Fallout 4 Speculation, Ideas and Suggestions #241

Post » Wed Jan 14, 2015 4:11 pm

This thread is so that we can keep all the discussion, rumors and speculation in one place.
This topic is for a friendly discussion of ideas and suggestions for Fallout 4.

We all have opinions about what the next game should have and should not have. Each of us may express that opinion freely. There are points we agree on and points we do not agree on. This means that people are going to disagree with you on some things. Accept that and move on. No need to beat your point so far into the ground that no one wants to look at it any more.

At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.
This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in this thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.

This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included, in a future Fallout game.
http://www.gamesas.com/topic/1512720-fallout-4-speculation-suggestions-and-ideas-240/

http://www.gamesas.com/topic/1512481-fallout-4-speculation-suggestions-and-ideas-239/
http://www.gamesas.com/topic/1511871-fallout-4-speculation-suggestions-and-ideas-238/
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http://www.gamesas.com/topic/1510248-fallout-4-speculation-suggestions-and-ideas-231/
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http://www.gamesas.com/topic/1509548-fallout-4-speculation-suggestions-and-ideas-228/
http://www.gamesas.com/topic/1509321-fallout-4-speculation-suggestions-and-ideas-227/
http://www.gamesas.com/topic/1508916-fallout-4-speculation-suggestions-and-ideas-226/
http://www.gamesas.com/topic/1508558-fallout-4-speculation-suggestions-and-ideas-225/
http://www.gamesas.com/topic/1508111-fallout-4-speculation-suggestions-and-ideas-223/
http://www.gamesas.com/topic/1507556-fallout-4-speculation-suggestions-and-ideas-222/
http://www.gamesas.com/topic/1507095-fallout-4-speculation-suggestions-and-ideas-221/#entry23760439
http://www.gamesas.com/topic/1506418-fallout-4-speculation-suggestions-and-ideas-220
http://www.gamesas.com/topic/1506053-fallout-4-speculation-suggestions-and-ideas-219/
http://www.gamesas.com/topic/1505719-fallout-4-speculation-suggestions-and-ideas-218/
http://www.gamesas.com/topic/1505367-fallout-4-speculation-suggestions-and-ideas-217/
http://www.gamesas.com/topic/1504858-fallout-4-speculation-suggestions-and-ideas-216/

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rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Wed Jan 14, 2015 4:25 pm

FALLOUT 4 needs INSANITY.

The hero could be insane and I'd love it. The Lunatic.

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Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Wed Jan 14, 2015 8:43 am

So you want Sheogorath to magic himself into Fallout?..............I kid OFC.

I would like to see more in-game reaction to thing you do. To use NV as an example

-Should you fail to rescue Gunderson's son, or fail to convince him it wasn't the White Gloves as a whole that kidnapped his son, he threatens to blockade the strip's meat access, which is what we hear on the radio as well, yet none of the prices for anything go up in-game. Similarly, if you do convince him, prices are said to go down on the radio... yet, again, nothing happens to the prices in-game.

-Killing the Deathclaw's at quarry junction fails to make the workers actually go back to work, for some reason.

-After stopping the prisoners at the NCRCF, taking care of the ones in Primm, taking care of the deathcalws at quarry junction, and killing the fire ants infesting the road between the Mojave outpost and Primm, caravans should be allowed to move from the Mojave Outpost to the Vegas area since all the threats that were keeping them there are now cleared.

Just stuff like that.

It's saddening to think back on Skyrim, and remember how shocked I was that once you killed whatever monster was infesting the local mine or w/e, that people actually went back to work in the mine, instead of just standing around town, because so few games actually bother to follow through with stuff like that.

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Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Wed Jan 14, 2015 8:02 am

I miss the absolute weirdness and insanity that came with Morrowind. Even if that was TES, I welcome all uniqueness and weirdness in my games. Cyrodiil in Oblivion was a massive dissapointment to me.

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Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am


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