If they include the Atom cult in FO4, I would hope that the cultists AI recognizes assault of the bomb.
(Even splash damage; they should defend what they revere.)
I want to clarify this: The Children of the Atom DO NOT BELIEVE IN BLOWING UP THE BOMB MANUALLY. They'd never consider Mr Burke's proposition, nor any other kind of attempt to set it up through the ways of mankind.
The bomb is holy to them. They pray to it, because they want it to respond itself (blowing up one day) to release them.
I think it's safe to assume that their religion is a bastardized version of the original one that emerged after the war - and that worshipped the bomb because it DIDN'T explode.
That they don't react to anyone shooting it is gameplay. The devs simply didn't implement it because.
Speaking of the local currency again, it would be interesting if after hours of play and you joining all those caps to spend on good and better in the Institute stores, you discover that is not accepted and there is no way to convert. That is, the caps would be worth only around the wall, to buy the junk ever (water bottle, squirrel on a stick, Yum Yum eggs and some guns through broken ....)
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It's probably too late to suggestions, but here are a few more:
1) Do not make immortal people (I am not referring children). I think it's my right to get out of my vault, explore halfway around the world to find my father and then blow his head. This will break the quests and let the game impossible to finish? My problem, not yours.
Or do this, but in a way that makes sense, as is the case of Yes Man.
2) Talking about NV, do not be ashamed to copy the improvements they have implemented. I will not even give me the time to speak what, for they are many.
3) This is a simple sugestion. My current char in NV has the Rad Child perk. So she walks always with Deadly radiation poisoning.
That makes me afraid of the sites that have radiation. Earn 200 points, which leads to death, it′s very fast. In short: make radiation a thing to be feared.
Every location with radiation should be a very dangerous place to visited. The way was now in these last two games, we can until having fun in it, swimming and drinking radioactive water. If the game allowed, we could get some sleep in a place like this.
Look Gizmo, I know you haven't played Fallout 3 really, but at least look up stuff on the wiki.
The bomb is not their god, nor do they ever call it such. The Confessor even says its a tool of their god, and represents his power/ability to bring enlightenment etc. etc.
Thank you, I didn't know that. You're right, it's safe to assume. But my lore explanation sounds reasonable.
So? Are you being serious?
Your entire point was based around it being thier god you are shooting at, and I just pointed out how it isn't thier god, nor do they see it as such.
So, what is your basis for getting angry over the fact they don't respond....... just like NPCs have done in games since forever.
I dont think it's safe to assume that, when nothing suggests it.
What do you think happens when you steal from peoples bookshelves in Fallout 3 and New Vegas?
Same thing that happens if you do it in TES.
(You can drop by and chat with them later; they are the same http://i271.photobucket.com/albums/jj125/Gizmojunk/FO3_Scrolls_zpspayzmpqu.jpg.)
So the same as in Fallout 1 and 2, then, where they will open fire on you?
So did the NPCs in Oblivion, and that got removed in Skyrim because of how silly and knee-jerky it was. Older games generally portrayed NPC reaction in a vastly over exaggerated way, in a poor attempt to force reaction when none shouldn't have existed.
That doesn't mean I disagree with the idea that NPCs should have said "hey, cut that out", or something similar. But to not have it in the game is about as much of a detriment as NPCs not pooping. It's really a rather trivial thing to get upset about.
Though Skyrim did have NPCs react more to you having weapons drawn/attacking the air. So it's likely we will see similar in Fallout 4.
Why exactly would they not talk to you later?
Do you expct everyone to be THAT emotionally unstable, to the point where just picking up something off their shelves will cause them to hate you for all time?
99.99% of people wouldn't be upset for more then 5 mintues over something like that.
So do they open fire on you everytime they see you, stopping all interactions with them because you picked up that copy of Guns and Bullets in the back, and they keep firing until either you or them are dead, regardless if their 10mm pistol is plinking off your T-51b?
True, but it sounds [censored] awesome. I somehow think that's what was intended, given that I was baffled when I learned why they really worshipped the bomb - which was the opposite of what I expected.
It would give a lot of history and depth to the cult. That's what a game needs.
I just think that sounds kinda dumb TBH. I really cant see people beginning to worship the bomb because it didn't go off.
I can however see a cult forming due to some misguided notions on the rapture, and thinking that those killed got raptured, and so they want that bomb to go off so they can get raptured and go to heaven, and then is just evolving into what is in-game.
Wanting consequences to be realistic =/= wanting a simulation.
C&C means nothing if the choices and consequences aren't grounded in some sort of believable base, to give some sort of validity to what you do, or don't do.
Arbitrary C&C isn't good game design.
You can't? Maybe it's just me then. I would.
And then, over the years, I'd realize that it's such a gruesome place to live in, I'd rather die. But for a higher purpose. The purpose of the Atom.