Fallout 4 Speculation Suggestions and Ideas #144

Post » Tue Aug 20, 2013 6:00 am

This thread is so that we can keep all the discussion in one place.

This topic is for a friendly discussion of ideas and suggestions for Fallout 4. We all have opinions about what the next game should have and should not have. Each of us has the right to express that opinion freely. There are points we agree on and points we do not agree on. This means that people are going to disagree with you on some things. Accept that and move on. No need to beat your point so far into the ground that no one wants to look at it any more.


At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in this thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.

This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included, in a future Fallout game.


http://www.gamesas.com/topic/1469577-fallout-4-speculation-suggestions-and-ideas-143/

http://www.gamesas.com/topic/1468694-fallout-4-speculation-suggestions-and-ideas-142/
http://www.gamesas.com/topic/1467538-fallout-4-speculation-suggestions-and-ideas-141/
http://www.gamesas.com/topic/1466456-fallout-4-speculation-suggestions-and-ideas-140/
http://www.gamesas.com/topic/1465959-fallout-4-speculation-suggestions-and-ideas-139a/
http://www.gamesas.com/topic/1465467-fallout-4-speculation-suggestions-and-ideas-138/
http://www.gamesas.com/topic/1465253-fallout-4-speculation-suggestions-and-ideas-137/
http://www.gamesas.com/topic/1465253-fallout-4-speculation-suggestions-and-ideas-136/
http://www.gamesas.com/topic/1464382-fallout-4-speculation-suggestions-and-ideas-135/
http://www.gamesas.com/topic/1463999-fallout-4-speculation-suggestions-and-ideas-134/
http://www.gamesas.com/topic/1463720-fallout-4-speculation-suggestions-and-ideas-133/

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Amiee Kent
 
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Post » Mon Aug 19, 2013 9:18 pm

I think that more thought should go into environmental factors; plants, mutated animals, weather, etc.

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Peter lopez
 
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Post » Tue Aug 20, 2013 9:15 am

Regarding level 20+ quests.

I would like a quest to open up at level 20+ which is a huge maze filled with puzzles traps and enemies also a lot of alternate

pathways each pathway requires a high level skill in order to pass through it therefore in order to complete the maze you must

chose the pathways which best suits your PC.

This could be a vault.

This could be a right of passage for a faction.

This could be a death sport type of thing.

Or just some twisted experiment run by some insane genius.

I think the above would be great as it would put your choices regarding level-ups to the ultimate test.

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Bones47
 
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Post » Mon Aug 19, 2013 9:11 pm

So pretty much a high level temple of trials?
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Darian Ennels
 
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Post » Mon Aug 19, 2013 11:42 pm

I would have the story be unique and well written obviously also the maze would have to have a new and unique style about it

it's hard to say what it would be like however it would definitely have to try your skill set.

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Kira! :)))
 
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Post » Tue Aug 20, 2013 6:42 am

Yeah we need more weather effects, I would love to see Sandstorms that could actually affect your accuracy with VATS, heck maybe take it a step farther and you have to find a breathing mask to survive the Sandstorm. Otherwise it kills you in a minute or 3. You could have a meter that fills up like Rads and if you approach a certain point, your pip boy (Assuming we'll get a pip boy, I mean it's tradition) will go off and give you a warning beep or something will come up on the screen warning you that you need to take cover or find a breathing mask. The breathing masks could last for a certain amount of time, a similar concept to the Metro series which does something similar.

I would love to see a high level dungeon, that's randomly generated and it doesn't end. I also agree that we need high level quest requirements, I'm surprised that Fallout doesn't have this but TES does and TES is the inferior game when it comes to it's RPG mechanics (At least the recent games are).

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tannis
 
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