Fallout 4: Speculation and Suggestions # 7

Post » Sat Sep 11, 2010 2:59 pm

Fallout 4: Speculation & Suggestions
Thread #7
This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. Other very general idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Previous Threads

http://www.gamesas.com/bgsforums/index.php?showtopic=978480
http://www.gamesas.com/bgsforums/index.php?showtopic=995631
http://www.gamesas.com/bgsforums/index.php?showtopic=1010129
http://www.gamesas.com/bgsforums/index.php?showtopic=1023429
http://www.gamesas.com/bgsforums/index.php?showtopic=1039919
http://www.gamesas.com/bgsforums/index.php?showtopic=1046887
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Jerry Jr. Ortiz
 
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Joined: Fri Nov 23, 2007 12:39 pm

Post » Sat Sep 11, 2010 1:56 pm

More followers, based on caps, ie, pay them daily, charisma, or reputation.
I reach a "Messiah" level in the game, I really expect to have devoted fanatical followers who will die for me.

A reputation system, so people like the Enclave and raiders know that you've killed 1,000 of their ilk and act appropriately.

Ability to buy a store, so I can become a trader and wander the wastes collecting stock for the store.
Maybe be able to purchase mercs, robots, or turrets to defend the place.

Ability to buy and deploy turrets anywhere, just like mines. Oh Joy.

When finishing the quests people's dialog does more than say "go away".

Evolution of locations.
If you dump thousands of tons of gear into a place like Megaton or Rivet City, things should evolve and improve.
I save Big Town, I reverse pickpocket armor and guns on them, and they are still miserable.
Should be able to give food and supplies to them and their attitude should adjust.
If you give 10,000 caps worth of food to Little Lamplight, Eclair shouldn't complain about not enough food to feed them.

The ability to give guns, ammo, etc to anyone that's friendly in the wasteland.
That would enable simple wastelanders to evolve from moving Deathclaw lunch to real survivors.

Getting hired as a caravan guard, or someone else's follower/protector.
Then a dialog option like "I quit" or "Take this job and shove it."

The contract killer/lawbringer perks actually having numerous missions, ie, "go here, kill these people, bring back proof".
Along with this, respawning at places like Evergreen Mills, it becomes a ghost town, such a shame because
its a great place to attack from very many different angles.

Being able upon restarting a game, to spawn from a different vault, with a different main quest.
Imagine you are a Gary clone, and you realize that you are the only one who isn't crazy, or maybe you are crazy
and go on a killing spree and find the door out.
Or you are a super mutant from vault 87!

A lycanthropy perk, at night you change into a beast! With maybe some added perception to track prey.
With this any creature/person in the wastes without "animal friend" is hostile.

A mind control perk, take control of another characters body and do things with it until they are dead or injured to some extent.

Clothing confusion. If I approach Enclave decked out in full Enclave gear, how do they know I'm hostile?
Same with raiders. To make it a bit of a challenge, factions/groups could have passwords that you
could guess at to avoid or trigger hostility.

Ghoulification and Super Mutation, as a perk (possibly quest related)
with its own benefits/disadvantages and faction interactions
caused by radiation sickness (instead of instant death).
I want to attack with radiation! Wee fun! Or evolve into an Overlord at level 30.

No level cap. XP is fun to get. Since there is a limited number of perks, then after a certain level,
be able to exchange perks, or simply adjust ranks of perks.

My own pack brahmin, with a turret!

Faction related quests that change a faction's interactions with you.
People like to RP as Enclave, the Enclave should become friendly and Brotherhood hostile.

People should notice your followers. "Wow a real super mutant", "Robots have to stay outside, their kind isn't wanted here".
Also be able to tell your followers to guard a person instead of just firing them, ie, "Hey RL-3 stick with Lucky Harith, keep him alive".
"Hey crazy cult of followers, hold Evergreen Mills from the re-spawning Raiders."

An area related notebook "Some Sewer location: hard locked door", "Some building: very hard terminal"
If I find it too early in the game I may never get back to it later.

Robot Friend, Insect Friend, Ghoul Friend and Mutant Friend perks, just like Animal Friend.
Those perks to actually work, second rank of Animal Friend and I never saw a single animal defend me.
Those perks to actually cause said creature to follow you around.
None of those creatures are friendly to each other, ah, the chaos!

Ability to cripple a foe, arrest them, and deliver them to a huge prison.
Then a giant prison break quest where you have to round up the worst of the lot that escaped.
Likewise when you are evil, Regulators that cripple you, arrest you, deliver you to the prison and you can enable the escape.

A healing dart gun, that doesn't cause hostility, so you can heal people like caravans or outscasts that are all messed up.

Finally, Fallout 4 ASAP!
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Tiff Clark
 
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Joined: Wed Aug 09, 2006 2:23 am

Post » Sat Sep 11, 2010 6:28 am

Ability to cripple a foe, arrest them, and deliver them to a huge prison.
Then a giant prison break quest where you have to round up the worst of the lot that escaped.
Likewise when you are evil, Regulators that cripple you, arrest you, deliver you to the prison and you can enable the escape.

A prison in a wasteland doesn't seem very plausible to me, they would just kill criminals kind of like in the old west. I can see some highly advanced towns having a holding cell, or rather some kind of forced labor camp like in Mad Max 3, but not really the whole wasteland having a giant prison.

I do agree there should be some kind of player town, which you could develop the way you want. Like allowing\forbidding things like gambling and chem production, slavery, etc, and organising stuff like trade routes and defense. VB was supposed to feature one like that, and the first thing I thought when I found Big Town was that it would become a player town after you helped them. Sigh, what a let down that was...
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Mimi BC
 
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Post » Sat Sep 11, 2010 2:59 pm

...When finishing the quests people's dialog does more than say "go away".
...Evolution of locations.
If you dump thousands of tons of gear into a place like Megaton or Rivet City, things should evolve and improve.
I save Big Town, I reverse pickpocket armor and guns on them, and they are still miserable.
Should be able to give food and supplies to them and their attitude should adjust.
...Then a dialog option like "I quit" or "Take this job and shove it."
...Clothing confusion. If I approach Enclave decked out in full Enclave gear, how do they know I'm hostile?
Same with raiders. To make it a bit of a challenge, factions/groups could have passwords that you
could guess at to avoid or trigger hostility.
...Faction related quests that change a faction's interactions with you.
People like to RP as Enclave, the Enclave should become friendly and Brotherhood hostile.
...People should notice your followers. "Wow a real super mutant", "Robots have to stay outside, their kind isn't wanted here".
Also be able to tell your followers to guard a person instead of just firing them, ie, "Hey RL-3 stick with Lucky Harith, keep him alive".
"Hey crazy cult of followers, hold Evergreen Mills from the re-spawning Raiders."
...An area related notebook "Some Sewer location: hard locked door", "Some building: very hard terminal"
If I find it too early in the game I may never get back to it later.

These I really like. :tops:
*Fallout 2 did recognize followers; For instance, Vault city would not allow Marcus and Lenny to pass the town gate.
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Lizbeth Ruiz
 
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Joined: Fri Aug 24, 2007 1:35 pm

Post » Sat Sep 11, 2010 8:14 pm

Have companions have their own history, which they will share with you over the course of your travels if you talk to them. The longer you have them with you, the more they tell. In the case of a Dogmeat type of follower, well I haven't thought of that yet.

Also, if there weren't dozens of followers (thus having to come up with just as many boons), when you bond with a particular one, you get a perk, or some other kind of bonus related to having them as a follower.
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sunny lovett
 
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Joined: Thu Dec 07, 2006 4:59 am

Post » Sat Sep 11, 2010 11:14 am

Have companions have their own history, which they will share with you over the course of your travels if you talk to them. The longer you have them with you, the more they tell. In the case of a Dogmeat type of follower, well I haven't thought of that yet.

Also, if there weren't dozens of followers (thus having to come up with just as many boons), when you bond with a particular one, you get a perk, or some other kind of bonus related to having them as a follower.


Frankly, I don't like followers. I like being the lone wanderer, perhaps with Dogmeat.
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Susan
 
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Joined: Sun Jun 25, 2006 2:46 am

Post » Sat Sep 11, 2010 6:46 pm

Hmm.... What would I like to see in FO4?

1 First of all, the Enclave, and the ability to JOIN them. I know a lot of people on this forum don't like the idea of the Enclave being in FO4, but I would Like to see them. Probably not as a an main protagonist, but something like the Super mutants in FO3 (they were a threat, but not the focus of the story.). I love the Idea of trying to rebuild the Good o'l USA! I also love the Enclave power armor from FO2 and would like to see them use that.

2 I would Like the player to be a "pure human" like in FO1. I always thought the idea of the Dad in FO3 gaining acess to the vault for his son was kinda cheesy, and unrealistic (why would hey suddenly open the Vault door for them?).

3 Better Animations would be great. I hate how I felt like i was floating over the capital wasteland in FO3, always made the game feel REALLY fake.

4 The location be set in Southern California ( I like the West Coast)

5 deadlier shootouts ( 1-5 shots from a assault rifle would kill you ). I downloaded a mod for FO3, COD for FO3 mod, that did that.

6 Ability to create you own settlement. I would like to be able to start and run my own city, after the MQ of course. Maybe start off as a single building, then expand to a tiny village, then to a large village, to a fortified settlement, then to a trading hub, and then to a major city. This should be made to be very hard, maybe enemy raiders attack you in your beginnings, and later on, when you are bigger, you could start having giant city-state wars ( THIS IS SPARTA!).

7 Better trade system. I would like to be able to give a trader a piece of rare Power armor, then one day be wandering around the wastes and see some raider wearing it. In fallout 3 it seems to just disappear.

8 FO2 ECLAVE ARMOR!!!

9 Good graphics. Imagine a Fallout 3 equivalent of Crysis photorealistic graphics!.... Or better :drool:

^^ this also means I don't want to see strange sharp edges on the slopes of hills.



Cheers,
SCRuBSFan
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Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Sat Sep 11, 2010 3:10 pm

Perks

1 per 3 levels

Ghoulified: If you get 1,000 rads you get ghoulification, you are now healed by rads, and cannot be killed by them. You lose 5 charisma (down to minimum 1), which cannot be restored by perks or items. You get unique responses

Power Armor Specialist: You get +5 DR when wearing power armor

Plasma Launcher: +10 DMG when using plasma weapons

Traits

Give us 2 at the start

Minigames

Drop them, I want skill checks, not halo with minigames

Skills

More...

Outdoorsman, gambling, first aid, medical, etc. Old skills are still good...
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Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Sat Sep 11, 2010 2:33 pm

Hmm.... What would I like to see in FO4?

1 First of all, the Enclave, and the ability to JOIN them. I know a lot of people on this forum don't like the idea of the Enclave being in FO4, but I would Like to see them. Probably not as a an main protagonist, but something like the Super mutants in FO3 (they were a threat, but not the focus of the story.). I love the Idea of trying to rebuild the Good o'l USA! I also love the Enclave power armor from FO2 and would like to see them use that.

2 I would Like the player to be a "pure human" like in FO1. I always thought the idea of the Dad in FO3 gaining acess to the vault for his son was kinda cheesy, and unrealistic (why would hey suddenly open the Vault door for them?).

3 Better Animations would be great. I hate how I felt like i was floating over the capital wasteland in FO3, always made the game feel REALLY fake.

4 The location be set in Southern California ( I like the West Coast)

5 deadlier shootouts ( 1-5 shots from a assault rifle would kill you ). I downloaded a mod for FO3, COD for FO3 mod, that did that.

6 Ability to create you own settlement. I would like to be able to start and run my own city, after the MQ of course. Maybe start off as a single building, then expand to a tiny village, then to a large village, to a fortified settlement, then to a trading hub, and then to a major city. This should be made to be very hard, maybe enemy raiders attack you in your beginnings, and later on, when you are bigger, you could start having giant city-state wars ( THIS IS SPARTA!).

7 Better trade system. I would like to be able to give a trader a piece of rare Power armor, then one day be wandering around the wastes and see some raider wearing it. In fallout 3 it seems to just disappear.

8 FO2 ECLAVE ARMOR!!!

9 Good graphics. Imagine a Fallout 3 equivalent of Crysis photorealistic graphics!.... Or better :drool:

^^ this also means I don't want to see strange sharp edges on the slopes of hills.



Cheers,
SCRuBSFan


Play an RTS
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Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Sat Sep 11, 2010 5:58 am

Hmm.... What would I like to see in FO4?
1 First of all, the Enclave, and the ability to JOIN them. I know a lot of people on this forum don't like the idea of the Enclave being in FO4, but I would Like to see them. Probably not as a an main protagonist, but something like the Super mutants in FO3 (they were a threat, but not the focus of the story.). I love the Idea of trying to rebuild the Good o'l USA! I also love the Enclave power armor from FO2 and would like to see them use that.

They we're still the main enemy in the game...

2 I would Like the player to be a "pure human" like in FO1. I always thought the idea of the Dad in FO3 gaining acess to the vault for his son was kinda cheesy, and unrealistic (why would hey suddenly open the Vault door for them?).

They didn't open the door just for then, V101 had established relations with outside back then. They even had an ambassador in Megaton. What probably happened was that the vault's doctor was killed outside and, since they needed a doctor, they allowed James in.

4 The location be set in Southern California ( I like the West Coast)

Why another game set in the same location a third time? There's more to the US than the Southeast...
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Bonnie Clyde
 
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Joined: Thu Jun 22, 2006 10:02 pm

Post » Sat Sep 11, 2010 8:07 pm

They we're still the main enemy in the game...


They didn't open the door just for then, V101 had established relations with outside back then. They even had an ambassador in Megaton. What probably happened was that the vault's doctor was killed outside and, since they needed a doctor, they allowed James in.


Why another game set in the same location a third time? There's more to the US than the Southeast...


Southeast is Florida...

Thats Southwest...
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Eileen Müller
 
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Joined: Fri Apr 13, 2007 9:06 am

Post » Sat Sep 11, 2010 12:45 pm

Southeast is Florida...

Thats Southwest...
Yeah lol :whistle:
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maria Dwyer
 
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Joined: Sat Jan 27, 2007 11:24 am

Post » Sat Sep 11, 2010 2:37 pm

An UI suggestion: I want to see my health and action points as numerical values (alongside action point cost in weapons' descriptions) instead of stupid bars.
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Zach Hunter
 
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Joined: Wed Aug 08, 2007 3:26 pm

Post » Sat Sep 11, 2010 2:44 pm

An UI suggestion: I want to see my health and action points as numerical values (alongside action point cost in weapons' descriptions) instead of stupid bars.

Nice option, but I would actually suggest that that be a selectable Perk (of the same style as http://fallout.wikia.com/wiki/Awareness, and http://fallout.wikia.com/wiki/Empathyy from the originals), though perhaps have it a perk that offers more changes than just point bars. :shrug:
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lolly13
 
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Joined: Tue Jul 25, 2006 11:36 am

Post » Sat Sep 11, 2010 10:32 am

That's even better.
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phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Sat Sep 11, 2010 7:44 am

1) I think the game needs a small dose of realism.
2) Keep the mini games, this is Bethesda not Interplay, with all do respect I think Interplay would have had mini games too if they had the hardware back then
3)In reality I can't carry around my flamer, mini gun, combat shot gun, plasma rifle, plasma pistol, and Gatling laSER, ALONG WITH 200 STIMPACKS AT ONCE, in reality you can carry 100 pounds at the most.
4) I want a clearly defined city warzone, in reality dc wasn't that dangerous for the lone wanderer
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Justin
 
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Joined: Sun Sep 23, 2007 12:32 am

Post » Sat Sep 11, 2010 8:24 pm

2) ... I think Interplay would have had mini games too if they had the hardware back then


I don't think it was a hardwareissue.

http://www.mobygames.com/game/c64/hillsfar/screenshots/gameShotId,253765/ a lockpicking minigame of Hillsfar which was released in 1989, much less "hardware" than in 1997-98.

If the minigames must stay (I'm not a fan), at least make a good variety of them to prevent boredom and repetitiveness - and make difficult mg's actually difficult.
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Pat RiMsey
 
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Joined: Fri Oct 19, 2007 1:22 am

Post » Sat Sep 11, 2010 8:55 pm

2) Keep the mini games, this is Bethesda not Interplay, with all do respect I think Interplay would have had mini games too if they had the hardware back then
Keep in mind this is a long standing series (and also... the minigame thing is no big deal. Most of the casino games in Fallout worked, and could pay off in caps).
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Laura Mclean
 
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Joined: Mon Oct 30, 2006 12:15 pm

Post » Sat Sep 11, 2010 6:42 am

Indeed, Gizmo is right, they could have had minigames back then, but it's counter to the character skill based gameplay.
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Becky Palmer
 
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Joined: Wed Oct 04, 2006 4:43 am

Post » Sat Sep 11, 2010 4:47 pm

If it's good, works with the game genre and doesn't break immersion then it's not called a mini-game anymore. It's part of the game.
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Katy Hogben
 
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Joined: Mon Oct 30, 2006 12:20 am

Post » Sat Sep 11, 2010 3:15 pm

If it's good, works with the game genre and doesn't break immersion then it's not called a mini-game anymore. It's part of the game.


But it does, in a way... why can't I even attempt to approach a lock regardless of whether or not I can actually open it?

At least give us the opportunity to try...

Unless I'm misinterpreting the post.
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Marine x
 
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Joined: Thu Mar 29, 2007 4:54 am

Post » Sat Sep 11, 2010 7:50 am

I was only being half-serious.

I just don't want to see a pac-man mini-game when my character is trying to hack a console. Mini-games in rpgs should be strongly connected to the game and the world environment and when this happens and is done well it doesn't make so much sense to call it mini-games anymore.
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Nicole Elocin
 
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Post » Sat Sep 11, 2010 8:34 am

Well I've been trying to forget fallout 3 so I've been playing fable 2 alot and i thought, what If your skills determined your appearance like they did in fable? I'm not sure how this would work and what skill governs what physical trait but its just something to mull around the 'ol noggin :wave:

and on the topic of minigames, imho...MORE minigames would be nice, here are my reasons

1.RPGs dont have to be totally character based, you are playing a role, and isnt picking a rusty lock in a rusty town in a rusty world kinda role playing?
2. They keep the gameplay fresh, and add to the immersion factor greatly
3. IF you svck horribly at a minigame you should probably just quit games altogether
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An Lor
 
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Post » Sat Sep 11, 2010 6:33 am

im not sure if this has been mentioned, or done in a game before.. but what about sleepiness?

like, if youve been awake for too long, your stats go down, cause you need to sleep.. not sure if it would be too much of a pain because 1 real world minute equals 1 game hour, but it could be a nice addition, addign some challenge
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The Time Car
 
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Post » Sat Sep 11, 2010 3:50 pm

Baldur's gate did that.
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Captian Caveman
 
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