» Tue Aug 03, 2010 3:27 pm
Oh boy....where to start...some might have been mentioned earlier..
1; Better balanced skill point gaining and better usage of skills in general. Problem was, with level 20, you tended to have a many/most of skills at 100 , depending on your intelligence. At 30 it was almost guaranteed you would have 100 at all skills, and this is just inexcusable in a RPG, and shows that bethesda staff was lazy at the use of a calculator, or didnt have one. It also severely limits replay value, as your character doesnt have to specialize.
Combat skills effected damage instead of accuracy,reload time,movement accuracy penalty , making 10mm somehow more deadly at skill 100 than at skill 50. This makes no sense, and the morrowind way is better, atleast with firearms. A way to solve the old "cant hit enemy at point blank" problem could be that when enemy covers certain area of the screen completely, the bullets would almost certainly hit, removing the problem that plagued morrowind or atleast.
2;Better usage of stats. Now in fallout 3 only really usefull stat was intelligence, which simply felt dissapointing,and one fo the stats charisma, was almost utterly useless. Simply, stats should effect gameplay more,low endurace should make for a much more lower carry weight, much lower HP and generally effect the gameplay more, as with all the stats. As it was, in fallout 3 , your stats had little meaning in actual gameplay, making the artificially long character creation pointless.
3;Improved combat. Combat in fallout 3 had several issues and problems. VATS, the much toted aiming system, was far too overpowering,as it made you take 10% damage from normal, and also gave you "i win" button. Another problem was the ability to heal oneself in combat, at anytime, and while the game paused. THis obviously guaranteed as long as you had stimpacks and used VATS, you couldnt die, or so it atleast seemed. AI also was poor, compared to other games, as the AI could only bumrush you, and didnt force you to use cover, or any other tactics nor did it AI utilize them itself. AI that only charges is inexcusable in year 2008. In year 1996 it was acceptable perhaps, but not now. AI that uses covering fire,repositioning, cover, flanking you or flushing you out with grenades would be some examples of what could be done better.
4;Better writing. The dialogues were at times absolutely atrocious compared to other RPGs, and could use serious improvement. The main plot, and other quests, also could have benefitted greatly from better, more talented writers, as they at times made little sense, or were simply ridicilous alltogether. Main Quests original ending was terrible, and shoved obvious laziness, and should have never been like it was. The decision to allow the player to destroy a town with a nuclear weapon in a world that was destroyed by nuclear weapons almost at the beginning of the game was poor, and should have never been included, as it makes little sense, is never fully explained, and shows lack of proper timing. The choices player is given are superficial, and many of them lack any real consequences, making them pointless. Player choices should affect gameworld, and player choices should lead to different results, instead of leading to the same conclusion.
5;Better balanced perks, larger world map, no weapon degration or greatly slower weapon degration, fixed karma/reputation system. Perks in fallout 3 could be gained every level, giving you far more perks, making choices considering perks more meaningless. many of the perks were very unbalanced and were too overpowering and some were utterly pointless, or even negated events, as was the case in puppies! perk, that gave you each time your dog died, a new BETTER dog.
The wolrd felt compressed and tiny, and places were very close to each other. This is problematic, because when the gameworld is too small in a free-roaming game,the player will notice it.Weapon degration was ridicilous, and annoying, as it was far too rapid, and caused sniper rifles break up after dozen shots or so. This is just poor design, and should have never been so fast, or there to begin with. Karma system was broken, as you could very easily gain/loose karma, making many "penalties" for your actions non-existant, and reputation was missing altogether, a move that made no real sense. There should be a local reputation in fallout 4, as it would fill in parts of the fallout 3 karma system.
These would be my main improvements/fixes for fallout 4.