Fallout 4: Speculation and Suggestions # 4

Post » Tue Aug 03, 2010 9:09 pm

Oh god, my eyes :(


:rolleyes:

Is that better, irritant?
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[Bounty][Ben]
 
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Post » Wed Aug 04, 2010 6:26 am

I have but one suggestion...the ability to revisit areas from older fallout games, IE, the DC area, and see real reconstruction and rebuilding going on....
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Genevieve
 
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Post » Tue Aug 03, 2010 7:31 pm

I don't understand why everyone wants the BOS or enclave to go away

they make good supporting/co-dominant figures in the game imo. it gives you a sense of political diversification.

but lets not forget about

Slavers Guild

or NCR.

There are new political entities that need to be explored. I think. Esp. if they do a story arc where NCR pushed unification across cali. or the BOS fractured regionally. idk.
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Latino HeaT
 
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Post » Tue Aug 03, 2010 11:16 pm

Fallout 4 is pretty much new Vegas so i have no idea why there is this thread
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Esther Fernandez
 
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Post » Tue Aug 03, 2010 6:16 pm

Fallout 4 is pretty much new Vegas so i have no idea why there is this thread


Wrong. New Vegas is a spin off being made by Obsidian under licence from Beth. Bethesda will still be making Fallout 4.
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Gemma Archer
 
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Post » Tue Aug 03, 2010 10:44 pm

I look forward to seeing what Bethesda gives us with Fallout 4. There HAS to be something about the Commonwealth in it... there just has to be. There are too many references in Fallout 3 to ignore it. Fallout 4 is definitely going to be a pre-order for me. And hopefully I'll have a brand new gaming computer by then!
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Daniel Lozano
 
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Post » Wed Aug 04, 2010 5:54 am

I think it would be awesome if you could upload your previous Fallout 3 character right into the 4th. Or at least the stats and Perks. And not for the full gameplay experience it would be just one way to start the game. I would definately also play from scratch and be just as happy.
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Amysaurusrex
 
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Post » Wed Aug 04, 2010 12:40 am

Well, I'll admit that I didn't read all 5 pages of this topic. I'm feeling a bit lazy, so please forgive me if I post an idea that's similar to somebody else's. :embarrass: Anyway, I've played Fallout 1, 2 and 3 and there are numerous things I'd love to see further explored in the sequel. Gameplay-wise, I'd like to see a higher rate of getting addicted. Maybe not on the scale as in F1 and 2, but in #3, I find myself popping Ultrajet all the time with no consequences. And even if I do happen to get addicted, all I need to do is visit a doctor or use the "My First Laboratory" household item. How about forcing the player to wait it out or feed the addiction? For RP reasons, it's true that you can avoid erasing your addictions, but it's no fun if you know that the cure is so readily avaible. I'd also like to see 'drunk' effects applied to the game, just for the heck of it. Getting a concussion is better for RP than downing 10 beers. :facepalm:

Storywise, I think it'd be very interesting to witness the Great War firsthand. Maybe it could be a "Tranquility Lane"-type simulation in black and white, placing you in the role of a military-type (General Chase, maybe?), an out-of-luck person who's been rejected from the Vaults, or perhaps even a future Ghoul who survives the impact and radiation of a nearby A-bomb, ? la Carol from Underworld. Imagine what a great moment that'd be: getting knocked to the ground, everything goes white, then you get up and see all the buildings are down, people vaporized, and still more mushroom clouds appearing in the distance. Even if this were a short simulation-type quest, it'd really drive home how devastating the war was. It would be chilling and haunting. :ooo: I had always wished that we could've seen such a thing in Fallout 3, but here's hoping for #4. :goodjob:

One other thing I'd like to see is the return of some form of transportation. In Fallout 2, we had the Highwayman which used Small Energy Cells and Microfusion Cells for fuel, so how about a motorcycle for #4? I think it could even work in F3. Perhaps a quest where you need to gather a motorcycle handbrake and gas tank, pieces of scrap metal and other parts, then get the fuel and ride around on it. If there's a concern about exploration being too easy with a vehicle, it could always be restricted by landscapes, roadblocks, or certain enemies (such as Super Mutants and Deathclaws) knocking you off the motorcycle. Haha, how funny that would be. :rofl:
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Da Missz
 
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Post » Tue Aug 03, 2010 4:58 pm

I was pretty content with Fallout 3, so I don't know what I'd change. However, I would like to see a Mole Rat nest where you fight a Mole Rat Queen, since they have a society more akin to that of hymanopteran than other mammals.
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Marquis T
 
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Post » Wed Aug 04, 2010 12:56 am

I hope there is a weapon DLC with all the weapons from F3's DLC's.

Oh, and I hope there at least is trice the amount of quests than it was in F3 vanilla.
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Talitha Kukk
 
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Post » Wed Aug 04, 2010 1:13 am

Game geography: I would like to see F4 use more of the "points of light" concept in which there are concentrations of civilization separated by large areas of desolate terrain that might consist primarily of random encounters (that drain ammo / health / resources if you face them too often and don't give tons of xp). All 3 games have done this especially 1 and 2. F3 had it as well but to a lesser scale in that you walked everywhere seemlessly. The sequel could be set in the Northeast including Boston/Commonweatlh, New York City, the Wilderness to the west, Cape Cod. With this concept in mind, improvised vehicles could be used for transportation between these "points". Travel could be limited within civilizations boundaries but would be essential to span the distance between points. I envision sailboats, rowboats, canoes kayaks, cars, bicycles, trucks, etc.

New York City: The earlier poster's vision of NYC is very intriguing. The only thing I had to add to it was a vertical component amongst the towering hulks of downtown. Metal bridges could allow transit across the towers with enclaves of civilization that don't dare to set foot on the ground below.

Game mechanics improvements:
Skill balancing: I liked the way that they went with this but maxing out the skill stats was far too easy. I would like to see small guns split back into pistols vs rifles, etc. to promote true character builds. Unfortunately, builds were limited in F3 because energy weapons trumped all, small guns allowed for the use of the majority of the weapons found in game, big guns were difficult to specialize in as ammo was rare, explosives was well-balanced imo, melee seems to need some finessing possibly in the way described by an earlier poster where you could make an interesting plan in vats to go all "matrixy" on your foes. I am sure that a little tweaking will turn what is already a good system into a more rpg-ish setup in which there are a large variety of builds in which your gameplay experience varies dramatically depending on who you are playing with.
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Philip Lyon
 
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Post » Tue Aug 03, 2010 7:19 pm

I hope that we will get a better reason for using a nuke in Fallout 4 then in Fallout 3.

In Fallout 1 a nuke was used to destroy the mutant boss in the Church of Children. (or he used it after we defeated him)
In Fallout 2 a nuke was detonated to the Destroy the Oil Platform (Enclave)
In Fallout Tactics a nuke was used to crack open Vault 0
In Fallout 3 (Van Buren) we could have used nukes to destroy several self picked targets if we where bad or try to prevent that the missile are started (although that some missile would always be fired) if we where good. Both options would have ended the game with a big bang.

But in F3 the nuke didn't have much to do with main quest.

Sure you got a realy bad karma and some quest turned out different but it wasn't as story related as in F1, F2, FT and (VB).

I think that something so big like a nuke should have a bigger influence on the main quest.

On thing i realy liked in the Van Buren concept was that we wouldn't have started the game in a Vault or in a tribe village but in a fully automated prison.
I Think it would be nice if Beth recycles this idee in F4
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Inol Wakhid
 
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Post » Tue Aug 03, 2010 5:12 pm

You used nukes too much in FO3, you used then every time you shot a car, lauched a fatman, or shot up a vertibird. I would have liked it if they stuck to the story drive nuke only, if they where going to add them in.
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GEo LIme
 
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Post » Tue Aug 03, 2010 8:22 pm

Thats exactly what I mean a nuke was nothing special in F3. I got bored of all the mini nukes after some time. Although the Megaton nuke was very nice I wish they had saved it for the end of F3. For example blow up the Washington City Centre, the Citadel or Raven Rock at the end of the main quest

In F1 I was thrilled when I found the nuke on the lowest level of the LA Vault under the Church of Chrildren. I spend ours to be able to activate the bomb. An was thrilled by the video in which the explosion destroyed the CoC.

I hoped that F3 whould have something like that as well but then I was very disappointed when I realised that the Megaton nuke was at very beginning of F3 and hasn't that affect on the main game (main quest line) like in F1 and F2.
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Annika Marziniak
 
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Post » Tue Aug 03, 2010 10:04 pm

Blowing up vehicles never gets old. I hope that option remains in New Vegas and 4. Especially the busses...big boom, big fun.

Actually, maybe removing the explosive part of vehicles and using them to create weapons...
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Dean Ashcroft
 
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Post » Tue Aug 03, 2010 11:52 pm

I'd like to see meaningfull choices&consequences and killable npc's, killing which could break quests for ever.
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Len swann
 
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Post » Tue Aug 03, 2010 7:00 pm

Allow us to "donate" armor and guns to characters. I just restarted my game because all of the Caravans died off and couldn't get my Gauss rifle repaired. In order to protect them I gave them all armor in my new game and losing Karma to reverse pickpocket is kinda silly.
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Alexandra walker
 
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Post » Wed Aug 04, 2010 1:41 am

I think its about time we see chicago fallout style. I want to learn about the brotherhood of steel that went rogue there. Besides it would be such an awesome setting there are so many landmarks and places to visit.

Goodluck to whoever has to design the landscapes though.

And yes i know it was briefly covered in Fallout tactics, but that doesn't really count.
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Kieren Thomson
 
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Post » Tue Aug 03, 2010 8:29 pm

1. I will be flamed by those too stupid to keep reading, so please, please, please read the whole thing, I have a cool explenation for it. As in, they aren't really... ZOMBIES! But just ghouls who THINK they are zombies. It's the 1950's (But not really) so there's bound to be some cheesy horror movies playing in some seedy drive in theatre and after decades of radiation exsposure and bad horror flicks, the local ghoul population becomes insane enough to beleive they really are zombies. Maybe they're under control by some local nutjob and he uses his new zombie army to do his bidding... Maybe they're an enclave vault experiment. A vault with a fualty door and a lifetimes supply of B grade horror, perhaps?

2. Jungle! Perhaps a GECK was exposed to FEV or extreme radiation and when activated created a mutant jungle instead of a paradise. Perhaps some of the local wildlife was infused with the new, mutated plants. Man eating fungus! Trees that can walk (Much like our good friend in Oasis) Perhaps the brother hood have this freak jungle surounded and it could be a O:A type thing. Or maybe you have to destroy the ghoul population who dwell within.

Lots of possibilities...

What do you think?
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Juliet
 
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Post » Tue Aug 03, 2010 9:38 pm

Perhaps a GECK was exposed to FEV or extreme radiation and when activated created a mutant jungle instead of a paradise.


You weren't the first one to come up with it. In fact, it was going to be the plot of the canceled Fallout Tactics 2:

http://fallout.wikia.com/wiki/Fallout_Tactics_2
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joannARRGH
 
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Post » Tue Aug 03, 2010 10:22 pm

You weren't the first one to come up with it. In fact, it was going to be the plot of the canceled Fallout Tactics 2:

http://fallout.wikia.com/wiki/Fallout_Tactics_2


Really? Ahh, it just sort of came to me while in Oasis. Still, I tink it could be a great location and it pretty much provides endless posibilities at this point.
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Melly Angelic
 
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Post » Wed Aug 04, 2010 12:13 am

I think going to another area that would be recognizable to us even though Fallout world is different from ours. My idea would be something like centering FO4 around the Great Lakes area/cities, or maybe even the North West like Seattle WA. I would think if they went with one of these two locations it would make for a good atmosphere especially in Great Lakes area. DLC's could be other near my cities and location around them.

As for a story I'll leave it up to them to make that part up. Also be interesting to run into Midwestern BoS that went "rouge?" over there near Chicago. There are plenty of interesting cities to make for a good game and all within relative close distance to not stretch the game to much. Seattle would also work nicely as it hold major city with history. Things like space needle, Microsoft (RobCo "Unified Operating System" Plant) as well as all aircraft manufacturing plants for their time period. I guess that's about all I can come up with right now. Good to see what others came up with as well.
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Peetay
 
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Post » Tue Aug 03, 2010 8:27 pm

Also be interesting to run into Midwestern BoS that went “rouge?” over there near Chicago.


Play Fallout Tactics.

I think its about time we see chicago fallout style. I want to learn about the brotherhood of steel that went rogue there. Besides it would be such an awesome setting there are so many landmarks and places to visit.

Goodluck to whoever has to design the landscapes though.

And yes i know it was briefly covered in Fallout tactics, but that doesn't really count.


Doesn't really count? You do realize that Tactics focuses entirely on the "rogue" Brotherhood faction? It's pretty silly to say that you want to learn about them but then to dismiss the game that focuses on them as one that "doesn't count".
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Eddie Howe
 
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Post » Wed Aug 04, 2010 5:19 am

In Fallout 4

usable ground vehicles such as atomic cars, those odd three wheeled cars or even hovercraft

more robots

surviving vaults where people thrive and build outer settlements linked to the vaults. With quests.

hotdogs, coffee, donuts, etc. from new vending machines

a bigger version of a vaguely Megaton settlement

a utopian elite bunker based settlement that everybody wants to get into

more androids

more items that can be used to make (workbench) things but more than just weapons such as radiation detectors, food-water deradiation units, computers, small exotic robots etc.

increased ability to gain kudos/good karma through a wide variety of actions and continous side quests.

working TVs and holographic projectors

chance to buy sell buildings, to become a trader

more animals such as squurrels, horses, wombats, etc.

and so on!!!!!!!!!!
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Lisha Boo
 
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Post » Wed Aug 04, 2010 3:18 am

Really? Ahh, it just sort of came to me while in Oasis. Still, I tink it could be a great location and it pretty much provides endless posibilities at this point.

this means you have the mind of a game developer! spread your knowledge through the world!
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KRistina Karlsson
 
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