Fallout 4: Speculation and Suggestions # 4

Post » Tue Aug 03, 2010 11:26 pm

Fallout 4: Speculation & Suggestions
Thread #4
This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. Other very general idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Previous Threads

http://www.gamesas.com/bgsforums/index.php?showtopic=978480
http://www.gamesas.com/bgsforums/index.php?showtopic=995631
http://www.gamesas.com/bgsforums/index.php?showtopic=1010129
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Setal Vara
 
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Post » Tue Aug 03, 2010 6:39 pm

Alright, I already posted this on another Fallout 4 thread, i'm thinking about adding more on to it.

For, the time period i'd love to see it take place around the 2330's (essentially around 50 years after the lone wanderer), and i'd want to see how much things have progessed after the purifer, the defeat of the Enclave, etc.

For the location I think it'd be cool for it to go back to Southern California (just a little biased there since i'm from California), or maybe New York City..

As, for maybe a concept I just might get flamed for this as a bad idea and all, but I really don't care. My idea would be that it you're character is living in the Summer 2077 before the Atomic Apocalypse. He gets a request to enter a government time machine, and gets sent 250 years into the future, and can't return, fighting for survival, complete and utter shock, etc.

Those are my suggestions, and I know i'll probably get bashed for my third idea.
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ONLY ME!!!!
 
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Post » Wed Aug 04, 2010 2:27 am

Alright, I already posted this on another Fallout 4 thread, i'm thinking about adding more on to it.

For, the time period i'd love to see it take place around the 2330's (essentially around 50 years after the lone wanderer), and i'd want to see how much things have progessed after the purifer, the defeat of the Enclave, etc.

For the location I think it'd be cool for it to go back to Southern California (just a little biased there since i'm from California), or maybe New York City..

As, for maybe a concept I just might get flamed for this as a bad idea and all, but I really don't care. My idea would be that it you're character is living in the Summer 2077 before the Atomic Apocalypse. He gets a request to enter a government time machine, and gets sent 250 years into the future, and can't return, fighting for survival, complete and utter shock, etc.

Those are my suggestions, and I know i'll probably get bashed for my third idea.

They already did the time travel thing in F2.

~But here is an interesting idea... Add movement to VATS so that the player can use AP's to dodge or "Duck and Cover" instead of need being invulnerable.

[You could even ad Movement specific AP perks, and a few other twists].

**Also study http://www.youtube.com/watch?v=XRNHei9Yqxg, Its a Turn Based Beatem' up like Street Fighter ~but not at all like Streetfighter :lol:; The Idea would not be to add TB to Fallout 4, but to expand the Melee attacks and combine them with movement options, allowing the player to plan their path through a group of opponents ~Kicking one in the head, jumping aside before the other fires his gun, tossing a grenade at another, and diving through a door or window to escape the blast...
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Taylor Thompson
 
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Post » Tue Aug 03, 2010 11:24 pm

~But here is an interesting idea... Add movement to VATS so that the player can use AP's to dodge or "Duck and Cover" instead of need being invulnerable.

[You could even ad Movement specific AP perks, and a few other twists].


Thats a good idea.

I'd also add there couple of options (or at least explore the possibilities) for firingmodes as a perk enabled feature... for eaxample: with single shot weapons Rapid and Consentrated fire. Rapid giving a good hit to accuracy but at the same time reducing the cost of each shot so that one would be able to fire more shots --- and Consentrated being the opposite; with assault rifles Burst/Consentrated at a similiar fashion. Or something like that.
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Natalie Harvey
 
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Post » Wed Aug 04, 2010 3:44 am

xbox 360 and ps3 users should be able to use the geck and u need to put in your own personnel vertibird and make more flying monsters and last but not least let the brotherhood of steel have some sort of flying thing and make u have consequences if you do something bad like kill a person.
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Kirsty Wood
 
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Post » Tue Aug 03, 2010 4:01 pm

I want Fallout 4 to be set throughout the WHOLE U.S! Not just one single area, but the ability to explore the whole continent, from coast to coast! It can already be done with mods for Fallout 3, all you need is time.
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Juan Cerda
 
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Post » Tue Aug 03, 2010 11:10 pm

I want Fallout 4 to be set throughout the WHOLE U.S! Not just one single area, but the ability to explore the whole continent, from coast to coast! It can already be done with mods for Fallout 3, all you need is time.


Wont happen. They'd save something like that for a Fallout MMO, but not a single player game.

More than likely, Fallout 4 will take place in one of the areas not covered in the other Fallouts. Most likely locations: The southern Midwest like around Texas and such or Canada. Its usually areas that had Vaults that Fallout games take place in. Vault Tec is a central "character" of sorts, so where ever it has a vault, expect that area to be the location of the next Fallout game.
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Spooky Angel
 
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Post » Wed Aug 04, 2010 1:43 am

Fallout 4 will likely take place in the Commonwealth (Massachusetts), given how many mentions there are of it in FO3 and its add-ons.
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Rhysa Hughes
 
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Post » Wed Aug 04, 2010 1:14 am

More perks that lead into quests like Lawbringer/Hitman, but more elaborate. It's much more defining for a character, I think. For instance, with Cyborg or Adamantium Skeleton you should have to track down a specific surgeon or doctor to perform the surgery or get in touch with a group that would benefit from you having these new abilities.
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Dominic Vaughan
 
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Post » Tue Aug 03, 2010 2:57 pm

A few requests:

I'd like to see a different area of the world. Doesn't matter if it's in the US or not, just somewhere generally close to the same timeline of Fallout 3, but another location.
Personally, I like the idea of doing something on the west coast of the US. Even though it's been done before... a great deal more could be added nowadays.
Or perhaps China even? In this "alternate universe", anything is possible, right?

Also, more random things to find... strange and spooky things like the Dunwich Building and the Vault 77 tease were just small things that were absolutely awesome.

Hire someone despicable to do the 'Evil' storyline. I played through the Good storyline and found it was great, however the evil storyline was often a little too easy and closed a lot of doors. Hint: Sarcasm is a great thing.

Another mode of transportation... something, doesn't really matter... a vertibird, motorcycle, whatever... just something to quickly get around and get the hell out of dodge when you're getting swamped by a gang of super mutants. However, on the downside, it could possibly reduce the playability since people would be able to explore more quickly... but I'm sure you can think of something to retard that.

And please, PLEASE, above all else... do not reduce the size of the world map... the open ended-ness of it was spectacular. Please do not set an unreasonable goal or timetable. Take 4 years if you must, but get it right. Go home, sleep and dream of new fantastic ideas to input in the game the next day. Watch the Science Channel and the History Channel... gather ideas from real world events and drop them in randomly as you did often in Fallout 3.

And another thing. The music from the 40's, with the ink spots, etc on Galaxy News Radio... keep things like that going. I was amazed at how much I enjoyed blowing things up to the tune of "I don't want to set the world on fire...". Since generally most ambient music really blows (no offense to whoever designed it, just my opinion in all games), it took on a new twist having something more realistic to work with... it helped me connect a great deal more.

Fallout 3 is possibly the best game I've played of this decade... nothing can really compare to my pure glee of playing this game and feeling as if it's never going to end. My only complaint being that some things lacked any meaning. Radio towers, satellite systems, power grids... I was slightly disappointed that there wasn't a way to utilize these things... even if outside of a quest(which would be far more interesting than being a quest itself). Even though you can order an orbital bombardment from one of the satellite relay dishes, it wasn't all that impressive as it really didn't do anything more than bomb a couple of trees.

Anyway, thanks for listening.
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Daramis McGee
 
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Post » Wed Aug 04, 2010 5:48 am

Hello, new to the forum, and hopefully this idea hasn't been presented before, but I think it would make for a great game;

It starts out right before the bombs drop, you are rejected from joining others in the Vaults, so you decide to move to a very hilly, rural area, to protect yourself from the coming apocalypse. When the Great War happens, you find yourself in the middle of a lawless region, with a fairly well stocked cabin. Instead of a main plot or quest line, there should be a dynamic system that would make each new game unique. The survivers in the surounding area would react to there situation in diffrent ways; for example, a local towns sheriff could be a noble, intelligent person who rallys the town into a trading post or fort, or a cold, sadistic person who forms one of the first raider groups, or a pathetic Barny Fife type who gets killed and the town has to find a new leader. Other groups would form, some who try to retain there civilized ways, others who raid and pillage, and others who just try to survive the best that they can.

You yourself would have to decide how to survive; stay in your cabin, wich would be a good place once it's fortified, but a very obvious place for others to attack, leave and join one of the towns, form a raider gang of your own, become a reclusive paranoid hermit, or many other options. Tell me what you think of my idea, and how it could be better.
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Laura Elizabeth
 
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Post » Wed Aug 04, 2010 5:36 am

I'd like a Fallout 4 taking place in an underwater city fraught with huge mutated dudes in diving suits & freakish little girls with injectors.
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(G-yen)
 
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Post » Tue Aug 03, 2010 3:58 pm

Hello, new to the forum, and hopefully this idea hasn't been presented before, but I think it would make for a great game;

It starts out right before the bombs drop, you are rejected from joining others in the Vaults, so you decide to move to a very hilly, rural area, to protect yourself from the coming apocalypse. When the Great War happens, you find yourself in the middle of a lawless region, with a fairly well stocked cabin. Instead of a main plot or quest line, there should be a dynamic system that would make each new game unique. The survivers in the surounding area would react to there situation in diffrent ways; for example, a local towns sheriff could be a noble, intelligent person who rallys the town into a trading post or fort, or a cold, sadistic person who forms one of the first raider groups, or a pathetic Barny Fife type who gets killed and the town has to find a new leader. Other groups would form, some who try to retain there civilized ways, others who raid and pillage, and others who just try to survive the best that they can.

You yourself would have to decide how to survive; stay in your cabin, wich would be a good place once it's fortified, but a very obvious place for others to attack, leave and join one of the towns, form a raider gang of your own, become a reclusive paranoid hermit, or many other options. Tell me what you think of my idea, and how it could be better.



It would be hard to do since half the planet will be incinerated while the other experiences nuclear winter...The radiation would be off the charts soooo...Your [censored] if your outside the vault :P
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Taylor Thompson
 
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Post » Tue Aug 03, 2010 3:27 pm

Oh boy....where to start...some might have been mentioned earlier..

1; Better balanced skill point gaining and better usage of skills in general. Problem was, with level 20, you tended to have a many/most of skills at 100 , depending on your intelligence. At 30 it was almost guaranteed you would have 100 at all skills, and this is just inexcusable in a RPG, and shows that bethesda staff was lazy at the use of a calculator, or didnt have one. It also severely limits replay value, as your character doesnt have to specialize.
Combat skills effected damage instead of accuracy,reload time,movement accuracy penalty , making 10mm somehow more deadly at skill 100 than at skill 50. This makes no sense, and the morrowind way is better, atleast with firearms. A way to solve the old "cant hit enemy at point blank" problem could be that when enemy covers certain area of the screen completely, the bullets would almost certainly hit, removing the problem that plagued morrowind or atleast.

2;Better usage of stats. Now in fallout 3 only really usefull stat was intelligence, which simply felt dissapointing,and one fo the stats charisma, was almost utterly useless. Simply, stats should effect gameplay more,low endurace should make for a much more lower carry weight, much lower HP and generally effect the gameplay more, as with all the stats. As it was, in fallout 3 , your stats had little meaning in actual gameplay, making the artificially long character creation pointless.

3;Improved combat. Combat in fallout 3 had several issues and problems. VATS, the much toted aiming system, was far too overpowering,as it made you take 10% damage from normal, and also gave you "i win" button. Another problem was the ability to heal oneself in combat, at anytime, and while the game paused. THis obviously guaranteed as long as you had stimpacks and used VATS, you couldnt die, or so it atleast seemed. AI also was poor, compared to other games, as the AI could only bumrush you, and didnt force you to use cover, or any other tactics nor did it AI utilize them itself. AI that only charges is inexcusable in year 2008. In year 1996 it was acceptable perhaps, but not now. AI that uses covering fire,repositioning, cover, flanking you or flushing you out with grenades would be some examples of what could be done better.

4;Better writing. The dialogues were at times absolutely atrocious compared to other RPGs, and could use serious improvement. The main plot, and other quests, also could have benefitted greatly from better, more talented writers, as they at times made little sense, or were simply ridicilous alltogether. Main Quests original ending was terrible, and shoved obvious laziness, and should have never been like it was. The decision to allow the player to destroy a town with a nuclear weapon in a world that was destroyed by nuclear weapons almost at the beginning of the game was poor, and should have never been included, as it makes little sense, is never fully explained, and shows lack of proper timing. The choices player is given are superficial, and many of them lack any real consequences, making them pointless. Player choices should affect gameworld, and player choices should lead to different results, instead of leading to the same conclusion.

5;Better balanced perks, larger world map, no weapon degration or greatly slower weapon degration, fixed karma/reputation system. Perks in fallout 3 could be gained every level, giving you far more perks, making choices considering perks more meaningless. many of the perks were very unbalanced and were too overpowering and some were utterly pointless, or even negated events, as was the case in puppies! perk, that gave you each time your dog died, a new BETTER dog.
The wolrd felt compressed and tiny, and places were very close to each other. This is problematic, because when the gameworld is too small in a free-roaming game,the player will notice it.Weapon degration was ridicilous, and annoying, as it was far too rapid, and caused sniper rifles break up after dozen shots or so. This is just poor design, and should have never been so fast, or there to begin with. Karma system was broken, as you could very easily gain/loose karma, making many "penalties" for your actions non-existant, and reputation was missing altogether, a move that made no real sense. There should be a local reputation in fallout 4, as it would fill in parts of the fallout 3 karma system.

These would be my main improvements/fixes for fallout 4.
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LijLuva
 
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Post » Wed Aug 04, 2010 5:38 am

let the brotherhood of steel have some sort of flying thing


Well, maybe.

In Fallout 2, the Chosen One retrieves the Enclave's Vertibird blueprints from Navarro and gives them to Matthew (a Brotherhood of Steel Knight), but Frank Horrigan finds Matthew minutes later and turns him into hamburger meat. Presumably, the blueprints are lost to the Brotherhood at that point.

Most of your suggestions seem to be "add all these bells and whistles and toys regardless of impact on canon" sort of stuff, which I must say doesn't sit very well with me.

Personally, I hope the Brotherhood will only be a minor element in the next Fallout game, if at all, and that the Enclave will be gone entirely. If Bethesda turns every game into "Superbowl CXII, Enclave vs. Brotherhood GO TEAM!!," I'm not buying any further sequels.
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Alexandra walker
 
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Post » Tue Aug 03, 2010 6:23 pm

It would be hard to do since half the planet will be incinerated while the other experiences nuclear winter...The radiation would be off the charts soooo...Your [censored] if your outside the vault :P

It's well established that most people didn't make it into the vaults, most of the raiders and tribals were descendants of these people, as well as the people in places like the Hub and Megaton. The effects of the war in fallout are based on the limited knowledge of the 50's, they didn't know how bad it could be, otherwise the only people would be from the vaults, which isn't the case.
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Add Me
 
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Post » Tue Aug 03, 2010 4:36 pm

I think Fallout 4 should take place 60 years after Fallout 3, and it should be in Tampa. Or Miami.

EDIT: Oh yeah, and there should be Rad-Gators, and Rad-Flamingos, or is Flamingai? I don't know, but that'd be hella dank.
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Izzy Coleman
 
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Post » Tue Aug 03, 2010 5:31 pm

LBHOH: you pretty much described what Tactics 2 would have been!

Anyway, i'd like a bit more backstory to the Talon Geeks and the ability to crush 'em into the dirt.
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Bellismydesi
 
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Post » Tue Aug 03, 2010 10:43 pm

Well, maybe.

In Fallout 2, the Chosen One retrieves the Enclave's Vertibird blueprints from Navarro and gives them to Matthew (a Brotherhood of Steel Knight), but Frank Horrigan finds Matthew minutes later and turns him into hamburger meat. Presumably, the blueprints are lost to the Brotherhood at that point.

Most of your suggestions seem to be "add all these bells and whistles and toys regardless of impact on canon" sort of stuff, which I must say doesn't sit very well with me.

Personally, I hope the Brotherhood will only be a minor element in the next Fallout game, if at all, and that the Enclave will be gone entirely. If Bethesda turns every game into "Superbowl CXII, Enclave vs. Brotherhood GO TEAM!!," I'm not buying any further sequels.


Were the Enclave in FO1? Thought that one involved raiders and super mutants...

Also the Brotherhood get at least one working Vertibird to learn from in FO3, so after that point they have blueprints again.

It might be interesting to see one without the other, though.. either BoS without the Enclave around or (and probably more interesting), the Enclave without the BoS around, or maybe with the BoS coming in only at the end after the dust settles (which would allow BoS/enclave or BoS/non-enclave as DLC possibilities.

New York would be interesting, or Seattle. The Commonwealth seems likely, though....

It would be interesting to have a city development aspect, where in the course of your travels you can direct merchants or professionals you find back to your home town and see it grow over the course of the game, but any such element would have to be optional, i.e. not part of the main quest.
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carley moss
 
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Post » Wed Aug 04, 2010 1:23 am

Many People Are saying The Next Game will take place in the Commonwealth which Is fine but there nothing really Definging about it except maybe MIT...Unless you live there you not gonna reconise hardly anything...New York Is a Great Idea actually as its Big and people can well know what most stuff is there....China Is A defient no for a few reasons one would be how would they all speak Perfect English?2. Wasn't china hit even Harder then the US?I personally don't want it to go back to Cali as well theres already some games for California if you wanna play there buy one of the early Fallouts.

VATS was a great idea and would have worked perfectly if this would have happened:
You shouldn't be taken less damage.
VATS is way to overpowered especially early in the game where you guys weak and your guns don't do much...
Maybe only be able to use VATS periodicly and you AP doesn't recharge in a minute...

Music is by far a problem with me...The Music from FO 3 has grown on me and I like it but theres only 8 or so songs right? It gets repeditive after a bit.
Also in 120 some years you think they would have came out with new music...Even it it was just 60s rock...I would rather have The Rolling Stones And the Beatles over 50s music Anyday.

Random Encounters are more well Random...
I've noticed alot of Random encounters seem to happen in certain areas...such As I've gotten the firelance from the same place over 5 times!...and No i don't just wait there untill the event happens...


I could go on but...
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Robert Jr
 
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Post » Wed Aug 04, 2010 3:07 am

Unless you live there you not gonna reconise hardly anything...


Fallout 1 and 2 worked fine with almost no recognizable landmarks.
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Auguste Bartholdi
 
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Post » Tue Aug 03, 2010 9:09 pm

Fallout 1 and 2 worked fine with almost no recognizable landmarks.

Good point...I just like going though Stuff I know :P
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Rhi Edwards
 
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Post » Wed Aug 04, 2010 1:41 am

Most of your suggestions seem to be "add all these bells and whistles and toys regardless of impact on canon" sort of stuff, which I must say doesn't sit very well with me.

I entirely agree... even if that leaves my suggestion null and void. lol
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Portions
 
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Post » Tue Aug 03, 2010 5:18 pm

Fallout4-should-have list (examples in brackets):

- Enhanced GFX (the standard textures maybe good for a consolegame but they look terrible on a decent computer.)
- More Animations (diagonal walking looks like sliding)
- AI (weak enemy's attack the player without any chance of survival. they should run away and try to ambush the player or just flee.)
- The area you play in is to small.
- The way you do quests should be free (in the DLC "The Pitt" you go through a door and get knocked out by a few weak npc's and you can't fight them. why? Some people want to go in there and just fight their way through.)
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Mandy Muir
 
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Post » Wed Aug 04, 2010 6:53 am

I'd like to see more of a sniper mode. These days I mostly run around with the Gauss rifle, the only limit to range is the graphics do not materialize at longer ranges, even through the scope. Give us a rifle with a higher power scope and at least let the full graphics show up through the scope, if not on screen.

For example: from the bridge at Jefferson Memorial you would be able to see the mutants attacking the Citadel...
For example: The Enclave troops outside Dukov's place would be visible from that Raider camp south of there...

Mostly what we get at extended range is a general outline of the building with no detail, fine for running around and general game play, but frustrating while using something with a magnifier.

Oh yeah, keep a radio station in 4, but more songs and maybe a second DJ.
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Robert
 
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