[OFF THE CURRENT TOPIC]
S.P.E.C.I.A.L. and SKILLS system
It'd be great, imho, if player started with just 1 point in each Special stat and basic, very low amount of points in skills.
Special stats to be increasable with each level-up, Skills increasable only through Special stats.
Lets say, with each level-up player would get 2 (or more) points to assign in Specials. Assigning them would result in increasing of points in skills.
Example:
Player added 1 point in Intelligence and 1 point in Perception.
This resulted in increasing of Lockpick points by 3 (Intelligence) and by 5 (Perception), resulting in total increase of Lockpick skill by 8.
Increasing Strenght by 1 point would result in increasemant of Health, Weight Limit, Meele Damage output (directly and indirectly, through increase of Meele Weapons Skill by 5? or so) etc.