Fallout 4: Speculation and Suggestions # 4

Post » Wed Aug 04, 2010 2:20 am

I would like to see Fallout 4 set in Europe for a nice change
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Nathan Hunter
 
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Post » Tue Aug 03, 2010 9:53 pm

I would very much like to see how the rest of the world, other than america, is doing in 2277. That would be awesome.
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bonita mathews
 
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Post » Wed Aug 04, 2010 3:27 am

I don't want the BoS to be good guys. If they are included I want them to be the elitist technology cult they are, not defenders of the people. Fallout 3 just turned into a one sided battle of morality, good always won and even if you did something evil you were screwed. Oh [censored] megatons gone there goes half of the npcs in the game. Yea I get jericho instead of fawkes, awsome!! oh wait. *Broken Steel Spoiler*
Spoiler
Awesome I just blew up the citadel now I can? join the enclave? [censored].

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Alessandra Botham
 
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Post » Wed Aug 04, 2010 3:52 am

I know this has already probably been discussed, sorry if it has:

The way I see it, Bethesda buying the rights from Interplay is them getting a piece of the Fallout world on the East Coast. By that, I mean that the previous Fallouts all took place on the West Coast (except the Mid-West for one game), while this one takes place on the East Coast entirely (the add-ons as well, of course except for Mothership Zeta). So the logical location for me would be somewhere on the east coast, either in the Commonwealth, Ronto, one of those places they've discussed lightly, I think one was the Eerie Stretch? Or even New York or somewhere in Florida. Since Obsidian can be seen as a continuation of Interplay (just because previous Interplay designers are now in Obsidian working on the new one) their new game is taking place in Las Vegas, on the West Coast. So that, to me, means that the next Fallout by Bethesda will take place on the East Coast. Like someone said earlier, it will have to take place in the U.S. because of the Vault-Tec story-arch (no Vaults elsewhere I presume, although there might be equivalents in Europe or Asia which would be cool to explore)

I also don't see them returning to the Born-in-Vault story. The main character in Fallout 3 will probably be born out in the wasteland, if not, maybe in a ruined Vault or something. They might do a village type scenario, like in FO2, to me that would seem logical.

Oh and also, to those saying they want a return of the real Brotherhood of Steel, that's exactly what it would be. The Capital Wasteland BoS is NOT the real BoS, they are an offshoot, and it describes this in much detail in the game. So Bethesda did not cheat you out because of that, they are simply an alternate faction.

One more edit (lol) I agree that the one-sided Good vs. Evil thing is just so overdone and ridiculous in today's world. Every single game out there has this, we need more games that blur the line and has most people in a gray area of morality. More attention needs to be cast on the neutral aspect of karma and what not. The best novels/stories out there have main characters that conflict with themselves, not these cookie cutter vanquishing the dragon good guys or sadistic bad guys that little middle schoolers drool over.
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TRIsha FEnnesse
 
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Post » Tue Aug 03, 2010 4:25 pm

There is a lot of debate on location, here's a few ideas. I agree it will probably be the Commonwealth, both because it was mentioned a lot and because they made a deal about Li going there with no real explanation why. Plus, if they stay with the historical theme, how cool would Boston be? Lots of historical locations there...maybe somebody has Old Ironsides sailing around blowing things up.

Florida may be kind of neat because of the Peninsula you could get back and forth across the state relatively fast. Ocean on 3 sides, canols, mutated alligators, those boa constrictors people released have taken over, crazy plants growing...

I think it would be kind of neat to see Indians come back. Native Americans I mean, have them protected from the war and worst of the radiation because they were stuck away on secluded reservations. Now they are heavily armed and very skilled fighters taking back the country. The tomahawk would be a cool melee weapon.

Cougars and buffalo would be a neat addition.
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tiffany Royal
 
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Post » Wed Aug 04, 2010 4:00 am

I would like to see Fallout 4 set in Europe for a nice change


That would go against one of the main points of the series.

I've listed my wants before... better music, deeper quests, some better writing in the main confrontations and such... just having quest results impact your experience more would be a great start.
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Ebony Lawson
 
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Post » Tue Aug 03, 2010 10:28 pm

a random incounter with the lone wanderer(in armoured jumpsuit)if set close 2 its timeline or a man who repeats bow chicka bow wow ever four conversation parts named cabouse r somin
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Loane
 
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Post » Tue Aug 03, 2010 6:06 pm

I know this has already probably been discussed, sorry if it has:

The way I see it, Bethesda buying the rights from Interplay is them getting a piece of the Fallout world on the East Coast. By that, I mean that the previous Fallouts all took place on the West Coast (except the Mid-West for one game), while this one takes place on the East Coast entirely (the add-ons as well, of course except for Mothership Zeta). So the logical location for me would be somewhere on the east coast, either in the Commonwealth, Ronto, one of those places they've discussed lightly, I think one was the Eerie Stretch? Or even New York or somewhere in Florida. Since Obsidian can be seen as a continuation of Interplay (just because previous Interplay designers are now in Obsidian working on the new one) their new game is taking place in Las Vegas, on the West Coast. So that, to me, means that the next Fallout by Bethesda will take place on the East Coast. Like someone said earlier, it will have to take place in the U.S. because of the Vault-Tec story-arch (no Vaults elsewhere I presume, although there might be equivalents in Europe or Asia which would be cool to explore)

I also don't see them returning to the Born-in-Vault story. The main character in Fallout 3 will probably be born out in the wasteland, if not, maybe in a ruined Vault or something. They might do a village type scenario, like in FO2, to me that would seem logical.

Oh and also, to those saying they want a return of the real Brotherhood of Steel, that's exactly what it would be. The Capital Wasteland BoS is NOT the real BoS, they are an offshoot, and it describes this in much detail in the game. So Bethesda did not cheat you out because of that, they are simply an alternate faction.

One more edit (lol) I agree that the one-sided Good vs. Evil thing is just so overdone and ridiculous in today's world. Every single game out there has this, we need more games that blur the line and has most people in a gray area of morality. More attention needs to be cast on the neutral aspect of karma and what not. The best novels/stories out there have main characters that conflict with themselves, not these cookie cutter vanquishing the dragon good guys or sadistic bad guys that little middle schoolers drool over.


I strongly agree with the bolded statements, how come there wasn't anything neutral you could do in Fallout 3?
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Sabrina Steige
 
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Post » Wed Aug 04, 2010 12:45 am

I've listed my wants before... better music, deeper quests, some better writing in the main confrontations and such... just having quest results impact your experience more would be a great start.

Word.
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Marion Geneste
 
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Post » Wed Aug 04, 2010 3:19 am

I'd prefer something more like that resembles the old fallout I don't remember which but there your a tribe man and that it is so far in the future that a type of people stopped using techonology and started to beleive in spirits or something.

Then you ecape bexause you want to know what is in the outside and you find out a horrible truth of somekind that your prople are doing horrible things and the MQ will be to stopping that tribe which is connected to other tribes and there are like 1 city and only 3 settlements in that specific area because of the tribemen.

After that you like have to earn their trust and go find an armoury to get weapon because the tribemen prevents most trades and communications with the outsiders. Lets say it takes place in... somewhere not U.S? A good idea would be Europe. And mabye the MQ can be alot bigger than the one in FO3. After thet rivemen conflict you have to make the city into a safer place. Make it a real city because it was actually just a little settlement.

I'm just throwing out cookies and Bethesda has to decide for themselves what it tastes like so I cannot be more specific.

I don't think that bethesda will cope %100 of a user on their forums idea.
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Nims
 
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Post » Tue Aug 03, 2010 7:05 pm

I also don't see them returning to the Born-in-Vault story. The main character in Fallout 3 will probably be born out in the wasteland, if not, maybe in a ruined Vault or something. They might do a village type scenario, like in FO2, to me that would seem logical.


Not to be a smart ass or anything but technically LW was born in Rivet city, before it was blown in 2 peices.
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Shirley BEltran
 
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Post » Tue Aug 03, 2010 6:12 pm

Not to be a smart ass or anything but technically LW was born in Rivet city, before it was blown in 2 peices.

no hes born in the jefferson memorial in the basemant near the stairway to the pumps n stuff
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Louise
 
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Post » Tue Aug 03, 2010 5:57 pm

I think the Commonwealth should be featured in FO4, especially because I the idea of androids and the Railroad would provide an interesting story, as well as fun gameplay. I've always been intrigued by the idea of The Institute, and that alone could offer many karmic choices, and a few characters from FO3 could be brought back as well.
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Bonnie Clyde
 
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Post » Tue Aug 03, 2010 7:54 pm

Sniper. Add a bit more to the skill to take account of movement of the target. It takes time for the bullet to reach the target and obviously you will miss if you don't allow for movement. The same with wind as well if you want to include that.

Accuracy. There could be a lay-down position as well as the crouched position for better accuracy. Accuracy should increase if you are crouching, and should increase even more if you are laying down (as it was in Fallout Tactics). The advantage is better accuracy, the disadvantage is in being slower to get up and run to another position, making you more vulnerable. It should add to the game-play.

Weapons should, if they haven't already, also have an accuracy rating..

In Fallout Tactics, you could crawl laying-down up to an enemy position, and lob a grenade into an enemy position. It was very tricky to get the lob just right, but very effective when you did, and lethal when you didn't, great fun (not in VATS).

Speech. The in-game voice could be able to be adjusted to what you sound like, or what you want it to sound like. Just like you can configure what you look like.
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Wayne W
 
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Post » Tue Aug 03, 2010 5:14 pm

no level cap or a higher level cap ie 40-50

a perk that allows you to be invisible without needing stealth or the chinese stealth suits
more new guns, armor and characters, more monster and some from the previos games




ill add more when i can think of more
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emily grieve
 
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Post » Wed Aug 04, 2010 4:13 am

This was originally it's own topic, but I was told to post it here so here it is. It's not really speculation but whatever.

With Fallout 3 on it's way out of production, and no more DLC's on the horizon. I've started to feel a sever lack of post apocalyptic adventure. So I instead took this last week and thought about what the next game could be, and also taking the opportunity to try out my new tablet, and try out this new newfangled digital media.

First question, what would the setting be? There are too few places that would capture the imagination, and provoke emotions like DC. So, I've based my ideas off of one of the obvious choices, New York, and the surrounding coastal areas of NJ, and PA. Like DC, NY is a major Hub of Americana, and a symbol of humanities progress. The time period it's set would have to be recessed back to a time closer to the great war, since any further and it'd seem a bit off from what the game is about, post nuclear war survival, to about the mid 2130's.

The overall look of the NY would be completely reversed from Fallout 3.
Aesthetic:
New York, Manhattan in particular would be transformed into a primordial jungle-scape. Due to a FEV primed missile that landed squarely in Central park. This would be something completely new to the previous fallout games. The majority of downtown has been obliterated by nuclear blast leaving few standing buildings, the blast does leave a considerable amount untouched around uptown.
Using a post-apocalyptic styled jungle environment would create a unique gaming experience. If done right the Jungle could be a far more dangerous place then any desert wasteland. The environment would become in essence an essential aspect to the game. Providing both good and bad aspects.

Settlements:
Liberty Island and Ellis Island: Home, most of the land on liberty island has been converted into gardens. The living quarters are still mainly in the vault located on Ellis Island. The Statue of liberty is used as housing for the overseer and as a radio relay to communicate with away teams. The inhabitants have thrived using the vaults systems to provide essentials; though many are barley kept running today.

Time Square: Now converted into a large settlement, on the edge of the destroyed area of NY.

"The Mad Gardens" Madison square garden: The entertainment center now is an arena which hosts gruesome battles and other bloodsports.

Wall Street: The Den of the infamous Wall street raiders. And home to their leader, Lord NASDAQ a ruthless man with dreams of conquering all of NY.

Central Station: The transit systems, largest hub now is a thriving underground town.

Central Park : Ground Zero for the F.E.V. Explosion on the great war. Though the land is lush with plant and animal life, it is far more dangerous than any other place in NY .

Coney island: A settlement built from the once flourishing amusemant park. A major hub of trading.

Songs:

The music of Fallout 3 started my fascination with the music of the 50's So I've put together a small list of some songs that would fit a new Fallout game.

Sinatra: "That's Life" ; "New York, New York"; "My Way"

Roy Orbison: "Blue Bayou"

Elvis : "I'll be home Christmas day"; "Are You Lonesome Tonight?"; "Hound Dog "

Ferlin Husky;"Wings Of A Snow White Dove"

Johnny cash: "Ring of Fire"

Coasters: "Yakity Yak"

Bill Haley: "Shake Rattle and Roll"


Controls:
I've also given some thought on what changes could improve the over all gaming experience.
Fallout 4 would have several overhauls to it's operation. Food would be a larger part of the game. In game, the food would be used to restore action points, along with sleeping. No longer would just hiding in a corner bring them back. This element would bring more tactical thinking to the player. Stimpaks would not be a substitute for food like before, but it would become a necessity to survival.

Healing;
This system was too simplistic in FO3, and stimpaks were too readily available. Both of theses elements robbed the game of any challenge to the player after just a few level-ups. FO4's would tweak this. When the player limbs are crippled items such as splints and bandaging will be needed to patch themselves up. Along with this I'd like to see some diseases comeback. The way Oblivion handled this would be perfect in my opinion. Adding these element into the healing system would add more complexity to the harshness of the survival in this post-apocalyptic world.

SPECIAL, Skills, perks and traits;
In FO4 the leveling system would be relatively unchanged, skill and SPECIALs don't need to be changed. But the reintroduction of traits with changes to them will be present also. The Traits will give the player unique options with their. Traits will only be used in the beginning when designing a character. The Traits will give the player a unique adaptation to help the throughout the survival of the game. Here's a few ideas:

Traits:
Hunter: Your know-how let's you pick the prime cuts off of your kill. Boosting it's positive effects, and inhibiting the negative.
Gatherer: Food you gather give you extra hp and action points.
Bargainer; You can finagle with the best of them, you get a 25% discount with sellers, and open special dialogues.
Strong Arm: You gain the ability to intimidate people through unique dialogues.

Perks:
Flashy entrance: With your knowledge in explosives, you can use a bomb to open any locked door.
Req: explosive 75; PER 8.
Sly devil: Your devious ways are masked by you charms, unlocking new dialogue, and other possibilities.
Req: level 2; CHR 7; negative karma.
Vegetarian; When eating fruits, and vegetables, you gain more health then usual, but less from animal based foods.
Hero's last stand: When on your last 20 of points of health, all SPECIALs and combat skills are pushed to the max, as long as you are fighting for the good side.
Req: level 18, karma+.
Booster shot: You no longer are affected by diseases, though you still are able to contract them.
Req:Level 6, End 8, Med; 75 Sci: 50
Wall st insider: siding with the wallst raiders, you are no longer attacked by them.
Req: quest related

Pipboy-rf
The Pipboys from the past games seemed to be in stark contrast to the designs of the other in-game devices made by RobCo. The Pipboy3000 was a huge cluster of buttons and panels, with so many sharp edges. So unlike the rest of the items inside vault101. This is a quick pipboy design, one that I think would reflect what RobCo would make. I tried to make the overall design to be smooth and simplistic like the othe misc equipment in the vault being used a a reference. http://www.vulomedia.com/images/86701pipboyrf.jpg

IVATS http://www.vulomedia.com/viewer.php?id=20759pipadruin.jpg
Immersive Vault-tec Assisted Tactical System
The VATS system of FO3 was an interesting blend of turn-based combat and real time. IVATS would take this a step further, giving the player a full array of strategic actions that can be taken when activated.
Firstly the Pipboy would have an option to alert the player to a eminent attack, in form of a pinging noise. This would give th player enough time to activate IVATS before the enemy gets the drop on the player. Once activated instead of simple point and click on enemy targets the player could do one of several options; evade, heal, attack, and select follower's action. This system would incorporate multi character commanding capabilities, when the player has companions with them. Preventing the companions from charging into certain death, as is far too often the case in FO3. Like VATS all commands will deplete the action points, and actions dictated to the companions will deplete their's.
Actions:
Evade, this allows the player to dodge the enemies attack while in IVATS.
Attack, obviously this would be basically the same as in FO3.
Heal, this allows the player to heal themselves or a companion in IVATS.

Creatures/enemies:

Radgeon: the results of F.E.V. , New York strain, and the radiation that set into the city early after the war. Now their evolution has gone several steps back to an archaeopteryx and other terror birds.

Crocs: Mostly unchanged, apart from an increase in size and over developed upper extremities

Wall street raider: spread throughout the city these raider operate as Highwaymen taking everything from travelers.

Ghouls: humans that have been exposed to massive amounts of radiation. Some few still retain cognitive abilities

Termites: The F.E.V. And radiation has altered them on a massive scale, nearly quadrupled in size and now are capable of eating more then wood including; metal, plastics, concrete and, flesh.

Rats: At nearly four foot long, and a hunger for human flesh. They are virtually unchanged from before the war.

Trogs; humans that took underground after the war. Living on F.E.V. Polluted water becoming savage animal like beasts.

Deathclaws: NY deathclaws are similar to their DC counterparts physically. Only notable change is the skin taking on a greenish tint to blend in with the environment. Although solitary creatures in the Capital Wastelands, living in the NY Jungle has altered their behavior to work in small family based groups.

Plants: Due to heavy doses of FEV over the years. Some plants have taken strange mutations, some including Venus fly-trap like species that attack human, and large animals. While some are a source for food, others are disease carrying hazards.
Customized weaponry was one of the funner things for me in FO3. I found rummaging through garbage to find the items needed to be a joy and once I put the collection of random junk together to form unique weapons I had a sense of pride almost. Those weapons were a great part of the experience of Fallout 3 and I've put a few ideas together here for more possible ones and some sketches of what they'd look like:

P-Bomb: pressurized explosive, with lasting results. Items: pressure cooker, abraxo cleaner, gasoline, fertilizer
Plasma Sword:... a sword of plasma what else ; fission battery(replacements necessary for use) vacuum hoses, magnet array, toggle switch
The Whacker: A tool once for gardening now a devastating meele weapon. weed whacker, 2 barbed wires, 2 balls, brace
Vapor-izer; acidic material sprayer; sprinkler, bike frame, gardening hose, crutch.
http://www.vulomedia.com/viewer.php?id=58408weaponssk.jpg
The Story:
As far as the story itself goes I don't have too much on it yet, just some loose ideas:
Fallout 4
Intro
Black screen fades into interior of a pristine car radio: paused for several seconds it flickers on to Frank Sinatra's "That's Life", a slow and gradual pull away reveals the full interior of the car to be completely ravaged by time, and is little more then a rusted out heap with two skeletons clinging each other inside.
The song continues playing as he camera still slowly pull out from the car to reveal the dilapidated remains of the Brooklyn Bridge. Until the end of the song, giving a panoramic view of the New York ruins and finally the piece of the bridge with the car falls into the river.

Intro speech: War. War never changes. Humanity's progress has always been driven by war, and marked by the weapons of the time. From those of primitive stone and wood, to the precipice, nuclear weaponry. Once, used as a means to prevent wars between nations. The latter years of the 21st century saw the fall of the great civilizations of mankind because to these weapons. This brief period of time was known as The Great War, lasting two hours, in that time. Earth was thrown into the fires of hell, nearly being purged the of all life, destroying mankind's civilizations. And on that day, the true power of the atom had been realized. However, the end of civilization was not the end of humanity. And as long as humans live on, war will prevail, and war. War never changes.
A select group of people survived the great war, by retreating to massive underground structures called "vaults". These vault dwellers were spared the horror of the great war. But the Vaults were never designed to save anyone.
Those in confined vault 27 were destined to fail, as part of vault-tec's research the on human psyche this vault was intentionally overcrowded. However, vault 27's inhabitants did something miraculous, they survived. The Overseer had prevented the inhabitants from destroying one another over the limited resources within the vault. But 7 years after the vault closed it was forced to reopened. Unable to supply the necessary resources to the inhabitants the overseer had no choice but, to open the door.
The world the vault dwellers first saw was unrecognisable to them. The city of New York was nearly consumed completely in the nuclear fires. It was transformed into savage a place. Those who weren't privileged to enter the vault were reduced to scavenging off of the remains of the once great society.
Through the following years after opening the vault. The overseer lead the vault dwellers in forging their place in this new world, on the islands of New York. Utilizing the vault's remaining technologies, the islanders prospered and the island itself has flourished for nearly 50 years. In that time, the vault's remaining machines , and it's overseer have aged. With the technologies of the vault and their overseer nearing the end of their times. The lives of the islanders from vault 27 will soon be changed forever. As the child of the overseer, you will destined to lead them towards whatever the future holds.
http://www.vulomedia.com/viewer.php?id=76219islander.jpg
I don't have any cemented ideas for the story arcs yet. But if I ever get the chance to work them I'll post it.
The overall game would revolve around, restoring the functions of the island. Through exploring, scavenging, trading, and whatever else necessary to save your home.

Well that was it so far. If I ever decide to expand on any ideas, I'll be sure to post them.
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Alkira rose Nankivell
 
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Post » Wed Aug 04, 2010 5:24 am

:Salutes:

That sir is a post! :lol:
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James Smart
 
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Post » Tue Aug 03, 2010 10:21 pm

something i would like to see that ive been longing to do since fallout 2 is to create your own "base".

aka, let's say during your travels you meet people, like doctors etc and slowly begin to develop a small town that has options to evolv with ither storyline or sidequests.

from this "town" you can store your items, help people, who can help you in return etc and you could chose who to protect in the city, and what you would like to turn the city into.

aka slaver town or just a regular town with defences and high teconology for normal citizens.
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le GraiN
 
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Post » Tue Aug 03, 2010 4:57 pm

Snip.


I absolutely love your vision. I applaud you. You should defintely post more,or hell i'm sure you could get a job for Bethesda.

Also, I thought the art you made was good as well.. In the last pic, what's that neckless thing he's holding?
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Katy Hogben
 
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Post » Wed Aug 04, 2010 7:27 am

SLayer you really dont need to quote his whole post O_o

deo, now that's hell of a story ! Good job !
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Marguerite Dabrin
 
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Post » Wed Aug 04, 2010 1:44 am

Sorry about that, Smert.
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Kat Lehmann
 
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Post » Tue Aug 03, 2010 6:02 pm

I'm probably going to get flamed for this but don't you think it would be interesting if we could play in a different time period, how about DURING the nuclear war? Get to see the bombs go off and witness the destruction.

Just a thought
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Nymph
 
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Post » Tue Aug 03, 2010 6:14 pm

Anyone who would be around to watch the destruction would go blind so this isn't really possible, but as an introduction you could have to fight through the chaos to the vault where you family is waiting. You could watch whatever city fallout 4 takes place in get ripped apart by riots, and have the option to loot stores along the way so you have more nice things for your stay in the vault. This tutorial segment could be a great way to show the panic moments before the bombs fell and gives you the option to make some moral decisions. And, as your running through the city you should be able to stash things, so when the persons descendant (the pc) leaves the vault there is a chance, dependant on luck, that the things you stashed will still be there. However this idea has no significant value to the game itself do it could also be disregarded completely.
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Thomas LEON
 
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Post » Wed Aug 04, 2010 3:55 am

I would like to see a new type of Deathclaw like a flying version which does'nt have arms but it's legs are equipped with extremley sharp talons which colud cleave the pc head off if caught off guard. Also it's wings could be similar to a dragon's and people in the wasteland would call them Dragonclaws or something. they could be the Deathclaw's second stage of evolution! Also i would like to see the Hairy Deathclaws make a return if the location is a colder climate.

Keep Vats and the Bloody Mess perk especially.

Maybe let us choose to play as a Ghoul and change the storyline to fit the Ghouls origin in other words the game would not start off in a Vault.

Bring back the Enclave and maybe be able to join them.

Be able to join a gang or Raiders or create your own gang.

I would like to see transport such as a motorcycle or fix a broken down pre-war car so you can drive through the wasteland.

Bring the New California Republic back!

I want to see a less Super Mutant focused storyline.

More survival tactics like building your own armor from destroyed robots and pieces of scrap.

More to come when i can think of more.
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Katey Meyer
 
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Post » Tue Aug 03, 2010 11:38 pm

I would like Very Hard level to be different. Shooting a Reaver a hundred times while running backwards is less than enjoyable.

Leave the enemy strength the same, but give us a few other things to work around.

Carry strength could be something more natural, like 100 pounds. Maybe with a boost from buffout or power armor.

Add weight for all of the aid items and ammunition. That way you would be forced to carry less in the way of guns, ammo, armor, and aid, with a 100 pound limit, but still run into the same enemies. Plus, bottlecaps could have weight so even if you sold some items to reduce weight you still couldn't run around with 100,000 caps.

Get rid of fast travel for VH, but I'd like the option to set up bases throughout the area, maybe those buildings you can't get into, give us like a 3 location max where we can access a room in those buildings. Maybe instead the option to buy a bed and locker in various cities or towns with a limit on how many.

Change the ticks on the compass to yellow until you identify what it's showing. You know when you see a green tick and you just go running over that hill to say hello? Or when you see a red tick and you stop to change into armor, get your gun ready and sneak over to see what it is? If you had to identify it first, the game would be more interesting.

Tick color would also be useful because I agree with what others have suggested about clothing recognition. Using Fallout 3 as an example: if you are running around in Enclave armor the Brotherhood should shoot at you on sight...Raider armor everyone should shoot at you... So, if you run over a hill in Enclave armor and it's the Brotherhood over there, boom. If you are using Outcast armor both the Brotherhood and the Outcasts should be a little upset with you...etc...

Level up should be slow, very very slow.

I see these suggestions at Very Hard, just because it would actually be hard rather than just frustratingly dull pushing a button dozens and dozens of times to kill an enemy, but would still leave the lower levels as grand old shoot 'em up fun.
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Svenja Hedrich
 
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