The problem with this suggestion is that it is more feat than feature. Whenever people talk about Arcanum, they always mention that you can travel everywhere without using the world map, but everyone agrees that no one in their right mind would do such a thing. It’s a cool accomplishment, but the result isn’t worth much, and if they could have saved any man hours by reducing the vast majority of the map to a few repeating areas (like Fallout), then they should have done that.
I can see the benefit of the old Fallout method, because the towns get much more attention and are much more interesting and busy as a result. I can see the advantage of the FO3 style, because exploration is much more fun and interesting. I don’t see the benefit of a vast procedurally-generated wasteland, because it probably won’t be very much fun to explore, and it would likely be harder to produce than a few repeating areas. Maybe it would make sense as a backdrop for massive vehicular combat, but that would also change the focus of the game.
Except, that I am not talking about repeating areas... I mean that there should be 50 or 60 hand done sets (like Dunwich, or a shopping mall, or a football stadium), but the bulk of the land would preferably be assembled on the fly using the tile sets in what ever direction you went (possibly saving that data for future use ~or not).
Arcanum took 48 hrs to cross coast to coast, but Fallout 4 could seed the land with encounters, and "set piece" locations amidst the procedural clutter and ruins. The idea is that
if you wandered the wastes, you could in fact encounter strangeness like you did in FO1 & 2, that you would not encounter anywhere else; (though, it would be good to bring back Outdoorsman, and allow for encounters during fast travel, that would set you down on the world map).
Waaaaay way back 22 years ago, "Pool of Radiance" had FPP and overland map exploration, and the game did procedural generation of the combat map whenever you had an encounter. That map simulated the current environment, including the interior building walls and layout if you were indoors, and procedural landscape if you were outside of a town.
Skip ahead to modern day, and Dwarf Fortress auto generates the entire continent on install.
And this that I just found... :drool:
http://www.youtube.com/watch?v=G7wbP3I8Aeg&feature=related
http://www.youtube.com/watch?v=67qOa1YhF3A