Fallout 4: Speculation and Suggestions # 4

Post » Wed Aug 04, 2010 11:46 am

You would be surprised how long some stuff would last. Ammunition can remain live for 500+ years my friend. Guns even longer, if, preserved correctly of course.

And the building, pfft, 200 years? I'm actually surprised they're in as bad as condition as they are. But, then again, they were nuked, pillaged, and who knows what else. Theres houses in my neighborhood that are about 250 years old, and they are standing pretty damn well. And the flood, well, water doesn't just vanish, and most of the flooding IS actually gone for that fact.

Yeah and I bet those house that are 250 years old have had lots of maintanace on them huh? Bullets haven't been around for 500 years Idon;t think so how do you know how well they would stand up?
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Chris BEvan
 
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Post » Wed Aug 04, 2010 12:40 am

Yeah and I bet those house that are 250 years old have had lots of maintanace on them huh? Bullets haven't been around for 500 years I don't think so how do you know how well they would stand up?

I know, its off ware expectation, not actual bullets found. Ive read it places, but I know theres no real proof, but if preserved in dirt and containers, I highly doubt they would fade.
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LADONA
 
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Post » Wed Aug 04, 2010 8:57 am

And the building, pfft, 200 years? I'm actually surprised they're in as bad as condition as they are. But, then again, they were nuked, pillaged, and who knows what else. Theres houses in my neighborhood that are about 250 years old, and they are standing pretty damn well. And the flood, well, water doesn't just vanish, and most of the flooding IS actually gone for that fact.


Buildings and homes fall apart if there's no maintenance involved if you want a good large scale example of this visit Gary Indiana a lot of places there haven't been maintained over the years and are falling apart, if you want a smaller example visit a house or factor that has been abandon for the last 50 years. The Buildings displayed how they are in Fallout 3 are probably much better off then how they would be in real life with their deterioration from lack of maintenance...except for the nuclear blast part of course and lack of plant life that would farther destroy manmade structures. :)

Yeah and I bet those house that are 250 years old have had lots of maintanace on them huh? Bullets haven't been around for 500 years Idon;t think so how do you know how well they would stand up?


As long they weren't exposed to moisture and weren't physically damaged they would be fine.
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Russell Davies
 
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Post » Wed Aug 04, 2010 4:49 am

They already did the time travel thing in F2.

~But here is an interesting idea... Add movement to VATS so that the player can use AP's to dodge or "Duck and Cover" instead of need being invulnerable.

[You could even ad Movement specific AP perks, and a few other twists].

**Also study http://www.youtube.com/watch?v=XRNHei9Yqxg, Its a Turn Based Beatem' up like Street Fighter ~but not at all like Streetfighter :lol:; The Idea would not be to add TB to Fallout 4, but to expand the Melee attacks and combine them with movement options, allowing the player to plan their path through a group of opponents ~Kicking one in the head, jumping aside before the other fires his gun, tossing a grenade at another, and diving through a door or window to escape the blast...

Ur movement idea sounds really cool... they would be slow-mo dodges just like the matrix. Now I really hope they do this.
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Lance Vannortwick
 
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Post » Tue Aug 03, 2010 10:12 pm

I'm pretty confident that Fallout 4 will contain some kind of vehicle. I know they are aware of all of the mods that add drivable vehicles into the game, they've even featured them in their blog posts, so they obviously know we wanted vehicles. Bethesda usually listens to their fans, so I'm fairly certain we'll have at least some kind of vehicle in the next game.


Hmm I don't like this. The vehicle in Fallout 2 was already very silly, adding cars and buggies in Fallout 4 would be abysmal. I just hope it will be just one vehicle.

Also, given that every vehicle nuclear exploded in Fallout 3, Beth would definitely continue their idea of going against their own lore.

====

Anyway, I would like to suggest some stuff for Fallout 4, but I'm quite sure no one reads these threads (like the ES Speculation threads). Maybe a dev can prove me wrong. ;)

Or they might read the worst suggestions. :lol: (reference to some of the stuff they added in Oblivion which catered to non ES fans).
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josh evans
 
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Post » Wed Aug 04, 2010 7:18 am

I am going to say what I would love in a Fallout game. I love the setting, I would love another setting, but more than that I would love time travel within whatever setting. That would be amazing. That is as much thought as I want to put into it. I love the idea of time travel. There are two kinds out there, one is the Back to the Future Idea of time travel that is, if you go back in time and change something you creating an alternate reality, where as in the Lost idea of Time travel, "Whatever happens Already Happened" This would just cause for a lot of major mind trips throughout a video game! If done amazingly.
Or even Fallout Prequel in the year 2016. You are just a normal man having dinner and going to work. like the Sims! but in first person. Just some ideas! Terrible ones.
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Jamie Lee
 
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Post » Wed Aug 04, 2010 8:39 am

something i would like to see that ive been longing to do since fallout 2 is to create your own "base".

aka, let's say during your travels you meet people, like doctors etc and slowly begin to develop a small town that has options to evolv with ither storyline or sidequests.

from this "town" you can store your items, help people, who can help you in return etc and you could chose who to protect in the city, and what you would like to turn the city into.

aka slaver town or just a regular town with defences and high teconology for normal citizens.



totally agree, obtain land and build whatever out of whatever you can find, maybe get npcs to help. got to have defensive items and for the place to come periodicly under attack maybe frequently because you pissed some faction off. (imagine if you could have one of those old empty vaults and do it up however you want in game. build a town like megaton or what ever takes your fancy, maybe some old own like big town. oh and be able to obtain robots for your place imagine being able to reprogram the robco robots at the factory to partrol your base. and install turrets wherever you want
(everything to be done in game.)
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[Bounty][Ben]
 
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Post » Wed Aug 04, 2010 3:52 am

totally agree, obtain land and build whatever out of whatever you can find, maybe get npcs to help. got to have defensive items and for the place to come periodicly under attack maybe frequently because you pissed some faction off. (imagine if you could have one of those old empty vaults and do it up however you want in game. build a town like megaton or what ever takes your fancy, maybe some old own like big town. oh and be able to obtain robots for your place imagine being able to reprogram the robco robots at the factory to partrol your base. and install turrets wherever you want
(everything to be done in game.)


That would be fun. Plus, it would give me something useful to do with my 200,000 odd caps...not to mention the 10 plus perfect condition enclave power armors I have in all of their varieties.

Speaking of that, it's really really easy to get equipment from the Enclave soldiers once they respawn and you know where that is. In 4 I hope they don't spawn as much and spawn in different places.
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Natalie Taylor
 
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Post » Wed Aug 04, 2010 2:50 am

Vats: When you activate it, the screen should zoom out to an isometric view of you, your allies and all enemies. Everyone gets a turn until either all enemies or you are dead. In this Vats you can move, take cover, attack, blind fire and a whole lot of other moves that cost action points. Weapon effectiveness would be entirely dependant on skills.
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Elizabeth Falvey
 
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Post » Wed Aug 04, 2010 7:05 am

I'd like to see a bit of a return to the old SPECIAL system. With which I mean, more influence from all SPECIAL-stats.
Things, like Strength determiners for weapons. A noticeable connection between Perception and accuracy and overall just more moments ingame where having one stat high, gives you an advantage or a possibility otherwise locked.
Things such being able to beat a computer at logic with Intelligence 10, prying open a busted door with Strength 7, seeing that hidden compartment with Perception 8 and convincing those thugs to leave you alone at Charisma 9.

Also more skills, to keep you from become a master of all trades (and keep things a bit more diverse). Something that would add to the wasteland feel and gives you an advantage. Like cooking, which improves foods benefits/reduces food negatives and perhaps at has recipes that combine food with extra benefits and which require a certain number of skillpoints to cook.
More use for less useful skills (such as barter and to lesser extend medicine and explosives).
Perhaps link skills in a certain way. For example, a high repair, but low big weapons means less success when repairing big weapons, rather than the sub-skills proposed by others.

I'd like to see items be scarcer. No more walking around the wasteland with loads of stims and ammo, packed with weapons. Finding armor on every person in the wasteland might not be the best either.
With this scarcity in combination with higher prices, the barter skill would be more useful.
This could also open up the need for PC's to use their (tagged?) skills for profit. Have a high repair, repair other peoples stuff. Are you a decent healer, fix people up. A man of science make chemicals (not necessarily drugs).

No more ridiculously small settlements. I can imagine a farm being inhabited by two to six people, but a town needs more.

Have the main story not revolve around some big bad, but rather let the player decide who he backs and have the reason be more than just; good vs evil.
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Nymph
 
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Post » Wed Aug 04, 2010 9:51 am

All I want for future fallout games are:

-VATS playing a larger role. I'd like it to eat my ap if I have to bring up my pip boy in battle or if I decide to unlock/hack/repair something in battle.
-SPECIAL being fixed to play a larger role. Why would someone with an intelligence of one talk like a normal person? How is he able to make coherent sentences?
-Traits making a return.
-More diverse choices. Especially in a main quest line.
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Sabrina Steige
 
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Post » Wed Aug 04, 2010 12:43 pm

next fallout needs to take place in Texas and you get to ride horses.


I agree. Texas is the best and most logical location for Fallout 4. Fallout 1 and 2 referanced Texas. In Fallout 1 the person you get in Junktown,Tyco I think, he and his dad were Texas Rangers. In Fallout 2 Casady said 2 thinks about Texas. One of my faves "I wonder if Texas survived the war." In all three Fallouts there is a rugged Cowboy feel, and if you combine that with Texan history you have a lot to work with. Plus Texas is huge. Plenty of room for addons and lots of space and a diversed enviroment for gaming pleasure. Cowboy hats, 45's, and shoot outs!
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ILy- Forver
 
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Post » Wed Aug 04, 2010 8:54 am

Less perks that are about "up stat X and Y".
Rather perks that aid a certain skills. Like have a set of doctor related perks for medicine. At 30 points of medicine you can heal limbs with a chance related to your medicine skill, though this is works better on others than yourself. Which would allow a perk further down the road, which makes your ability to heal your own limbs equal to that of those of others. And there's a lot more to be thought up like that.
With a harder to reach maximum skill level and more options and uses for each skill this would allow people to make focused characters.
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noa zarfati
 
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Post » Tue Aug 03, 2010 11:59 pm

Before start delving into the details, let me just say Fallout 3, even with its crashes and glitches, was kind of a life changing experience, avatar life that is?. :biglaugh:

Beginning with the changes that could be done, I think the most important would be a completely destructible environment, I mean, if the idea is to create a convincing world experience, that should have been the first issue to have in mind right? Otherwise it all feels like phony...
What's the point of having a weapon that can take down an armored Vertibird in two shots if it can't even scratch a decrepit old rusty shack door no matter what you throw at it?
I know it would imply a major change to the game quests, story line and probably to the game engine, but it's not unfeasible?
And it would certainly add a great deal to the enjoyment, and certainly to the strategy. Exploring condemned buildings would represent a bigger treat than the ghouls that could possible inhabit it and you would definitely think twice before discharging a weapon inside the engine room in Mothership Zeta??

Other than that, the usual, a bigger world with more foes, tougher and in more varieties, a more interactive world, more weapons, and more options when solving quests.
It doesn't make much sense in an open ended game that the only option for solving the main quest in Point Lookout for instance it to collect the seeds, I should be given the option of wrecking the gate and storm the Ark & Dove Cathedral for instance! No matter how suicidal it could be..........
I particularly didn't enjoyed the options I was given in The Pitt!...
And since when the only choice to open a locked trunk is to pick the lock when you're holding a .44 magnum?.... Heck even a tire iron should do the trick!!!.... Yea I know, major changes to the quest's and story line are implied here, but it would be for the best right??!?..

Now for the suggestions. Fallout 3 great success is due in part to the blend of different genres in one format, RPG, FPS, TPS, TBT, AA etc?. My suggestion is to throw one more genre into that mix, the RTS.
Let me explain, as soon as we get to level 10 or 12, we have already amassed such a great number of weapons, armors and cash that we could practically start our own army so?. Why not do exactly that?!...... I mean we could start our own Brotherhood and fight alongside the Brotherhood of Steel and the Outcast, or we could just take out Commander Jabsco and run the Talon Company and fight the Brotherhood, or we could create our own Syndicate and fight everyone else for the control of the wastes.
We could for instance hire some workers to build a base somewhere in the wastes, or in Downtown D.C., or we could just send them to refurbish one of the rundown bases, like Raven Rock or Fort Bannister.
We could also hire some mercenary and create an army to send in patrols and battles.
Adding to this we could establish some operations, like a farming operation producing goods or an industrial one, in one of the abandoned factories, producing armors, weapons and ammo and establishing trade caravans to trade them and eventually taking control of all wasteland.
This probably sounds like a gamer wet dream and probably a game designer nightmare but is not that all impossible?
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Adam Porter
 
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Post » Wed Aug 04, 2010 12:31 pm

will be cool if its in somewhere in Europe xD
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sarah simon-rogaume
 
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Post » Wed Aug 04, 2010 2:44 pm

I speculate there won't be CS.
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Elea Rossi
 
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Post » Tue Aug 03, 2010 11:51 pm

I think it would be cool if we could have a bigger area to explore and it doesnt just have to be the U.S.

Deffinetly add more things to fight i played fallout for the first 10 hours and already discoveed everything u can fight it would be cool when you lvl and get stronger better and stronger monsters/raiders appear
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Elena Alina
 
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Post » Wed Aug 04, 2010 2:45 am

Beginning with the changes that could be done, I think the most important would be a completely destructible environment, I mean, if the idea is to create a convincing world experience, that should have been the first issue to have in mind right? Otherwise it all feels like phony...
What’s the point of having a weapon that can take down an armored Vertibird in two shots if it can’t even scratch a decrepit old rusty shack door no matter what you throw at it?
I know it would imply a major change to the game quests, story line and probably to the game engine, but it’s not unfeasible…

Not only is it quite a big and difficult task to undertake for a free roaming exploration game, it would also make some skills unnecessary (lockpicking and hacking doors is no longer required, all buildings can be enter via explosives). Not to mention how much more the focus will be shifted towards weapons and using them.

And since when the only choice to open a locked trunk is to pick the lock when you’re holding a .44 magnum?.... Heck even a tire iron should do the trick!!!.... Yea I know, major changes to the quest’s and story line are implied here, but it would be for the best right??!…..

Since it gives purpose to the lockpick skill, it would probably not be for the best.
There have been suggestions of blasting it open, though that would require disadvantages in my opinion. Drawing lot's of attention, damaging the stuff inside, etc...
All in all, the lockpick skill is there for a reason and it would be waste to me if it was only used for stealing, since otherwise a gun/explosive works just as well.

Now for the suggestions. Fallout 3 great success is due in part to the blend of different genres in one format, RPG, FPS, TPS, TBT, AA etc…. My suggestion is to throw one more genre into that mix, the RTS.
Let me explain, as soon as we get to level 10 or 12, we have already amassed such a great number of weapons, armors and cash that we could practically start our own army so…. Why not do exactly that?!...... I mean we could start our own Brotherhood and fight alongside the Brotherhood of Steel and the Outcast, or we could just take out Commander Jabsco and run the Talon Company and fight the Brotherhood, or we could create our own Syndicate and fight everyone else for the control of the wastes.
We could for instance hire some workers to build a base somewhere in the wastes, or in Downtown D.C., or we could just send them to refurbish one of the rundown bases, like Raven Rock or Fort Bannister.
We could also hire some mercenary and create an army to send in patrols and battles.
Adding to this we could establish some operations, like a farming operation producing goods or an industrial one, in one of the abandoned factories, producing armors, weapons and ammo and establishing trade caravans to trade them and eventually taking control of all wasteland.
This probably sounds like a gamer wet dream and probably a game designer nightmare but is not that all impossible…

Though in principle the idea of being in charge of something is quite cool and certainly holds many interesting options.
However this would indeed be a hell for a designer. The amount of options the consequences on the gameplay and how much work it would be make, is enough to keep developers away from it with a 10 foot pole.
Not to mention how an army would defeat the idea of you alone in the wastes and overpower you (if they are allowed to help you in battle).

A more contained version would have you become mayor of a town or something like that, with quests with varying outcomes that determine what kind of town it becomes.
A complete RTS style seems a bit too much for the next fallout, it would do better as a separate title.
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Ruben Bernal
 
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Post » Wed Aug 04, 2010 12:02 am

I think they should make it in Minnesota in 2076 and you begin the game around eight to sixteen years of age, the bombs fall, and the vault opens after ten years. (i dont even live in minnesota i just like snow lol)
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meghan lock
 
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Post » Wed Aug 04, 2010 9:54 am

I have been very happy with Fallout 3 and all the DLC. :fallout:

I think the one thing that bothers me the most is when my character keeps firing the whole queue in VATS when he loses sight of the target. When you lose sight, VATS should (1) automatically stop firing, (2) move on to the next target if another is visable, or (3) allow you to either retarget or quit. I have wasted more ammo fired into walls and other obstructions when my target runs behind a wall and I still have 4-5 attacks queued up in VATS! Drives me crazy! :ahhh:
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naome duncan
 
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Post » Wed Aug 04, 2010 8:57 am

I have been very happy with Fallout 3 and all the DLC. :fallout:

I think the one thing that bothers me the most is when my character keeps firing the whole queue in VATS when he loses sight of the target. When you lose sight, VATS should (1) automatically stop firing, (2) move on to the next target if another is visable, or (3) allow you to either retarget or quit. I have wasted more ammo fired into walls and other obstructions when my target runs behind a wall and I still have 4-5 attacks queued up in VATS! Drives me crazy! :ahhh:


That reminds me, and I'm sure this has already been mentioned multiple times, but you should be able to cancel VATS at any time, including before the first bullet hits the target. Literally at any time.
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P PoLlo
 
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Post » Wed Aug 04, 2010 3:22 pm

I'd like an easy one... More easter eggs and pop culture references. Little stuff that would make those who got it happy. Like a coffee shop called "Java Jive."
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x a million...
 
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Post » Wed Aug 04, 2010 5:45 am

Not only is it quite a big and difficult task to undertake for a free roaming exploration game, it would also make some skills unnecessary (lockpicking and hacking doors is no longer required, all buildings can be enter via explosives). Not to mention how much more the focus will be shifted towards weapons and using them.
Use explosive without skill... and destroy the contents :shrug: (as you mention below)
*And make a safe immune to standard melee attacks (except powerfist & Supersledge... which works out to the same thing, and could destroy the contents).

Since it gives purpose to the lockpick skill, it would probably not be for the best.
There have been suggestions of blasting it open, though that would require disadvantages in my opinion. Drawing lot's of attention, damaging the stuff inside, etc...
All in all, the lockpick skill is there for a reason and it would be waste to me if it was only used for stealing, since otherwise a gun/explosive works just as well.
I would like to see Lockpick used to lock doors as well as unlock. Pick your way into a room with a deadbolt, and pick it shut again to keep out enemies that don't have the key, or to lessen the chances of a guard noticing (if they check the locks as they traverse the hall).
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Bedford White
 
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Post » Wed Aug 04, 2010 2:58 pm

Maybe this idea was already put forth, but I might as well post it anyway:

Assuming that FO 4 takes place a considerable distance from the Capital Wasteland, let's say Massachusetts, I'm thinking of some sort of Enclave remnant faction. Basically, what's left of the Autumn faction of the Enclave went up north to regroup. In a humorous twist of fate, much like what happened with the CW BoS, the Enclave become soft and besides the Institute, the only group with technology beyond the stone age and unlike the Institute, they use the technology for the surrounding populace.

When the game starts, a CW BoS battalion has been sent to finish off the Enclave once and for all. The PC can decide to live and let live, seeing the good the Enclave are doing or help the BoS and finish them off, to carry out a sense of justice.
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Lovingly
 
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Post » Wed Aug 04, 2010 2:56 am

~200

The next thread will be up momentarily.
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ruCkii
 
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