Fallout 4 Speculation Suggestions and Ideas #164

Post » Wed Nov 27, 2013 7:16 am

This thread is so that we can keep all the discussion in one place.

This topic is for a friendly discussion of ideas and suggestions for Fallout 4. We all have opinions about what the next game should have and should not have. Each of us has the right to express that opinion freely. There are points we agree on and points we do not agree on. This means that people are going to disagree with you on some things. Accept that and move on. No need to beat your point so far into the ground that no one wants to look at it any more.


At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in athis thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.

This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included, in a future Fallout game.

http://www.gamesas.com/topic/1479198-fallout-4-speculation-suggestions-and-ideas-163/

http://www.gamesas.com/topic/1479129-fallout-4-speculation-suggestions-and-ideas-162/

http://www.gamesas.com/topic/1479043-fallout-4-speculation-suggestions-and-ideas-161/

http://www.gamesas.com/topic/1478989-fallout-4-speculation-suggestions-and-ideas-160/

http://www.gamesas.com/topic/1478823-fallout-4-speculation-suggestions-and-ideas-159/

http://www.gamesas.com/topic/1478737-fallout-4-speculation-suggestions-and-ideas-158/

http://www.gamesas.com/topic/1478680-fallout-4-speculation-suggestions-and-ideas-157/

http://www.gamesas.com/topic/1478518-fallout-4-speculation-suggestions-and-ideas-156/

http://www.gamesas.com/topic/1478387-fallout-4-speculation-suggestions-and-ideas-155/

http://www.gamesas.com/topic/1478285-fallout-4-speculation-suggestions-and-ideas-154/

http://www.gamesas.com/topic/1478247-fallout-4-speculation-suggestions-and-ideas-153/

http://www.gamesas.com/topic/1478141-fallout-4-speculation-suggestions-and-ideas-152/

http://www.gamesas.com/topic/1477569-fallout-4-speculation-suggestions-and-ideas-151/

http://www.gamesas.com/topic/1477125-fallout-4-speculation-suggestions-and-ideas-150/

http://www.gamesas.com/topic/1476033-fallout-4-speculation-suggestions-and-ideas-149/
http://www.gamesas.com/topic/1474755-fallout-4-speculation-suggestions-and-ideas-148/

http://www.gamesas.com/topic/1473624-fallout-4-speculation-suggestions-and-ideas-147/

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Doniesha World
 
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Post » Wed Nov 27, 2013 6:07 am

And try not to abuse the font, please.
No need for giant font :)
(And it usually gets all messed up for people viewing on mobile devices.)

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Stephani Silva
 
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Post » Wed Nov 27, 2013 2:21 pm

anyone want rock n roll on radio stations? hosted by THREEDOG?!?!?!

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Leah
 
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Post » Wed Nov 27, 2013 2:51 pm

I wonder if Fallout 4 will adopt Skyrim's no repairs needed weapons and armor and focus on making better versions of equipment instead of constantly needing to repair things

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lucy chadwick
 
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Post » Wed Nov 27, 2013 9:29 pm

i was thinking that same thing a while ago. It is a real pain in the [censored] to have to carry extra armor or weapons to repair them (armor and weapons). Its too much weight to carry, if BGS brings back the repair system, they better armor repair kits aswell as weapon repair kits, and portable workbenchs aswell. I play BGS games on the pc, so i already have mods for all of Bethesdas short comings.

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Devin Sluis
 
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Post » Wed Nov 27, 2013 5:19 pm

http://runslow.com/thesurvivor.html

For your site update-in-the-loop needs.

Latest update:

tw0730 / Calling any station / Calling any station / Calling any station / this is vt 2510730 one six / emergency vt shelter for survivors in Quabbin Reservoir/ Number 119 (119 survivors?) / I repeat / emergency vt shelter for survivors in Quabbin Reservoir/ Number 119 / Over

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Sarah Edmunds
 
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Post » Wed Nov 27, 2013 3:29 pm

It would be cool if the repairing was done by finding objects in the Wasteland like Duct Tape and stuff like that. I'm pretty sure there is a mod for it anyway.

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Chloé
 
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Post » Wed Nov 27, 2013 7:45 am

That audio that they found and it turned out to be from Super Mario, was that from the site?

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Phoenix Draven
 
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Post » Wed Nov 27, 2013 8:52 pm

http://i0.kym-cdn.com/photos/images/newsfeed/000/173/576/Wat8.jpg?1315930535

how did you find that?

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daniel royle
 
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Post » Wed Nov 27, 2013 9:36 pm

http://www.reddit.com/r/Fallout/comments/1rg1jg/the_survivor_2299_speculation_and_hype_megathread/

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Monique Cameron
 
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Post » Wed Nov 27, 2013 8:15 am

Previous Trait ideas.

Spoiler

Superior Immunity

You gain +20% to rad resistance as well as poison resistance and disease resistance, however, when you do manage to get poisoned, diseased or reach a higher level of radiation poisoning the effects will be more severe.

The Weak Find A Way

You're not a figher, but a runner! Your dodge chance and running speed are increased by 15% but your health increase per level is cut in half.

Heavy Hitter

Your Melee (blunt) and Unarmed attacks are devastating, but your finesse is quite lacking. Any blunt or unarmed attacks have gain +5 in damage and have a +5% knockdown chance, but your critical multiplier is always reduced to 0.5. (damage and knockdown chance increases once every 10 levels by 5 in each statistic (Intended for a lvl 30 cap so that your total increase is +15 in damage and +15 knockdown.)

Tribal Autonomy

Your body is twisted by the way you've used herbal remedies for most of your life. Tribal remedies of any kind are twice as effective but your body rejects medicine and will get nauseous from such treatment.

Lucky?

Your chances of stumbling upon treasures are great, however you're prone to losing your possessions more often. The loot tables are in your favor and you will more often find better medicine, alternative ammo and more caps though you attract thieves like a magnet. Better watch your back!

Hemophobia

Disgusting blood... You can't stand the sight of it. Whenever you use weapons that are prone to causing blood to spill you get uncomfortable and lose accurcy and attack speed, but when using weapons that won't shed blood you unleash your full potential. (-10% accurcy in VATS (+0.2 spread) and -10% attack speed when using weapons that can cause blood to spill. +10% accurcy (-0.2 spread) and +10% attack speed when using weapons that won't shed blood) ((Great trait for pacifists))

Scopophobia

You hate being watched and you hate risking yourself being exposed. Your performance in view of other NPC's or in areas with a light-source exposing you is decreased but when not seen and especially when in the dark you are your enemies worst nightmare.

Can't Buy Me Skin

You have a tendency to eat your caps, but thanks to a strange mutation your skin hardens from the absorbed metal.

(Not sure about that one, sounds really silly...)

Arrogant, Though Self Conscious

Whenever you are healthy you feel like you're the king of the world, there is a certain confidence emitting from you which influences other people. However, when you aren't in a good shape you get very uncomfortable and start to question your image.

(Whenever you are >90% in health you gain +2 CHA and +2 INT for dialogue purposes only but whenever you are 90%< in health your CHA and INT is reduced by 2 for all purposes.)

Hard To Distinguish

Your face is hard to remember, faction reputation increases and decreases less than normally. (Good for players who expect to play around with different factions and don't want their reputation to sink too low from one mistake, but also means they will need to work harder at increasing their reputation with factions they do like.)

Easy To Love, Easy To Hate

People who love you are kinder towards you, people who you've crossed despise you more than normally. Services and merchant prices are affected by your reputation with the faction and your overall wasteland reputation. (for each 100 rep in either direction the prices will alter by 5%, so -400 with a faction means +20% price cost whereas +1000 with a faction means -50% cost, some merchants are neutral and will not be affected by faction reputation but will instead be affected by wasteland reputation (a replacement to Karma))

Brutal Nature

Your attacks have a tendency to be extraordinarily brutal. Enemies morale will drop for every brutal death animation you cause, though friendly NPC's who witness such acts of brutality will have a hard time trusting you. (Enemies and friendly NPCs will run for their life or become less effective in combat if you cause too many death animations, some friendly NPCs will be scarred by witnessing your brutality and might stop talking to you as they fear you too much to want to get involved with anything you do)

Class Clown

Kids and light-hearted individuals love your antics and are easier to warm up to, though serious people with little time for jokes easily tire of your presence. (Allows new dialogue options and alters other base dialogue, rewards, merchant prices, services, quest solutions and even companion options will be affected by this trait in good ways and in bad ways.) (It does mean that you can't pick Child At Heart as a perk later though as you already have those dialogue options thanks to this trait)

Brains Over Brawn
You've always applied your skills in less physical tasks which has made you smarter but also weaker physically.
(+2 skill points per level +2INT for dialogue purposes, -50 carry weight -5 unarmed/melee damage +1 STR weapon requirement)


I Can Take It
Your body is exceptionally strong and has left you arrogant in your abilities to take a punch.
(You get +100HP +5 DT and +5% DR to all resistance statistics, however, you refuse to wear an armor (You cannot equip an armor 'at all', your character refuses to))


One On One (Perk, not a trait)
You have a fighting aura, whenever you enter a fistfight it will be between you and your opponent, no one else.
(This perk allows you to enter unarmed combat with any friendly NPC without everyone else going ballistic on you, however, unarmed means unarmed; No weapons of 'any' kind. NPC's go knockout at 15% health.)


Napalm In The Morning
Being a fire enthusiast you're exceptionally skilled at fire-based weapons, however it has left it's mark on you..
(You get +2DAM to any fire-based weapon (remember that they are DPS weapons so +2DAM is a lot), fires burn for an additional 2 seconds, you are 10% faster at reloading and equipping fire-based weapons. But because of your scars and somehow permanent stench your CHA is reduced by 2 and any dialogue skills are capped at 90. (cannot pick Trait if your CHA is 2 or less.)) (as an additional bonus, generic NPC's will comment on how much you stink.)


Groove Is In My Heart
You're a dancer, and whenever there's a tune around your legs really show it!
(Whenever music is playing your character's dodge chance is increased by 10% and you get +1AGI however it also means that music will make enemies more easily aware of your presence, whenever music isn't playing your character might start whistling)

Overdramatic Body
Your body can't stand being anything less than at full satisfaction!
(This Trait is like Logan's Loophole, it is a trait who's benefits and negatives rely on how the players view it. It affects how drastic the effects of being hungry, thirsty and tired are as well as how fast their meters decrease after meeting the first milestone. This means that after you gain +200 Hunger so that you meet the first tier your hunger meter will go up twice as fast as before, and after 400 it will go up trice as fast, at 600 four times as fast and at 800 five times as fast. This is for people who want hardcoe Mode to be exceptionally brutal when it comes to the hunger, thirst and sleep meters.)


I'm Taking You With Me
You'll be damned if you're going to die alone!
(More of a comical trait really, when you reach 10% health and you stand close to an enemy you will activate a suicide bomb (which is a quest object and cannot be dropped, it is given to you at the start of the game if you choose this trait) which will kill you and (hopefully) the enemies close to you.)

Human Observation

You never felt like you belonged but from your solitude you've studied human behavior.

(In dialogue you can see the expression of characters ("[Happy] Thank you so much for helping me with those bandits!" "[Lying] No, I didn't see anything, I was busy shooting Jet" "[Resentful] I didn't need you to help me...") but because you've been anti-social yourself your communication skills are bad. The expressions will sometimes open up new dialogue for you as you can see through some peoples [censored], but you suffer -3 CHA for dialogue purposes.)

Too Fast For You

It's like you're on another level when it comes to SMG's, your attack speed, reload speed and equip speed are all increased by 15% but you suffer a +0.2 in spread for all ranged weapons.

Quick Draw

You're a Gunslinger among Gunslingers! Your equip speed for one handed firearms is increased by 35% but you suffer a 0.15 spread and -10% VATS accurcy for 5 seconds after drawing your weapon.

Bouncin'

Your jump height is amazing, had there been a Wasteland Olympics you'd win with ease, however you're still only human... Your jump height is increased by 250%, however you will still suffer fall damage and a +20% bonus fall damage at that.

The Cursed Charm

Your luck at gambling is astonoshing, but for some reason the rest of your life is [censored]... You gain +3 Luck for gambling purposes but you lose -2 Luck for critical failure purposes.

The Drunken Monk

You fight best when unable to comprehend what you're even doing! Whenever you drink alcohol all fighting abilities are increased by 10% (attack speed, equip speed, damage, critical chance, critical damage) but the effects of alcoholism are more negative than usual.

(Works best if when you drink alcohol the screen gets a bit blurry and wobbly)

The Lover (You can pick an alternate for gay characters)

You're the smoothest guy/gal in the desert. For dialogue purposes you get +4 CHA for talking to people of the opposite/same six, however, you don't feel as comfortable attacking those in combat and your combat abilities will suffer for it, -15% accurcy in VATS -20% damage.

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Nina Mccormick
 
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Post » Wed Nov 27, 2013 3:44 pm

Ummmmmm... Guys...

http://vaultofthefuture.net/

Thoughts? It has a Nuka-Cola sign faded off at the top-right...

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Gemma Woods Illustration
 
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Post » Wed Nov 27, 2013 9:12 pm

It's fake.

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Céline Rémy
 
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Post » Wed Nov 27, 2013 6:22 am

has nothing to do with FALLOUT confirmed

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Devin Sluis
 
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Post » Wed Nov 27, 2013 9:06 pm

Wow that website is pretty cool actually. I don't think its real at all but its still pretty awesome.

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D LOpez
 
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Post » Wed Nov 27, 2013 6:15 am

It could be real, if we are still in 2002. Soooo Fake.

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patricia kris
 
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Post » Wed Nov 27, 2013 3:56 pm

Bad joke Perk idea

Aim Bot- just like Mysterious Stranger only it's a random robot with a sniper rifle

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remi lasisi
 
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Post » Wed Nov 27, 2013 5:21 pm

*Phew*... Saw the "Co-op" and was about to say...

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Red Sauce
 
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Post » Wed Nov 27, 2013 11:16 am

Nope, it was simply posted on reddit with a hardly to believe explaination how it was found.

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Kirsty Wood
 
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Joined: Tue Aug 15, 2006 10:41 am

Post » Wed Nov 27, 2013 12:20 pm

I didn't mind the repair system of Fallout 3 too much but it would be better if you could find parts for weapons and stuff like duct tape, etc to repair the weapon obviously the weapon would have to last longer before it breaks but it would be much better then taking the repair system out kind of takes away parts of the survival element

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Avril Louise
 
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Post » Wed Nov 27, 2013 4:33 pm

The only issue i had with the repair system from the last 2 fallout games is that u cant repair the rare items which ends up making them useless. I know new vegas had jury rigging but u had to unlock it. I'd much rather they just give u the ability to jury rig from the start of the game. I also hated carrying multiple sets of armor just so i can constantly repair my equipped armor. If they do decide to bring back the repair skill i would rather it just be for guns and melee weapons. Although i wouldnt mind if they entirely scrapped the repair skill.

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Ricky Meehan
 
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Post » Wed Nov 27, 2013 5:07 pm

Have you played New Vegas yet? There are weapon repair kits that you can make by scavenging scrap metals, scrap electronic, wonderglue and duct tapes.

It would make sense for Bethesda to take that idea from NV and apply it into FO4. Maybe they can do even better by allowing the player to strip and clean their weapons to keep them good condition. That would make realistic sense.

I never really like the FO3 and NV repair system. It seems pretty unrealistic for a gun to fall apart and require new parts just for simply shooting it. Unless it is a minigun or machine gun, those will need barrel change but not that frequent unless you're frequently hosing 100 rounds continuously at a time. In addition, I'm pretty sure they had come up with some sort of heat-resistance, anti-rust barrel by that time already.

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Leonie Connor
 
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Post » Wed Nov 27, 2013 10:06 am

What are you talking about? You could easily repair Unique items with their standard variants, with some small exceptions, not the other way around. Repair should be expanded upon, and made even more viable and realistic, not junked.

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Rachel Briere
 
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Post » Wed Nov 27, 2013 8:11 am

How about they play songs by http://i271.photobucket.com/albums/jj125/Gizmojunk/Alternate-Earth_zps53e52bc9.jpg ?

I did. :stare:
Since when does anyone fix a baseball bat with parts of another baseball bat? It's one thing to swap them, but to get a better condition bat by combining them!?

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Austin Suggs
 
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Joined: Sun Oct 07, 2007 5:35 pm

Post » Wed Nov 27, 2013 9:44 pm

I'd like for NPCs to have more of a reaction when you're in their homes, personally. In terms of atmosphere, I liked the 'dead and barren' feel of Fallout 3. Don't get me wrong, I liked New Vegas too :P

As for Survivor 2299, I want to believe it. I'd like to. A bit of a fence sitter, really. There isn't any hard evidence to anything, at the moment. There was a thread on reddit that gave evidence that it was fake:

http://www.reddit.com/r/gaming/comments/1r8f5f/evidence_that_survivor2299_is_fake/

But there's also a thread on saying it's real

http://www.reddit.com/r/Fallout/comments/1r6kuj/the_survivor_2299_speculation_and_hype_megathread/cdkqe8l

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Tyrel
 
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