[quote name='rebet' date='Nov 17 2009, 05:46 AM' post='15329146']
I still find it kind of dumb that the top guy is always such a great fighter - I'd think that the big boss' strength would lie in his ability to effectively influence and command a large evil army
And that's why Bethesda had it's previous big releases end with an army v. army scenario instead of a one boss deal like Morrowind. The only real problem I had with the Fallout 3 ending was
Spoiler Liberty Prime pretty much cleaned house all of the way to project purity
all without me having to fire a single shot. Don't get me wrong, I thought that part was great, but I think It would have been cooler if there was more challenge to it. Its great that Bethesda is trying to escape the normal formula of spending all game leveling up and gaining equipment to defeat an all powerful "Final Boss" to making you actually feel like you are a part of a bigger fighting force.
And back to the purpose of the thread:
-Factions. A great part of Oblivion was that it gave you a huge world to explore, and it gave you a reason for being there. I felt that at least 80% of Fallout 3's real meat lied in the wasteland outside the boundaries of the given quests, but I had no real desire to wander the wastes in the hopes of finding something interesting in the huge open world environment.. Wouldn't it be cool to join a faction like Reilly's Rangers, The Brotherhood of Steel, or a group of Raiders?
-Motorcycles. I loved the horse mechanic in Oblivion. It felt like I was actually adventuring rather than crawling around the map. Fallout really got tedious after a while due solely to the fact that I really didn't want to spend 15 minutes walking to a place that I haven't discovered.
-More unique equipment. I really got attached to my equipment in Oblivion, because most of it was unique in some way. I can still remember what I had to go through to get a particular sword, and it makes me appreciate the weapon. Fallout had plenty of unique weapons, but they weren't really
unique they were just stronger damage variants of a regular weapon.
-Armor pieces. This one has been a favorite of mine from when I first picked up Morrowind. I wore heavy armor, and it was really fun trying to collect all the pieces of daedric armor. Whenever I found a piece, it was like I completed a little quest of my own.
-A steeper difficulty curve. I shouldn't be able to leave my sheltered life in a vault, go to megaton and kill every person there without hardly a trouble.
-Stonger Super Mutants. Sure, Overlords(if you have the DLC) and Masters were difficult to dispatch, but after a while I breezed through them as well. In other words, I shouldn't be able to enter the Mall and dispatch 10 Super Mutants (who are supposed to be superior in combat to humans) with only a modicum of difficulty.
I know the whole Oblivion with guns thing is a sore spot for some people, but Oblivion was a great game, and I think the whiny fans of Fallout 1 and 2 should svck up the fact that no one wants to play a turn based "shooter" with a highly complicated stats system. I played through Fallout 3 and loved every minute of it, so I bought 1 from gog.com to see what I was missing. It was good for its time, but it reminded me a lot of D&D with guns.