meds should have been way more scarce. And by meds, I mean Rad-X and Stimpacks, not Jet and Psycho. I could just horde a mass of
Stimpacks and never, EVER have to eat that irradiated food. At the very least up the health gain from eating food, and remove the "universal heal"
from the Stimpack. Make it strictly a quick cure for crippled limbs. Up the radiation level too, for a nuclear wasteland that was completely
annihilated by nukes, I would almost giggle when my Geiger counter went off. I was standing next to barrels full of nuclear waste, and I got 5 rads
a second? Even being able to survive standing there for 30 minutes, I could pop a single Rad-Away after 10 minutes and be fine, or just use of a
Rad-X that I could find by searching a random crate on the road.

I know what this guys saying cause i got 190 stimpacks and feel invunerable!!!
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Penny Flame
 
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Post » Tue Jun 08, 2010 7:44 am

Just because Fallout revolves around 1950's American, doesn't mean it will always take place in the US (Its sort of closing doors before their even opened). Over time the 1950's America feel will get old, and there will be no where else to have FO in the US, that could be interesting. And maybe it will be time to start exploring another nation during the 50s and see their culture?


well if it gets old for you than you should look for another game...
personally i think that a different set of textures what will change the game

beth already had all they need to create a great game, its a question of their priority's and imagination.
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QuinDINGDONGcey
 
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Post » Tue Jun 08, 2010 11:34 am

We DO know that VaulTec is an American company. We can STRONGLY presume that any and all vaults were built in America, because alot of it was military and government contracts with America, as all Vaults with few exception are actually tests for the Enclave's original plan of taking Vault survivors on a space ship to get to a new planet. Likely using the G.E.C.K. Technology to terraform a planet.
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Liv Staff
 
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Post » Tue Jun 08, 2010 12:49 am

We DO know that VaulTec is an American company. We can STRONGLY presume that any and all vaults were built in America, because alot of it was military and government contracts with America, as all Vaults with few exception are actually tests for the Enclave's original plan of taking Vault survivors on a space ship to get to a new planet. Likely using the G.E.C.K. Technology to terraform a planet.


Actually, while explorign the wastes in Fallout 3, you can find Vault-Tec letters inside mailboxes being sent to families. One of them offers vacancies in "newly annexed Canada!"
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Pumpkin
 
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Post » Mon Jun 07, 2010 11:55 pm

We DO know that VaulTec is an American company. We can STRONGLY presume that any and all vaults were built in America, because alot of it was military and government contracts with America, as all Vaults with few exception are actually tests for the Enclave's original plan of taking Vault survivors on a space ship to get to a new planet. Likely using the G.E.C.K. Technology to terraform a planet.


a reference to van buren ?
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Ian White
 
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Post » Tue Jun 08, 2010 8:21 am

The Power Armor should be more bulky and seem so when running. That's one of the things I felt was out of place on FO3, the way my characters moved in Power Armor. It was like they were wearing just another piece of armor, rather than a big hulking piece of metal.
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Gwen
 
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Post » Tue Jun 08, 2010 12:36 am

a couple things that I would like to see, is looting that makes sense. I finally got around to playing Point Lookout, and it seems in every chest/closet/desk is a friggen fishing rod. I wanna open a desk an expect to find pens/paper etc, not railway spikes, darts and a fission battery.

Another thing, that really annoyed me a raider running at me with an axe. Common sense would scream that charging at a guy with a sniper rifle while all you have is an axe is just plain stupid.
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Natalie Taylor
 
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