Fallout 4 Speculation Suggestions and Ideas #162

Post » Mon Nov 25, 2013 9:55 pm

This thread is so that we can keep all the discussion in one place.

This topic is for a friendly discussion of ideas and suggestions for Fallout 4. We all have opinions about what the next game should have and should not have. Each of us has the right to express that opinion freely. There are points we agree on and points we do not agree on. This means that people are going to disagree with you on some things. Accept that and move on. No need to beat your point so far into the ground that no one wants to look at it any more.


At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in athis thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.

This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included, in a future Fallout game.

http://www.gamesas.com/topic/1479043-fallout-4-speculation-suggestions-and-ideas-161/

http://www.gamesas.com/topic/1478989-fallout-4-speculation-suggestions-and-ideas-160/

http://www.gamesas.com/topic/1478823-fallout-4-speculation-suggestions-and-ideas-159/

http://www.gamesas.com/topic/1478737-fallout-4-speculation-suggestions-and-ideas-158/

http://www.gamesas.com/topic/1478680-fallout-4-speculation-suggestions-and-ideas-157/

http://www.gamesas.com/topic/1478518-fallout-4-speculation-suggestions-and-ideas-156/

http://www.gamesas.com/topic/1478387-fallout-4-speculation-suggestions-and-ideas-155/

http://www.gamesas.com/topic/1478285-fallout-4-speculation-suggestions-and-ideas-154/

http://www.gamesas.com/topic/1478247-fallout-4-speculation-suggestions-and-ideas-153/

http://www.gamesas.com/topic/1478141-fallout-4-speculation-suggestions-and-ideas-152/

http://www.gamesas.com/topic/1477569-fallout-4-speculation-suggestions-and-ideas-151/

http://www.gamesas.com/topic/1477125-fallout-4-speculation-suggestions-and-ideas-150/

http://www.gamesas.com/topic/1476033-fallout-4-speculation-suggestions-and-ideas-149/
http://www.gamesas.com/topic/1474755-fallout-4-speculation-suggestions-and-ideas-148/

http://www.gamesas.com/topic/1473624-fallout-4-speculation-suggestions-and-ideas-147/

http://www.gamesas.com/topic/1472500-fallout-4-speculation-suggestions-and-ideas-146/
http://www.gamesas.com/topic/1471721-fallout-4-speculation-suggestions-and-ideas-145/

http://www.gamesas.com/topic/1470828-fallout-4-speculation-suggestions-and-ideas-144/

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CxvIII
 
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Post » Mon Nov 25, 2013 2:59 pm

Ok so heres something to think about , for those of us that are such huge fans and set aside or save up a large chunk of funds to get the special edition package for the Fallout games (not saying if you dont have the special youre not a huge fan) Like how FoNV can in the sixy little box and had items inside relating to the vegas theme, what do yall think the "speculated" Fo4's delux or special edition will consist of?

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RaeAnne
 
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Post » Mon Nov 25, 2013 10:26 am

Which that may be a hard question considering that we dont have a real good idea of what the theme may be.

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Sweets Sweets
 
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Post » Mon Nov 25, 2013 1:19 pm

Previous Trait ideas:

Spoiler

Superior Immunity

You gain +20% to rad resistance as well as poison resistance and disease resistance, however, when you do manage to get poisoned, diseased or reach a higher level of radiation poisoning the effects will be more severe.

The Weak Find A Way

You're not a figher, but a runner! Your dodge chance and running speed are increased by 15% but your health increase per level is cut in half.

Heavy Hitter

Your Melee (blunt) and Unarmed attacks are devastating, but your finesse is quite lacking. Any blunt or unarmed attacks have gain +5 in damage and have a +5% knockdown chance, but your critical multiplier is always reduced to 0.5. (damage and knockdown chance increases once every 10 levels by 5 in each statistic (Intended for a lvl 30 cap so that your total increase is +15 in damage and +15 knockdown.)

Tribal Autonomy

Your body is twisted by the way you've used herbal remedies for most of your life. Tribal remedies of any kind are twice as effective but your body rejects medicine and will get nauseous from such treatment.

Lucky?

Your chances of stumbling upon treasures are great, however you're prone to losing your possessions more often. The loot tables are in your favor and you will more often find better medicine, alternative ammo and more caps though you attract thieves like a magnet. Better watch your back!

Hemophobia

Disgusting blood... You can't stand the sight of it. Whenever you use weapons that are prone to causing blood to spill you get uncomfortable and lose accurcy and attack speed, but when using weapons that won't shed blood you unleash your full potential. (-10% accurcy in VATS (+0.2 spread) and -10% attack speed when using weapons that can cause blood to spill. +10% accurcy (-0.2 spread) and +10% attack speed when using weapons that won't shed blood) ((Great trait for pacifists))

Scopophobia

You hate being watched and you hate risking yourself being exposed. Your performance in view of other NPC's or in areas with a light-source exposing you is decreased but when not seen and especially when in the dark you are your enemies worst nightmare.

Can't Buy Me Skin

You have a tendency to eat your caps, but thanks to a strange mutation your skin hardens from the absorbed metal.

(Not sure about that one, sounds really silly...)

Arrogant, Though Self Conscious

Whenever you are healthy you feel like you're the king of the world, there is a certain confidence emitting from you which influences other people. However, when you aren't in a good shape you get very uncomfortable and start to question your image.

(Whenever you are >90% in health you gain +2 CHA and +2 INT for dialogue purposes only but whenever you are 90%< in health your CHA and INT is reduced by 2 for all purposes.)

Hard To Distinguish

Your face is hard to remember, faction reputation increases and decreases less than normally. (Good for players who expect to play around with different factions and don't want their reputation to sink too low from one mistake, but also means they will need to work harder at increasing their reputation with factions they do like.)

Easy To Love, Easy To Hate

People who love you are kinder towards you, people who you've crossed despise you more than normally. Services and merchant prices are affected by your reputation with the faction and your overall wasteland reputation. (for each 100 rep in either direction the prices will alter by 5%, so -400 with a faction means +20% price cost whereas +1000 with a faction means -50% cost, some merchants are neutral and will not be affected by faction reputation but will instead be affected by wasteland reputation (a replacement to Karma))

Brutal Nature

Your attacks have a tendency to be extraordinarily brutal. Enemies morale will drop for every brutal death animation you cause, though friendly NPC's who witness such acts of brutality will have a hard time trusting you. (Enemies and friendly NPCs will run for their life or become less effective in combat if you cause too many death animations, some friendly NPCs will be scarred by witnessing your brutality and might stop talking to you as they fear you too much to want to get involved with anything you do)

Class Clown

Kids and light-hearted individuals love your antics and are easier to warm up to, though serious people with little time for jokes easily tire of your presence. (Allows new dialogue options and alters other base dialogue, rewards, merchant prices, services, quest solutions and even companion options will be affected by this trait in good ways and in bad ways.) (It does mean that you can't pick Child At Heart as a perk later though as you already have those dialogue options thanks to this trait)

Overdramatic Body

Your body can't stand being anything less than at full satisfaction!

(This Trait is like Logan's Loophole, it is a trait who's benefits and negatives rely on how the players view it. It affects how drastic the effects of being hungry, thirsty and tired are as well as how fast their meters decrease after meeting the first milestone. This means that after you gain +200 Hunger so that you meet the first tier your hunger meter will go up twice as fast as before, and after 400 it will go up trice as fast, at 600 four times as fast and at 800 five times as fast. This is for people who want hardcoe Mode to be exceptionally brutal when it comes to the hunger, thirst and sleep meters.)

I'm Taking You With Me

You'll be damned if you're going to die alone!

(More of a comical trait really, when you reach 10% health and you stand close to an enemy you will activate a suicide bomb (which is a quest object and cannot be dropped, it is given to you at the start of the game if you choose this trait) which will kill you and (hopefully) the enemies close to you.)

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Eduardo Rosas
 
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Post » Mon Nov 25, 2013 12:11 pm

Here's my next video on Fallout 4 suggestions, on http://youtu.be/6GvIY4_hH78.

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Andrew Perry
 
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Post » Mon Nov 25, 2013 8:09 am

(quote)

Dual Wielding is a pretty stupid concept, you'll have barely any accuracy and it's only really good for clearing a room or sending a lot of bullets and hope they hit somebody.

(/quote)

I don't think it's stupid., and you just explained the why? Accuracy is out the window, it's for close combat with fast-drawing weapons and cheap bullets.

Walking around in a small enclosed space with a AMR is even more stupid, isn't it?

Edit: Actually, let's take it a bit further. Beth already tried to implement the quick-draw feature in skyrim.

How about we only have one quick-draw slot. It can only house Hand-To-Hand weapons or Small-Guns. A preferred sidearm of these two types, no weapon that takes two hands to use, like a Rifle & Sledge Hammer.

Only single-handed objects, that (of cause) can be used in both hands simultaneously for fast-draw purposes. Maybe even have your Char' drop whatever weapon it is carrying if this option is used, and do away with the 'freeze time' effect of opening you pip-boy to choose another weapon.

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Philip Lyon
 
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Post » Mon Nov 25, 2013 9:01 pm

I wonder if the survivor 2299 site is real, and if fallout 4 is revealed at the end of the countdown, how all the people who though it was fake will think....

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Joey Avelar
 
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Post » Mon Nov 25, 2013 9:16 am

Why would you want to use ranged weapons for close combat in Fallout? A Supersledge does the trick, and you save ammo.

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Angel Torres
 
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Post » Mon Nov 25, 2013 12:37 pm

As i said earlier; no matter what it has been great fun deciphering those codes. A little spark in my dull and gray life, very exiting.

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Scotties Hottie
 
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Post » Mon Nov 25, 2013 3:30 pm

Re-posted it with edit above.

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lydia nekongo
 
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Post » Mon Nov 25, 2013 9:34 pm

Im a skeptical beliver in the site, I argument behind that is is that Bethesda softworks declined to comment about the site , if it wasnt theirs the would have gladly put it away as a fake site, because we all know Beth game studios loves killing hope in Fo4 speculation xD and the site is claimed to be owned by Zenimax and if it wasnt Zenimax would file for that site to be more or less teminated cause of the use of the Zenimax name, but if the site does belong to Zenimax, which I have hope that it is, then we can all almost surely draw one conclusion.

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Hannah Whitlock
 
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Post » Mon Nov 25, 2013 10:43 pm

Re: dual-wielding, I don't think military institutions in various countries train people to dual wield, at least not firearms of any kind (maybe knives, though). For cleasring rooms, basically that's what automatic weapons do (and they are not represented very well in gaming, of course, as their accuracy is quite poor since they are not intended for accuracy but rather crowd control).

One thing that Beth really needs to do is to address their own internal bias in their games regarding specific preferred play styles. Basically, in FO, this is the developers vastly biasing the game play and content to small guns versus energy weapons. In TES, it's a complete bias to melee fighters against pure casters and ranged characters. Developers of RPGs, at least RPGs where you make a personal character concept to play, need to make sure that all character concepts are fundamentally viable and balanced. You can't simply say, "well, you don't need energy weapons or energy ammo because you can use small guns, melee, or unarmed." A character cannot use anything but the character's actual conceived skills or it isn't "role playing" after all. It's not tough to offer choice and allow the player to select what works for their personal character. If some players want to abuse choices and do things that are not role playing, that's their choice, but they can't complain about "lack of balance" if they are not role playing in an RPG. Role players can, though, and have, when the bias is so obvious as it has been in the past several games.

See my point above. If your character is a sniper/ranged type of person, the character would not use a Supersledge or any other non-ranged weapon even if such are available, not in an RPG. An FPS, sure, but this isn't an FPS.

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Neliel Kudoh
 
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Post » Mon Nov 25, 2013 10:48 pm

Hopefully if it is then I'm guessing we're going to get a 20 teaser trailer revealing next to nothing but just announcing it

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anna ley
 
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Post » Mon Nov 25, 2013 9:56 pm

If the site is real, does anybody think "2299" will be the set year in the game? Im not sure they would make such a large jump from 2281, considering FoNV only made a 4 year jump from Fo3.

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Franko AlVarado
 
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Post » Mon Nov 25, 2013 5:24 pm

How did the survivor site get discovered in the first place anyway?
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Emily Jeffs
 
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Post » Mon Nov 25, 2013 2:01 pm

http://whois.domaintools.com/thesurvivor2299.com The domain is owned by Zenimax.

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Katie Pollard
 
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Post » Mon Nov 25, 2013 10:33 am

This should be Post-Apocalyptic, Even Post-Post-Apocalyptic, bullets are scarce in the wastes and probably under heavy supervision in the actual popularized areas like NCR.

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Rudi Carter
 
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Post » Mon Nov 25, 2013 8:38 am

A fresh re-re-start?

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Dalia
 
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Post » Mon Nov 25, 2013 8:40 am

There was a guy who had a tracker for Zenimax's and Bethesda on the who is site.
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Farrah Barry
 
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Post » Mon Nov 25, 2013 10:52 am

Im fine with the jump but if they do it theyd better provide backstory from whats happenedthe past 22years in the CW.

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Sarah Bishop
 
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Post » Mon Nov 25, 2013 3:29 pm

Just give me my Tesla, some EF Cells and my pip-boy I'm good to go,no duel weild,no tactics,just insanity.....

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Dan Stevens
 
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Post » Mon Nov 25, 2013 8:45 pm

Typus, please edit your posts instead of doubleposting. Either by using multiquote or by quoting the second person, highlight the quote, ctrl-x the quote, click edit on your former post, ctrl-v it in and finish up your response there.

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Gracie Dugdale
 
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Post » Mon Nov 25, 2013 10:30 pm

I do edit, a lot actually.

I'm still figuring out the formatting of this forum, i just can't seem to find a guide (hint hint). But i am trying!

Anyway, goodnight from Scandinavia for tonight.

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SaVino GοΜ
 
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Post » Mon Nov 25, 2013 9:06 pm

i think that regradless of the 2299 site,

would it not be reasonable that bethesda would have said something relevant if they were not going to make another fallout game?

its perfect timing for another game to be announced, next year would see it rolled out like other beth titles in the past.

if its anything like new vegas it will be awesome,

im hoping for way more mod friendly elements, like adding a bunch of perks and being able to edit perk trees if they use them.

iron sights,

100x more quests,

larger map,

more weapons and armor

more customization

more followers

or at the very least an easy road to add them with the geck

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Eric Hayes
 
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Post » Mon Nov 25, 2013 9:55 am

http://gabriel77cortez.deviantart.com/art/Bledash-415784620?q=gallery%3AGABRIEL77CORTEZ&qo=1

http://gabriel77cortez.deviantart.com/art/Asdghk-415784793?ga_submit_new=10%253A1385350480

... A hundred times more quests?

You do realize that the quality of the quests depend on how much time and effort that they can put into each individual quest right?

So asking for hundred times more quests than (let's say Fallout 3's sidequests alone) means you want 1700 quests in the game.

You said that if it was anything like New Vegas then it will be awesome, but in that case you should ask for more detailed quests, for quests with more outcomes, for quests with moral dilemmas and for quests that will make the world react to your choices. Not 100x more quests.

Saying you want X more of anything, especially when in such a large number, is pretty much pointless. I'd rather have better designed quests than just 'more' quests. Especially if it's going to be anything like FNV.

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Eire Charlotta
 
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