Fallout 4 Speculation, Ideas and Suggestions # 261

Post » Thu Jun 04, 2015 12:58 am

I looked through the trailer again, and the http://fallout.gamepedia.com/You%27re_SPECIAL! from Fallout 3 can be seen on the floor in the house at 1:05.

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RAww DInsaww
 
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Post » Thu Jun 04, 2015 4:23 am

Character creator would definitely be a thing, that I'm not worried about, although hair styles I am worried about since IMO those were terrible in FO3/New Vegas.

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Wayne W
 
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Post » Wed Jun 03, 2015 9:59 pm

Anyone else think that this may be a prequel?

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Solène We
 
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Post » Thu Jun 04, 2015 12:27 am

I'm extremely disappointed in the trailer as well. A few things I saw in the trailer just makes it not feel like Fallout at all for me.

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Victoria Vasileva
 
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Post » Thu Jun 04, 2015 4:36 am

Reactions:

Yay inkspots!

Boo rigid dog animations!

Yay kinda interesting juxtaposition of pre-war/post-war house!

Boo vertibirds in the prewar!

Boo more rigid dog animations!

Yay Boston and it looks more developed and thought-out than the C.W.!

Yay Zeppelin!

Lol those graphics in 2015.

Overal 6/10. If the trailer and the series's pedigree was all I had to go off of, I'd probably still buy it. Thank goodness E3 is around the corner and we can get more information, here's hoping they don't cut things :/

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A Dardzz
 
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Post » Wed Jun 03, 2015 11:46 pm

A bit disappointed that the setting looks so similar to Fallout 3, but Bethesda can save it completely if they've done away with the whole interior/exterior cell seperation and heavily increased NPC populations in towns.

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Beth Belcher
 
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Post » Thu Jun 04, 2015 2:31 am

Yeah, I don't know what it is, but something is sub-par. Maybe I've seen too many Blizzard'esque cinematic trailers but this doesn't give me the vibe of 5 years of work @ a very resourceful gaming studio for next-gen hardware. I think it might be the engine. It's the [censored] engine again.

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Hope Greenhaw
 
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Post » Thu Jun 04, 2015 9:18 am

I'm not. I thought it looked great! We will find out more on the 17th. :D

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I love YOu
 
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Post » Thu Jun 04, 2015 10:47 am

No. Those airships look like Mid-Western Brotherhood ships. There's no way in hell the Capital Wasteland wouldn't have heard of this if it was a prequel.

@Carmel- Haha, you're funny. You don't know Bethesda very well if you're hoping for that to happen.

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Nuno Castro
 
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Post » Thu Jun 04, 2015 7:25 am

Considering that the protagonists dog was examining the crib, it's not an unreasonable speculation. Though, I doubt the game takes place soon after the war .. I'm suspecting some sort of cryofreeze or suspended animation.

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jesse villaneda
 
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Post » Wed Jun 03, 2015 11:19 pm

Why would there not be other super duper marts, if it were an east coast chain?
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MatthewJontully
 
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Post » Thu Jun 04, 2015 10:50 am

There's no glove the the Vault Dweller's Pip-Boy. Hopefully this means that you'll wear your armor's glove, if any, on your Pip-Boy hand.
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Laura
 
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Post » Thu Jun 04, 2015 3:29 am

Your in luck with increased NPC populations back in 2014 at Gamescom Todd Howard did say how you can have thousands of NPC's and can hear the NPC's talking from inside buildings because of how much more RAM the new generations of consoles and PC's have now.

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Timara White
 
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Post » Thu Jun 04, 2015 6:03 am

Dogs don't live that long. Why would they cryofreeze a dog?

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Miguel
 
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Post » Wed Jun 03, 2015 9:11 pm

No.. The trailer was pretty bad in my opinion too. I'm really hoping it's not in anyway indicative of Fallout 4.

I mean I've been a little worried about Fallout 4, but that doesn't mean I wasn't excited. :confused:

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Laura-Lee Gerwing
 
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Post » Wed Jun 03, 2015 9:21 pm

I'm not sure how much their time and efforts The Stick of Truth or Pillars of Eternity took from them, but I don't think it's too far fetched to expect people from Obsidian like J.E Sawyer and Chris Avellone to help in some ways...

But yea mostly wishful thinking on my part.

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Baylea Isaacs
 
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Post » Wed Jun 03, 2015 8:57 pm

Okay, ffs, they can iterate and improve the engine. That's exactly what happens with other engines like Unreal and CryEngine. They don't need to scrap the Creation Engine and switch over, and chances are the Creation engine is better equipped to handle Bethesda styled games over other engines. You know, with the thousands of clutter objects scattered across the game (that have physics, and the game remembers if moved), the huge and detailed exteriors, and NPCs with just as much complexity in statistics and equipment as the player, and comparably advanced AI.

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willow
 
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Post » Wed Jun 03, 2015 11:54 pm

I've seen it suggested that the trailer might be a tad weaksauce because one guy who was hired to do trailer work for Bethesda accidently leaked FO4 by stating he was contracted to make a trailer for FO4. Perhaps he was fired for breaking non-disclosure and the result is that this trailer is stiched together across two different people and limited time.

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Enie van Bied
 
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Post » Wed Jun 03, 2015 9:47 pm

The trailer might not represent what Fallout 4 will be like, but I am not excited about Fallout 4 at all because of this trailer.

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Jason Rice
 
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Post » Thu Jun 04, 2015 10:53 am

I'd actually be okay with this. Yeah it could be because they were lazy and couldn't be arsed to come up with a new super-market, but at the same time it does help expand and flesh-out east coast lore. That's something I'm actually hoping this game does a lot of. Take what Bethesda presented us in Fallout 3 and just build on it so we can finally have an identity for the East Coast that isn't just "West Coast but robot that thinks he's john hancock".

But maybe I'm insane and we won't get that.

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Sebrina Johnstone
 
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Post » Thu Jun 04, 2015 3:01 am

Yeah the special book is visible at 1.05, does that mean it's still in, don't know but it's promising.

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Amanda Furtado
 
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Post » Thu Jun 04, 2015 7:02 am

Floaty animations. *sigh* And the animation for walking still looks clunky (1:41).

The music doesn't seem to fit-in with the theme of the trailer. An orchestral crescendo for a nuclear explosion? (Still, I liked it.)

The one thing I really hope for though is improved dialogue and writing. A voiced-protagonist wih poorly-written dialogue would be absolutely terrible.

On a more positive note, PC in a vertibird/flying-machine? Hope that adds the much-needed verticality to the games. Also, does that finally mean open-cities? They certainly look larger. And there is more colour! Though the scenes of desolate landscapes and the ubiquitous withered-trees look bland. On the other hand, I'm liking the city design. 1:55 resembles some town square.

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Rachel Hall
 
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Post » Thu Jun 04, 2015 6:53 am

Howard also promised us a deep and rich storyline for Skyrim. It's 2015 and we're still waiting for that deep and rich storyline.

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Luna Lovegood
 
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Post » Thu Jun 04, 2015 2:33 am

Why not man?

Dogs are man's best friend

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Cagla Cali
 
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Post » Thu Jun 04, 2015 9:52 am

They didnt make it into the vault, standing outside when the bomb went off

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Chica Cheve
 
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