Fallout 4 Speculation Suggestions and Ideas #162

Post » Mon Nov 25, 2013 3:37 pm

No, the content should be whatever is needed for character concepts. It's an RPG, after all. Developers have to allow players to play the player's character concept or they won't have customers (and are not making an RPG regardless of what they claim).

Bullets are not scarce for small guns, not at all, and the AI have infinite ammo no matter what they use. It's only energy weapons that are shafted, just as pure casters and ranged characters are shafted in TES. It's poor design for an RPG, that's the point I am making that needs to be addressed (and has been by modders, but it would be far better for Beth to address their own bias).

Also, what is happening in one locale is not the same as another, just like right now in our world.

BTW, I saw Gizmo replied to my post yesterday but the threads are filling up too fast. Basically, I suggest that people go back and reread the interview that Todd Howard gave after Beth acquired the FO IP. I'm paraphrasing from memory, but he basically stated something to the effect that they (he and the others at BGS) were fans of the original and wanted to relaunch the franchise with that in mind. FO3 was the result. They made the very logical business decision to incorporate as many iconic elements of the original games (FO 1 & 2) in order to maximize the potential for success. It worked. Now they can take the FO world wherever they wish. Gizmo was claiming that my points didn't make sense, but they match what Todd said regarding their intent and they make perfect sense from a business viewpoint. Businesses are looking for maximum ROI, not catering to the niche hardcoe followers of lore. This is true for any IP, not just FO. It doesn't matter if hardcoe lore followers like the result or not as long as the ROI is maximized due to appealing to far more people who are not hardcoe lore followers. Some people do not like BGS and the games they make, but many people do, thus they have become successful as a game developer. That's life.

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Lynette Wilson
 
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Post » Mon Nov 25, 2013 7:28 pm

All I truly want to see/do is have GECK support for the consoles,either have it on the consoles or able to port mods over for the console....

X1 and PS4's parents need to stop being so strict and allow there children to have more friends.

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Jennifer Munroe
 
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Post » Mon Nov 25, 2013 8:00 am

I find you to be quite agreeable actually. I never really thought about Bethesda trying to take things from the previous fallouts to reintroduce old elements with new. My only final concern is writing and choice now I guess. I can accept their business decision, even if its sorta saddening to the old lore.

That won't change I can honestly say. Its not like the mods are hugely worthy of being transferred over anyway, or at least that is how I felt with Skyrim. Fallout 3 had a few good mods and Oblivion + Morrowind had some outstanding mods.

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Chris BEvan
 
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