Fallout 4 Speculation, Ideas and Suggestions #254

Post » Tue Sep 22, 2015 4:14 pm

I'd make that argument. There have been raiders, mercenaries, prospectors. Some of them would likely have set up camp in a Vault (if just for the night), leaving their 'supplies' there. Then they died. And Pseudo-Jet remained.

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Robert Jackson
 
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Post » Tue Sep 22, 2015 3:00 pm

So you're asking for objectively likable factions?While also arrogating that "every faction is garbage and unlikeable"?

What you've basically said is I don't like the factions in new Vegas so they are "garbage".

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Georgia Fullalove
 
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Post » Tue Sep 22, 2015 1:23 pm

Raiders, mercenaries and prospectors would have to leave jet in a multitude of first aid kits scattered throughout the wasteland , to the extent that it became a social norm (essentially) for this to be even tenuously possible.

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Celestine Stardust
 
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Post » Tue Sep 22, 2015 10:11 am

He asks for factions that put a spell on you. In a war scenario it's necessary that all factions do evil things, like killing people. Not everyone is a Jesus/Gandhi.

But New Vegas concentrated so much on showing you the inefficiencies of NCR/Legion, that loving them's quite hard. That doesn't mean they were portrayed unrealistically or whatever. But there was no true passion, except Mr House (who isn't a faction, but a single entity) and the evil Caesar. All legionaires are brainwashed (and thus unconvincing), most NCR soldiers don't believe in the fight or the benefits of NCR, only in the wrongs of the Legion. It was no scenario where something really felt at hazard.

Look, we have several options.

Either we retcon elements of Fallout 2.

Or we retcon elements of Fallout 3.

Or we use representation as an excuse to avoid the other options.

I prefer the third option.

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xx_Jess_xx
 
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Post » Tue Sep 22, 2015 2:47 pm

I like this. If the name and potency is well known, there are bound to be (usually lesser) imitations.
I know of a Taco Bell in Tijuana that couldn't be more dissimilar to Taco Bell as people in the US know it.
At the same time, many in the US think Taco Bell serves actual tacos, when they're really a travesty of Mexican food.
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x_JeNnY_x
 
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Post » Tue Sep 22, 2015 7:16 pm

No you can't. The fact that it was labeled Jet (in DC) in the first place is silly, but even the idea that ex-addicts demanded something like they used to call Jet in the West, does not account for jet inhalers found in pre-war containers. Or that the PC knows what it's called.

Disagree about ironsights; and the default was the problem with Tactics.
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StunnaLiike FiiFii
 
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Post » Tue Sep 22, 2015 10:49 am

Are you honestly trying to claim RPG loot tables are a source of canon?

Next you will be complaining about how old RPGs had animals drop intact suits of armor larger then they were...... [censored] appearing where it logically wouldn't be is part of the RPG experience.

No, I dislike them because they are garbage. I don't think they are garbage because I dislike them.

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Amy Smith
 
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Post » Tue Sep 22, 2015 6:00 pm

I already explained this, so you're just [censored]in around now. Pre-war objects contain so much [censored], Gizmo. These places ought to have history. [censored], I know Bethesda didn't give two [censored]s about this. Does that mean there's no reasonable explanation without retconning stuff? No.

Look, the pc doesn't know [censored]. So don't be a pretender now, you're not enough of an idiot to really assume that they know what Lucas Simms' name is by simply looking at him. The pc doesn't know s/he has to press 'E' to talk to people or [censored].

What about that Tactics stuff?

And btw. I wouldn't repeat the Jet stuff or any other [censored]ery in Fallout 3. Or at the very least I'd explain stuff. But retconning is the lamest evasion ever.

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Adriana Lenzo
 
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Post » Tue Sep 22, 2015 6:13 pm

Ironsights may make aiming harder for you, but that's beside the point. Point is they "make" guns with iron sights because they are usefull for aiming. You may call it "tacticool realizm", that doesn't make it any less true even in a game. Shooting from the hip would be inaccurate after a certain distance.

"They are frequently misaligned, making where you aim, and where you hit, two different places."
Yeah exactly like real guns, that's why you do "test shots" and estimate your distance from the target etc. Altough Fallout doesn't have any noticable bullet drop to begin with.

Anyway, this game is not Bf/CoD,, but nowdays it IS a First Person Shooter game. Some people may decide to play the game solely on that front, they may later get into the RPG factors, but it would be daft from Bethesda to abondon todays standards of the FPS genre and alienate them for no real reason.
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Auguste Bartholdi
 
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Post » Tue Sep 22, 2015 3:34 pm

You mean standards that are constantly railed against by the hardcoe FPS community for being crap?

Yeah.... would sure alienate them by removing the thing they want removed.

As for the rest of your post, realism means little when we recall this is an RPG, and its the character that is supposed to be doing the aiming, not you. Iron sights defy this by making you the aimer.

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Monique Cameron
 
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Post » Tue Sep 22, 2015 2:11 pm

Haha, I'm not the aimer, I am just directing the aimer with a succession of small commands via anologue sticks.

Kidding aside, I rarely use weapons out of VATS.
But, NV at least does a better job of making being the "aimer" harder. You do have a lot of sway if the PC isn't good with guns, which is what makes it hard to accurately fire a gun IRL, if you aren't practiced- (Iron) sights or not.
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Je suis
 
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Post » Tue Sep 22, 2015 7:46 pm

Yeah...The shooting in Fallout isnt really anything remarkable, but VATS does have a really nice feel to it, something that you don't really get from straight FPS games.

Also its true that some of the sights are misaligned in New Vegas, a fair number infact, but I think thats a bug instead of WAD. Personally I don't know enough about how Bethesda develops games that if they were to put more work into the shooting if it would draw resources away from the delicious open world roleplaying part of the project. Stuff like bullet drop and recoil would work okay, but if I was in charge it would be rather low on the list of stuff that we need to stuff into the game before the deadline.

While we're on the topic of weapons stuff like the Chinese Pistol in Fallout 3 make me sad. It has its own unique animation, which is one of the hardest things for modders to do, and the animation and entire feel of the weapon is really cool. But it is completely useless since the 10mm pistol you get from escaping the vault is better in every single way. Its mostly a junk weapon for raiders - but there was all this time and effort spent on it, and you don't see that really cool animation anywhere else.

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Lauren Denman
 
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Post » Tue Sep 22, 2015 9:22 am

Honestly, I was never a huge fan of the VATS system as implemented in Fallout 3 and New Vegas, just felt clunky to me.

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Lucie H
 
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Post » Tue Sep 22, 2015 3:36 pm

Bull, it's an actual case of lazy design. There should be exceptions in place to prevent that. It is not the RPG experience. Jet shouldn't even exist in FO3, let alone exist in pre war containers that were closed up before Myron was born.

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Helen Quill
 
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Post » Tue Sep 22, 2015 5:17 pm

https://www.youtube.com/watch?v=gpZyk6Op78U

Little history about Jet. Mentions how the "secret" to making jet spread all the way to the East Coast. If people today can obtain everything they need to successfully cook up meth in the isles of Walmart how hard would it be for some smarty pants to bottle cow farts in an asthma inhaler?

https://www.youtube.com/watch?v=DkxWd1QlO9I

At 11:00 Three Dog reminisces about when the Brotherhood of Steel first comes to DC, followed by some of the braver trade caravans who were closely followed by...jet dealers.

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Claire Lynham
 
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Post » Tue Sep 22, 2015 6:01 am

Loot table or not, it still had no place in Fallout 3 or any pre-war supplies in New Vegas. I could buy the whole, people brought it to New Vegas deal since the NCR are there, if it weren't so prevalent (Obsidian should have known better).

I'm sure that isn't subjective at all. I liked the factions in New Vegas. They could have been handled much better, but they were good factions nonetheless.

Those don't seem endorsed by Bethesda.. Are they?

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Eddie Howe
 
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Post » Tue Sep 22, 2015 2:03 pm

Fiction invented to explain its inclusion... They start with their desired end result, and then say whatever it takes to end up with the end they started with. That doesn't make it logical, likely, or that it should ever have happened. The secret would have been carefully guarded for two reasons; first simply to be the only supplier; and second, simply because of the disgusting fact of what it's made from.

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lilmissparty
 
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Post » Tue Sep 22, 2015 6:56 am

What I would like to see in Fallout 4:

  • A user-interface specifically tailored for the PC users and one tailored for console users. I don't want to have to mod the game to play it comfortably because my user-interface is the same as the Xbox.
  • I want to be able to kill anyone I wish and suffer the consequences of my actions, even if I'm cut off from the rest of the game.
  • Deep and game-changing consequences for my actions.
  • More of what I've come to love from Bethesda

I've been playing Fallout for years, starting with originals. I'm not too critical of what Fallout has become, but I do see both sides. I especially appreciate Gizmo's contributions to the thread, and I have nod my head at a lot of stuff he's saying.

I'm fine with the changes to first person though, but I don't necessarily believe it's any more conducive toward role-playing any more than iso/top-down is. I mean, I seem to remember when RPGs were over-overwhelmingly in most cases first-person rather than top-down, and the latter seems a little newer actually. I mean, Ultima Underworld, Wizardry, Might and Magic, Betrayal at Krondor, Pools of Radiance, Ravenloft, ect, were all first-person RPGs.

Honestly, I'd just like to see the developers do a good job at whatever implementation they try. The combat system in Fallout 3 bothered me, just seemed weird, so if they can improve that, I'd be fine.

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carly mcdonough
 
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Post » Tue Sep 22, 2015 7:05 am

Think that the Power armor should be rarer then in FO3.

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louise fortin
 
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Post » Tue Sep 22, 2015 8:08 am

I'll just take you guys word for it then... you guys are endorsed by bethesda right?

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jessica sonny
 
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Post » Tue Sep 22, 2015 5:12 pm

The F3 combat is a disgust. But what would be your suggestion for improvement?

Better artificial intelligence would do wonders.

Bunch of drug dealers in the NCR army. I remember at least 3.

:lol:

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James Shaw
 
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Post » Tue Sep 22, 2015 5:35 pm

There should be areas with big chem problems and there should be feuds / wars over the chem trade. The player should be allowed to either become a legendary chem dealer who makes massive gains on the whole map but later on dies and the empire is controlled by multiple different cartels. Or take out the whole chem trade by taking hardcoe action against the war on chems - persuading people of power, push the popular vote, and take out all the cartel members that challenge you along the way. By doing this you effectively regulate the empire and peace grows among the empire. Eventually the empire transpires to assassinate you. B)
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Peetay
 
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Post » Tue Sep 22, 2015 9:53 am

I'm not entirely sure. I mean the only thing I can kind of compare a first person real-time action with pause might be the Goldbox games lol, like I said kind of. I'm sure it's going to be tricky for them to get it right, but I must say, I wasn't that cool with VATS. I'm thinking they might just have to make it real-time. In order to separate it from the likes of Bioshock and keep it within the confines of the RPG genre, they might have to "really" simulate dice-rolls.

For instance, if you shoot someone in the head, and you have a low-skill in small guns, well you'd miss. If you were up close, of course that might be a different scenario, but they could make the chance of you hitting dependent upon range and skill with the gun. I for one don't want to be able to just blast my way through the wasteland even with a low skill in whatever weapon class I choose.

And I also don't want another round of Morrowind where I'll miss every time I shoot even if I'm point blank. I think they kind of put themselves in this position when they opted for first-person. There really is no way to get around this than to simulate dice-rolls effectively, or they could probably just stick with VATS.

I always felt that in Fallout 3, third-person was just a way for looking at my character, similar in the Elder Scrolls. In any case, a turn-based game in first person feels out place and, with the game allowing for both first-person and third-person playability, it would still seem out of place.

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sexy zara
 
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Post » Tue Sep 22, 2015 2:45 pm

If they put dice rolls behind shots, they could implement autolock onto enemies, so first person combat wouldn't rely on hand eye motor co-ordination/player skill.

I also don't think that VATS would be too difficult to turn into TB.
If you get the drop, VATS would seem much the same, until all AP is used, or the turn is ended.
Than, instead of the cinematic mode we have, it goes to third person and freezes the PC, allowing the AI a metered amount of attacks.
Then again, I am not a developer and didn't even stay in a holiday inn express last night, so. :shrug:
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Alessandra Botham
 
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Post » Tue Sep 22, 2015 6:18 am

Another thing too, if the player has low points in say small weapons, his cross-hairs will move a lot more, making it more difficult for the player to just take a head shot, coupled with the percentage to hit based on his skill, I think it would make sense to both the new and older players and be more realistic as well as give the player that sense of accomplishment as he improves his skills.

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Mason Nevitt
 
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