Fallout 4 Speculation, Ideas and Suggestions #244

Post » Wed Feb 18, 2015 10:31 am

This thread is so that we can keep all the discussion, rumors and speculation in one place.
This topic is for a friendly discussion of ideas and suggestions for Fallout 4.

We all have opinions about what the next game should have and should not have. Each of us may express that opinion freely. There are points we agree on and points we do not agree on. This means that people are going to disagree with you on some things. Accept that and move on. No need to beat your point so far into the ground that no one wants to look at it any more.

At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.
This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in this thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.

This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included, in a future Fallout game.

http://www.gamesas.com/topic/1513918-fallout-4-speculation-ideas-and-suggestions-243/

http://www.gamesas.com/topic/1513316-fallout-4-speculation-ideas-and-suggestions-242/

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SHAWNNA-KAY
 
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Post » Wed Feb 18, 2015 3:20 pm

Gab said:
"Allow it at any skill but lower the CND lost the higher the two skills are. (meaning, if you have full Guns but no Melee then the CND per enemy hit will be a lot worse off than it will if you have 100 in both, and vice versa)"

I like the idea of damaging your weapon if you don't know what you're doing. My reasoning for suggesting that it shouldn't be available from the gate is that it could detract from traditional melee weapons use, as it makes them somewhat redundant.
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kelly thomson
 
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Post » Wed Feb 18, 2015 8:17 am

Well, with the CND going down horribly fast at the beginning players would probably be deterred(?) away from using it right off the bat with low skills.

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Benji
 
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Post » Wed Feb 18, 2015 10:48 pm

Why not leave it as the traditional "stun" role? It could deal relatively minuscule damage but cause a stagger effect so that the player can regain distance from their target. This way it keeps a long range build long range. Of course it should still require a penalty for use. The CND loss would have to be far greater than firing a bullet. Additionally, make it pass a skill check for different enemies, such that it can't be used against something as fierce as Deathclaws (if they exist in a future game).

If we're talking about weapon redundancy, then how about the swapping between weapons in combat. I know there will be some who gripe about my saying so, but FPS games incorporate melee combat while wielding a gun. I suggest that small weapons such as a combat knife be used in a similar fashion to a rifle butt. --> http://www.wallpaper4me.com/images/wallpapers/01-1024-161530.jpeg

It's my experience that weapons such as knives become worthless rather quickly, as do brass knuckles. Adding bleed effect skills might be nice as well.

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Aaron Clark
 
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