Fallout 4 Speculation, Ideas and Suggestions #254

Post » Tue Sep 22, 2015 6:14 pm

What about combat like https://www.youtube.com/watch?v=hewpYnt4q_A? [not exactly, but similar]

A kind of concept hybrid of Fallout and FO3; could be third person. Where this would be part of VATS, and the effect would (hopefully) be AP dependent for movement, inventory, and attacks.

User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Tue Sep 22, 2015 8:34 pm

I could see it. Looks good. What about percentages next to the cross-hairs depending on where you point them? I think that would offer the kind of tactical RPG combat we expect to see without resorting to ridiculous cut-scenes or FPS style combat.

User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Tue Sep 22, 2015 6:23 am

hmm.. I rather let statistics talk for itself, RH-IronSights is the thirteenth most endorsed mod of Fallout 3 on Nexus, with near a million downloads (999'324), so clearly people don't think it's crap, just saying :confused:
It doesn't defy that, you start with a lot of sway and low chance of criticals,, VATS was developed for the players who want it to be entirely character based.

User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Tue Sep 22, 2015 3:57 pm

You mean like this? :smile: [@1:40]
https://www.youtube.com/watch?v=ewN2qBXQKXY

User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Tue Sep 22, 2015 9:25 pm

Wow! I was sick during 253 topic but the growth rate of this suggestions thingie is astonishing :)

Anyway I'm here just to recap something I left/read away:

- about DLC I like the idea about something that will evolve the main plot maybe towards the next game. So maybe it's cool to inherit the past and distinguish between modern concept of DLC and the past concept of add-on. Maybe the DLC could be some generic improvement not necessarily regarding the main plot, while the add-on could be an extension of the story. In this way we'll make happy both the gun-fans and the plot's richness fans... and also the software house because they can sell DLC and add-on. Also the people will be happy to be able to choose;

- about money gaining way I proposed some micro management inner game approved only (thanks anyway!) by Yan L. The idea is just to give a new reason for making money to the player; I'm thinking to propose a poll: is there any rule to propose a poll or is it possible to do it in any time for any FO matter?

Thank you.

User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Tue Sep 22, 2015 4:56 pm

The difference is that we aren't trying to invent fictional history for a Bethesda game because the devs decided to shoehorn nonsensical material from older games into a region where it makes no sense. We made the observation that jet, which was invented by Myron in the west some 80+ years after the war, magically appears in a multitude of pre-war containers with zero explanation. This was also an extension of how the hell are stimpacks so common place?

Neither Gizmo or myself claimed to be endorsed by Bethesda, and we certainly didn't invent history for a game without any.

**On that note, now that I think about it.. I feel pretty cheated by Bethesda. They have always cared about the history of their own franchise (TES) and have done well to explain and introduce it to their audience. On the other hand it seems like they took a cursory glance at Fallout 1 and 2 and then slapped crap in without explanations and not caring about the history of the franchise. I realize TES is their baby, but it seems extremely unfair to the Fallout audience and I can understand why so many here get so heated now. --(I realize this isn't the originals. I realize this is their iteration of Fallout and I'm not disputing that.)

User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Tue Sep 22, 2015 12:52 pm

I would love to see cool DLC for Fallout 4 and thought of something I would like to see as DLC.

So the DLC would start you going into a military bunker. In the bunker you come across several rooms, but one room seems special and as you inspect the room and all of sudden get teleported away. You are teleported to a military base on the moon (or Mars). When you arrive you find out that the people never know what happened to Earth. All they know that the communicated stopped and never came back. The player finds out that the people in the base are in the middle of a revolution (the base would be huge). Also because of the teleportation the teleportation pad or chamber burnt out and needs to be repaired. With other words you would't be able to go back until you have finished the DLC. The player will help in the revolution. He has two choices. Which are choosing sides. War is inevitable. The most worry some about the revolution is that the base contain warheads that are still deployable. The first side you meet wants to prevent this from happening. The other side wants them to be fired to earth as they feel betrayed. When the player chooses the first side he will do everything to prevent this from happening by destroying the otherside and disarming the warheads. When the player chooses the other side he will do everything to make it happen. He would do this by eliminating the first side and the help to get the warheads deployed (they don't know how to deploy them yet). When the player succeeds on either side they will help him return to Earth.

Enviroment would be the base on the moon. This base is a super high-tech military. The base is also huge with open terain and seperated buildings. These could be connected by long tunnels or tubes, but for the story it would be more fun if they also have open air between the buildings. Which means the player would need special gear. To move between buildings.

Rewards would be strong and special weapons/armour. No bottlecaps as it would be illogical for them to use it as currency as they don't know about the war that has happened. Also the player would receive good/bad karma depending on wether he chose to nuke Earth or not.

The player would still be able to get back to the moon base.

Maybe easter eggs. For example some could have sworn they saw two space ships fight each other with giant lasers (reference to Mothership Zeta). An other idea would be for there to be an intact smaller alien ship (like the one you see in the beginning of mothership Zeta) with an alive alien. He's from Zeta, but fled after it got taken over. The player can use the space ship to get back to Zeta (ofcourse not everywhere, but just the docking area and control room. If combined with my other idea (which I will write in the future) the player still is the LW but 10 years later and moved to an other part of the wasteland and just never came back to the ship till now that is. The girl will be grown up and remembers him.

Hope you enjoyed it . If you would like to see anything added to the DLC just or have any questions just say it in the comments.

PS: Sorry if I made spelling/grammer mistakes (English isn't my native language). Feel free to correct me.

User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Tue Sep 22, 2015 6:17 pm


I think it great that others decided to make up lore filling in BGS mistakes, but that stuff should have been in game with some kind of reference. It makes for a better game and which is why hopefully in FO4 they will pay closer attention to lore.
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Tue Sep 22, 2015 7:23 am

I hope we can help them realizing their mistakes in their forum. I'm convinced that they care. Fallout 4 could of course destroy that feeling, so I'm super excited for how it's going to end up, whether it's worth buying, etc.

I really don't share your vision for the franchise.

I think future installments (including DLC) should be more grounded (figuratively and literally), exploring more of the world and the culture and ethics of its people instead of leaving the world and making it feel so insignificant.

Travelling to space/other dimensions/areas inaccessible to normal people shouldn't be part of the experience.

I want to have quests that involve relationships between family members. I want to have quests that explore problems of the people, such as fears and hopes, dreams and illusions, strive for recognition, business and economical questions, psychology, history, questions without clear answers. I want to learn about cultures different from our own. I want effects and explosions to be background decorations, neither the very hooks for stories, nor obscuring the non-existant depth of the world.

Your DLC is rooted in effects I feel. Granted, there's much one could do with it. But isn't the very hook of it already setting a focus beyond what makes me (or us?) care?

I agree. Not every hole can be filled, and neither does it need to be. But glaring ones aren't mysteries, they are oversights imo.

Still I prefer the recent Jet to be Pseudo-Jet, not the real thing (including NV's Jet).

User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Tue Sep 22, 2015 5:48 pm

Well I think that video is pushing it. A trade caravan gonna travel 3000 miles? Why for? Doesn't seem economically viable. But yeah, if FO4 requires us to fill in the blanks again, I'm going to be extremely disappointed.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Tue Sep 22, 2015 8:25 am

My personal explanation: Well, I wouldn't explain it via a trade caravan, but via a legend. Jet's a legend. Legends spread - in case of Jet even as far as the other side of the continent. People hear about it and really want that drug. Others decide to make a business and create it, just that it's not the real stuff, but a fake one. The original formula was lost, even in the west.

About the Wasteland Survival Guide: It's the original. Moira's one crazy [censored]. She's probably swimming in caps by this time. Myron's dead. His legacy is just a weak excuse for Jet. Even Ultra-Jet doesn't come close.

User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Tue Sep 22, 2015 9:18 am

I'm hoping they address this issue with Fallout 4 as well. I have hopes based upon the lengths they went to in Skyrim with the multiple books, but Fallout's lore shouldn't be handled by some books either.

User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Tue Sep 22, 2015 8:43 am

I want the background informations to not clutter the game like they'd matter. They don't matter to the game. They matter to the integrity of the world.

I want them to be considered when creating the game world, their influence subtle yet noticeable if you want to search for it, not explained in books, not even necessarily through dialogue or a lore menu (although I liked that in The Witcher and PS:T). I'd welcome to see Bethesda's (or a single dev's) ideas about these issues in something akin to the Fallout bible - not canon, but showing how much they care.

Gabriel said that it's not hard to research what's possible and what not in Fallout. I agree. It's easy to create your own stuff without breaking what's established (and thus [censored]ting on previous games - including 3 and NV as well now). But the boundaries are also something to work with. The connection of House and the Institute for example. The very question of why one would create androids en masse (labor slaves is not a convincing argument). Some boundaries require the developers to really delve deep into these issues in order to do the integrity of the world justice. Mind the humans.

User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Tue Sep 22, 2015 6:46 pm

http://www.pcgames.de/Fallout-4-PC-218722/News/Insider-20-30-Minuten-Gameplay-Video-auf-Bethesdas-E3-Pressekonferenz-1158384/

Still believe Fallout will be out this year.

User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Tue Sep 22, 2015 6:26 pm

I do as well

User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Tue Sep 22, 2015 5:25 pm

I also do, especially since the prophet said it.

User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Tue Sep 22, 2015 7:20 am

Neither do I. I love Dead Money and OWB, but that magic vending machines and teleportation are really some points outside of the curve.

HOWEVER......

Had lunar missions before the war, it would be interesting to see something related to this, suddenly have a colony there or anything like that.

Please note: I am not saying that I want to go to the moon in F4, but a simple imput in a terminal would be an interesting thing to read.

User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Tue Sep 22, 2015 6:43 pm

and I will not believe rumors, done that, been disappointed

as Pete said wait for the official source

User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Tue Sep 22, 2015 9:43 pm

I hope Obsidian makes this one. Would also be cool if we had more skills can go up to 200 in them.

User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Tue Sep 22, 2015 9:24 am

Yeah, just like that. lol. I was playing New Vegas yesterday, and the combat is just god awful. I don't have too much issue with the rest of the game but it's like the game doesn't know whether to be a shooter or some kind of turn-based hybrid. To be quite honest, if going for pure shooter would have been easier for them, they probably should of done that at the loss of character driven combat, just to keep that part of the game good lol.

I see room for improvement though. They should definitely make combat more tactical, allow you to take cover, so I don't feel like I'm running around in Doom because that's it felt like yesterday when I had about six enemies rush me, felt like a level on doom with a pause button, wasn't too much fun, and didn't fit with the rest of the game.

Combat should be seamless and, for this game, make sense. So I'm not going to lie, take some cues from Call of Duty in relation to the fluidity of the combat, how the controls feel, what it looks like, and make it tactical like we were saying.

Disclaimer:

Without sound like "one of those guys", I'm not saying the combat should be like Call of Duty, just take be more fluid, more seamless, be able to take cover, stuff like that.

User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Tue Sep 22, 2015 9:47 am

If they followed someone like the BoS? Think about it like you would a medieval army. Where they go, traders and craftsfolk would go.
Economically speaking, it means traders don't necessarily have to pay as much for guards, since they are following in the wake of an armed force. This would allow traders to make contact with new settlements to expand trade- and whats more, possibly in an untapped market, which would also most likely mean that there would be newer varieties of goods to trade, further expanding growth and profits.
Following the BoS across the wastes is pretty much the best case scenario a trade caravan/merchants could expect, post war.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Tue Sep 22, 2015 6:22 am

I don't see why besides a illogical need to keep everything as separated and divided as possible for no real reason.

Still don't see the reason why, no one besides people looking for something to complain about actually complain about it. It's literally on the same level as complaining that no one poops. Its a GAME, nowhere was it designed to be, or advertised as, a 100% accurate SIMULATION.

User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Tue Sep 22, 2015 7:18 am

-You're* right. I would hate to be confused. I demand that Fallout 4 be the exact same game as Fallout 3. Can't have new factions, weapons, chems, clothing or choices. I would hate for things to get separated and divided for no reason. **That's tantamount to saying Skyrim not taking place Cyrodiil is an illogical need to keep everything separated and divided. If it doesn't make any sense then why put it there? Could have just as easily made up a different chem.

-I'm looking for something to complain about? Have I said any of those things? Sounds to me like you're putting stuff in people's mouths.

User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Tue Sep 22, 2015 1:36 pm

>Implying that a game has to have 100% new content totally unrelated to anything from the past games.

It doesn't m8. In fact, I can't think of a series that actually does that, because, well, its not really a series without reoccurring characters/items/factions.

Also including old stuff doesn't preclude adding in new stuff.(got that line all backwards originally)

You keep trying to make it like its 100% one way or the other, it isn't.

User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Tue Sep 22, 2015 9:50 am

-I'm sorry, I would love for you to find a quote from anything I've said since I've joined this forum that says that.

-I'd love to hear the logic of how it spread into the past and the opposite coast to find its way into a pre-war container inside a sealed vault (yes it happens).

-Again please find a quote of mine since I've joined these forums that says this.

User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

PreviousNext

Return to Fallout Series Discussion