Fallout 4 Speculation, Ideas and Suggestions # 261

Post » Thu Jun 04, 2015 8:04 am

Would love to know if Obsidian is involved. Instant pre-order if yes.

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laila hassan
 
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Post » Thu Jun 04, 2015 9:39 am

So, I'm finished breaking down the trailer:

http://fallout.gamepedia.com/Blog:News/Fallout_4:_Welcome_Home_-_Trailer_anolysis_and_summary

Here's a summary:

  • The entire trailer appears to be shot using in-engine assets.
  • The theme music is Ink Spots' It's All Over But the Crying
  • The game is set in the Commonwealth, around the former city of Boston. The Paul Revere statue from North End is a dead giveaway.
  • Diamond City, which appears to be built around Boston's largest stadium, appears to be a major location and faction in the game.
  • Other locations in the trailer include Bunker Hill, Scollay Square Olympia Theater, the Memory Den club and the Massachussetts State House.
  • The inclusion of pre-War sequences indicates a playable tutorial sequence set before the Great War. This may also indicate that the game may be set shortly after the war.
  • The protagonist is an inhabitant of Vault 111 - and appears to be fully voiced. The PIP-Boy 3000 will once again be the UI for the game.
  • There will be a canine companion.
  • New Vertibird variants appear, including a transport version with an open cargo hold. The player will use it at one point or another in the story.
  • Giant armored zeppelins will appear, allied with whomever operates the new Vertibirds.
  • The T-45d in the garage indicates that power armor customization and/or repairs are going to be included. Note that the soldier in the Vertibird has mismatched power armor components - arm from the T-45d, but pauldron from the T-51b.
  • Of course, there will be new weapons added. Among these, it seems there's a makeshift rifle.
  • The T-45d power armor definitely returns, together with what looks like the AER9 laser rifle and the pneumatic power fist.
  • Pre-War troops wear T-45d power armor and carry miniguns with ammunition belts.
  • Deathclaws return, alongside protectrons. Super mutants, or mutants similar to them, appear in one scene of the trailer. So do feral ghouls (or what looks like them).

What I like the most is the possibility of the game being set right after the Great War. That's actually pretty damn cool!

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Thomas LEON
 
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Post » Thu Jun 04, 2015 9:57 am

Oh, of course. I fully expected to see a white male protagonist in the trailer, but I have no doubts there will be character creation. What worries me is the protagonist's voice - I don't think they would lead people to believe the game will have this feature if it actually wasn't going to. But we'll see.

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Jamie Moysey
 
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Post » Wed Jun 03, 2015 8:10 pm

Looks like the same engine, which is good for mods. Hopefully, they don't switch to a paid mod model................

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Stephanie Kemp
 
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Post » Thu Jun 04, 2015 7:26 am

Seems to advanced to be right after the war IMO.

Cryosleep seems the more likely option.

IIRC, Bethesda one said they dont really do prequels, but that was in relation to TES.

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Everardo Montano
 
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Post » Thu Jun 04, 2015 5:33 am

Definitely Boston.

http://en.wikipedia.org/wiki/Massachusetts_State_House

The state house is 2 minutes into the trailer.

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jaideep singh
 
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Post » Thu Jun 04, 2015 11:17 am

I love how similar the beginning of the trailer was to Fallout 1's intro.

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Len swann
 
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Post » Wed Jun 03, 2015 10:02 pm

It happened. FINALLY!

Overall, I'd say it was a pretty great trailer. Didn't blow my socks away, but I am very excited to see what they've got for E3. Best case, a long gameplay segment and a releasedate, holiday 2015.

Anyway, some stray observations/opinions on the trailer:
+FALLOUT 4! :run:
+Graphics. Personally I'll take stylized over photorealism any day, and I think it compliments Fallouts general tone(dark humour)

- Reused factions. I think there might be two supermutants at 1.43, cant be sure. Also the whole vertibird, BOS thing. I really, really hope we arent going to retread that, that would be a major dissapointment.

New city, Diamond City? White diamond symbol on the city gates 1.50, Diamond City Surplus sign 1.54. Very Megaton-y feel.

- Voiced character. Biggest fear of all, I would hate to have a Geralt/Sheppard style character in Fallout. Might ruin the whole thing for me!

So yeah, thats my 2 cents. A little dissapointed in the very abundant "callbacks" but I guess that's to be expected with a reveal-trailer. High hopes for E3!

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Emma Copeland
 
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Post » Wed Jun 03, 2015 9:00 pm

Glad to see I wasn't the only one who saw the mismatched armor components on the figure in the Vertibird.
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CHANONE
 
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Post » Wed Jun 03, 2015 9:06 pm

A voiced Player Character (PC) just takes away the immersion for me at least for video games developed by Bethesda Game Studios.

There could of been a way for the baby to survive the nuclear explosion. I don't know maybe some kind of genetic mutation.

Maybe there won't be thousands of NPC's, but The Witcher 3: Wild Hunt has thousands of NPC's and I can put them in Unreal Engine 4 and CryEngine as well. Without getting 10FPS.

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Tom Flanagan
 
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Post » Thu Jun 04, 2015 1:51 am

I'm hoping for a cryo-freeze narrative and a Pipboy Color. They wouldn't reuse the exact same UI they had in Fallout 3.

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sam
 
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Post » Thu Jun 04, 2015 12:35 am

I don't understand how some get the idea the game might be set shortly after the great war.

The parts of Boston we saw seem pretty developed and rebuilt. No way they reach that level shortly after the war.

All the prewar sequences might just be a trailer/intro cutscene thing. As might the voiced protagonist.

Keep your feet on the ground, folks.

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Natasha Biss
 
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Post » Thu Jun 04, 2015 11:02 am

Excellent job Tagaziel, good write up. :banana:

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TRIsha FEnnesse
 
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Post » Wed Jun 03, 2015 7:33 pm

Maybe you can go there and then walk around in prewar Boston virtual reality style...hence all the prewar sequences in the trailer.

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Alisia Lisha
 
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Post » Thu Jun 04, 2015 11:08 am

Agreed. This feels like it's set after Fallout 3, and probably New Vegas considering the airships, and presence of Enclave tech (Vertibirds).

They also said this to Obsidian when the latter said they wanted to set New Vegas between Fallout 2 and Fallout 3, so unless they changed their mind it applies here as well.

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Hearts
 
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Post » Thu Jun 04, 2015 6:39 am

...hence the "memory den"...

I doubt it :P

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Chloe Yarnall
 
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Post » Thu Jun 04, 2015 1:32 am

I for one could care less if the graphics are super crispy, or if the animations are super fluid.
Let's all remember, this is going to be a huge game. I'd rather assets be used to make that world have depth than a nice paint job.

I also really hope there is no cryosleep. Smacks too much of Rage for my liking.
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lisa nuttall
 
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Post » Thu Jun 04, 2015 3:03 am

But do all of those NPCs come with their own inventories, the same set of skills/attributes/derived attributes as the player character, and robust AI that covers for stealth gameplay, combat, and interactions with other NPCs?

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Laura Elizabeth
 
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Post » Wed Jun 03, 2015 7:47 pm

Airships were in Fallout before NV. Tactics had the BoS using them ages ago.

I don't recall them saying that to Obsidian, but I do know they moved the game's time-frame around several times.

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lucy chadwick
 
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Post » Thu Jun 04, 2015 8:20 am

Please Bethesda don't kill the dog as part of the storyline. Hate it when the death of an animal is used to create an emotional moment in games and movies :(

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Alyesha Neufeld
 
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Post » Wed Jun 03, 2015 11:28 pm

It also looks a lot more civilized than Zimmer or Pinkerton described the Commonwealth.
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Eve Booker
 
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Post » Thu Jun 04, 2015 1:20 am

If I wanted to make the NPC's like that, sure I can program and script that in.

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electro_fantics
 
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Post » Thu Jun 04, 2015 9:21 am

Here's what I think of Vault 111, it looks like it has an elevator, and some kind of double vault-door lock. Very different from all other vaults, having an exposed exit to the surface, decked out in Vault-Tech blue and yellow, in one shot, when 'dogmeat' steps up to the hole, there's a red valve on a pipe-like blue object near the bottom of the screen, but next to the hole still. In the shot when the bombs drop there is no red valve. Could it be the opening mechanism, or just a mistake? Also, Bethesda's 1 fetish

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Brandon Bernardi
 
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Post » Wed Jun 03, 2015 11:04 pm

Zimmer was a stuck up ass.

He probably would consider all that stuff to be an uncivilized mess while he and his buddies are in their magical tech fortress.

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Amber Ably
 
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Post » Wed Jun 03, 2015 10:15 pm

Someone pointed this out and I cannot unsee it:

http://imgur.com/p0s33kR

Who remembers that god awful "leak?"

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Amysaurusrex
 
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