Fallout 4 Speculation Suggestions and Ideas #141

Post » Sun May 18, 2014 2:09 am

One of the Uncut mods for New Vegas, the one that opens up Freeside, is supposed to restore pickpockets to Freeside. I have the mod loaded in my current game but haven't been to Freeside yet with it enabled, so I'm not sure how well it works. Still, the fact that it was cut material means that Obsidian must have thought about using it at some point in the development cycle. I'd like to see it in a future game myself.

Something else I want to see in the next game - Speech being an important skill to consider during character development, and plenty of uses of Speech to peacefully/diplomatically resolve quests if we choose to do them this way. I really don't want to see it as nothing more than a way to get a few caps knocked off the price of things from merchants, or a way to occasionally get a bit of unique dialog that doesn't really change the progression of a quest.

One other thing - enemies that actually sometimes yield or even run away when they're being routed. No more of this business of them screaming, "Mercy!" or "I yield!", only to pop right back up and start attacking you again 15 seconds later.

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Benito Martinez
 
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Post » Sun May 18, 2014 12:43 am

I would like a thieves guild. Sound neat.. But I don't want it to be called "The Thieves Guild" (because that is a really stupid name, especially thats what I thought of when i played Skyrim and oblivion. That is like having the bad guys group named "The Bad Group" and the good guys being named "The Good Group".. Just give them some weird name (that the leader would pick for a guild/posse). I also don't know if I would want a questline that connects. I would rather missions that really have nothing to do with one another but perhaps one mission may be linked to another at most.

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carley moss
 
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Post » Sat May 17, 2014 6:56 pm

I just had an idea I'd like to get some opinion on.

Making your own unique weapon and getting to name it. I'm playing New Vegas and just picked up Christine's sniper rifle in the big empty and thought to myself, why is her sniper rifle more powerful than the normal one. Why is it that she and many others can make more powerful/better weapon but I can't? I have a 100 in guns and 100 in repair and all I can do is put mods on weapons? I can do that at any level. I think it would be cool if you could pick one weapon, the one you use the most, and at, say, level 75 in guns, be able to modify it and name it, but be able to modify it beyond normal modified weapons.

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jason worrell
 
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Post » Sun May 18, 2014 2:10 am

I'm pretty open to that idea. Perhaps refine it a bit but the basic idea of being able to custom build a few select weapons so that they are above normal stats is fine by me.

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Shirley BEltran
 
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Post » Sun May 18, 2014 3:37 am

You have some great ideas in your big post, but i always have difficulty scaling that wall of text. We should start breaking it down so we can all wrap our heads around it. I augmented a portion of your post, let me know if i butchered any context, so we could include the TLDR crowd(which im in) I numbered some of the suggestions so i could comment on them but im out of time, I guess ill have to revisit at a later date. Great suggestions though...even though i like my wrist mounted pip boy.

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Ricky Meehan
 
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Post » Sat May 17, 2014 7:22 pm

Hey all I'm sort of new to this forum, but I wanted to post three ideas I had.

First, I love Co-Op story games, just playing a game with a friend and being able to play the full story together is just a lot of fun to me, just a simple Co-Op story mode, maybe it wouldn't fit though being the "Lone Wanderer" and all, although it could fit in the story somehow by one person being the lone wanderer and the person to join you in your story could be somebody you met/hired or whatever, there could be an seperate achievement playing the story as the lone wanderer or the other ;)

I wouldn't want anything more than a Co-Op campaign though...multiplayer things like maps and stuff make the single player experience shorter which is not what I would want.

Another thing is, I have a feeling this next game/game world is going to be MASSIVE, and if it is...I think vehicles would be pretty cool.... Have NPC's driving out in the wasteland as well, some will be friendly and some hostile of course...you could try to hijack their ride or they try to do to you. Maybe you have to scavenge for gas or can be a money sink since Vegas I had 200,000 chips saved with nothing to buy cept for guns I already had or won't use, don't need, etc.. It would make the vehicles feel like a luxury to have. Maybe a new proffesion...mechanic to repair your car and scavenge for parts?

Though vehicles could make it too easy...like being able to run over mobs to kill them instantly, I guess make the vehicle only able to take so many shots till it catches fire and becomes useless, that way when people come up close to a hostile area they park a distance.

I watched The Book Of Eli recently and thought of the vehicle idea D:

Another idea I had is being able to take over/run a town or settlement, maybe like that republic of dave quest/area from F3, you do so much for the town and they're looking for a leader, you could become one if they all like you and vote for you, or if you're playing a bad karma type player you kill the leader and you threaten the rest of the town to obey your orders ;) Stuff to do with the town you took over? Maybe defend the town of incoming raids, maybe the town could generate supplies/caps daily/weekly for benefits, maybe corruption happens and you have to deal with it like drug dealers/murders or whatever and have to investigate and find out what happened and who did it before things get worse. Maybe have money sinks to hire/buy/equip body guards to position around the city to keep the bad guys out while your away questing out in the world or maybe friendly NPC's want to come in and settle for the night or for good and you generate some caps.

Maybe while your away your guards could get in touch with you on the pipboy that they're under attack and need help so you rush back to defend it.

That could be a good money sink though, having to pay to keep your guards, and if you want lights/electric you have to pay for it to keep running.

Maybe these are bad ideas but they sound like fun to me.

I posted this on the steam thread on the new vegas forum over there so if anybody here is from over there too and you see this similar post then yes I'm the same person.
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neen
 
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Post » Sun May 18, 2014 3:51 am

I like that idea. In Skyrim I thought it was cool that you could rename weapons after you put enchantments on them. I would like a similar concept to be applied to weapons in Fallout as well. I would like more mod options than suppressors, weight modifiers, or larger ammo capacity. It would be cool to be able to put your own design or engraving on the weapon too, or modify the coloring so that it would become your own.

I'm a big fan of customization. As much customization as possible for the character, clothes, weapons, etc. would make me happy.

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Christie Mitchell
 
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Post » Sat May 17, 2014 9:02 pm


:foodndrink:

I'll need to do some revising there anyway. Have to see if I can get some bulletpoints down. I've never been one for short and to the point explanations though, so I don't know how it'll come out.

Edit - There's now a "too long, didn't read" version.

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carla
 
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Post » Sat May 17, 2014 3:02 pm

And here with proper training, technique, and countless hours of field use...http://www.youtube.com/watch?v=u3BUnHiv6AA Many will be amazed few have have been refined through the fires of war an bloodshed. Barrett 50. Cal standing 1000 yards ladies and gents!

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Manuel rivera
 
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Post » Sun May 18, 2014 2:40 am

I personally in the prone have accurately reached out to static targets a mile away with solid accuracy with the Barrett M107 50. cal. With training and experience the operator skills dramatically improve in real life too! Neat stuff really.

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Luna Lovegood
 
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Post » Sat May 17, 2014 11:38 pm

Here are some thoughts I pitched in an earlier thread! An important factor of these games is the life simulation and i truly believe it enhances the game in a way that gives countless hours of replay value! Think about it. These games place you in a world of what would it be like to live post apocalyptic! Part of the survival experience is making a life for yourself and those you care about whether it be bandits or your local townsfolk just trying to live a peaceful life! I think with the direction and capabilities of these games it is imperative to include life simulation whether you are a destroyer or savior of the wastes! It also would be neat to be able to start a gang or town from scratch and defend it from rivals and or the hostilities of the waste and truly make this a survival game! The larger and better off you get the bigger impact you make on the wasteland and the more power politically you have to influence thus truly shaping and moving the wasteland based on your merit and interactions with the world as a whole! Also create a living environment complete with weather/storms which can actually damage and change the environment as well as enhance it maybe perhaps agriculturally. Destructibility in the environment as well as buildings, as well as the ability to repair and scavenge for not only needed supplies such as guns ammo food equipment and clothing, but also building materials to erect walls, houses, and other various structures and vehicles. Also The game not ending with the main quest like Skyrim would be brilliant! Also take full advantage and time to maximize the power output of the next gen consoles! With this make the impact of the players and ncp's actions significantly enhance and impact the wastes and all factions, characters, and environments affected. Immerse us in the game world and make it feel like we are actually there trying to survive and shape the wastes as we see fit. Choices and options, options, options! Customization of equipment, weapons, clothes, homes, followers, towns, vehicles. fine tune fps play incorporate better sneak and stealth. Include prone and possibly ability to take cover and peak corners. enhance radio interactions and open up communications between factions, towns, and followers. Include propaganda as this is important to any political regime/gang/settlement. Don't go soft on the MATURE rating keep the graphic realistic nitty gritty horror survivor feel! Lighting is huge as well as environment texturing and character interactions. It would be cool to be able to destroy the environment, set fires, make tunnels and cavers kind of like you could with explosives in the original red faction. instead of having to work around every obstacle and lock be able to use brute force or the HE solution which works nicely in real world combat! I am confident that Fallout 4 will retain most of the liked features from previous versions. I want to see the limits be pushed in the real world simulation that can be achieved on these next gen consoles give me a reason to buy the next generation console! I can care less about social media and networking! I play for games and games alone! impress me!

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Ian White
 
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Post » Sun May 18, 2014 12:21 am

I agree, though I wouldn't want to see the same mess that KOTOR II made of crafting light sabers. There were ~5 basic light saber parts, but 1,000 variations of each part. I always ended up using the same combinations of crystals, lenses, etc.

If we really wanted Beth to "go all the way", then they should enable us to make our own http://en.wikipedia.org/wiki/David_J._Gingeryfrom scratch, and use those tools to craft, refine weapons. I think that might be interesting, and improving your tools, and thus your weapons and armor could last throughout the entire game.

Alternatively, maybe there could be unique weapon parts, like a special IR Scope, or Super Silencer that you could put on multiple weapons.

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meghan lock
 
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Post » Sat May 17, 2014 6:21 pm

I would really like to see the impact of my character's actions on the environment and livelihood of the inhabitants, both human and animal.

For instance, in FNV's Lonesome Road

Spoiler
we learned that a community sprang up and grew as a result of the Courier's forging a new trail.
It would be really great to actually experience something like this in-game.

In FO3, we saw a tiny piece of the affect of completing the purification project - give us something more robust to experience. There was also an opportunity at Oasis to improve the environment, but we never got the chance to see the after effect of that option on the rest of the Wasteland.

Let us play Johnny Appleseed, and let us see how that affects the environment, wild life, and humans.

I don't have experience with a wide variety of games, so maybe there are better examples, but in the Fable games, you're able to invest in projects that improve the lives of yourself and others. They're fairly simplistic and highly-scripted, but I'm sure that Beth could flesh them out and make them highly detailed and very organic.

Oh, and 3D please. We've got to start moving the videogame experience to a more immersive virtual experience, and 3D has to be a part of that. Virtual virtual skeeball.... :D

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Alessandra Botham
 
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Post » Sat May 17, 2014 8:47 pm

Hey all, not sure if anyone is making song suggestions but I've stumbled onto one that absolutely SCREAMS Fallout lol. The title is "He Shouldn't-a Hadn't-a Oughtn't-a Swang On Me" as performed in the classic film the Great Race and available to listen to for free on youtube. The song is in ragtime (I think) and while being an enjoyable song with a positive message of a women standing up for herself to an abusive boyfriend, it also manages to be an absolute riot to listen to. Starts off slow but picks up after a few seconds,

The Great Race (film) - "He Shouldn't-a Hadn't-a Oughtn't-a Swang on Me"

-max

p.s. apologies about the link or lack thereof, it keeps telling me i don't have permission to post links? Sorry I'm relatively new here, not trying to cause a problem just trying to share the joy of this song with you all! Enjoy!

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Charlotte Buckley
 
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Post » Sat May 17, 2014 3:59 pm

No worries - you have to have been around the forums for a bit of time, and have made a few posts, before they allow you to post links. It keeps the spambots and adbots at bay.

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Dragonz Dancer
 
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Post » Sat May 17, 2014 10:06 pm

I'd like to see certain elements from TES: Skyrim adapted into the next Fallout game. I'd for one would like to see marriage introduced and even child adoption, as well as the option to buy property and build houses similar to when the Hearthfire DLC is added. And I'd like to have some mobile vehicle or animal to get around certain places similar to riding a horse in Skyrim. Plus when you really need to get to a certain city in the wasteland...but you haven't discovered it to fast travel, have something similar to a carriage that can take you to any city or town.

But apart from all of that, we also need a totally AWESOME storyline. A high tech video game is nothing without a decent storyline with inspiring messages or twists. I also would not want it straying too far from the other two games before it, maybe take place a few years after FO3 and FNV. Since its rumored that Three Dog may return, I wouldn't mind seeing other characters from the previous two games have minor or major roles.

I also hope that despite the fact Obsidian is not going to be directly involved, Chris Avellone should still have some involvement in the production of the game. We don't want FO4 to lose many of the stuff that FNV had, all at the same time introducing original elements as well as involving elements and features from Skyrim.

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stacy hamilton
 
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Post » Sun May 18, 2014 4:17 am

Sorry to quote myself but I just had another idea to go along with this one. To be able to modify and uniquely customize a weapon, you have to use it for a certain about of times. Like you must fire and hit a target with at least 500 rounds (depending on weapon, semi auto weapon would require less than fully auto).

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JERMAINE VIDAURRI
 
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Post » Sat May 17, 2014 3:02 pm

Every few months, I search-engine around, hoping to hear a little something factual about Fallout 4. There isn't much to be had. Pff.

I think about it for a number of reasons. Main one being this.

I did a lot of scripting in Fallout 3 in a modding capacity. Modding Fallout 3 is/was the most fun thing possible to do. Ever. When I'm modding, I wish I didn't have to sleep, eat, or work, because those things != modding.

There was a problem with FO3 where scripts would make the game crash. After a time, I came to understand from the symptoms that it was related to the script trying to do something at the same time that the game was trying to do something else (such as drawing frames, apparently? It was as though that was it). I never lost interest in modding Fallout 3 and its DLC, but when I came to understand that I could not eliminate the crashes that were being caused by (abusing) scripting, it was like, unstoppable force meets immovable object. I felt like I needed the crashing to stop in order to move forward. It couldn't happen. So I was kinda stuck.

So now, I've read that this whole thing was fixed in Skyrim.

It was fixed, and next Fallout game won't have this problem.

DO YOU KNOW WHAT THIS DOES TO MY BRAIN???????!111

Right. It would be interesting, or nice, or similar, if you could throw us a bone on FO4's development sometime. There are weird rumors floating around the net and some of them sound goofy and dumb. Oh and I really hope you do not make it a steam exclusive in terms of release on the PC (like New Vegas was). Surely FO4 is a big enough deal to where people who don't want Steam can get it through more standard channels.

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Chris BEvan
 
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Post » Sun May 18, 2014 4:54 am

I don't want to see marriage or adoption in Fallout 4, it wasn't that great in Skyrim and it'd take to much development time. Something similar to Hearthfire wouldn't work in Fallout. For one reason if you want property you can just take it and the only thing you'd be able to build would be some type of shack. The fast travel part would work if you could travel with one of the caravans.

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Ernesto Salinas
 
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Post » Sat May 17, 2014 4:23 pm

Have NPC we talk to recognise and acknowledge companions even if it is a simple "your friend can have a seat as well."

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*Chloe*
 
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Post » Sun May 18, 2014 4:55 am

That would be nice :tops:

Also if they were to set max companions relative to charisma, it'd be nice if they talked to eachother. Even human -> animal -> robot interaction.

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ashleigh bryden
 
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Post » Sat May 17, 2014 7:33 pm

I wouldn't mind a simple mechanic that would allow you to claim some shack or abandoned apartment or house, clean it up and maybe furnish it with a few basic items. Make it a treasure hunt kind of thing; you're out questing and see an item, say a bed. You click on it and a pop-up comes up - "This would make a nice addition to your new home if you cleaned it and fixed it up!" or something similar. Click OK and it's moved to your house (yeah, there's some suspension of disbelief needed). Maybe even tie it to your Repair skill. Nothing fancy, though - just a few basic items like tables, chairs, beds, shelves, storage containers and such.

Agreed about the marriage and adoption thing. It was poorly implemented in Skyrim, IMO (but what else could you expect from a $5 DLC?). It should be either hugely improved or scrapped altogether, and improving it enough would take too much time and effort that could be spent making the rest of the game better.

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JD bernal
 
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Post » Sun May 18, 2014 1:19 am

Couple of comments here. Mostly i agree.

Most folks...nearly everyone would not be able to successfully dual wield something like a .44,, but i can dual wield...in a fashion, small frame 9mm pistols if I use the "point and shoot" technique. Accuracy is marginal but useful at short ranges. Had the opportunity to dual wield..or attempt it, with a pair of m3's, and that was hopeless...go figure. A (larger) friend tried it with AK47's and that was downright dangerous....I'd suggest not trying that.

EDIT: I was able to fire two m16's underarm style (like a shotgun) both in semi. My friend was able to fire, (This was on a rifle range with regulation pistol target setups) the right m16 on auto and the left on semi, and got some hits. I could not.

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Leanne Molloy
 
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Post » Sat May 17, 2014 1:57 pm

Well if it was added I would suggest as I think you are also suggesting as well as others that it would only be for smaller weapons such as .22, 9mm and 10mm pistols, anything else would be impractical or should be made impractical if not out right dangerous to do in the game, such as if the player thought it would be cool to duel wield with assault rifles... they would end up going wildly out of control and shooting up the whole area. Skills, Perks and STR would make it more practical to do, but still aiming would be very hard, reload would take a long time, ect.

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Mariaa EM.
 
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Post » Sat May 17, 2014 3:05 pm

Yes, i think that's true, and frankly, unless you are in a situation where volume of fire is more important than accuracy, dual welding firearms is counterproductive.

Perhaps more interesting would be mixed wielding...a spear in one hand and a pistol in the other, etc.

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nath
 
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