» Tue Aug 17, 2010 1:36 pm
I had an idea for a Fallout Britain. Here are the main settlements.
Nuevo Gorro
A small town, focused around a bottle cap-producing factory and the surrounding houses. Also home to gang violence, organised crime, drugs and prostitution.
History:
Nuevo Gorro was founded by the Mitchells clan, Waters clan and Martinez clan shortly after the bombs dropped. A small factory, they converted into a factory where they made whatever they needed. Eventually, the Martinez clan leader, Tomas, had an idea: to forge caps and make illegal, exotic substances and such on the lines. The Matthews originally hesitated, but the Waters and Martinez clans began reaping off easy profits and expanding their influence. However, the Martinez clan became dictatorial, and feeling suppressed and greedy, Michael Waters Jr. killed the elderly Tomas and ejected the Martinez clan from the town. The Waters clan, now focused almost exclusively on making money (but a couple of assembly lines make other things out of a mixture of erasing suspicions, having a pie in every market and placating the poor employees), has reduced the small, weary Mitchells clan to holding the now weak position of town Mayor. Salvatore Mitchells is, or was, trying hard to resist the crime wave.
NOTES:
This town is subject to the most change. Aside from the currency of the game idea and the name of the town being under serious review (I was thinking the return of ring pulls?) the economic impact of the town (hyperinflation?) is also a concern for me. Post-War London has an unstable economy and an unstable, unofficial currency, so the fake stuff being introduced will definitely cause problems. A character from Trafalgar Vault will want the factory down, but the economic impacts still remain.
Coach Town
History: When the bombs hit so many years ago, a school coach of teenage children travelling through northern suburban London was spared. The children, the guardians, some family members, and survivors from the surrounding area bonded together to make this community, now one of the biggest and most successful. Made out of some still standing suburban houses and buildings, and the town hall and common house made out of the large coach remnants.
NOTES:
One of the most normal towns in the Wastes, the coaches MAY go, but the teenagers being the founders will remain.
Ringwoude
The Thames Barrier managed to survive the war, and due to a mixture of intense heat and climate change, most of the Thames became a series of small streams and canols. In a dry, closed off area off the Thames River between the Thames Barrier remnants and a wall made out of rocks and rubble, this city is also based in the tunnels underneath. A city with several thousand persons, and even home to a few ethnic enclaves. The largest, most organised city in the Wasteland.
NOTES:
DEspite its size and importance, this needs serious expansion.
New Leningrad
(The Soviet Union was around when the bombs dropped, explaining the name.)
A Soviet cargo carrier crashed and was grounded when the bombs hit. Establishing a neo-Communist society, the survivors were initially hostile towards other refugees, only allowing Soviet nationals in. Eventually, they opened up, but still, most non-Russians live in poverty on the outer reaches of the settlement, not full citizens yet.
NOTES:
Da, Comrade. This is my favourite idea. Think the Shi, Rivet City and Vault City rolled into one, add some Lenin statues and borscht, and a recruitable Russian combat robot, you get New Leningrad.
Trafalgar Vault
In the ruins of the former Royal Borough of Kensington and Chelsea. The British government built a few Vaults, but had no malevolent purpose, but the project was on a smaller scale and started much later. Trafalgar Vault was one of the larger ones (and one of the few that were finished and weren't test vaults) and was home to richer folk, artsy types and the like. The inhabitants recently emmerged to find most of central London gone, so have established the London-equivalent of Tenpenny Tower, a reclusive society only open to the wealthy, a few poor workers and the original inhabitants. As such, people wait outside, trying to get in.
NOTES:
Rich, with various camps scattered around outside. A distant relative of the Royal Family is the main figure in this town.
Robopolis
Only a rumour, a city of androids and robots.
NOTES:
A rumour. Problems of power, the types of robots, AI and such plague this idea tbh.
Smaller settlements and travellers exist as well. Notable smaller settlements include Fugson Town, a trading post built in the ruins of a department store, Montez, a town under heavy attack by Radscorpions, Sojourner, a town which along with the surrounding villages was looted by unauthorised slavers leaving only one little girl hiding under a bed, Oxford Street, now the main camp and hideout for the "authorised" gang of slavers, Southern Point, a trading post founded and run by a crazy old eccentric and his niece, Greenstone, a larger trading post, Agincourt Vault, home to scientists and test subjects hiding in an uncompleted, irradiated small Vault and the People's Democracy of London, a small village that claims to be the start of a new formal government for London.
I've got changes planned for the karma systems (for example, stealing small trinkets and such and giving water to water beggars will have minimal affect (outside of the individual view towards you) if you high and low karma respectively), skills (outdoorsman returns for one, and science is expanded) and a new combat system choice (you can either play it in traditional turnbased style or a revised Fallout 3 system).
Feedback and suggestions would be appreciated. I'm thinking of making a much bigger post with a lot more detail.