Would love to know if Obsidian is involved. Instant pre-order if yes.
Would love to know if Obsidian is involved. Instant pre-order if yes.
So, I'm finished breaking down the trailer:
http://fallout.gamepedia.com/Blog:News/Fallout_4:_Welcome_Home_-_Trailer_anolysis_and_summary
Here's a summary:
What I like the most is the possibility of the game being set right after the Great War. That's actually pretty damn cool!
Oh, of course. I fully expected to see a white male protagonist in the trailer, but I have no doubts there will be character creation. What worries me is the protagonist's voice - I don't think they would lead people to believe the game will have this feature if it actually wasn't going to. But we'll see.
Looks like the same engine, which is good for mods. Hopefully, they don't switch to a paid mod model................
Seems to advanced to be right after the war IMO.
Cryosleep seems the more likely option.
IIRC, Bethesda one said they dont really do prequels, but that was in relation to TES.
Definitely Boston.
http://en.wikipedia.org/wiki/Massachusetts_State_House
The state house is 2 minutes into the trailer.
I love how similar the beginning of the trailer was to Fallout 1's intro.
It happened. FINALLY!
Overall, I'd say it was a pretty great trailer. Didn't blow my socks away, but I am very excited to see what they've got for E3. Best case, a long gameplay segment and a releasedate, holiday 2015.
Anyway, some stray observations/opinions on the trailer:
+FALLOUT 4!
+Graphics. Personally I'll take stylized over photorealism any day, and I think it compliments Fallouts general tone(dark humour)
- Reused factions. I think there might be two supermutants at 1.43, cant be sure. Also the whole vertibird, BOS thing. I really, really hope we arent going to retread that, that would be a major dissapointment.
New city, Diamond City? White diamond symbol on the city gates 1.50, Diamond City Surplus sign 1.54. Very Megaton-y feel.
- Voiced character. Biggest fear of all, I would hate to have a Geralt/Sheppard style character in Fallout. Might ruin the whole thing for me!
So yeah, thats my 2 cents. A little dissapointed in the very abundant "callbacks" but I guess that's to be expected with a reveal-trailer. High hopes for E3!
A voiced Player Character (PC) just takes away the immersion for me at least for video games developed by Bethesda Game Studios.
There could of been a way for the baby to survive the nuclear explosion. I don't know maybe some kind of genetic mutation.
Maybe there won't be thousands of NPC's, but The Witcher 3: Wild Hunt has thousands of NPC's and I can put them in Unreal Engine 4 and CryEngine as well. Without getting 10FPS.
I'm hoping for a cryo-freeze narrative and a Pipboy Color. They wouldn't reuse the exact same UI they had in Fallout 3.
I don't understand how some get the idea the game might be set shortly after the great war.
The parts of Boston we saw seem pretty developed and rebuilt. No way they reach that level shortly after the war.
All the prewar sequences might just be a trailer/intro cutscene thing. As might the voiced protagonist.
Keep your feet on the ground, folks.
Maybe you can go there and then walk around in prewar Boston virtual reality style...hence all the prewar sequences in the trailer.
Agreed. This feels like it's set after Fallout 3, and probably New Vegas considering the airships, and presence of Enclave tech (Vertibirds).
They also said this to Obsidian when the latter said they wanted to set New Vegas between Fallout 2 and Fallout 3, so unless they changed their mind it applies here as well.
But do all of those NPCs come with their own inventories, the same set of skills/attributes/derived attributes as the player character, and robust AI that covers for stealth gameplay, combat, and interactions with other NPCs?
Airships were in Fallout before NV. Tactics had the BoS using them ages ago.
I don't recall them saying that to Obsidian, but I do know they moved the game's time-frame around several times.
Please Bethesda don't kill the dog as part of the storyline. Hate it when the death of an animal is used to create an emotional moment in games and movies
If I wanted to make the NPC's like that, sure I can program and script that in.
Here's what I think of Vault 111, it looks like it has an elevator, and some kind of double vault-door lock. Very different from all other vaults, having an exposed exit to the surface, decked out in Vault-Tech blue and yellow, in one shot, when 'dogmeat' steps up to the hole, there's a red valve on a pipe-like blue object near the bottom of the screen, but next to the hole still. In the shot when the bombs drop there is no red valve. Could it be the opening mechanism, or just a mistake? Also, Bethesda's 1 fetish
Zimmer was a stuck up ass.
He probably would consider all that stuff to be an uncivilized mess while he and his buddies are in their magical tech fortress.
Someone pointed this out and I cannot unsee it:
http://imgur.com/p0s33kR
Who remembers that god awful "leak?"