Superior Immunity
You gain +20% to rad resistance as well as poison resistance and disease resistance, however, when you do manage to get poisoned, diseased or reach a higher level of radiation poisoning the effects will be more severe.
The Weak Find A Way
You're not a figher, but a runner! Your dodge chance and running speed are increased by 15% but your health increase per level is cut in half.
Heavy Hitter
Your Melee (blunt) and Unarmed attacks are devastating, but your finesse is quite lacking. Any blunt or unarmed attacks have gain +5 in damage and have a +5% knockdown chance, but your critical multiplier is always reduced to 0.5. (damage and knockdown chance increases once every 10 levels by 5 in each statistic (Intended for a lvl 30 cap so that your total increase is +15 in damage and +15 knockdown.)
Tribal Autonomy
Your body is twisted by the way you've used herbal remedies for most of your life. Tribal remedies of any kind are twice as effective but your body rejects medicine and will get nauseous from such treatment.
Lucky?
Your chances of stumbling upon treasures are great, however you're prone to losing your possessions more often. The loot tables are in your favor and you will more often find better medicine, alternative ammo and more caps though you attract thieves like a magnet. Better watch your back!
Hemophobia
Disgusting blood... You can't stand the sight of it. Whenever you use weapons that are prone to causing blood to spill you get uncomfortable and lose accurcy and attack speed, but when using weapons that won't shed blood you unleash your full potential. (-10% accurcy in VATS (+0.2 spread) and -10% attack speed when using weapons that can cause blood to spill. +10% accurcy (-0.2 spread) and +10% attack speed when using weapons that won't shed blood) ((Great trait for pacifists))
Scopophobia
You hate being watched and you hate risking yourself being exposed. Your performance in view of other NPC's or in areas with a light-source exposing you is decreased but when not seen and especially when in the dark you are your enemies worst nightmare.
Can't Buy Me Skin
You have a tendency to eat your caps, but thanks to a strange mutation your skin hardens from the absorbed metal.
(Not sure about that one, sounds really silly...)
Arrogant, Though Self Conscious
Whenever you are healthy you feel like you're the king of the world, there is a certain confidence emitting from you which influences other people. However, when you aren't in a good shape you get very uncomfortable and start to question your image.
(Whenever you are >90% in health you gain +2 CHA and +2 INT for dialogue purposes only but whenever you are 90%< in health your CHA and INT is reduced by 2 for all purposes.)
Hard To Distinguish
Your face is hard to remember, faction reputation increases and decreases less than normally. (Good for players who expect to play around with different factions and don't want their reputation to sink too low from one mistake, but also means they will need to work harder at increasing their reputation with factions they do like.)
Easy To Love, Easy To Hate
People who love you are kinder towards you, people who you've crossed despise you more than normally. Services and merchant prices are affected by your reputation with the faction and your overall wasteland reputation. (for each 100 rep in either direction the prices will alter by 5%, so -400 with a faction means +20% price cost whereas +1000 with a faction means -50% cost, some merchants are neutral and will not be affected by faction reputation but will instead be affected by wasteland reputation (a replacement to Karma))
Brutal Nature
Your attacks have a tendency to be extraordinarily brutal. Enemies morale will drop for every brutal death animation you cause, though friendly NPC's who witness such acts of brutality will have a hard time trusting you. (Enemies and friendly NPCs will run for their life or become less effective in combat if you cause too many death animations, some friendly NPCs will be scarred by witnessing your brutality and might stop talking to you as they fear you too much to want to get involved with anything you do)
Class Clown
Kids and light-hearted individuals love your antics and are easier to warm up to, though serious people with little time for jokes easily tire of your presence. (Allows new dialogue options and alters other base dialogue, rewards, merchant prices, services, quest solutions and even companion options will be affected by this trait in good ways and in bad ways.) (It does mean that you can't pick Child At Heart as a perk later though as you already have those dialogue options thanks to this trait)
Brains Over Brawn
You've always applied your skills in less physical tasks which has made you smarter but also weaker physically.
(+2 skill points per level +2INT for dialogue purposes, -50 carry weight -5 unarmed/melee damage +1 STR weapon requirement)
I Can Take It
Your body is exceptionally strong and has left you arrogant in your abilities to take a punch.
(You get +100HP +5 DT and +5% DR to all resistance statistics, however, you refuse to wear an armor (You cannot equip an armor 'at all', your character refuses to))
One On One (Perk, not a trait)
You have a fighting aura, whenever you enter a fistfight it will be between you and your opponent, no one else.
(This perk allows you to enter unarmed combat with any friendly NPC without everyone else going ballistic on you, however, unarmed means unarmed; No weapons of 'any' kind. NPC's go knockout at 15% health.)
Napalm In The Morning
Being a fire enthusiast you're exceptionally skilled at fire-based weapons, however it has left it's mark on you..
(You get +2DAM to any fire-based weapon (remember that they are DPS weapons so +2DAM is a lot), fires burn for an additional 2 seconds, you are 10% faster at reloading and equipping fire-based weapons. But because of your scars and somehow permanent stench your CHA is reduced by 2 and any dialogue skills are capped at 90. (cannot pick Trait if your CHA is 2 or less.)) (as an additional bonus, generic NPC's will comment on how much you stink.)
Groove Is In My Heart
You're a dancer, and whenever there's a tune around your legs really show it!
(Whenever music is playing your character's dodge chance is increased by 10% and you get +1AGI however it also means that music will make enemies more easily aware of your presence, whenever music isn't playing your character might start whistling)
Overdramatic Body
Your body can't stand being anything less than at full satisfaction!
(This Trait is like Logan's Loophole, it is a trait who's benefits and negatives rely on how the players view it. It affects how drastic the effects of being hungry, thirsty and tired are as well as how fast their meters decrease after meeting the first milestone. This means that after you gain +200 Hunger so that you meet the first tier your hunger meter will go up twice as fast as before, and after 400 it will go up trice as fast, at 600 four times as fast and at 800 five times as fast. This is for people who want hardcoe Mode to be exceptionally brutal when it comes to the hunger, thirst and sleep meters.)
I'm Taking You With Me
You'll be damned if you're going to die alone!
(More of a comical trait really, when you reach 10% health and you stand close to an enemy you will activate a suicide bomb (which is a quest object and cannot be dropped, it is given to you at the start of the game if you choose this trait) which will kill you and (hopefully) the enemies close to you.)
Human Observation
You never felt like you belonged but from your solitude you've studied human behavior.
(In dialogue you can see the expression of characters ("[Happy] Thank you so much for helping me with those bandits!" "[Lying] No, I didn't see anything, I was busy shooting Jet" "[Resentful] I didn't need you to help me...") but because you've been anti-social yourself your communication skills are bad. The expressions will sometimes open up new dialogue for you as you can see through some peoples [censored], but you suffer -3 CHA for dialogue purposes.)