Fallout 4: Speculation and Suggestions # 4

Post » Wed Aug 04, 2010 6:10 am

/Snip


Well here's the thing, fallout has a set amount of creatures, I'm a fallout 2 veteran and I liked most of the new creatures, but if bethesda creates 50 new creatures with at least 3 varaints to each I would hate them for it.
One or two new creatures would be fine but 10 or 20? That would just be pushing the lore over a cliffedge.
Next thing is: THIS ISN'T OBLIVION!!!
I don't know too much about the lore in Oblivion but it's a fantasy game with alot of fantasy creatures who live in a fantasy world, meaning they could probably put whatever monster they create in there. They can tweak or bend the universe at will.
Fallout is based on the real world, alot of animals died, extinct.
And some of the animals basicly stayed the same.
While some mutated into something bigger.
And Deathclaw's and Molerat's are from the Enclave's(right?) or Pre-War US's testlab's which were gonna be used to attack china with.
So they were produced by humans, not mutated over time like giant bugs.
And what animals live in the nearby area of Washington DC? (for example)
We need to think about the real world, for example, an elephant cannot be in DC. Why? Becuse Elephants live in some parts of Asia and Africa. A zoo? No, 200 years after a nuclear holocaust there ain't no way in hell that elephants survived from a zoo.
Cat's are extinct, horses are extinct. Many other animals too.

Do ya understand?
They can't just put any crap in there just becuse they feel like it.
And I woulden't want them to either.
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Terry
 
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Post » Wed Aug 04, 2010 10:18 am

We need to think about the real world, for example, an elephant cannot be in DC. Why? Becuse Elephants live in some parts of Asia and Africa. A zoo? No, 200 years after a nuclear holocaust there ain't no way in hell that elephants survived from a zoo.

Yet the first 2 Fallouts (especially the 1st) were full of kangaroo bones! :D

Actually, although I understand that, I wouldn't mind a substantial number of new creatures. It would be all that interesting to keep throwing around the same old ones over and over again just to stay faithful to the lore.
The canon should be expanded anyway - (not twisted though... as FO3 partially did)


And BTW, there seem to be some animals around that I don't think we've seen yet anyway, like iguanas and squirrels...
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vanuza
 
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Post » Wed Aug 04, 2010 3:04 am

Iguanas and Squirrels didn't change, they stayed the same size.
Let's break down a list of american animals that could be used.

Here's some:
Crocodiles (Florida)
Mountain Lions
Wolverines
Hedgehogs

Ayeah forgot about the kangaroo bones. We still haven't been given any explenation for those. :/
I woulden't mind them using the same creatures over and over, they are just there for filling, the actual story-arc is in the quests, factions, towns, people IMO.
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Kate Norris
 
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Post » Wed Aug 04, 2010 11:01 am

I'll agree with the keeping your oblivion out of my fallout comments, more factions/towns would be best, i'd like to see the diff raider factions return & the inteligent muties mingle'n about, also for factions, i'd like to do large scale faction activities with them, expand on the concepts the end of fallout 3/broken steel had, but only with other groups (think way of the samurai or....GTA....)

For setting, while the obvious about now says it's the Commonwealth(who would make a good antagonist replacement for the destroyed enclave) i'd still like to see a New York setting, aside from the obvious landmarks & sights, i'm from there so it'd be a nice touch lol

Also i want the option to play as a Ghoul dangit >_< (not counting the mask in FO3 or the craptacular ps2 game) oh and Samuel L. Jackson casted~!
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James Wilson
 
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Post » Wed Aug 04, 2010 2:25 am

Do ya understand?
They can't just put any crap in there just becuse they feel like it.
And I woulden't want them to either.


I get you, however you also have to understand that Fallout isn't realistic. Fallout 3 would be much different if it were realistic, and it would be less fun. I'm sure you're already aware of this. That being said, there is no reason for Bethesda to stick to "realistic" creatures, and they haven't so far. If they were to add in more creatures, it wouldn't exactly ruin the "extreme realism" of the Fallout series. :rolleyes:
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Chica Cheve
 
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Post » Wed Aug 04, 2010 3:49 am

i only ask that they'd stay true to the series like they promised before the fallout 3 release ...
and i miss those gecko fellas XD
naughty new reno
and a ho**y mafia bosses daughters XD etc etc
the reimplementation of the cutaway stuff fallout 1 & 2 provided us with, mixed up with some originality
in short ... make it how Fallout is supposed to be i dont ask for any more other than they KEEP the promise they made
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gemma
 
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Post » Wed Aug 04, 2010 12:06 am

I have to say nobody has really touched on about the death scenes, i think bringing back some of the ideas from the earlier fallouts. Like when you decide to try out your first minigun on a group of raiders. Some look like there undergoing some sort of electrocution while blood spurts and holes appear on the unlucky s-o-b, while others get destroyed by having they're head, arm, and half their ribcage blown off. And of course your first encounter whith super mutants when you head east instead of south on fallout 1's beginning.You think "Hey those don't look like regular people" Then to your horror your character screams,"GWAAAAAAaaaaah-uhhh-uhh", As you see your character's body fall in two after being shot by a laser rifle. Or if you were fighting Mr.Horrigan on fallout 2 and weren't smart enough to either disable the turrets or turn them against Frank and one of them decides to get a MASSIVE critical on you. I kinda miss those 'Awsome... i just got buttf***ed :brokencomputer: or wow i can't believe i just utterly decimated that mole rat :blink: ' feelings and thoughts.
The minigun and gatling laser should be much, much more powerful. I've found that the xuanlong can outdue eugene almost 4 to 1 (both big guns and small guns were at 100 when tested). Miniguns do pack ammo but the assult rifles pack way more of a kick. The miniguns need a serious boost to rate of fire or at least more damage per bullet. And the gatling laser, well..... i'm not too sure i compared it to a plasma rifle and plasma is supposed to be the strongest energy weapon to what i've observed from playing the fallouts(excluding alien/electricity, fallout 3 had no real electric ranged weapons and alot of people habitualy fantasize about how [censored] alien technology is). But still, an extreme rapid fire weapon should outdue most weapons.
Scoped magnums. Was this a joke made real? Good intentions were at play, i suppose. Please leave this out of future fallouts, please.
Tesla Armor. Beautiful. Gorgeous. Something to drool about, until the new dlc armors came to play.
And another thing that would be ideal would be to have the ability to melee and enemy with a gun. It would be nice while wasting about a million rounds of 7.62 on a FGR to knock him backwards so he will stop playing with your body like it was a bucket of sand. This will not make melee weapons obsolete. It's alot easier to break things with a hammer than a butt-end of a rifle, or cut things with a blade than trying to find a sharp part to evicerate with on a cylinder. Unarmed could use a tune-up, so that it didn't look like your character was always trying to look like he/she was trying to throw an arm off of his/her body. Just at the beginning levels of unarmed. And whoever said get rid of fast travel; i'm sorry, there is a choice NOT to use it. It's an extremely useful tool, while it is fun to 'walk the wastes' it comes in handy if i want to get an objective complete. It's fun to be able to magickly teleport around.
Also fallout 4 should have more weapons and weapon designes. The mesh and texture job on the fallout 3 weapons were quite beautiful but started to become very... generic, especially when it came to unique weapons. The unique weapons should have a color change or an addition/removal of parts.
None the less i find fallout 3 to be an attractive and well thought out game(minus the end before broken steel, that was annoying when you couldn't continue your gameplay)that can be played through and through due to all the content that can be found. I think Fallout 4 should keep most of the qualities that were in fallout 3.
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Melis Hristina
 
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Post » Wed Aug 04, 2010 1:10 am

Alright, I already posted this on another Fallout 4 thread, i'm thinking about adding more on to it.

For, the time period i'd love to see it take place around the 2330's (essentially around 50 years after the lone wanderer), and i'd want to see how much things have progessed after the purifer, the defeat of the Enclave, etc.

For the location I think it'd be cool for it to go back to Southern California (just a little biased there since i'm from California), or maybe New York City..

As, for maybe a concept I just might get flamed for this as a bad idea and all, but I really don't care. My idea would be that it you're character is living in the Summer 2077 before the Atomic Apocalypse. He gets a request to enter a government time machine, and gets sent 250 years into the future, and can't return, fighting for survival, complete and utter shock, etc.

Those are my suggestions, and I know i'll probably get bashed for my third idea.


I wont bash you, but I think cryogenic stasis would be a better touch. The cold could do something to your memories and you could have flash backs randomly throughout the game like while you sleep.

You really made me think of how cool it would be to play as someone who hasn't had the slow progression into the abyss which is wasteland and still remembers "the good old days"
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Marcus Jordan
 
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Post » Wed Aug 04, 2010 8:35 am

I think whats needed is the ability to do any thing you want;

-like the enclave, join them
-Wanna go back to the vault, go back
-etc. etc.

and no double crossing on the pure water, we've done it already so dont irriadiate again.
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Karine laverre
 
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Post » Tue Aug 03, 2010 10:57 pm

I wont bash you, but I think cryogenic stasis would be a better touch. The cold could do something to your memories and you could have flash backs randomly throughout the game like while you sleep.

You really made me think of how cool it would be to play as someone who hasn't had the slow progression into the abyss which is wasteland and still remembers "the good old days"


Yeah good point and the tutorials can be like walking down the street to get to your home or to a friends home that is expecting you and you have to deal with a mugger or a crazed "The Plague" victim by using a concealed pistol or breaking off a iron pipe that's nearby. Perhaps that day was your birthday and on arrival one of the gifts is an advanced futuristic PDA (like a Pip-boy, except its not on the wrist cause thats gawd awful looking).

Would love to experience a bit of those "good old days" in the beginning of the game, you know to start you off with the basics and such. Then you can get sent into the cryo chamber before the bombs began to fall.
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Christie Mitchell
 
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Post » Wed Aug 04, 2010 7:05 am

I get you, however you also have to understand that Fallout isn't realistic. Fallout 3 would be much different if it were realistic, and it would be less fun. I'm sure you're already aware of this. That being said, there is no reason for Bethesda to stick to "realistic" creatures, and they haven't so far. If they were to add in more creatures, it wouldn't exactly ruin the "extreme realism" of the Fallout series. :rolleyes:


I know that fallout isn't complete realism, but it has the same list of animals as we currently have on earth.
So they still have to choose from those animals.
Of course with FEV being in fallout they could turn a cute little bunny into a gruesome monster.
I'm fine with it as long as the new monsters actually evolved from a normal Earth-based animal.

But if they put in a fantasy creature like a dragon or an orc then I'm done with this and I'll wait for spin-off games which aren't beth's.
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Rach B
 
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Post » Wed Aug 04, 2010 9:34 am

1. No turn based type system.... ever............. If I want turn based I'll play a board game this I want to go back to fo 1 and 2 and tactics style of play is a total nonsense.

2.Dialogue in FO 3 was just fine up until major events started to happen. I want to see NPC's react to events either through dialogue or actions or both.

3.I can stand and crouch when firing a weapon but when I use a sniper rifle let me lay down so my shot is steadier. This was annoying.

4.Remove Fast travel and give us a dune buggy dirt bike or even a bicycle. All this Hoo haa that the terrain is to rough is total hogwash.

5.Vats is ok just remove the damage mod from it.

6. If you want use a stim pack in combat fine but I want to see damage still being taken as a matter of fact remove the pause when ever a pipboy is being used. If you want to stare at a map out in the open fine but I want to see some risk. I should also not need to switch weapons going through pipboy . how about me being able to cycle through my back pack... "hey there is a Idea!!!" and grab a weapon or..... let us holster both a hand gun and shoulder a large weapon and boot knife.

7. I'm tired of hearing about the Common Wealth and California and New York and Florida.... I'm not a tourist.... Let's go some where other then a famous major city or state.
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luis ortiz
 
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Post » Wed Aug 04, 2010 7:56 am

I don't usually post in the non-mod forums . . . but . . .

I'd urge Beth to take a look at what the top mods are doing for Fallout3 now (and similarly what they did for TES) and try understand what they are accomplishing and why people like them. In almost all of the beth games, a similar set of mods are released that address item/loot balance (which Fallout3 improved over OB), expands creature/NPC diversity, reverts the general dumbing down of the interface / immersion, and rebalances things so character development choices matter more.

Fallout3's biggest weakness (in my mind) is that the FPS/Action half of the game wasn't up to snuff compared to true FPS games, and the RPG half of the game wasn't up to snuff compared to full RPG games. I love FO3 + TES because they are a hybrid game design, but more effort needs to be taken to develop each of these aspects thoughtfully. Fortunetly there are enough modders out there this issue is addressed pretty quickly when the game comes out.

Thanks
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Chris BEvan
 
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Post » Wed Aug 04, 2010 12:09 pm

Some form of Weapon Modification Bench which is like the Spell Maker in Oblivion.

Some of the things that could be modified on weapons:

DPS
Spread
Clip
Reload time
Rate of fire
Special Effect (poison, electric, knocout, paralyze(Melee/unarmed only))
Critical %
Item HP
Name
# of projectiles
Repair model (for example: assault rifle can be repaired with combat shotgun, unrealistic, yes, but the choice should be there.)
AP cost
Critical Damage.
Sound
Sprite(?) (example: Linolns Repeater, modified to shoot with a laser beam or maybe with a single shotgun pellet)

This would cost caps, it would also make it possible for 360 and Ps3 user's to modify their own weapons.
Console Commands for 360 and ps3? Possible?

Here's another thing, a form of simulator.
When you enter this simulator, you can go to a computer inside the simulation world and there will be choices of all enemies you've encountered(?). (you need to encounter them to gain their data, otherwise you will not find their names in the list)
You could click on several spawning slots and choose what enemies you want spawned.
After you exit the computer the enemies will be spawned.
This thing would make it possible for 360, PC and ps3 users to meet whatever kind of enemy they want. (example: 5 raiders and 7 Giant Ants, see who wins.)
They could try out different situations.
Let's call it a Combat Simulator.
We've already had simulators in F3 so it's not unrealistic in it's own world.

This is becuse I like to watch when others fight but as I'm on 360 I usually never encounter several groups of enemies fightin each other.
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CORY
 
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Post » Wed Aug 04, 2010 7:04 am

I don't usually post in the non-mod forums . . . but . . .

I'd urge Beth to take a look at what the top mods are doing for Fallout3 now (and similarly what they did for TES) and try understand what they are accomplishing and why people like them. In almost all of the beth games, a similar set of mods are released that address item/loot balance (which Fallout3 improved over OB), expands creature/NPC diversity, reverts the general dumbing down of the interface / immersion, and rebalances things so character development choices matter more.

Fallout3's biggest weakness (in my mind) is that the FPS/Action half of the game wasn't up to snuff compared to true FPS games, and the RPG half of the game wasn't up to snuff compared to full RPG games. I love FO3 + TES because they are a hybrid game design, but more effort needs to be taken to develop each of these aspects thoughtfully. Fortunetly there are enough modders out there this issue is addressed pretty quickly when the game comes out.

Thanks


I agree with you mostly about mods but there are some that should be flat out ignored to me in all honesty. Take for example all the body replacer mods they basically just give a female character the body of a porm star and nothing else and the clothing mods for them well...just wouldn't make any sense in a fallout game. Hunger, sleep and thirst requirement mods as well should be ignored. I know a lot of people like them but on the otherside of the coin a lot of people hate these mods well...not hate they just don't want hunger, thirst and sleep requirements in the game is all because they view it as babysitting. Now mods like RobCo Certified, Bittercup Companion, Fellout, Followers hire by Charisma and Cube experimental could've defineately worked in Fallout 3 and future Fallout games. Although RobCo and Followers hire by Charisma would be toned down for game balance reasons. I do agree completely with the FPS and RPG points though.
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Raymond J. Ramirez
 
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Post » Wed Aug 04, 2010 2:37 am

I just hope they release Fallout 4 dlcs the same time for PS3. I'll just wait a year so i'll be new to the game and wont need the dlcs for a while!
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Silvia Gil
 
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Post » Wed Aug 04, 2010 12:28 am

1. No turn based type system.... ever............. If I want turn based I'll play a board game this I want to go back to fo 1 and 2 and tactics style of play is a total nonsense.
Why do you like the series then? (That was the intent from the start). FPS play is fine for anything else, but should not be shoe-horned into the Fallout franchise ~like it has been :(

*How about from a different angle... What exactly is it about Turn based tactical games do you not care for?
I can give you four examples of titles that do hearken back to the core gameplay of their respective series
(not identical, of course; They incorporate 3d is ways beneficial to the original idea for the game.)

http://www.youtube.com/watch?v=B_IIe4Wufyw

http://www.youtube.com/watch?v=0Pg7nZwwnaI

http://www.youtube.com/watch?v=KzVlpUf7e5w

http://www.youtube.com/watch?v=Mm7bBXDbpfI
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Rob
 
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Post » Wed Aug 04, 2010 10:19 am

4.Remove Fast travel and give us a dune buggy dirt bike or even a bicycle. All this Hoo haa that the terrain is to rough is total hogwash.


I'm pretty confident that Fallout 4 will contain some kind of vehicle. I know they are aware of all of the mods that add drivable vehicles into the game, they've even featured them in their blog posts, so they obviously know we wanted vehicles. Bethesda usually listens to their fans, so I'm fairly certain we'll have at least some kind of vehicle in the next game.

Also, I hope they keep fast travel in. I don't say that because I'm too lazy to walk, and in fact I would enjoy the challenge of walking everywhere, however I have a bad feeling that if they took out fast travel, they would comprimise by making the map smaller, to appeal to those who don't want to trek all around the map. If they were to do that, and I feel they would, I'd rather they just keep fast travel in.
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JR Cash
 
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Post » Wed Aug 04, 2010 12:32 am

maybe it will have dr li in the story since she just up and left for the commonwealth and she was never able to die.
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JUDY FIGHTS
 
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Post » Tue Aug 03, 2010 9:34 pm

I want one that takes place in 2080, that would be [censored].
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natalie mccormick
 
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Post » Wed Aug 04, 2010 3:03 am

I'd like them to change...when you get something out of your locker, trade with a merchant or with a companion you don't have to close the pip-boy screen and then reopen it to access normal pip-boy operations like combine. I'd like to be able to complete all options with one window, a fourth tab showing up when you talk to a companion or a merchant maybe. Frankly, it would be nice to be able to open the pip-boy and trade with your companion rather than going through that dialogue with them.

Dialogue choices should be placed in a more user-friendly place. Example: When trading with a merchant, "What do you have for sale?" should be the first choice, not the third. Also, once you select one-time (or unimportant little side quest) dialogue choices they should go to the bottom of the list so you don't have to cycle past them.

Some, like bannon, I get tired of hearing "I think I've seen you in here before." every time I try to trade with him.

It seems like they never expected us to play this game hours a day for months on end. Seriously, why would a normal person? But, I'm not normal and I'd like them to plan on the "fatigue factor" with long-term play. More dialogue, music and all that.
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Vickey Martinez
 
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Post » Wed Aug 04, 2010 10:13 am

no vehicles ! EVER ! if you want such a thing get RAGE, F4= no vehicle !!!

vehicles are for GTA, best game ever all other games that contain vehicles svcks hard
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Lisa
 
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Post » Wed Aug 04, 2010 3:57 am

no vehicles ! EVER ! if you want such a thing get RAGE, F4= no vehicle !!!

vehicles are for GTA, best game ever all other games that contain vehicles svcks hard


If you've ever played Oblivion, you would know how beneficial faster transport is. In Oblivion you can ride horses, which is a godsend if you don't want to, or can't, fast travel. Obviously, horses wouldn't work in Fallout 3, so for Fallout 4 Beth will have to add in something mechanical as an alternate means of trasportation, such as a car. And Fallout has had vehicles before, Fallout 2 had a car, so vehicles wouldn't be going against canon or anything.
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Tracy Byworth
 
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Post » Wed Aug 04, 2010 10:48 am

Though there are a lot of different hings I could bring up, the biggest thing for me is the time period. I think it's going to be nearly impossible to go farther into the future from F3, since that game already had to ignore some pretty massive things; most of the food, etc. in the game just wouldn't have lasted 200 years, nor would have the vast majority of the weapons, ammo, buildings, paper, or much of anything else.

The other thing would be multiple start points. It'd be nice to get to play the game as a wastelander or as a vault dweller, depending on what you want to play.
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Celestine Stardust
 
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Post » Tue Aug 03, 2010 10:59 pm

Though there are a lot of different hings I could bring up, the biggest thing for me is the time period. I think it's going to be nearly impossible to go farther into the future from F3, since that game already had to ignore some pretty massive things; most of the food, etc. in the game just wouldn't have lasted 200 years, nor would have the vast majority of the weapons, ammo, buildings, paper, or much of anything else.

The other thing would be multiple start points. It'd be nice to get to play the game as a wastelander or as a vault dweller, depending on what you want to play.

You would be surprised how long some stuff would last. Ammunition can remain live for 500+ years my friend. Guns even longer, if, preserved correctly of course.

And the building, pfft, 200 years? I'm actually surprised they're in as bad as condition as they are. But, then again, they were nuked, pillaged, and who knows what else. Theres houses in my neighborhood that are about 250 years old, and they are standing pretty damn well. And the flood, well, water doesn't just vanish, and most of the flooding IS actually gone for that fact.
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Soku Nyorah
 
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