Fallout 4 Speculation Suggestions and Ideas #128

Post » Fri Jun 07, 2013 5:03 pm

This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.
This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

http://www.gamesas.com/user/15304-ccna/: Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in this thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.

This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included in a future Fallout game.


http://www.gamesas.com/topic/1462225-fallout-4-speculation-suggestions-and-ideas-127/

http://www.gamesas.com/topic/1461991-fallout-4-speculation-suggestions-and-ideas-126/

http://www.gamesas.com/topic/1461680-fallout-4-speculation-suggestions-and-ideas-125/
http://www.gamesas.com/topic/1461156-fallout-4-speculation-suggestions-and-ideas-124/
http://www.gamesas.com/topic/1460227-fallout-4-speculation-suggestions-and-ideas-123/
http://www.gamesas.com/topic/1459848-fallout-4-speculation-suggestions-and-ideas-122/
http://www.gamesas.com/topic/1459427-fallout-4-speculation-suggestions-and-ideas-121/
http://www.gamesas.com/topic/1458910-fallout-4-speculation-suggestions-and-ideas-120/
http://www.gamesas.com/topic/1458291-fallout-4-speculation-suggestions-and-ideas-thread/
http://www.gamesas.com/topic/1457602-fallout-4-speculation-suggestions-and-ideas-thread/
http://www.gamesas.com/topic/1456617-fallout-4-speculation-suggestions-and-ideas-thread/
http://www.gamesas.com/topic/1455923-fallout-4-speculation-suggestions-and-ideas-thread/

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CHANONE
 
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Post » Fri Jun 07, 2013 8:19 am

-In the same way Fallout 3' speech system worked, on a % chance system where it's possible to succeed at the speech option even if you didn't have a high enough skill to 100% chance it. Speech is not somethign that works IRL on a system where you can only pass or fail, which is what New Vegas/most RPGs work on, with their hard-coded "you NEED x skil level to pass" idiocy. A realistic speech system would offer the ability to BS your way through something by offering you the chance to pass it even if you dont know exactly what your talking about, similar to how Fallout 3's worked.

-Well, SPECIAL has always been [censored] with dialog, Charisma was a wasted stat even back in Fallout 1, it wouldn't be nerfing it anymore then it always has been.

-It's useless as anyone who is actually going for a speech player would already have a high enough skill/SPECIAL to do it anyways. Much like Black Widow/Lady Killer, it's useless because anyone who is actually using a speech based character would already have a high enough speech skill to pass the normal dialog options, making getting more speech checks that lead to the exact same end pointless.

A better way to implement both of those is to

-Smoother Talker: Use a Fallout 3 style speech system, without hard-set pass/fail states, and make a realistic conversation system where high speech/charisma/personality allows you to have a chance to pass speech checks you otherwise normally wouldn't.

-Black Widow/Lady Killer/Confirmed Bachelor/that other one: make speech options show up, depending if you are playing as a male or female character, and if talking to a straight/gay NPC, that have slightly lower skill requirements to get 100% on, while also having some in-game repercussions such as everyone learning you are gay, even if your aren't and were just BSing in order to pass the speech check. No need for a perk, just make it part of the base system.

-That's actually not true, Mister Sandman has a chance to allow for NPCs to wake up, scream, and alert everyone, before they die. Also, I killed everyone in Hidden Valley with sneaking+silenced weapon, and didn't get caught, its really not that hard to do.

-The original Fallouts are some of my favorite games from the 90's era, and no, I just want perks to do something actually beneficial to the playstyle.

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Ella Loapaga
 
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Post » Fri Jun 07, 2013 12:14 pm

I think the Black Widow/Lady Killer/Confirmed Bachelor/Whatever the last one is should be removed and just have a questionnaire that asks what your character's sixual orientation is and give dialogue options with a high speech skill according to that.

I would like speech to become more important overall.

It's an RPG and I like how in NV you can avoid getting into violent conflicts every know and then if you are so persuasive you could probably convince a weak willed bandit to turn a gun on himself. I like having the choice to avoid a gunfight; I prefer talking people into leaving me alone.

I remember a lot of people complaining about that for some reason when the game first came out. I was a F3 really devoted fan at the time so I didn't like most things about the game but that stood out to me as being a good part of it then too.

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Monika Krzyzak
 
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Post » Fri Jun 07, 2013 12:38 pm

What about a pre war military complex or normal town at the botten of a lake in some kind of dome or vault Where the pre war military survived the war and never went out
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Leah
 
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Post » Fri Jun 07, 2013 10:40 am

Welcome to the forums!

Not sure why a military base would continue operation after over two hundred years of radio silence without going outside to check and see if everything was alright...

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oliver klosoff
 
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Post » Fri Jun 07, 2013 7:01 pm

What if they were deserters that fled To the secret military complex and they think people still search them
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TWITTER.COM
 
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Post » Fri Jun 07, 2013 4:49 pm

So, essentially you're describing the exact need for the Smooth Talker perk. Congratulations. The perk is essentially a false CH/SPCH for the sake of BS'ing your way through a conversation. Adding INT for each level of the perk is simply the mechanic used in order to trigger dialogue specific to having a high INT.

- First, this isn't IRL, we're talking about classic cRPG's and their modern counterparts. The only idiocy I've cringed at in any of the Fallout games is Fallout 3's dialogue system and the dialogue itself. [INTELLIGENCE] So you're saying I fight the inane fight with my Fallout 3 dialogue system? I'll agree that seeing the percentages in NV is not a favorite choice of mine, though I do like that the dialogue reflects the character's knowledge of the subject. What was great about the first two games is not knowing (unless you chose the Empathy perk) which dialogue would trigger which reaction, and if you didn't have high enough Perception, Intelligence, Charisma or Speech, for instance, you didn't even see the options having higher levels of those stats would bring. It kind of sounds like you want to have your cake and eat it too. Which isn't really a particularly challenging or interesting gaming experience.

- SPECIAL's effect on dialogue is peppered throughout the entirety of both games and NV, Fallout 3 didn't really even try.

- Not early in the game, you're not. And as for the Black Widow/Lady Killer, etc (which I don't particularly care about one way or the other) having a high speech doesn't inherently determine one's ability to do damage to somebody of the opposite six and/or successfully hit on them. Perks, imo, should be a mixture of combat enhancements and unique abilities which give you something interesting your vanilla PC isn't already capable of.

- No thanks.

- That's very rare, but you're misinterpreting what I said anyway. The only surefire way to kill somebody in the midst of a town or crowded area is with that perk. I'm sure you were able to not get caught in Hidden Valley but they are immediately hostile. Which is my point. A perk which allows murder and prevents enemies from turning hostile. It's a good perk, chap. It just is.

- Of course. But there should be flavor options and not just boring power-gamer options.

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des lynam
 
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Post » Fri Jun 07, 2013 5:28 am

WOW! These speculation threads are flying by...

Fo4 in Boston? I'd love to check out the museums and maybe collect some nice armors and gear that were once exhibits.

I wouldn't have to kill a cowboy and a samurai this way...and it'd be better than having to board another spaceship.

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Mel E
 
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Post » Fri Jun 07, 2013 6:42 pm

-You shouldn't need a perk for that, as speech in an innate part of humans, as is being able to BS your way through a conversation. You don't need training to do it, thus, it shouldn't be a perk, it should just be something you can do. You can get training in it, by getting your speech skill higher, but that should only improve your chances, not deny/allow the chance to BS.

-A played role can only be as real as the world in which it exists in, making speech more realistic improves not only the world, but also the role role plays.

-I would rather fight Fallout '3s realistic system, then New Vegas' BS "YOU CANNOT DO UNLESS YOU HAVE 100 IN X SKILL", it's almost as stupid as the "you cannot even attempt to hack/lockpick unless you have X skill level" nonsense both Fo3, and NV pull.

-Ohh god, taking away the % would be terrible, and would make the system even worse.

-not being able to see the choices at all, unless you have X SPECIAL/Skill level is pretty dumb, as most people can figure out many means, from varying angles, in which to try to entice a person's opinion to match their own, the true challenge comes for actually trying it.

-No, I just want a speech system that doesn't blow, and while I like fallout 3's system more, I do have gripes about it, like how most speech challenges were WAY to easy to get to a 100% chance in, the values need to be tweaked to be harder, but still, its a vast improvement over the hardcoded "pass/fail" system.

-Fallout 3 has tons of speech options, and many speech options from perks as well. It didn't "try" to use special because it worked on a FAR more realistic system then New Vegas's, instead of making hardcoded "you need X skill at Y skill level in order to pass" nonsense.

Easy Pete's speech check in Ghost Town Gunfight shouldn't REQUIRE a dynamite skill of 25 to pass, because that ignores that a charismatic person, who knows nothing about dynamite, could conceivably get him to hand over his dynamite with some BS story. It's a speech check that ignores how human speech actually works, as do most speech checks in NV.

Fallout 3 on the other hand actually uses speech in a realistic way, and thus doesn't need SPECIAL/Skill check, outside of the speech skill itself, because being able to convince people of things requires nothing more then being a good talker.

-I cant recall an instance early in the game where I couldn't pass a speech check that also had a Back Widow/etc. speech check available. The level needed to pass speech checks is normally determined by how far someone would normally get their skill up to at that point, making them passable by anyone actually taking that skill seriously as part of their build.

-

Admits that there is a chance that the perk doesn't work, then says the perk is surefire? what a contradiction.

As for getting caught, you only get caught because New Vegas's faction system was so broken, and poorly implemented, that it needed to rely on psychic NPCs that magically know everything you do, even if it is silently killing 3 guys in the middle of the wasteland with no one around to see you do it. Needing a perk because the game is poorly designed is only evidence that the game is poorly designed, not that the perks is actually useful.

-And flavor options should actually DO something that you cant already do, otherwise, they are pointless.

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sunny lovett
 
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Post » Fri Jun 07, 2013 7:03 pm

Unfortunately, I think that Boston might be the setting for the upcoming Fallout TV series that I've been hearing all the babbling about. If it coincides with the new game, that might be pretty cool if it coincides with the primary character as well.

I, on the other hand have in my "Fallout4 wishlist", something that Bethesda hasn't broached in any Fallout game to date. And that my friends is... what ever happened to China after the bombs dropped?

The ideal behind my thought is that as an experimental idea brought on by the NCR/BoS/Enclave/Legion (or maybe they would let you choose what faction you start as), decides to find out what is going on over there after 200+ years of silence from across the Pacific. When the Verti-bird you are on nears the Asian coast however, a mutated sea creature lashes out and knocks your plane out of comission, sending it crashing to the foreign coast.

When you awaken, you learn that you're the only survivor of the plane crash. Your Power Armor is now useless, however there's a corpse laying there on the beach. So after taking the corpses clothes/dress (after deciding on what six you are of course), you begin your bleak quest of making your way in this foreign and at one time, enemy land.

There of course would be followers that you would gain on your adventures across the Chinese wastes. SPECIAL would still be in effect (that's just always been a staple of Fallout). Speech options are returned to the glorious % chance system of F3 (I'm in agreement with ALTADON on that one). The VATS system would return (hopefully without the annoying, grotesquely random slo-mo kill cam this time). And don't worry about being completely alone out there, there would be bands of survivors out there who were originally P.O.W.'s from the great war before the nukes fell. And the majority of the Chinese would speak in a kind of broken, but hopefully not too hokey English.

The rest of the game, if the game-gods at Bethesda ever take that road... what weapons you would use, what mods or creatable weapons there would be, and the breadth of the "Post nuclear Eastern Empire"... would be for them to map out.

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Czar Kahchi
 
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Post » Fri Jun 07, 2013 9:46 am

Here's my last post of the evening, since I've better things to do now that work and dinner are through----------and because nu_clear_day has asked us to cut the [censored] a few times already. So I'm sorry you typed all that out but I'm not going to read it, pick it apart and play Forum Tennis with you in this thread. I will however give you this bone, even though it shouldn't be my job to understand things for you.

You keep misreading this, son. The most surefire way you are going to get away with murder without turning nearby npcs hostile or factions against you, is with Mr. Sandman. It's not 100% all the time, even though its failure is rare, but when it works it is the only surefire way to murder without turning npcs hostile or factions against you. I hope we're clear on this now.

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Mark
 
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Post » Fri Jun 07, 2013 6:35 pm

No, no. You're wrong. You see, skills and SPECIAL should mean nothing and the game should be as dumb as possible as long as it's as close to being another soulless FPS as it can possibly be.

But anyway...

Not real sure what the Mister Sandman comments are about. The animation has you stand up and in that time you come out of the crouched position and can be detected, or you can be detected by an NPC walking in or whatever, so YMMV. In FNV this perk is of questionable value--other than flavor--since you can sneak kill almost all NPCs without loss of faction rep.

It doesn't seem possible to kill any BoS in the Hidden Valley bunker without them becoming hostile and failing all quests regardless.

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Emma Pennington
 
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Post » Fri Jun 07, 2013 6:50 am

Someone once had the idea that in order to make Charisma more useful it could be merged with Speech and/or Barter.

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pinar
 
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Post » Fri Jun 07, 2013 12:17 pm

They should just make it LIP SEA and be done with all that junk that doesn't help you blow stuffz up.

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Cedric Pearson
 
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Post » Fri Jun 07, 2013 11:00 am

That would be a good idea, that and adding in alternate speech checks that actually use the speech skill instead of some other skill.

Its kinda hard for speech to be useful when its main use is being hijacked by other skills.

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Zualett
 
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Post » Fri Jun 07, 2013 9:46 am

No idea about Boston (could be, couldn't the clues are very vague).

But the TV Series is a myth. It's normal for game publishers to ensure the rights for possible TV series (that's where this myth came from). Not because one will be produced but more that no one other then the IP holder can. Simply think about a Uwe Boll rendition of a Fallout game (yes I mean this pathetic german director who made horrible computer game movies) and you know why Bethesda made sure that no one can without their control.

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Gemma Flanagan
 
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Post » Fri Jun 07, 2013 5:36 am

I'm actually really excited for the Boston setting, it's quite different than what we've seen before, and I really like the idea of post-war tech outpacing pre-war tech after society has rebuilt.

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Dale Johnson
 
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Post » Fri Jun 07, 2013 3:21 pm

On that note we don't really need intelligence anyway, skill point allocation is unimmersive so they should just replace the leveling system to a learn-by-doing which TES has going, that way Intelligence can be dumped too. Too many stats in my opinion.

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Janine Rose
 
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Post » Fri Jun 07, 2013 5:06 am

Do you mean intelligence as an in game stat or on the part of the person playing the game?

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Gemma Flanagan
 
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Post » Fri Jun 07, 2013 5:56 pm

I want fallout up in the north. Maybe Alaska because there's probably a nuclear winter. I really want to see what Bethesda can do with a frozen wasteland in the next gen consoles. Maybe the Berring straight froze over so there's an ice bridge to Russia. (Awesome DLCs!). Maybe instead of rads your body temperature can slowly freeze. This is just an idea but I think it'll be awesome.

Mutant polar bears!

Hairy death claws!

hardcoe vodka drinking Russian bandits!

Maybe to start the game you wake up in a pre-war top secret science lab that refugees are using for shelter. It turns out you were cryogeneticallty frozen for some reason. Apparently you've been in their before the nuclear war but you don't remember anything because your only a young child. You eventually grow older and help your people but you notice that something's not right with them.

You wonder off and get lost and an old women takes you in and tells you never to go back to your home because the people their are evil and everyone's scared of them.

You grow up and eventually decide too search for anwers and you eventually find out that you have only been frozen for a few weeks and that everything they told you was I lie. You were taken ad a young child and experimented on and you were so traumatized that they had to wipe your memory. Their not even refugees their part of a faction that operates in Washington.. (Kind of dark but I like it)
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Nick Swan
 
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Post » Fri Jun 07, 2013 12:03 pm

Well, the former.

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Reven Lord
 
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Post » Fri Jun 07, 2013 5:05 pm

Now, talking about things that will never happen isnt going to get us anywhere. Lets talk about the type of androids we might see, eh? I like the idea that harkness is one od the more advanced androids, and that Armitage (Zimmers bodyguard) may represent more of the meat and potatoes of the android population. Armitage doesn't get many lines though, but my impression of him is that he is much more obviously artifical than Harkness, in the way he acts. Maybe its only the more advanced synths like Harkness that escape?

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Rudi Carter
 
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Post » Fri Jun 07, 2013 10:25 am

Androids are something I consider to be out of place in Fallout seeing as how every other robot is so bulky and the only other AI requires a giant mainframe.

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Elle H
 
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Post » Fri Jun 07, 2013 7:57 am

:blankstare: That's not what that means.

Still, with the way this thing might turn out it could improve your enjoyment of the finished product if you were profoundly [censored].

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adam holden
 
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Post » Fri Jun 07, 2013 7:38 am

I think androids fit in rather well with the whole "Society rebuilding" theme. We saw how how social constructs can be rebuilt with the NCR over on the west coast. On the east, having technology advance beyond pre-war levels is place that I think is worth going. Also there's a nice contrast with the NCR since from what we know about the commonwealth that surrounds the insitute, it is just as terrible as the capital wasteland.

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MR.BIGG
 
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